Beispiel #1
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 def processFrame(self):
   if self._subtask and self._subtask.finished() and self._queue:
     UTdebug.log(97, "finalizing queued completion for %s" % (str(self)))
     self.finish()
     return
   super(Node, self).processFrame()
   if self.aborted(): return
Beispiel #2
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 def processFrame(self):
   if self._subtask and self._subtask.finished() and self._queue:
     UTdebug.log(97, "finalizing queued completion for %s" % (str(self)))
     self.finish()
     return
   super(Node, self).processFrame()
   if self.aborted(): return
Beispiel #3
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def handle():
    lines = traceback.format_exception(*(sys.exc_info()))
    message = ''.join('!! ' + line for line in lines)
    UTdebug.log(0, 'PYTHON ERROR:')
    UTdebug.log(0, message)
    core.speech.say("python")
    core.pythonC.python_ok_ = False
Beispiel #4
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def handle():
  lines = traceback.format_exception(*(sys.exc_info()))
  message = ''.join('!! ' + line for line in lines)
  UTdebug.log(0,'PYTHON ERROR:')
  UTdebug.log(0, message)
  core.speech.say("python")
  core.pythonC.python_ok_ = False
Beispiel #5
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def checkTemperatures():
  for i in range(core.NUM_JOINTS):
    temp = sensors.getJointTemperature(i)
    if (temp > 65):
      # figure out stiffness
      stiff = 1.0
      if (temp > 75):
        pct = (temp-75.0) / 10.0
        stiff = 1-pct
        if (stiff < 0): stiff = 0
      UTdebug.log(10, "Joint ", i, core.getJointName(i), " has temperature ", temp, " stiffness: ", stiff)
Beispiel #6
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def checkTemperatures():
    for i in range(core.NUM_JOINTS):
        temp = sensors.getJointTemperature(i)
        if (temp > 65):
            # figure out stiffness
            stiff = 1.0
            if (temp > 75):
                pct = (temp - 75.0) / 10.0
                stiff = 1 - pct
                if (stiff < 0): stiff = 0
            UTdebug.log(10, "Joint ", i, core.getJointName(i),
                        " has temperature ", temp, " stiffness: ", stiff)
Beispiel #7
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def handle():
    lines = traceback.format_exception(*(sys.exc_info()))
    message = ''.join('!! ' + line for line in lines)
    if core.instance.type_ == core.CORE_TOOLSIM:
        print message
    else:
        UTdebug.log(0, 'PYTHON ERROR:')
        UTdebug.log(0, message)
    memory.speech.say("python")
    core.pythonC.is_ok_ = False
    with open(os.path.expanduser('~/error.txt'), 'w') as f:
        f.write(message)
Beispiel #8
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 def run(self):
     ball = mem_objects.world_objects[core.WO_BALL]
     commands.setHeadPan(ball.bearing, 0.1)
     if ball.distance < 500:
         UTdebug.log(15, "Ball is close, blocking!")
         if ball.bearing > 30 * core.DEG_T_RAD:
             choice = "left"
         elif ball.bearing < -30 * core.DEG_T_RAD:
             choice = "right"
         else:
             choice = "center"
         self.postSignal(choice)
Beispiel #9
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def handle():
  lines = traceback.format_exception(*(sys.exc_info()))
  message = ''.join('!! ' + line for line in lines)
  if core.instance.type_ == core.CORE_TOOLSIM:
    print message
  else:
    UTdebug.log(0,'PYTHON ERROR:')
    UTdebug.log(0, message)
  memory.speech.say("python")
  core.pythonC.is_ok_ = False
  with open(os.path.expanduser('~/error.txt'), 'w') as f:
    f.write(message)
Beispiel #10
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 def run(self):
     dt = self.getTime() - self.prevTime
     # if not ball.seen, move the head back to the center
     ball = mem_objects.world_objects[core.WO_BALL]
     if not ball.seen:
         commands.setHeadPan(0.0, 0.2)
     else:
         commands.setHeadPan(ball.bearing, 0.2)
     # print("Ball distance: %f Ball bearing: %f\n" % (ball.distance,ball.bearing))
     v_mag = math.sqrt(ball.relVel.x * ball.relVel.x +
                       ball.relVel.y * ball.relVel.y)
     x_ball = ball.distance * math.cos(ball.bearing) / 10.0
     y_ball = ball.distance * math.sin(ball.bearing) / 10.0
     delta_t = 2.0
     v_thresh = -(x_ball / delta_t)
     print("V Thresh: %f" % (v_thresh))
     disp = odometry.displacement
     if not dt == 0:
         print("Disp: [%f, %f, %f]" %
               (0.1 * disp.translation.x / dt,
                0.1 * disp.translation.y / dt, 0.1 * disp.rotation / dt))
     # print("X: %f, Y: %f, VThresh: %f, VMag: %f, Vx: %f, Vy: %f" % (x_ball, y_ball, v_thresh, v_mag, ball.relVel.x, ball.relVel.y))
     self.prevTime = self.getTime()
     if ball.relVel.x < v_thresh and ball.seen and ball.relVel.x < 0.0:
         # ball moving away from the robot, reset to regular position
         print("Current Vx: %f, Current Vy: %f, x ball: %f, y ball: %f" %
               (ball.relVel.x, ball.relVel.y, x_ball, y_ball))
         y_intercept = -ball.relVel.y * x_ball / ball.relVel.x + y_ball
         print("Y intercept: %f" % y_intercept)
         ## can do if xvel < yvel && xvel < 1, etc.
         ## maybe look at distance between robot and goal?
         UTdebug.log(15, "Ball is close, blocking!")
         if y_intercept > 45.0 or y_intercept < -45.0 or not ball.seen:
             choice = "miss"
         elif y_intercept > 18.5:
             choice = "left"
         elif y_intercept < -18.5:
             choice = "right"
         elif y_intercept <= 18.5 and y_intercept >= -18.5:
             choice = "center"
         self.postSignal(choice)
         return
     elif ball.seen:
         choice = "moveBall"
         # print("Move ball signal")
         self.postSignal(choice)
         return
     else:
         return
Beispiel #11
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    def run(self):
        UTdebug.log(15, "Not Blocking")

        ball = mem_objects.world_objects[core.WO_BALL]
        commands.setStiffness(cfgstiff.OneArmsOnly)
        commands.setHeadPan(ball.bearing, 0.2)
        newPose = dict()
        newPose[core.LShoulderRoll] = 15
        newPose[core.LShoulderPitch] = -100
        newPose[core.LElbowRoll] = 0
        newPose[core.RShoulderRoll] = 15
        newPose[core.RShoulderPitch] = -100
        newPose[core.RElbowRoll] = 0
        newPose[core.RHipPitch] = -46.5
        newPose[core.LHipPitch] = -46.5
        return  #pose.ToPoseMoveHead(pose=newPose, tilt=-15, pan = ball.bearing, time=0.5)
Beispiel #12
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def setFallCounter():
    tilt = sensors.getValue(core.angleY)
    roll = sensors.getValue(core.angleX)
    tiltFalling = core.DEG_T_RAD * 45
    rollFalling = core.DEG_T_RAD * 45
    if (abs(tilt) > tiltFalling):
        if tilt > 0:
            # on stomach
            if walk_request.tilt_fallen_counter_ < 0:
                walk_request.tilt_fallen_counter_ = 1
            else:
                walk_request.tilt_fallen_counter_ = walk_request.tilt_fallen_counter_ + 1
        else:
            # on back
            if walk_request.tilt_fallen_counter_ > 0:
                walk_request.tilt_fallen_counter_ = -1
            else:
                walk_request.tilt_fallen_counter_ = walk_request.tilt_fallen_counter_ - 1
    else:
        walk_request.tilt_fallen_counter_ = 0
    if (abs(roll) > rollFalling):
        if roll > 0:
            # on stomach
            if walk_request.roll_fallen_counter_ < 0:
                walk_request.roll_fallen_counter_ = 1
            else:
                walk_request.roll_fallen_counter_ = walk_request.roll_fallen_counter_ + 1
        else:
            # on back
            if walk_request.roll_fallen_counter_ > 0:
                walk_request.roll_fallen_counter_ = -1
            else:
                walk_request.roll_fallen_counter_ = walk_request.roll_fallen_counter_ - 1
    else:
        walk_request.roll_fallen_counter_ = 0

    UTdebug.log(10, "fall counter: ", walk_request.tilt_fallen_counter_,
                walk_request.roll_fallen_counter_)
    return tilt, roll, tiltFalling, rollFalling
Beispiel #13
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def setRobotSpecificKickParams():
  id = robot_state.robot_id_
  if id == 92: # Gouda
    UTdebug.log(0,'Gouda Parameters')
    #StraightKick.ideal_ball_side_right_swing_ = 20
  else:
    UTdebug.log(0,'*** No Robot specific kick params')
  UTdebug.log(0,'Done setting robot specific kick params')
Beispiel #14
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def setRobotSpecificKickParams():
    id = robot_state.robot_id_
    if id == 92:  # Gouda
        UTdebug.log(0, 'Gouda Parameters')
        #StraightKick.ideal_ball_side_right_swing_ = 20
    else:
        UTdebug.log(0, '*** No Robot specific kick params')
    UTdebug.log(0, 'Done setting robot specific kick params')
Beispiel #15
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def setFallCounter():
  tilt = sensors.getValue(core.angleY)
  roll = sensors.getValue(core.angleX)
  tiltFalling = core.DEG_T_RAD * 45
  rollFalling = core.DEG_T_RAD * 45
  if (abs(tilt) > tiltFalling):
    if tilt > 0:
      # on stomach
      if walk_request.tilt_fallen_counter_ < 0:
        walk_request.tilt_fallen_counter_ = 1
      else:
        walk_request.tilt_fallen_counter_ = walk_request.tilt_fallen_counter_ + 1
    else:
      # on back
      if walk_request.tilt_fallen_counter_ > 0:
        walk_request.tilt_fallen_counter_ = -1
      else:
        walk_request.tilt_fallen_counter_ = walk_request.tilt_fallen_counter_ - 1
  else:
    walk_request.tilt_fallen_counter_ = 0
  if (abs(roll) > rollFalling):
    if roll > 0:
      # on stomach
      if walk_request.roll_fallen_counter_ < 0:
        walk_request.roll_fallen_counter_ = 1
      else:
        walk_request.roll_fallen_counter_ = walk_request.roll_fallen_counter_ + 1
    else:
      # on back
      if walk_request.roll_fallen_counter_ > 0:
        walk_request.roll_fallen_counter_ = -1
      else:
        walk_request.roll_fallen_counter_ = walk_request.roll_fallen_counter_ - 1
  else:
    walk_request.roll_fallen_counter_ = 0

  UTdebug.log(10, "fall counter: ", walk_request.tilt_fallen_counter_, walk_request.roll_fallen_counter_)
  return tilt,roll,tiltFalling,rollFalling
    def run(self):
        ball = mem_objects.world_objects[core.WO_BALL]
        # commands.setStiffness()
        # print('x ', ball.px,' y ', ball.py)
        if ball.seen:
            # print("updated position estimate: ",ball.px, " ", ball.py)
            # print("updated velocity estimate: ",ball.relVel.x, " ", ball.relVel.y)
            self.xhat = [ball.loc.x,ball.loc.y,ball.relVel.x,ball.relVel.y]
            commands.setHeadPan(ball.bearing, 0.15)
            commands.setStiffness()
            if ball.dirn < 3:
                UTdebug.log(15, "Ball is close, blocking!")
                if ball.dirn == 0:
                    print('Moving left arm')
                    choice = "left"
                elif ball.dirn == 2:
                    choice = "center"
                    print('Moving both arms')
                else:
                   choice = "right"
                   print('Moving right arm')

                self.postSignal(choice)
Beispiel #17
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 def processFrame(self):
   self._frames += 1
   if UTdebug.TIME: UTdebug.stimer(str(self))
   if self.aborted(): 
     if UTdebug.TIME: UTdebug.ttimer(str(self))
     return
   if self._subtask and not self._subtask.finished():
     self._subtask.processFrame()
   else:
     sub = self._startrun()
     if sub:
       if isinstance(sub, list): self.setChain(sub)
       else: self.setSubtask(sub)
   if UTdebug.TIME: UTdebug.ttimer(str(self))
Beispiel #18
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 def processFrame(self):
     self._frames += 1
     if UTdebug.TIME: UTdebug.stimer(str(self))
     if self.aborted():
         if UTdebug.TIME: UTdebug.ttimer(str(self))
         return
     if self._subtask and not self._subtask.finished():
         self._subtask.processFrame()
     else:
         sub = self._startrun()
         if sub:
             if isinstance(sub, list): self.setChain(sub)
             else: self.setSubtask(sub)
     if UTdebug.TIME: UTdebug.ttimer(str(self))
Beispiel #19
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def checkFallen():
    tilt, roll, tiltFalling, rollFalling = setFallCounter()

    #UTdebug.log(80,"acc:", accx, accy, accz, "fallen counter: ", walk_request.fallen_counter_)
    UTdebug.log(80, "tilt,roll:", tilt, roll, "fallen counter: ",
                walk_request.tilt_fallen_counter_,
                walk_request.roll_fallen_counter_)

    # Check if sensors think we have fallen
    if (abs(walk_request.tilt_fallen_counter_) > 2
            or abs(walk_request.roll_fallen_counter_) > 2):
        state = game_state.state()

        # set fall direction
        if (roll > rollFalling):
            odometry.fall_direction_ = core.Fall.RIGHT
            #speech:say("right");
        elif (roll < -rollFalling):
            odometry.fall_direction_ = core.Fall.LEFT
            #speech:say("left");
        elif (tilt > tiltFalling):
            odometry.fall_direction_ = core.Fall.FORWARD
            #speech:say("forward");
        elif (tilt < -tiltFalling):
            odometry.fall_direction_ = core.Fall.BACKWARD
            #speech:say("backward");
        else:
            # default option??
            UTdebug.log(0, "default fall is forward")
            odometry.fall_direction_ = core.Fall.FORWARD
            #speech:say("default");

        UTdebug.log(30, "fall detected in direction", odometry.fall_direction_,
                    tilt, roll)

        # Get up only in playing or ready
        if state in [core.READY, core.PLAYING, core.MANUAL_CONTROL]:
            # and not keeper (keeper will decide on its own when to do get up)
            if (robot_state.WO_SELF != core.KEEPER):
                return True
            else:
                # if keeper is not diving, we can still call get up
                if (behavior_mem.keeperDiving == core.Dive.NONE):
                    return True
                else:
                    # wait for dive to tell us to get up
                    return False
    odometry.fall_direction_ = core.Fall.NONE
    return False
Beispiel #20
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def checkFallen():
  tilt,roll,tiltFalling,rollFalling = setFallCounter()

  #UTdebug.log(80,"acc:", accx, accy, accz, "fallen counter: ", walk_request.fallen_counter_)
  UTdebug.log(80,"tilt,roll:", tilt, roll, "fallen counter: ", walk_request.tilt_fallen_counter_, walk_request.roll_fallen_counter_)

  # Check if sensors think we have fallen
  if (abs(walk_request.tilt_fallen_counter_) > 2 or abs(walk_request.roll_fallen_counter_) > 2):
    state = game_state.state()

    # set fall direction
    if (roll > rollFalling):
      odometry.fall_direction_ = core.Fall.RIGHT
      #speech:say("right");
    elif (roll < -rollFalling):
      odometry.fall_direction_ = core.Fall.LEFT
      #speech:say("left");
    elif (tilt > tiltFalling):
      odometry.fall_direction_ = core.Fall.FORWARD
      #speech:say("forward");
    elif (tilt < -tiltFalling):
      odometry.fall_direction_ = core.Fall.BACKWARD
      #speech:say("backward");
    else:
      # default option??
      UTdebug.log(0, "default fall is forward")
      odometry.fall_direction_ = core.Fall.FORWARD
      #speech:say("default");
      
    UTdebug.log(30, "fall detected in direction", odometry.fall_direction_, tilt, roll)
    

    # Get up only in playing or ready
    if state in [core.READY, core.PLAYING, core.MANUAL_CONTROL]:
      # and not keeper (keeper will decide on its own when to do get up)
      if (robot_state.WO_SELF != core.KEEPER):
        return True
      else:
        # if keeper is not diving, we can still call get up
        if (behavior_mem.keeperDiving == core.Dive.NONE):
          return True
        else:
          # wait for dive to tell us to get up
          return False
  odometry.fall_direction_ = core.Fall.NONE
  return False
Beispiel #21
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 def processFrame(self):
   self._frames += 1
   if core.instance.type_ == core.CORE_TOOL:
     self.trace("process frame")
   if UTdebug.TIME: UTdebug.stimer(str(self))
   if self.aborted():
     if UTdebug.TIME: UTdebug.ttimer(str(self))
     return
   someFinished = False
   allFinished = True
   for s in self._subtasks:
     if not s:
       someFinished = True
     elif s.finished():
       someFinished = True
     else:
       allFinished = False
       s.processFrame()
   if someFinished and self.idpChains: self._startrun()
   elif allFinished: self._startrun()
   if UTdebug.TIME: UTdebug.ttimer(str(self))
Beispiel #22
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 def processFrame(self):
     self._frames += 1
     if core.instance.type_ == core.CORE_TOOL:
         self.trace("process frame")
     if UTdebug.TIME: UTdebug.stimer(str(self))
     if self.aborted():
         if UTdebug.TIME: UTdebug.ttimer(str(self))
         return
     someFinished = False
     allFinished = True
     for s in self._subtasks:
         if not s:
             someFinished = True
         elif s.finished():
             someFinished = True
         else:
             allFinished = False
             s.processFrame()
     if someFinished and self.idpChains: self._startrun()
     elif allFinished: self._startrun()
     if UTdebug.TIME: UTdebug.ttimer(str(self))
Beispiel #23
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    def run(self):
        UTdebug.log(15, "Blocking center")

        return pose.Squat2()
Beispiel #24
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 def trace(self, msg):
   UTdebug.taskTrace(msg, self)
Beispiel #25
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 def trace(self, msg):
     UTdebug.taskTrace(msg, self)
Beispiel #26
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 def processFrame(self):
     self._frames += 1
     if UTdebug.TIME: UTdebug.stimer(str(self))
     self._startrun()
     if UTdebug.TIME: UTdebug.ttimer(str(self))
Beispiel #27
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 def _startrun(self):
     if not self._started:
         self.start()
     if not self._finished:
         UTdebug.log(99, "%s: run()" % str(self))
         return self.run()
Beispiel #28
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 def _startrun(self):
   if not self._started:
     self.start()
   if not self._finished:
     UTdebug.log(99, "%s: run()" % str(self))
     return self.run()
Beispiel #29
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def initWalk():
  walk_param.send_params_ = True
  walk_param.bh_params_.set = True # DON'T FORGET THIS
  # defaults
  walk_param.bh_params_.speedMax = core.Pose2D(0.8,120,50)
  walk_param.bh_params_.speedMaxBackwards = 50
  walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  walk_param.bh_params_.rsSpeedMax = core.Pose2D(0.87,300,180)# 0.87, 300, 200
  walk_param.bh_params_.rsMaxChange = core.Pose2D(0.87,50,50)#0.87,50,50
  walk_param.bh_params_.rs_turn_angle_offset = 0 #TODO 07/19/2015
  # Default settings for walk speed control
  walk_param.sagittal_prior_mean = 3;
  walk_param.sagittal_prior_stddev = 6.0;
  walk_param.coronal_prior_mean = 1.5;
  walk_param.coronal_prior_stddev = 6.0;
  # Default settings for forwards/backwards transition
  walk_param.dir_change_wait_duration = 100;
  walk_param.turn_limit = 1.0;
  walk_param.walking_turn_limit = 1.0;

  # robot specific
  id = core.CONFIG_ID
  set = True
  # Austin Villa IDs
  if id == 35:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by katie 1/23/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 36:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by katie 1/23/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 41:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by katie 1/23/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 43:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by katie 1/23/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 42:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by katie 1/25/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 47:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by katie 1/25/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 40:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 4/30/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,20,10)
  elif id == 46:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
  elif id == 50:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
  elif id == 51:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
  elif id == 52:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
  elif id == 53:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
  elif id == 54:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
    # carpet challenge	
    #walk_param.bh_params_.rsSpeedMax = core.Pose2D(0.7,270,180) # by Ruohan 7/18/15
  elif id == 55:
    walk_param.bh_params_.speedMax = core.Pose2D(0.4,100,40) # by Josiah 5/1/15
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1,10,10)
  else:
    set = False

  if not core.TOOL:
    if set:
      UTdebug.log(0,'  BH Robot specific params found for',id)
    else:
      UTdebug.log(0,'  ** No BH Robot specific params found for',id)
Beispiel #30
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    def run(self):
        UTdebug.log(15, "Resetting keeper")

        return pose.Sit()
Beispiel #31
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 def processFrame(self):
   self._frames += 1
   if UTdebug.TIME: UTdebug.stimer(str(self))
   self._startrun()
   if UTdebug.TIME: UTdebug.ttimer(str(self))
Beispiel #32
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def initWalk():
    walk_param.send_params_ = True
    walk_param.bh_params_.set = True  # DON'T FORGET THIS
    # defaults
    walk_param.bh_params_.speedMax = core.Pose2D(0.8, 120, 50)
    walk_param.bh_params_.speedMaxBackwards = 50
    walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    walk_param.bh_params_.rsSpeedMax = core.Pose2D(0.87, 300,
                                                   200)  # 0.87, 300, 200
    walk_param.bh_params_.rsMaxChange = core.Pose2D(0.87, 50, 50)  #0.87,50,50
    walk_param.bh_params_.rs_turn_angle_offset = 0  #TODO 07/19/2015
    # Default settings for walk speed control
    walk_param.sagittal_prior_mean = 3
    walk_param.sagittal_prior_stddev = 6.0
    walk_param.coronal_prior_mean = 1.5
    walk_param.coronal_prior_stddev = 6.0
    # Default settings for forwards/backwards transition
    walk_param.dir_change_wait_duration = 100
    walk_param.turn_limit = 1.0
    walk_param.walking_turn_limit = 1.0

    # robot specific
    id = core.CONFIG_ID
    set = True
    # Austin Villa IDs
    if id == 35:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by katie 1/23/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 36:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by katie 1/23/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 41:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by katie 1/23/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 43:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by katie 1/23/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 42:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by katie 1/25/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 47:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by katie 1/25/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 40:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 4/30/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 20, 10)
    elif id == 46:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
    elif id == 50:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
    elif id == 51:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
    elif id == 52:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
    elif id == 53:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
    elif id == 54:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
        # carpet challenge
        #walk_param.bh_params_.rsSpeedMax = core.Pose2D(0.7,270,180) # by Ruohan 7/18/15
    elif id == 55:
        walk_param.bh_params_.speedMax = core.Pose2D(0.4, 100,
                                                     40)  # by Josiah 5/1/15
        walk_param.bh_params_.speedMaxChange = core.Pose2D(0.1, 10, 10)
    else:
        set = False

    if not core.TOOL:
        if set:
            UTdebug.log(0, '  BH Robot specific params found for', id)
        else:
            UTdebug.log(0, '  ** No BH Robot specific params found for', id)
 def run(self):
     print("dafuq")
     pose.sit()
     commands.setStiffness()
     # pose.BlockCenter()
     UTdebug.log(15, "Blocking center")
Beispiel #34
0
 def run(self):
     UTdebug.log(15, "Blocking left")
Beispiel #35
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    def run(self):
        UTdebug.log(15, "Blocking left")

        return pose.BlockLeft()
Beispiel #36
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    def run(self):
        UTdebug.log(15, "Blocking center")

        return  #pose.Squat(time=3.0)
 def run(self):
     pose.sit()
     commands.setStiffness(cfgstiff.Zero)
     # pose.BlockCenter()
     UTdebug.log(15, "Blocking center")
Beispiel #38
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    def run(self):
        UTdebug.log(15, "Blocking right")

        return pose.BlockRight()
Beispiel #39
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 def run(self):
     UTdebug.log(15, "Blocking right")
Beispiel #40
0
    def run(self):
        UTdebug.log(15, "Moving to Blocking")

        return  #pose.Squat(time=3.0)