def build_distribute_nine(): # Build AoT here root = Root("Scene") # Singleton struct struct = Structure("Singleton") # Singleton comp comp = Component("Grid") # Distribute_Nine entity_constraint = gen_entity_constraint(type_min=1) layout_constraint = gen_layout_constraint("planar", [(0.16, 0.16, 0.33, 0.33), (0.16, 0.5, 0.33, 0.33), (0.16, 0.83, 0.33, 0.33), (0.5, 0.16, 0.33, 0.33), (0.5, 0.5, 0.33, 0.33), (0.5, 0.83, 0.33, 0.33), (0.83, 0.16, 0.33, 0.33), (0.83, 0.5, 0.33, 0.33), (0.83, 0.83, 0.33, 0.33)], num_min=0, num_max=8) layout = Layout("Distribute_Nine", layout_constraint, entity_constraint) comp.insert(layout) struct.insert(comp) root.insert(struct) return root
def build_in_distribute_four_out_center_single(): # Build AoT here root = Root("Scene") # In-Out Structure struct = Structure("Out_In") # Out Component comp_out = Component("Out") # Out_One entity_constraint = gen_entity_constraint(type_min=1, size_min=3, color_max=0) layout_constraint = gen_layout_constraint("planar", [(0.5, 0.5, 1, 1)], num_min=0, num_max=0) layout = Layout("Out_Center_Single", layout_constraint, entity_constraint) comp_out.insert(layout) # In Component comp_in = Component("In") # In_Four entity_constraint = gen_entity_constraint(type_min=1, size_min=2) layout_constraint = gen_layout_constraint("planar", [(0.42, 0.42, 0.15, 0.15), (0.42, 0.58, 0.15, 0.15), (0.58, 0.42, 0.15, 0.15), (0.58, 0.58, 0.15, 0.15)], num_min=0, num_max=3) layout = Layout("In_Distribute_Four", layout_constraint, entity_constraint) comp_in.insert(layout) struct.insert(comp_out) struct.insert(comp_in) root.insert(struct) return root
def build_left_center_single_right_center_single(): # Build AoT here root = Root("Scene") # Left-Right Structure struct = Structure("Left_Right") # Left Component comp_left = Component("Left") # Left_Center_Single entity_constraint = gen_entity_constraint(type_min=1) layout_constraint = gen_layout_constraint("planar", [(0.5, 0.25, 0.5, 0.5)], num_min=0, num_max=0) layout = Layout("Left_Center_Single", layout_constraint, entity_constraint) comp_left.insert(layout) # Right Component comp_right = Component("Right") # Right_Center_Single entity_constraint = gen_entity_constraint(type_min=1) layout_constraint = gen_layout_constraint("planar", [(0.5, 0.75, 0.5, 0.5)], num_min=0, num_max=0) layout = Layout("Right_Center_Single", layout_constraint, entity_constraint) comp_right.insert(layout) struct.insert(comp_left) struct.insert(comp_right) root.insert(struct) return root
def build_up_center_single_down_center_single(): # Build AoT here root = Root("Scene") # Up-Down Structure struct = Structure("Up_Down") # Left Component comp_up = Component("Up") # Up_Center_Single entity_constraint = gen_entity_constraint(type_min=1) layout_constraint = gen_layout_constraint("planar", [(0.25, 0.5, 0.5, 0.5)], num_min=0, num_max=0) layout = Layout("Up_Center_Single", layout_constraint, entity_constraint) comp_up.insert(layout) # Down Component comp_down = Component("Down") # Down_Center_Single entity_constraint = gen_entity_constraint(type_min=1) layout_constraint = gen_layout_constraint("planar", [(0.75, 0.5, 0.5, 0.5)], num_min=0, num_max=0) layout = Layout("Down_Center_Single", layout_constraint, entity_constraint) comp_down.insert(layout) struct.insert(comp_up) struct.insert(comp_down) root.insert(struct) return root
def build_center_single(): # Build AoT here root = Root("Scene") # Singleton struct struct = Structure("Singleton") # Singleton comp comp = Component("Grid") # Center_Single layout entity_constraint = gen_entity_constraint(type_min=1) layout_constraint = gen_layout_constraint("planar", [(0.5, 0.5, 1, 1)], num_min=0, num_max=0) layout = Layout("Center_Single", layout_constraint, entity_constraint) comp.insert(layout) struct.insert(comp) root.insert(struct) return root