Beispiel #1
0
def TakeAll(client: Client, player: Ai):
    needed_stone = player.elevation_array[player.getLevel()]
    take_all_resources(client, player)
    for stone, nb in needed_stone:
        for drop in range(nb):
            client.build_command("Set", stone)
    return Actions.LVL_UP
Beispiel #2
0
def Synchronise_incant(client: Client, player: Ai):
    if Synchronise_incant.id == -1:
        client.build_command("Incantation")
        Synchronise_incant.id = client.build_command("Incantation2", "", (),
                                                     True)
    if Synchronise_incant.id != client.last:
        return Actions.SYNCHRO_INCANT
    Synchronise_incant.id = -1
    return Synchronise_incant.return_func
Beispiel #3
0
def Drop(client: Client, player: Ai):
    client.build_command("Broadcast", "Drop")
    needed_stone = player.elevation_array[player.getLevel()]
    for stone, nb in needed_stone:
        for drop in range(nb):
            client.build_command("Set", stone)
    if player.getBroadcaster():
        take_all_resources(client, player)
        return Actions.LVL_UP
Beispiel #4
0
def take_all_resources(client: Client, player: Ai):
    x = player.getCoord()[0] % client.mapSize[0]
    y = player.getCoord()[1] % client.mapSize[1]
    map = player.getMap()
    items = map[y][x].getStones()

    for obj, nb in items.items():
        if nb > 0:
            while nb > 0:
                client.build_command("Take", obj, (x, y))
                nb -= 1
Beispiel #5
0
def LvlUp(client: Client, player: Ai):
    needed_stones = player.elevation_array[player.getLevel()]

    if LvlUp.Synchro == -1:
        # client.build_command("Look", "", (player.getCoord(), player.getDir()))
        Synchronise_incant.return_func = Actions.LVL_UP
        LvlUp.Synchro = 1
        LvlUp.OldLvl = player.getLevel()
        return Actions.SYNCHRO_INCANT
    LvlUp.Synchro = -1
    if LvlUp.OldLvl == player.getLevel():
        client.build_command("Broadcast", "Fail Incant")
    return Actions.LOOK
Beispiel #6
0
def Synchronise_inventory(client: Client, player: Ai):
    if Synchronise_inventory.id == -1:
        Synchronise_inventory.id = client.build_command("Inventory")
    if Synchronise_inventory.id != client.last:
        return Actions.SYNCHRO_INVENTORY
    Synchronise_inventory.id = -1
    return Synchronise_inventory.return_func
Beispiel #7
0
def FindFood(client: Client, player: Ai):
    radar = PathFinding.radar(player.getCoord()[0], player.getCoord()[1], 9)
    map = player.getMap()

    x = player.getCoord()[0] % client.mapSize[0]
    y = player.getCoord()[1] % client.mapSize[1]
    if map[y][x].getStones()["food"] != 0:
        client.build_command("Take", "food", tuple((x, y)))
    for x, y in radar:
        y %= client.mapSize[1]
        x %= client.mapSize[0]
        if map[y][x].getStones()["food"] != 0:
            shifting(client, player, [x, y])
            map[y][x].setPlayer(map[y][x].getPlayer() + 1)
            client.build_command("Take", "food", tuple((x, y)))
            return Actions.LOOK
    return Actions.FORWARD
Beispiel #8
0
def Synchronise(client: Client, player: Ai):
    if Synchronise.look_id == -1:
        Synchronise.look_id = client.build_command(
            "Look", "", (player.getCoord(), player.getDir()))
    if Synchronise.look_id != client.last:
        return Actions.SYNCHRO
    Synchronise.look_id = -1
    return Synchronise.return_func
Beispiel #9
0
def shifting(client: Client, player: Ai, to_go: list):
    map = player.getMap()
    player_coord = [
        player.getCoord()[0] % client.mapSize[0],
        player.getCoord()[1] % client.mapSize[1]
    ]
    finding_path = PathFinding(client.mapSize[1], client.mapSize[0])

    map[player_coord[1]][player_coord[1]].setPlayer(
        map[player_coord[1]][player_coord[0]].getPlayer() - 1)
    try:
        actions, player.dir = finding_path.goToTile(player.getCoord(), to_go,
                                                    player.getDir())
        for move in actions:
            client.build_command(move)
    except ValueError:
        print(player.getDir())
    player.setCoord(to_go[0], to_go[1])
Beispiel #10
0
def IncantBroadCast(client: Client, player: Ai):
    if IncantBroadCast.Synchro == -1:
        client.build_command("Look", "", (player.getCoord(), player.getDir()))
        IncantBroadCast.Synchro = 1
        Synchronise_inventory.return_func = Actions.NEED_PEOPLE
        return Actions.SYNCHRO_INVENTORY
    IncantBroadCast.Synchro = -1
    if player.getInventory()["food"] <= 6:
        return Actions.LOOK
    x = player.getCoord()[0]
    y = player.getCoord()[1]
    nb_player = player.elevation_player[player.getLevel()]
    str = "{}: Incantation Lvl {}".format(player.getId(),
                                          int(player.getLevel()))
    client.build_command("Broadcast", str)
    if nb_player == player.getMap()[y][x].getPlayer():
        return Actions.DROP
    player.setBroadcaster(True)
    return Actions.NEED_PEOPLE
Beispiel #11
0
def FindCrystals(client: Client, player: Ai):
    radar = PathFinding.radar(player.getCoord()[0], player.getCoord()[1], 9)
    map = player.getMap()
    needed_stones = player.elevation_array[player.getLevel()]

    x = player.getCoord()[0] % client.mapSize[0]
    y = player.getCoord()[1] % client.mapSize[1]
    for stone, _ in needed_stones:
        if map[y][x].getStones()[stone] != 0:
            client.build_command("Take", stone, tuple((x, y)))
    for x, y in radar:
        for stone, _ in needed_stones:
            y %= client.mapSize[1]
            x %= client.mapSize[0]
            if map[y][x].getStones()[stone] != 0:
                shifting(client, player, [x, y])
                client.build_command("Take", stone, tuple((x, y)))
                map[y][x].setPlayer(map[y][x].getPlayer() + 1)
                return Actions.LOOK
    return Actions.FORWARD
Beispiel #12
0
def CheckingFood(client: Client, player: Ai):
    client.build_command("Inventory")
    if player.getInventory()["food"] < 5:
        return Actions.FIND_FOOD
    return Actions.CHECK_LVL_UP