def drawLine():
    if pointsA.get_size() > 1:
        for i in range(1, pointsA.get_size()):
            temp = i - 1
            pygame.draw.line(
                screen, rgb,
                Coordinates.get_coordinates(pointsA.get_coordinates(i)),
                Coordinates.get_coordinates(pointsA.get_coordinates(temp)), 3)
            #pygame.time.delay(1000)
            if i == pointsA.get_size() - 1:
                pygame.draw.line(
                    screen, rgb,
                    Coordinates.get_coordinates(pointsA.get_coordinates(i)),
                    Coordinates.get_coordinates(pointsA.get_coordinates(0)), 3)
def drawPoints():
    coordinates = Coordinates(x_mouse, y_mouse)
    pointsA.add_coordinates(coordinates)
    for i in range(0, pointsA.get_size()):
        pygame.draw.circle(
            screen, rgb,
            Coordinates.get_coordinates(pointsA.get_coordinates(i)), 7)