Beispiel #1
0
def reRouteTotal(state, start, end, n, rz=15):
    state.mode = "TotalReroute"
    V = SampleFreeN(n, state.obstacles, state.size)
    state.vis.target = (int(end[0]), int(end[1]))
    print("Total ReRoute")
    #V = sampleRadius(40,(0,0),state)
    VOpen = BinHeap()
    state.vis.nodes = V
    z = Node(start[0], start[1])
    state.root = z
    state.vis.root = state.root
    V.append(z)
    z.visited = True
    VOpen.insert(z)
    r_z = rz
    N_z = MemoNear(V, z, r_z, state)
    count = 0
    while (distToPoint(z, end) > state.acc):
        count += 1
        #need to write get Closed
        vOpenNew = []
        xNear = getVisited(N_z, visited=False)
        for x in xNear:

            N_x = MemoNear(V, x, r_z, state)
            yNear = getOpen(VOpen, N_x)
            #yMin = min(yNear,key = lambda y:Cost(y)+CostOfEdge(y,x)) #arg min line

            #add check for empty to break
            if (len(yNear) == 0):
                break

            yMin = min(yNear, key=lambda y: y.cost + CostLI(y, x, state)
                       )  #arg min line#need to change this

            if collisionFree(yMin, x, state.obstacles):
                yMin.addChild(x)
                x.setCost(CostLI(yMin, x, state))
                # update cost here
                vOpenNew.append(x)
                x.visited = True
                state.vis.update()
                #pygame.event.get()
                state.CheckEvents()
        setOpen(VOpen, vOpenNew)
        z.open = False
        z.closed = True
        #relook at closed stuff
        if (VOpen.currentSize == 0):
            print("failed Total")
            return []
        z = VOpen.delMin()
        N_z = MemoNear(V, z, r_z, state)
        #vis.update()
    #state.mode = "hold"
    return getPathToGoal(z)
Beispiel #2
0
def _find_local_maxima(ordered_RD, k=1):
    """
    Find local maxima to the k neighbor of left and k neighbors of right.\
    It equivalent to a moving windows of size 2*k+1. RD is an 1D numpy array.\

    Since we are looking for max, a max heap would be most beneficial.\
    For the sake of simplicity, we just take the negtive of RD, and use \
    a min heap already implemented a while ago.    
    """
    local_maxima = heapdict()
    moving_window = BinHeap()
    window_size = 2 * k + 1
    poi_idx = -k  # index for point of interest start from -k from convinience.
    RD_size = len(ordered_RD)

    assert window_size < RD_size, 'Invalid k or RD, window size can not be smaller than RD size'

    while poi_idx < RD_size:
        w_s_idx = poi_idx - k  # window start idx
        w_e_idx = poi_idx + k  # window end idx
        if w_e_idx < RD_size:
            moving_window.insert(
                (-ordered_RD[w_e_idx], w_e_idx)
            )  # negtive is to accomadate use of min heap, since RD is always non-negtive.

        if (moving_window.heap_size > window_size) or (w_e_idx >= RD_size):
            heap_el_idx = moving_window.pos[w_s_idx - 1]
            moving_window.extract_element(
                heap_el_idx)  # delete elements outside of the window.

        if poi_idx >= 0:
            current_RD = -ordered_RD[poi_idx]
            if current_RD <= moving_window.heap[0][0]:
                local_maxima[
                    poi_idx] = current_RD  # a negative RD is also used for local maxima since heapdict is a min priority queue
        poi_idx += 1

    return local_maxima
Beispiel #3
0
    return (a.returnMax() + b.returnMin())/2.0

for n in incoming:
 #   i = random.randint(0,10)
    i = n
    numbers.append(i)
    
    print "I: ", i
    print "L size: ", left.currentSize
    print "R size: ", right.currentSize
    print "L max: ", left.returnMax()
    print "R min: ", right.returnMin()
    
    if len(numbers) == 1:
        median = i
        left.insert(i)
    elif len(numbers) == 2:
        if i > left.returnMax():
            right.insert(i)
        else:
            right.insert(left.returnMax())
            left.delMax()
            left.insert(i)
        median = mean2(left,right)
    else:
        if left.currentSize < right.currentSize:
            if i <= left.returnMax():
                left.insert(i)
            else: # i > left.returnMax():
                right.insert(i)
                rightMin = right.returnMin()
Beispiel #4
0
def reRoute(state, robot, instantMesh):
    #find the closest node with cheepest cost
    state.mode = "reRouting"
    goalPoint = robot.pathToGo[-1]
    successful = True
    #finding the best node to traverse to
    for point in robot.pathToGo:
        print(instantMesh.getCost(point))
        print(state.getPointCost(point))
        if (instantMesh.getCost(point) == state.getPointCost(point)):
            goalPoint = point
            break
    print(robot.position)
    print(robot.pathToGo[-1])
    print(goalPoint)

    V = sampleRadius(distToPoint(point, robot.position, p2p=True),
                     robot.position, state)
    VOpen = BinHeap()
    state.vis.nodes = V
    z = Node(robot.position[0], robot.position[1])
    state.root = z
    V.append(z)
    z.visited = True
    VOpen.insert(z)
    r_z = 20
    N_z = MemoNear(V, z, r_z, state)
    count = 0
    while (distToPoint(z, goalPoint) > 4):
        count += 1
        #need to write get Closed
        vOpenNew = []
        xNear = getVisited(N_z, visited=False)
        for x in xNear:
            N_x = MemoNear(V, x, r_z, state)
            yNear = getOpen(VOpen, N_x)
            #yMin = min(yNear,key = lambda y:Cost(y)+CostOfEdge(y,x)) #arg min line

            #add check for empty to break
            if (len(yNear) == 0):
                break

            yMin = min(yNear, key=lambda y: y.cost + CostLI(y, x, state)
                       )  #arg min line#need to change this

            if collisionFree(yMin, x, state.obstacles):
                yMin.addChild(x)
                x.setCost(CostLI(yMin, x, state))
                # update cost here
                vOpenNew.append(x)
                x.visited = True
                state.vis.update()
                #pygame.event.get()
                state.CheckEvents()
        setOpen(VOpen, vOpenNew)
        z.open = False
        z.closed = True
        #relook at closed stuff
        if (VOpen.currentSize == 0):
            print("failed")
            totalReroute = reRouteTotal(state,
                                        (robot.position[0], robot.position[1]),
                                        state.target,
                                        1500,
                                        rz=20)
            return (totalReroute, state.target, False)
        z = VOpen.delMin()
        N_z = MemoNear(V, z, r_z, state)
        #vis.update()
    state.mode = "hold"
    return (getPathToGoal(z), goalPoint, True)