Beispiel #1
0
    def isVehicleFlagbearer(self, vehicleID):
        for flagID in g_ctfManager.getFlags():
            flagInfo = g_ctfManager.getFlagInfo(flagID)
            if flagInfo['vehicle'] == vehicleID:
                return True

        return False
Beispiel #2
0
    def start(self):
        visitor = g_sessionProvider.arenaVisitor
        playerVehicleID = avatar_getter.getPlayerVehicleID()
        self.__playerTeam = avatar_getter.getPlayerTeam()
        self.__isTeamPlayer = not visitor.isSoloTeam(self.__playerTeam)
        self.__capturePoints = visitor.type.getFlagAbsorptionPoints()
        self.__spawnPoints = visitor.type.getFlagSpawnPoints()
        isFlagBearer = False
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                flagState = flagInfo['state']
                if flagState == constants.FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagState in (constants.FLAG_STATE.ON_GROUND,
                                   constants.FLAG_STATE.ON_SPAWN):
                    self.__onSpawnedAtBase(flagID, flagInfo['team'],
                                           flagInfo['minimapPos'])
            elif vehicleID == playerVehicleID:
                isFlagBearer = True

        if isFlagBearer:
            self.__addCaptureMarkers()
        super(_FlagsMarkerPlugin, self).start()
        return
Beispiel #3
0
    def start(self):
        player = BigWorld.player()
        playerVehicleID = player.playerVehicleID
        arena = player.arena
        arenaType = arena.arenaType
        self.__playerTeam = player.team
        self.__isTeamPlayer = self.__playerTeam in arenaType.squadTeamNumbers if arena_info.isFalloutMultiTeam() else True
        self.__capturePoints = arenaType.flagAbsorptionPoints
        self.__spawnPoints = arenaType.flagSpawnPoints
        isFlagBearer = False
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                flagState = flagInfo['state']
                if flagState == constants.FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagState in (constants.FLAG_STATE.ON_GROUND, constants.FLAG_STATE.ON_SPAWN):
                    self.__onSpawnedAtBase(flagID, flagInfo['team'], flagInfo['minimapPos'])
            elif vehicleID == playerVehicleID:
                isFlagBearer = True

        if isFlagBearer:
            self.__addCaptureMarkers()
        super(_FlagsMarkerPlugin, self).start()
        return
Beispiel #4
0
    def start(self):
        player = BigWorld.player()
        playerVehicleID = player.playerVehicleID
        arena = player.arena
        arenaType = arena.arenaType
        self.__playerTeam = player.team
        self.__isTeamPlayer = self.__playerTeam in arenaType.squadTeamNumbers if arena_info.isFalloutMultiTeam(
        ) else True
        self.__capturePoints = arenaType.flagAbsorptionPoints
        self.__spawnPoints = arenaType.flagSpawnPoints
        isFlagBearer = False
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                flagState = flagInfo['state']
                if flagState == constants.FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagState in (constants.FLAG_STATE.ON_GROUND,
                                   constants.FLAG_STATE.ON_SPAWN):
                    self.__onSpawnedAtBase(flagID, flagInfo['team'],
                                           flagInfo['minimapPos'])
            elif vehicleID == playerVehicleID:
                isFlagBearer = True

        if isFlagBearer:
            self.__addCaptureMarkers()
        super(_FlagsMarkerPlugin, self).start()
        return
Beispiel #5
0
    def start(self):
        visitor = g_sessionProvider.arenaVisitor
        self.__playerTeam = avatar_getter.getPlayerTeam()
        self.__isTeamPlayer = not visitor.isSoloTeam(self.__playerTeam)
        self.__spawnPoints = visitor.type.getFlagSpawnPoints()
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                flagState = flagInfo['state']
                if flagState == constants.FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagState in (constants.FLAG_STATE.ON_GROUND, constants.FLAG_STATE.ON_SPAWN):
                    self.__onSpawnedAtBase(flagID, flagInfo['team'], flagInfo['minimapPos'])

        super(VehicleAndFlagsMarkerPlugin, self).start()
        return
Beispiel #6
0
    def start(self):
        visitor = self.sessionProvider.arenaVisitor
        self.__playerTeam = avatar_getter.getPlayerTeam()
        self.__isTeamPlayer = not visitor.isSoloTeam(self.__playerTeam)
        self.__spawnPoints = visitor.type.getFlagSpawnPoints()
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                flagState = flagInfo['state']
                if flagState == constants.FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagState in (constants.FLAG_STATE.ON_GROUND,
                                   constants.FLAG_STATE.ON_SPAWN):
                    self.__onSpawnedAtBase(flagID, flagInfo['team'],
                                           flagInfo['minimapPos'])

        super(VehicleAndFlagsMarkerPlugin, self).start()
        return
Beispiel #7
0
    def start(self):
        player = BigWorld.player()
        playerVehicleID = player.playerVehicleID
        arena = player.arena
        arenaType = arena.arenaType
        self.__capturePoints = arenaType.flagAbsorptionPoints
        self.__spawnPoints = arenaType.flagSpawnPoints
        isFlagBearer = False
        for flagID in g_ctfManager.getFlags():
            flagInfo = g_ctfManager.getFlagInfo(flagID)
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                self.__onSpawnedAtBase(flagID, flagInfo['minimapPos'])
            elif vehicleID == playerVehicleID:
                isFlagBearer = True

        if isFlagBearer:
            self.__addCaptureMarkers()
        super(_FlagsMarkerPlugin, self).start()
        return
Beispiel #8
0
    def start(self):
        super(FlagsAndVehiclesPlugin, self).start()
        self.__playerTeam = self._arenaDP.getNumberOfTeam()
        self.__isTeamPlayer = not self._arenaVisitor.isSoloTeam(self.__playerTeam)
        g_ctfManager.onFlagSpawning += self.__onFlagSpawning
        g_ctfManager.onFlagSpawnedAtBase += self.__onFlagSpawnedAtBase
        g_ctfManager.onFlagCapturedByVehicle += self.__onFlagCapturedByVehicle
        g_ctfManager.onFlagDroppedToGround += self.__onFlagDroppedToGround
        g_ctfManager.onFlagAbsorbed += self.__onFlagAbsorbed
        g_ctfManager.onFlagRemoved += self.__onFlagRemoved
        g_ctfManager.onCarriedFlagsPositionUpdated += self.__onCarriedFlagsPositionUpdated
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                if flagInfo['state'] == FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagInfo['state'] in (FLAG_STATE.ON_GROUND, FLAG_STATE.ON_SPAWN):
                    self.__onFlagSpawnedAtBase(flagID, flagInfo['team'], flagInfo['minimapPos'])

        return
Beispiel #9
0
    def start(self):
        super(FlagsAndVehiclesPlugin, self).start()
        self.__playerTeam = self._arenaDP.getNumberOfTeam()
        self.__isTeamPlayer = not self._arenaVisitor.isSoloTeam(self.__playerTeam)
        g_ctfManager.onFlagSpawning += self.__onFlagSpawning
        g_ctfManager.onFlagSpawnedAtBase += self.__onFlagSpawnedAtBase
        g_ctfManager.onFlagCapturedByVehicle += self.__onFlagCapturedByVehicle
        g_ctfManager.onFlagDroppedToGround += self.__onFlagDroppedToGround
        g_ctfManager.onFlagAbsorbed += self.__onFlagAbsorbed
        g_ctfManager.onFlagRemoved += self.__onFlagRemoved
        g_ctfManager.onCarriedFlagsPositionUpdated += self.__onCarriedFlagsPositionUpdated
        for flagID, flagInfo in g_ctfManager.getFlags():
            vehicleID = flagInfo['vehicle']
            if vehicleID is None:
                if flagInfo['state'] == FLAG_STATE.WAITING_FIRST_SPAWN:
                    self.__onFlagSpawning(flagID, flagInfo['respawnTime'])
                elif flagInfo['state'] in (FLAG_STATE.ON_GROUND, FLAG_STATE.ON_SPAWN):
                    self.__onFlagSpawnedAtBase(flagID, flagInfo['team'], flagInfo['minimapPos'])

        return