Beispiel #1
0
class GetLoot:
    def __init__(self, button, MOUSE_OPTION):
        self.MOUSE_OPTION = MOUSE_OPTION
        self.SendToClient = Hotkey(MOUSE_OPTION)
        self.button = button

    def TakeLoot(self, SQMs):
        if self.button == 'right':
            if self.MOUSE_OPTION == 1:
                pass_mouse_position = self.SendToClient.Position()
            else:
                pass_mouse_position = [0, 0]
            start_loot_time = time.time()
            for i, j in zip(range(0, 18, +2), range(1, 19, +2)):
                self.SendToClient.RightClick(SQMs[i], SQMs[j])
            end_loot_time = time.time() - start_loot_time
            if self.MOUSE_OPTION == 1:
                self.SendToClient.MoveTo(pass_mouse_position[0],
                                         pass_mouse_position[1])
            print("Looted In: ", end_loot_time)
        elif self.button == 'left':
            if self.MOUSE_OPTION == 1:
                pass_mouse_position = self.SendToClient.Position()
            else:
                pass_mouse_position = [0, 0]
            start_loot_time = time.time()
            for i, j in zip(range(0, 18, +2), range(1, 19, +2)):
                self.SendToClient.LeftClick(SQMs[i], SQMs[j])
            end_loot_time = time.time() - start_loot_time
            if self.MOUSE_OPTION == 1:
                self.SendToClient.MoveTo(pass_mouse_position[0],
                                         pass_mouse_position[1])
            print("Looted In: ", end_loot_time)
Beispiel #2
0
def AttackTarget(monster, BattlePosition, SQMs, TargetNumber, MOUSE_OPTION,
                 HOOK_OPTION):

    SendToClient = Hotkey(MOUSE_OPTION)

    Target[0], Target[1] = ScanTarget(BattlePosition, monster, HOOK_OPTION)
    TargetNumber = NumberOfTargets(BattlePosition, monster, HOOK_OPTION)
    print("Number of " + monster + ": ", TargetNumber)

    if Target[0] != 0 and Target[1] != 0:
        attacking = IsAttacking(BattlePosition, HOOK_OPTION, monster)
        TargetNumber = int(
            NumberOfTargets(BattlePosition, monster, HOOK_OPTION))
        if not attacking:
            print("Attacking a Target")

            if MOUSE_OPTION == 1:
                past_mouse_position = SendToClient.Position()
            else:
                past_mouse_position = [0, 0]

            SendToClient.LeftClick(Target[0], Target[1])

            if MOUSE_OPTION == 1:
                SendToClient.MoveTo(past_mouse_position[0],
                                    past_mouse_position[1])

            if TargetNumber is not None:
                return TargetNumber
            else:
                return 0

        else:
            print("You are attacking")
            TargetNumber = NumberOfTargets(BattlePosition, monster,
                                           HOOK_OPTION)
            if TargetNumber != 0:
                return TargetNumber
            else:
                return 0
    else:
        return 0
Beispiel #3
0
class AutoSSA:
    def __init__(self, root, AmuletPositions, HealthLocation, MOUSE_OPTION,
                 ItemsPath):
        self.AutoSSA = GUI('AutoSSA', 'Module: Auto SSA')
        self.AutoSSA.DefaultWindow('AutoAmulet', [306, 397], [1.2, 2.29])
        self.Setter = GUISetter("AmuletLoader")
        self.SendToClient = Hotkey(MOUSE_OPTION)
        self.ThreadManager = ThreadManager("ThreadAutoAmulet")

        def SetAutoAmulet():
            global EnabledAutoSSA
            if not EnabledAutoSSA:
                EnabledAutoSSA = True
                ButtonEnabled.configure(text='AutoSSA: ON',
                                        relief=SUNKEN,
                                        bg=rgb((158, 46, 34)))
                print("AutoSSA: ON")
                global Amulet
                Amulet = NameAmulet.get()
                Checking()
                CheckingButtons()
                time.sleep(0.03)
                if not ThreadStarted:
                    self.ThreadManager.NewThread(ScanAutoAmulet)
                else:
                    self.ThreadManager.UnPauseThread()
            else:
                EnabledAutoSSA = False
                ButtonEnabled.configure(text='AutoSSA: OFF',
                                        relief=RAISED,
                                        bg=rgb((127, 17, 8)))
                print("AutoSSA: OFF")
                Checking()
                CheckingButtons()
                self.ThreadManager.PauseThread()

        def ScanAutoAmulet():
            global Amulet
            Amulet = NameAmulet.get()
            if CheckLifeBellowThan.get():
                BellowThan = LifeBellowThan.get()
                from Modules.AutoHeal import EnabledAutoHeal
                if EnabledAutoHeal:
                    while EnabledAutoSSA and EnabledAutoHeal:
                        NoHasAmulet = ScanAmulet(AmuletPositions, Amulet,
                                                 Amulets[Amulet]["Precision"])

                        from Modules.AutoHeal import Life
                        if NoHasAmulet and Life <= BellowThan:
                            Execute()
                else:
                    from Engine.ScanStages import ScanStages
                    while EnabledAutoSSA:
                        Life = ScanStages('Life From AutoAmulet').ScanStages(
                            HealthLocation, LifeColor, LifeColorFull)

                        if Life is None:
                            Life = 0

                        NoHasAmulet = ScanAmulet(AmuletPositions, Amulet,
                                                 Amulets[Amulet]["Precision"])

                        if NoHasAmulet and Life < BellowThan:
                            Execute()
            elif not CheckLifeBellowThan.get():
                while EnabledAutoSSA:
                    NoHasAmulet = ScanAmulet(AmuletPositions, Amulet,
                                             Amulets[Amulet]["Precision"])

                    if NoHasAmulet:
                        Execute()

        def Execute():
            if RadioButton.get() == 0:
                self.SendToClient.Press(HotkeyAmulet.get())
                print("Pressed ", HotkeyAmulet.get(),
                      " To Reallocated Your Amulet")
                time.sleep(1)
            elif RadioButton.get() == 1:
                try:
                    X = int(TextEntryX.get())
                    Y = int(TextEntryY.get())
                except:
                    X = None
                    Y = None
                    print("Error To Get Type Of Position")
                    time.sleep(1)
                if X and Y is not None:
                    if X < WidthScreen and Y < HeightScreen:
                        if MOUSE_OPTION == 1:
                            MousePosition = self.SendToClient.Position()
                        else:
                            MousePosition = [0, 0]

                        self.SendToClient.DragTo(
                            [X, Y],
                            [AmuletPositions[0] + 16, AmuletPositions[1] + 16])

                        if MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(MousePosition[0],
                                                     MousePosition[1])

                        print("Amulet Reallocated On: X =",
                              AmuletPositions[0] + 16, "Y =",
                              AmuletPositions[1] + 16, "From: X =", X, "Y =",
                              Y)
                        time.sleep(0.3)
                    else:
                        print("Lower Resolution Than Entered")
                        time.sleep(1)

        def Recapture():
            global WaitingForClick, Amulet
            WaitingForClick = True
            Amulet = NameAmulet.get()
            AutoSSAWindow = pygetwindow.getWindowsWithTitle(
                "Module: Auto SSA")[0]
            TibiaAuto = pygetwindow.getWindowsWithTitle("TibiaAuto V12")[0]
            AutoSSAWindowX = self.AutoSSA.PositionOfWindow('X')
            AutoSSAWindowY = self.AutoSSA.PositionOfWindow('Y')
            time.sleep(0.1)
            TibiaAuto.minimize()
            AutoSSAWindow.minimize()
            Invisible = GUI('InvisibleWindow', 'InvisibleWindow')
            Invisible.InvisibleWindow('Recapture')
            while WaitingForClick:
                X, Y = GetPosition()
                if keyboard.is_pressed("c"):
                    sX, sY = GetPosition()
                    time.sleep(0.03)
                    from Core.HookWindow import SaveImage
                    SaveImage(ItemsPath + 'Amulets/' + Amulet + '.png',
                              Region=(sX - 6, sY - 28, sX + 6, sY - 16))
                    WaitingForClick = False
                    Invisible.destroyWindow()
                    TibiaAuto.maximize()
                    time.sleep(0.04)
                    AutoSSAWindow.maximize()
                    AutoSSAWindow.moveTo(AutoSSAWindowX, AutoSSAWindowY)
                    break
                Invisible.UpdateWindow(X, Y)

        def AddNewAmulet():
            print('Option In Development...')

        def CheckClick():
            Checking()

        def ReturnGetPosition():
            global WaitingForClick
            WaitingForClick = True
            AutoSSAWindow = pygetwindow.getWindowsWithTitle(
                "Module: Auto SSA")[0]
            TibiaAuto = pygetwindow.getWindowsWithTitle("TibiaAuto V12")[0]
            AutoSSAWindowX = self.AutoSSA.PositionOfWindow('X')
            AutoSSAWindowY = self.AutoSSA.PositionOfWindow('Y')
            time.sleep(0.1)
            TibiaAuto.minimize()
            AutoSSAWindow.minimize()
            Invisible = GUI('InvisibleWindow', 'InvisibleWindow')
            Invisible.InvisibleWindow('GetPosition')
            while WaitingForClick:
                X, Y = GetPosition()
                if keyboard.is_pressed("c"):
                    X, Y = GetPosition()
                    WaitingForClick = False
                    print(f"Your Click Is Located In: [X: {X}, Y: {Y}]")
                    TextEntryX.set(X)
                    TextEntryY.set(Y)
                    Invisible.destroyWindow()
                    TibiaAuto.maximize()
                    time.sleep(0.08)
                    AutoSSAWindow.maximize()
                    AutoSSAWindow.moveTo(AutoSSAWindowX, AutoSSAWindowY)
                    break
                Invisible.UpdateWindow(X, Y)

        def ValidateEntryX(*args):
            s = TextEntryX.get()
            if len(s) > MaxLen:
                if not s[-1].isdigit():
                    TextEntryX.set(s[:-1])
                else:
                    TextEntryX.set(s[:MaxLen])

        def ValidateEntryY(*args):
            s = TextEntryY.get()
            if len(s) > MaxLen:
                if not s[-1].isdigit():
                    TextEntryY.set(s[:-1])
                else:
                    TextEntryY.set(s[:MaxLen])

        WidthScreen, HeightScreen = pyautogui.size()

        VarCheckPrint, InitiatedCheckPrint = self.Setter.Variables.Bool(
            'CheckPrint')
        VarCheckBuff, InitiatedCheckBuff = self.Setter.Variables.Bool(
            'CheckBuff')

        RadioButton, InitiatedRadioButton = self.Setter.Variables.Int(
            'RadioButton')

        NameAmulet, InitiatedNameAmulet = self.Setter.Variables.Str(
            'NameAmulet')
        HotkeyAmulet, InitiatedHotkeyAmulet = self.Setter.Variables.Str(
            'HotkeyAmulet')

        TextEntryX, InitiatedTextEntryX = self.Setter.Variables.Str(
            'TextEntryX')
        TextEntryY, InitiatedTextEntryY = self.Setter.Variables.Str(
            'TextEntryY')

        CheckLifeBellowThan, InitiatedLifeBellowThan = self.Setter.Variables.Bool(
            'LifeBellowThan')
        LifeBellowThan, InitiatedBellowThan = self.Setter.Variables.Int(
            'BellowThan')

        def CheckingGUI(Init, Get, Name):
            if Get != Init:
                GUIChanges.append((Name, Get))

        def Destroy():
            CheckingGUI(InitiatedCheckPrint, VarCheckPrint.get(), 'CheckPrint')
            CheckingGUI(InitiatedCheckBuff, VarCheckBuff.get(), 'CheckBuff')
            CheckingGUI(InitiatedRadioButton, RadioButton.get(), 'RadioButton')
            CheckingGUI(InitiatedNameAmulet, NameAmulet.get(), 'NameAmulet')
            CheckingGUI(InitiatedHotkeyAmulet, HotkeyAmulet.get(),
                        'HotkeyAmulet')
            CheckingGUI(InitiatedTextEntryX, TextEntryX.get(), 'TextEntryX')
            CheckingGUI(InitiatedTextEntryY, TextEntryY.get(), 'TextEntryY')
            CheckingGUI(InitiatedLifeBellowThan, CheckLifeBellowThan.get(),
                        'LifeBellowThan')
            CheckingGUI(InitiatedBellowThan, LifeBellowThan.get(),
                        'BellowThan')

            if len(GUIChanges) != 0:
                for EachChange in range(len(GUIChanges)):
                    self.Setter.SetVariables.SetVar(GUIChanges[EachChange][0],
                                                    GUIChanges[EachChange][1])

            self.AutoSSA.destroyWindow()

        self.AutoSSA.addButton('Ok', Destroy, [73, 21], [115, 365])

        global EnabledAutoSSA
        if not EnabledAutoSSA:
            ButtonEnabled = self.AutoSSA.addButton('AutoSSA: OFF',
                                                   SetAutoAmulet, [287, 23],
                                                   [11, 336])
        else:
            ButtonEnabled = self.AutoSSA.addButton('AutoSSA: ON',
                                                   SetAutoAmulet, [287, 23],
                                                   [11, 336])
            ButtonEnabled.configure(relief=SUNKEN, bg=rgb((158, 46, 34)))

        CheckPrint = self.AutoSSA.addCheck(VarCheckPrint, [11, 285],
                                           InitiatedCheckPrint,
                                           "Print on Tibia's screen")
        CheckPrint.configure(bg=rgb((114, 94, 48)),
                             activebackground=rgb((114, 94, 48)),
                             selectcolor=rgb((114, 94, 48)))
        CheckBuff = self.AutoSSA.addCheck(VarCheckBuff, [11, 305],
                                          InitiatedCheckBuff, "Don't Buff")
        CheckBuff.configure(bg=rgb((114, 94, 48)),
                            activebackground=rgb((114, 94, 48)),
                            selectcolor=rgb((114, 94, 48)))

        BackImage = 'images/Fundo.png'
        Back = self.AutoSSA.openImage(BackImage, [150, 45])

        AmuletImages = []
        AmuletName = []
        for NameOfCurrentAmulet in Amulets:
            CurrentAmuletName = ItemsPath + 'Amulets/' + NameOfCurrentAmulet + '.png'
            CurrentAmuletImage = self.AutoSSA.openImage(
                CurrentAmuletName, [64, 64])

            AmuletImages.append(CurrentAmuletImage)
            AmuletName.append(NameOfCurrentAmulet)

        ImgLabel = self.AutoSSA.addLabel('Image To Search', [16, 22])

        def UpdateImg():
            for XAmulet in Amulets:
                if NameAmulet.get() == XAmulet:
                    self.AutoSSA.addImage(
                        AmuletImages[AmuletName.index(XAmulet)], [28, 43])

            global Amulet
            Amulet = NameAmulet.get()

        UpdateImg()

        WidthScreen, HeightScreen = self.SendToClient.MainWindowSize()

        AmuletLabel = self.AutoSSA.addLabel('Select Name Of Amulet', [135, 55])
        OptionNameAmulet = self.AutoSSA.addOption(NameAmulet,
                                                  Amulets, [120, 80],
                                                  width=21)

        ButtonAddNewAmulet = self.AutoSSA.addButton('Add New Amulet',
                                                    AddNewAmulet, [167, 24],
                                                    [120, 115])

        ButtonRecapture = self.AutoSSA.addButton('Recapture', Recapture,
                                                 [88, 24], [22, 115])

        DescLabel = self.AutoSSA.addLabel('', [150, 140])

        RButton1 = self.AutoSSA.addRadio('Hotkey', RadioButton, 0, [22, 155],
                                         CheckClick)
        RButton2 = self.AutoSSA.addRadio('Position', RadioButton, 1, [22, 175],
                                         CheckClick)

        CheckBoxLifeBellowThan = self.AutoSSA.addCheck(
            CheckLifeBellowThan, [60, 210], InitiatedLifeBellowThan,
            'Use Only If Life Is Bellow Than')
        LabelLifeBellowThan = self.AutoSSA.addLabel('Life <= ', [90, 245])
        PercentageLifeBellowThan = self.AutoSSA.addOption(
            LifeBellowThan, Percentage, [140, 240])

        def Checking():
            global FoundedImg, Amulet
            if RadioButton.get() == 0:
                DescLabel.configure(text='Hotkey To Press')
                self.AutoSSA.addImage(Back, [130, 165])
                FoundedImg = False
                HotkeyOption = self.AutoSSA.addOption(
                    HotkeyAmulet, self.SendToClient.Hotkeys, [145, 170], 10)
                if EnabledAutoSSA:
                    HotkeyOption.configure(state='disabled')
                else:
                    HotkeyOption.configure(state='normal')
            elif RadioButton.get() == 1:
                DescLabel.configure(text='Position To Search')
                self.AutoSSA.addImage(Back, [120, 165])
                FoundedImg = False

                ButtonGetPosition = self.AutoSSA.addButton(
                    'GetPosition', ReturnGetPosition, [80, 29], [195, 173])

                LabelX = self.AutoSSA.addLabel('X:', [135, 165])
                EntryX = self.AutoSSA.addEntry([150, 165], TextEntryX, width=4)
                TextEntryX.trace("w", ValidateEntryX)
                LabelY = self.AutoSSA.addLabel('Y:', [135, 185])
                EntryY = self.AutoSSA.addEntry([150, 185], TextEntryY, width=4)
                TextEntryY.trace("w", ValidateEntryY)
                if EnabledAutoSSA:
                    ButtonGetPosition.configure(state='disabled')

                    LabelX.configure(state='disabled')
                    EntryX.configure(state='disabled')
                    LabelY.configure(state='disabled')
                    EntryY.configure(state='disabled')
                else:
                    ButtonGetPosition.configure(state='normal')

                    LabelX.configure(state='normal')
                    EntryX.configure(state='normal')
                    LabelY.configure(state='normal')
                    EntryY.configure(state='normal')
            if not CheckLifeBellowThan.get():
                LabelLifeBellowThan.configure(state='disabled')
                PercentageLifeBellowThan.configure(state='disabled')
            elif CheckLifeBellowThan.get():
                LabelLifeBellowThan.configure(state='normal')
                PercentageLifeBellowThan.configure(state='normal')

        def CheckingButtons():
            if EnabledAutoSSA:
                Disable(CheckPrint)
                Disable(CheckBuff)

                Disable(DescLabel)
                Disable(ImgLabel)
                Disable(ButtonRecapture)
                Disable(ButtonAddNewAmulet)

                Disable(RButton1)
                Disable(RButton2)
                Disable(AmuletLabel)
                Disable(OptionNameAmulet)

                Disable(CheckBoxLifeBellowThan)
                Disable(LabelLifeBellowThan)
                Disable(PercentageLifeBellowThan)
            else:
                Enable(CheckPrint)
                Enable(CheckBuff)

                Enable(DescLabel)
                Enable(ImgLabel)
                Enable(ButtonRecapture)
                Enable(ButtonAddNewAmulet)

                Enable(RButton1)
                Enable(RButton2)
                Enable(AmuletLabel)
                Enable(OptionNameAmulet)

                Enable(CheckBoxLifeBellowThan)

                if not CheckLifeBellowThan.get():
                    Disable(LabelLifeBellowThan)
                    Disable(PercentageLifeBellowThan)
                elif CheckLifeBellowThan.get():
                    Enable(LabelLifeBellowThan)
                    Enable(PercentageLifeBellowThan)
            ExecGUITrigger()

        def ConstantVerify():
            if not EnabledAutoSSA:
                if not CheckLifeBellowThan.get():
                    Disable(LabelLifeBellowThan)
                    Disable(PercentageLifeBellowThan)
                elif CheckLifeBellowThan.get():
                    Enable(LabelLifeBellowThan)
                    Enable(PercentageLifeBellowThan)

                if NameAmulet.get() != Amulet:
                    UpdateImg()

                ExecGUITrigger()

            self.AutoSSA.After(200, ConstantVerify)

        Checking()
        CheckingButtons()

        ConstantVerify()

        self.AutoSSA.Protocol(Destroy)
        self.AutoSSA.loop()
Beispiel #4
0
def GetPlayerPosition():
    LeftGameWindow = LocateImage("images/PlayerSettings/LeftOption1.png", Precision=0.75)
    if LeftGameWindow[0] == 0 and LeftGameWindow[1] == 0:
        LeftGameWindow = LocateImage("images/PlayerSettings/LeftOption2.png", Precision=0.75)

    if LeftGameWindow[0] == 0 and LeftGameWindow[1] == 0:
        LeftGameWindow = LocateImage("images/PlayerSettings/LeftOption3.png", Precision=0.75)

    try:
        GameWindow[0] = int(LeftGameWindow[0])
        GameWindow[1] = int(LeftGameWindow[1])
    except Exception as errno:
        print("?Error On ", errno)

    RightGameWindow = LocateImage("images/PlayerSettings/RightOption1.png", Precision=0.75)
    if RightGameWindow[0] == 0 and RightGameWindow[1] == 0:
        RightGameWindow = LocateImage("images/PlayerSettings/RightOption2.png", Precision=0.75)

    if RightGameWindow[0] == 0 and RightGameWindow[1] == 0:
        RightGameWindow = LocateImage("images/PlayerSettings/RightOption3.png", Precision=0.75)

    if RightGameWindow[0] == 0 and RightGameWindow[1] == 0:
        RightGameWindow = LocateImage("images/PlayerSettings/RightOption4.png", Precision=0.75)
    try:
        GameWindow[2] = int(RightGameWindow[0])
    except Exception as errno:
        print("?Error On ", errno)

    ButtomGameWindow = LocateImage("images/PlayerSettings/EndLocation.png", Precision=0.7)
    if ButtomGameWindow[0] == 0 and ButtomGameWindow[1] == 0:
        print("BUTTON GAME WINDOWS IS NONE")
    else:
        GameWindow[3] = int(ButtomGameWindow[1])

    if GameWindow[0] != 0 and GameWindow[2] != 0:
        Player[0] = int(((GameWindow[2] - GameWindow[0]) / 2) + GameWindow[0])
    else:
        try:
            raise Exception('ex')
        except Exception as Ex:
            print('X Game Window Error... Please Press "c" With Your Mouse On Player Position')
            import keyboard
            from Conf.Hotkeys import Hotkey
            MoveMouse = Hotkey(1)
            Waiting = True
            while Waiting:
                if keyboard.is_pressed("c"):
                    x, y = MoveMouse.Position()
                    Player[0] = x
                    Player[1] = y
                    if GameWindow[0] == 0:
                        GameWindow[0] = 1
                    if GameWindow[1] == 0:
                        GameWindow[1] = 1
                    if GameWindow[2] == 0:
                        GameWindow[2] = 1
                    if GameWindow[3] == 0:
                        GameWindow[3] = 1
                    return x, y, GameWindow[0], GameWindow[1], GameWindow[2], GameWindow[3]

    if GameWindow[1] != 0 and GameWindow[3] != 0:
        Player[1] = int(((GameWindow[3] - GameWindow[1]) / 2) + GameWindow[1])
    else:
        try:
            raise Exception('Y Game Window Error')
        except Exception as Ex:
            print(Ex)
            pass

    if Player[1] != 0:
        return Player[0], Player[1], GameWindow[0], GameWindow[1], GameWindow[2], GameWindow[3]
    else:
        print("Error To Get Player Position !!!")
        return 0, 0, 0, 0, 0, 0
class CaveBotController:
    def __init__(self, MOUSE_OPTION, ScriptName, LootButton, TimeToStand, Walk, Loot, ForRefresh, MapPosition, BattlePosition, SQMs):
        self.MOUSE_OPTION = MOUSE_OPTION
        self.SendToClient = Hotkey(self.MOUSE_OPTION)
        self.ScriptName = ScriptName
        self.LootButton = LootButton
        self.TimeToStand = TimeToStand
        self.EnabledWalk = Walk
        self.EnabledLooting = Loot
        self.WalkForRefresh = ForRefresh
        self.MapPosition = MapPosition
        self.BattlePosition = BattlePosition
        self.SQMs = SQMs
        self.Target = []

        # Remember Set For Get From Cavebot (for me)

        self.FollowMode = True

    '''
    StartCaveBot Take The Data From Module CaveBot And Search For Mark With Status TRUE,
    When He Finds, He Starts The Engine Of CaveBot.
    '''

    def StartCaveBot(self, data, MonstersToAttack):
        while IsEnable():
            for i in range(len(data)):
                if not IsEnable():
                    return
                else:
                    if data[i]['status']:
                        self.HandleCaveBot(data, i, MonstersToAttack)

    '''
    The Handler 
    '''

    def HandleCaveBot(self, data, i, Monsters):

        global TargetNumber
        MarkLocation = [0, 0]

        sleep(self.TimeToStand)

        if not IsEnable():
            return

        '''
        Disconsider This Block If You Don't Mark The Walk Option...
        '''
        # region Walk

        if self.EnabledWalk:
            while MarkLocation[0] == 0 and MarkLocation[1] == 0:
                MarkLocation[0], MarkLocation[1] = LocateCenterImage('images/MapSettings/' + data[i]["mark"] + '.png',
                                                 Region=(
                                                     self.MapPosition[0], self.MapPosition[1], self.MapPosition[2],
                                                     self.MapPosition[3]),
                                                 Precision=0.8)
                if MarkLocation[0] == 0 and MarkLocation[1] == 0:
                    print("Mark: { ", data[i]["mark"], " } Not Located, Try Again")
                    if self.WalkForRefresh:
                        sleep(.3)
                        self.SendToClient.Press('up_arrow')
                        sleep(.1)
                        self.SendToClient.Press('left_arrow')
                        sleep(.7)
                        self.SendToClient.Press('down_arrow')
                        sleep(.1)
                        self.SendToClient.Press('right_arrow')
                        sleep(.1)
                else:
                    print("successfully Located The Mark: { ", data[i]["mark"], " } Clicking On Your Position")
                    MarkLocation[0] = self.MapPosition[0] + MarkLocation[0]
                    MarkLocation[1] = self.MapPosition[1] + MarkLocation[1]

            # Clicking In Mark Position

            if self.MOUSE_OPTION == 1:
                PastPosition = self.SendToClient.Position()
            else:
                PastPosition = [0, 0]

            self.SendToClient.LeftClick(MarkLocation[0], MarkLocation[1])

            if self.MOUSE_OPTION == 1:
                self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

        # endregion

        '''
        The Attack, Is Every Time Enabled.
        '''

        # region Attack

        for Monster in Monsters:

            FirstMonstersNumber = 0
            SecondMonstersNumber = 0

            Number = NumberOfTargets(self.BattlePosition, Monster)
            # NumberOfMonster.append(Number)

            while Number > 0:

                if not IsEnable():
                    return

                self.Target = ScanTarget(self.BattlePosition, Monster)

                if self.Target[0] != 0 and self.Target[1] != 0:

                    # Verify If You Are Already Attacking !
                    if not IsAttacking(self.BattlePosition):
                        print("Attacking The Target")

                        if self.MOUSE_OPTION == 1:
                            PastPosition = self.SendToClient.Position()
                        else:
                            PastPosition = [0, 0]

                        self.SendToClient.LeftClick(self.Target[0], self.Target[1])

                        if self.MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

                        FirstMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)
                    else:
                        print("You are attacking")
                        FirstMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)

                # Control Follow Mode In Attack (Follow Or Idle)

                if self.FollowMode:

                    IsNeedFollow = NeedFollow()

                    if IsNeedFollow:
                        print("Clicking In Follow")

                        if self.MOUSE_OPTION == 1:
                            PastPosition = self.SendToClient.Position()
                        else:
                            PastPosition = [0, 0]
                        FollowPosition = LocateCenterImage('images/TibiaSettings/NotFollow.png', Precision=0.7)
                        self.SendToClient.LeftClick(FollowPosition[0], FollowPosition[1])
                        if self.MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

                sleep(.2)

                self.Target = ScanTarget(self.BattlePosition, Monster)

                if self.Target[0] != 0 and self.Target[1] != 0:

                    # Verify If You Are Already Attacking !

                    if IsAttacking(self.BattlePosition):
                        # For Debugging
                        # print("Attacking The Target")

                        if self.MOUSE_OPTION == 1:
                            PastPosition = self.SendToClient.Position()
                        else:
                            PastPosition = [0, 0]

                        self.SendToClient.LeftClick(self.Target[0], self.Target[1])

                        if self.MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

                        SecondMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)
                    else:
                        # For Debugging
                        # print("You are attacking")

                        SecondMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)

                if SecondMonstersNumber < FirstMonstersNumber:
                    self.TakeLoot()

                self.Target = []

                sleep(0.2)

                Number = NumberOfTargets(self.BattlePosition, Monster)

                if Number == 0:
                    break

        if self.EnabledWalk:
            if CheckWaypoint(data[i]["mark"], self.MapPosition):
                data[i]['status'] = False
                if i + 1 == len(data):
                    data[i - i]['status'] = True
                    with open('Scripts/' + self.ScriptName + '.json', 'w') as wJson:
                        json.dump(data, wJson, indent=4)
                else:
                    data[i + 1]['status'] = True
                    with open('Scripts/' + self.ScriptName + '.json', 'w') as wJson:
                        json.dump(data, wJson, indent=4)
            else:
                self.HandleCaveBot(data, i, Monsters)

        # endregion

    def TakeLoot(self):
        if self.MOUSE_OPTION == 1:
            PastPosition = self.SendToClient.Position()
        else:
            PastPosition = [0, 0]

        # For Debugging
        # StartLootTime = time()

        for i, j in zip(range(0, 18, + 2), range(1, 19, + 2)):
            if self.LootButton == 'right':
                self.SendToClient.RightClick(self.SQMs[i], self.SQMs[j])
            elif self.LootButton == 'left':
                self.SendToClient.LeftClick(self.SQMs[i], self.SQMs[j])

        # For Debugging
        # EndLootTime = time() - StartLootTime

        if self.MOUSE_OPTION == 1:
            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])