def sendChatServer(self,data): '''send the chat message to everyone but the sender''' for client in self.connections: if client != data[0]: #send the chat message everywhere stringOut=Protical.chatSend(data[1][1][0])#the string to send out self.toWrite.put( (client,stringOut) ) return
def sendChatServer(self, data): '''send the chat message to everyone but the sender''' for client in self.connections: if client != data[0]: #send the chat message everywhere stringOut = Protical.chatSend( data[1][1][0]) #the string to send out self.toWrite.put((client, stringOut)) return
def sendLevelToLoad(self, data): client = data[0] payload = Protical.sendLevelToLoad(self.levelName) self.toWrite.put((client, payload)) return
def requestLevel(self): msg = Protical.requestLevel() self.toSend.put(msg)
def msg(self): self.toSend.put(Protical.chatSend("poop"))
def die(self): ''' safely quit the game''' self.toSend.put(Protical.sendQuit()) self.sendData() sys.exit(0)
def sendLevelToLoad( self, data ): client = data [0] payload = Protical.sendLevelToLoad( self.levelName ) self.toWrite.put( (client, payload) ) return
def requestLevel( self ): msg = Protical.requestLevel() self.toSend.put(msg)
def die(self): ''' safely quit the game''' self.toSend.put( Protical.sendQuit() ); self.sendData() sys.exit(0)