from VisionClient import * def drawAll(): draws["d"].draw() draws["y"].draw() draws["b"].draw() draws["r"].draw() HOST = sys.argv[2] if len(sys.argv) > 2 else "" PORT = int(sys.argv[1]) if len(sys.argv) > 1 else 31410 # The same port as used by the server clock = pygame.time.Clock() vc = VisionClient(HOST, PORT) (w, h) = vc.getDimensions() size = (w, h) # Initialize the game engine pygame.init() # Define the colors we will use in RGB format black = (0, 0, 0) white = (255, 255, 255) blue = (12, 170, 205) green = (70, 111, 32) red = (239, 39, 19) yellow = (234, 234, 45) # Set the height and width of the screen
import re # We're gonna parse strings from drawable import * from local_exceptions import * from VisionClient import * def drawAll(): draws['d'].draw() draws['y'].draw() draws['b'].draw() draws['r'].draw() HOST = sys.argv[2] if len(sys.argv)>2 else '' PORT = int(sys.argv[1]) if len(sys.argv)>1 else 31410 # The same port as used by the server vc = VisionClient(HOST, PORT) clock = pygame.time.Clock() clock.tick(10) size = vc.getDimensions() (w,h) = size # Initialize the game engine pygame.init() # Define the colors we will use in RGB format black = ( 0, 0, 0) white = (255,255,255) blue = ( 12,170,205) green = ( 70,111, 32) red = (239, 39, 19)
def drawAll(): draws['d'].draw() draws['y'].draw() draws['b'].draw() draws['r'].draw() HOST = sys.argv[2] if len(sys.argv) > 2 else '' PORT = int(sys.argv[1]) if len( sys.argv) > 1 else 31410 # The same port as used by the server clock = pygame.time.Clock() vc = VisionClient(HOST, PORT) (w, h) = vc.getDimensions() size = (w, h) # Initialize the game engine pygame.init() # Define the colors we will use in RGB format black = (0, 0, 0) white = (255, 255, 255) blue = (12, 170, 205) green = (70, 111, 32) red = (239, 39, 19) yellow = (234, 234, 45) # Set the height and width of the screen
from local_exceptions import * from VisionClient import * def drawAll(): draws['d'].draw() draws['y'].draw() draws['b'].draw() draws['r'].draw() HOST = sys.argv[2] if len(sys.argv) > 2 else '' PORT = int(sys.argv[1]) if len( sys.argv) > 1 else 31410 # The same port as used by the server vc = VisionClient(HOST, PORT) clock = pygame.time.Clock() clock.tick(10) size = vc.getDimensions() (w, h) = size # Initialize the game engine pygame.init() # Define the colors we will use in RGB format black = (0, 0, 0) white = (255, 255, 255) blue = (12, 170, 205) green = (70, 111, 32) red = (239, 39, 19)