def slotDefinitions(self): return [ OutputSlot('pitch', Component.SLOT_ANGLE, PlayerMaxRotationSpeed._pitch), OutputSlot('roll', Component.SLOT_ANGLE, PlayerMaxRotationSpeed._roll), OutputSlot('yaw', Component.SLOT_ANGLE, PlayerMaxRotationSpeed._yaw) ]
def slotDefinitions(self): return [ InputSlot('entity_id', Component.SLOT_INT, None), OutputSlot('optimal', Component.SLOT_FLOAT, HeightLevelsByEntityId._getOptimal), OutputSlot('critical', Component.SLOT_FLOAT, HeightLevelsByEntityId._getCritical), OutputSlot('max', Component.SLOT_FLOAT, HeightLevelsByEntityId._getMax) ]
def slotDefinitions(self): return [ InputSlot('spline_id', Component.SLOT_STR, None, Component.EDITOR_SPLINE_NAME_SELECTOR), InputSlot('time', Component.SLOT_FLOAT, None), OutputSlot('position', Component.SLOT_VECTOR3, SplinePoint._getSplinePos), OutputSlot('yaw', Component.SLOT_ANGLE, SplinePoint._getSplineYaw), OutputSlot('pitch', Component.SLOT_ANGLE, SplinePoint._getSplinePitch), OutputSlot('roll', Component.SLOT_ANGLE, SplinePoint._getSplineRoll) ]
def slotDefinitions(self): return [ InputSlot('input', Component.SLOT_EVENT, FreeHangarCamera._onInput), InputSlot('enable', Component.SLOT_BOOL, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('spline_id', Component.SLOT_STR, None, Component.EDITOR_SPLINE_NAME_SELECTOR), OutputSlot('duration', Component.SLOT_FLOAT, SplineDuration._getSplineDuration) ]
def slotDefinitions(self): return [ InputSlot('in', Component.SLOT_EVENT, FindPlanesInArea._execute), InputSlot('position', Component.SLOT_VECTOR3, None), InputSlot('radius', Component.SLOT_FLOAT, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('input', Component.SLOT_EVENT, SetEffectTriggerByEntityId._execute), InputSlot('entity_id', Component.SLOT_INT, None), InputSlot('trigger_name', Component.SLOT_STR, None), InputSlot('is_on', Component.SLOT_BOOL, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('input', Component.SLOT_EVENT, DebugLine3d._execute), InputSlot('entity', Component.SLOT_ENTITY, None), InputSlot('group', Component.SLOT_STR, None), InputSlot('from', Component.SLOT_VECTOR3, None), InputSlot('to', Component.SLOT_VECTOR3, None), InputSlot('is_arrow', Component.SLOT_BOOL, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('input', Component.SLOT_EVENT, DebugText3d._execute), InputSlot('entity', Component.SLOT_ENTITY, None), InputSlot('group', Component.SLOT_STR, None), InputSlot('key', Component.SLOT_STR, None), InputSlot('value', Component.SLOT_STR, None), InputSlot('offset', Component.SLOT_VECTOR3, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('input', Component.SLOT_EVENT, SetCameraPosAndTarget._onInput), InputSlot('reset_yaw', Component.SLOT_EVENT, SetCameraPosAndTarget._onReset), InputSlot('position', Component.SLOT_VECTOR3, None), InputSlot('target', Component.SLOT_VECTOR3, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('input', Component.SLOT_EVENT, SetCameraPosAndRotation._onInput), InputSlot('position', Component.SLOT_VECTOR3, None), InputSlot('yaw', Component.SLOT_ANGLE, None), InputSlot('pitch', Component.SLOT_ANGLE, None), InputSlot('roll', Component.SLOT_ANGLE, None), OutputSlot('out', Component.SLOT_EVENT, None) ]
def slotDefinitions(self): return [ InputSlot('entity_id', Component.SLOT_INT, None), OutputSlot('aircraft_id', Component.SLOT_INT, FindAircraftIdByEntityId._execute) ]
def slotDefinitions(self): return [ InputSlot('aircraft_id', Component.SLOT_INT, None), OutputSlot('aircraft_level', Component.SLOT_INT, FindAircraftLevelById._execute) ]
def slotDefinitions(self): return [InputSlot('sector_entity', Component.SLOT_ENTITY, None), OutputSlot('seconds', Component.SLOT_FLOAT, SectorLockTimeLeft._execute)]
def slotDefinitions(self): return [InputSlot('sector_entity', Component.SLOT_ENTITY, None), InputSlot('team_id', Component.SLOT_TEAM_ID, None), OutputSlot('res', Component.SLOT_INT, SectorCapturePoints._execute)]
def slotDefinitions(self): return [InputSlot('in', Component.SLOT_EVENT, FindSectorsInBattle._execute), OutputSlot('out', Component.SLOT_EVENT, None)]
def slotDefinitions(self): return [InputSlot('sector_entity', Component.SLOT_ENTITY, None), OutputSlot('preset_name', Component.SLOT_STR, SectorPreset._execute)]
def slotDefinitions(self): return [OutputSlot('res', Component.SLOT_STR, BattleGameMode._execute)]
def slotDefinitions(self): return [InputSlot('air_strike_wave_id', Component.SLOT_STR, None), InputSlot('team_id', Component.SLOT_TEAM_ID, None), OutputSlot('res', Component.SLOT_INT, AirStrikeWaveBotFocusCount._execute)]
def slotDefinitions(self): return [InputSlot('input', Component.SLOT_EVENT, SetStrategyTargetAsAirStrikeWave._execute), InputSlot('bot_entity', Component.SLOT_ENTITY, None), InputSlot('position', Component.SLOT_VECTOR3, None), InputSlot('air_strike_wave_id', Component.SLOT_STR, None), OutputSlot('out', Component.SLOT_EVENT, None)]
def slotDefinitions(self): return [InputSlot('in', Component.SLOT_EVENT, AirStrikePlanesByWaveId._execute), InputSlot('air_strike_wave_id', Component.SLOT_STR, None), OutputSlot('out', Component.SLOT_EVENT, None)]
def slotDefinitions(self): return [ InputSlot('aircraft_id', Component.SLOT_INT, None), OutputSlot('aircraft_class', Component.SLOT_AIRCRAFT_CLASS, FindAircraftClassById._execute) ]
def slotDefinitions(self): return [InputSlot('in', Component.SLOT_EVENT, AirStrikeWavesInBattle._execute), OutputSlot('out', Component.SLOT_EVENT, None)]
def slotDefinitions(self): return [ InputSlot('teamIdA', Component.SLOT_TEAM_ID, None), InputSlot('teamIdB', Component.SLOT_TEAM_ID, None), OutputSlot('res', Component.SLOT_STR, TeamLogicalState._execute) ]
def slotDefinitions(self): return [InputSlot('air_strike_wave_id', Component.SLOT_STR, None), OutputSlot('res', Component.SLOT_TEAM_ID, AirStrikeTeamId._execute)]
def slotDefinitions(self): return [ InputSlot('entity_id', Component.SLOT_INT, None), OutputSlot('height', Component.SLOT_FLOAT, HeightAboveGroundByEntityId._execute) ]
def slotDefinitions(self): return [InputSlot('sector', Component.SLOT_ENTITY, None), InputSlot('team_id', Component.SLOT_TEAM_ID, None), OutputSlot('res', Component.SLOT_INT, SectorBotFocusCount._execute)]
def slotDefinitions(self): return [ InputSlot('entity_id', Component.SLOT_INT, None), OutputSlot('speed', Component.SLOT_FLOAT, SpeedByEntityId._execute) ]
def slotDefinitions(self): return [InputSlot('input', Component.SLOT_EVENT, SetStrategyTargetAsEntity._execute), InputSlot('bot_entity', Component.SLOT_ENTITY, None), InputSlot('target_entity', Component.SLOT_ENTITY, None), OutputSlot('out', Component.SLOT_EVENT, None)]
def slotDefinitions(self): return [InputSlot('sector_entity', Component.SLOT_ENTITY, None), OutputSlot('res', Component.SLOT_FLOAT, SectorRadius._execute)]