from VisionClient import *


def drawAll():
    draws["d"].draw()
    draws["y"].draw()
    draws["b"].draw()
    draws["r"].draw()


HOST = sys.argv[2] if len(sys.argv) > 2 else ""
PORT = int(sys.argv[1]) if len(sys.argv) > 1 else 31410  # The same port as used by the server

clock = pygame.time.Clock()

vc = VisionClient(HOST, PORT)
(w, h) = vc.getDimensions()
size = (w, h)

# Initialize the game engine
pygame.init()

# Define the colors we will use in RGB format
black = (0, 0, 0)
white = (255, 255, 255)
blue = (12, 170, 205)
green = (70, 111, 32)
red = (239, 39, 19)
yellow = (234, 234, 45)

# Set the height and width of the screen
Beispiel #2
0
import re     # We're gonna parse strings
from drawable import *
from local_exceptions import *
from VisionClient import *

def drawAll():
    draws['d'].draw()
    draws['y'].draw()
    draws['b'].draw()
    draws['r'].draw()


HOST = sys.argv[2] if len(sys.argv)>2 else ''
PORT = int(sys.argv[1]) if len(sys.argv)>1 else 31410           # The same port as used by the server

vc = VisionClient(HOST, PORT)
clock = pygame.time.Clock()

clock.tick(10)
size = vc.getDimensions()
(w,h) = size

# Initialize the game engine
pygame.init()

# Define the colors we will use in RGB format
black  = (  0,  0,  0)
white  = (255,255,255)
blue   = ( 12,170,205)
green  = ( 70,111, 32)
red    = (239, 39, 19)

def drawAll():
    draws['d'].draw()
    draws['y'].draw()
    draws['b'].draw()
    draws['r'].draw()


HOST = sys.argv[2] if len(sys.argv) > 2 else ''
PORT = int(sys.argv[1]) if len(
    sys.argv) > 1 else 31410  # The same port as used by the server

clock = pygame.time.Clock()

vc = VisionClient(HOST, PORT)
(w, h) = vc.getDimensions()
size = (w, h)

# Initialize the game engine
pygame.init()

# Define the colors we will use in RGB format
black = (0, 0, 0)
white = (255, 255, 255)
blue = (12, 170, 205)
green = (70, 111, 32)
red = (239, 39, 19)
yellow = (234, 234, 45)

# Set the height and width of the screen
Beispiel #4
0
from local_exceptions import *
from VisionClient import *


def drawAll():
    draws['d'].draw()
    draws['y'].draw()
    draws['b'].draw()
    draws['r'].draw()


HOST = sys.argv[2] if len(sys.argv) > 2 else ''
PORT = int(sys.argv[1]) if len(
    sys.argv) > 1 else 31410  # The same port as used by the server

vc = VisionClient(HOST, PORT)
clock = pygame.time.Clock()

clock.tick(10)
size = vc.getDimensions()
(w, h) = size

# Initialize the game engine
pygame.init()

# Define the colors we will use in RGB format
black = (0, 0, 0)
white = (255, 255, 255)
blue = (12, 170, 205)
green = (70, 111, 32)
red = (239, 39, 19)