Beispiel #1
0
def performInitialSetup():
    # Resets the display overlay & all the turtles & the click listeners & the piece data & the board matrix
    displayOut.reset()
    boardTurtle.reset()
    pieceTurtle.reset()
    ghostPieceTurtle.reset()
    displayOut.onclick(None)
    displayOut.onkey(None, "l")
    displayOut.onkey(None, "s")
    displayOut.bgcolor(BOARD_BACKGROUND_COLOUR)
    displayOut.title("Reversi By Group Reversi02")
    blankBoard = [[0 for i in range(8)] for i in range(8)]

    # Populates the board with the initial starting pieces & sends it off to the backend
    blankBoard[3][3] = 1
    blankBoard[3][4] = 2
    blankBoard[4][3] = 2
    blankBoard[4][4] = 1
    backend.writeBoard(blankBoard)

    # Scales the display overlay window based on the specified size of the board
    # Takes half the width of the board (global constant) and multiplies it by 2 to get the entire board's width
    # Then calculates 1/8th of the board's width and subtracts it from the total width to have empty spaces on the sides
    # Then does the same calculation for the board's height
    displayOut.setup(abs(((HALF_BOARD_WIDTH * 2) + (HALF_BOARD_WIDTH * 0.25))),
                     abs(((HALF_BOARD_HEIGHT * 2) + (HALF_BOARD_HEIGHT * 0.25))))

    # Hides the turtles & makes the animation speed / delay instantaneous
    pieceTurtle.hideturtle()
    pieceTurtle.speed(0)
    boardTurtle.hideturtle()
    boardTurtle.speed(0)
    ghostPieceTurtle.hideturtle()
    ghostPieceTurtle.speed(0)
    displayOut.delay(0)

    # Calls the functions to print out the intro & board
    printOutIntro()
    printOutTable()

    # Gets the game's difficulty, determine and performs the first random move, and updates the board & ghost pieces
    backend.setDifficulty(getGameDifficulty())
    performFirstMove()
    updateBoardPieces(backend.getBoard())
    addGhostPiecesToBoard()

    # Sets the function that will be called when the user clicks on the screen + for L is pressed + for S is pressed
    displayOut.onkey(importGameStateFromFile, "l")
    displayOut.onkey(saveGameStateToFile, "s")
    displayOut.onclick(graphicalOverlayClicked)
    displayOut.listen()
Beispiel #2
0
def importGameStateFromFile():
    try:
        # Initialize a new list & the save game file reader utility & specifies that it is to be imported from
        saveGameFile = open("Reversi Save Game", "r")
        importedBoard = [[0 for importedMatrixIndex in range(8)] for importedMatrixIndex in range(8)]
        currentIndex = 0
        fileData = saveGameFile.read()
        # Loops through the entire file except last spot & imports it into the temp board matrix, then sets the
        #  game difficulty and closes the save file reader
        for rowCounter in range(8):
            for columnCounter in range(8):
                importedBoard[rowCounter][columnCounter] = int(fileData[currentIndex:currentIndex + 1])
                currentIndex += 1
        backend.setDifficulty(int(fileData[len(fileData) - 1]))
        saveGameFile.close()
        # Sends the newly populated game board to the backend and updates the GUI's game state as well by
        #  first resetting the current board's pieces
        backend.writeBoard(importedBoard)
        pieceTurtle.clear()
        ghostPieceTurtle.clear()
        updateBoardPieces(backend.getBoard())
        addGhostPiecesToBoard()
    except Exception:
        pass