Beispiel #1
0
 def drag_to_right():
     height = random.randint(*GameDetail.chapter_drag_height)
     left = random.randint(*GameDetail.chapter_drag_left)
     right = random.randint(*GameDetail.chapter_drag_right)
     drag_time = random.randint(1000, 2000)
     CrackController.swipe(self.index, (right, height), (left, height),
                           drag_time)
Beispiel #2
0
 def mitama_or_awake_invite(self,
                            mode: str,
                            addition_arg: str,
                            column_name_list: [(str, str)],
                            count: int = 10000):
     self._invite_friend_to_team(mode, addition_arg, column_name_list)
     CrackController.random_sleep(1.5, 3)
     self.accept_invite(False, column_name_list, count)
     self.leave_team()
     self.any_pages_back_to_home_page()
Beispiel #3
0
 def start(self):
     start_time = time.time()
     year_beast_timer = start_time
     foster_timer = start_time
     personal_break_through_timer = start_time
     group_break_through_timer = start_time
     while True:
         if self.year_beast and self.need_to_fight_year_beast:
             pass
         if self.foster and self.need_to_foster:
             pass
         if self.group_break_through and self.need_to_group_break_through:
             g_b_t = Thread(target=self.crack[0].group_break_through)
             g_b_t.start()
             g_b_t.join()
             self.need_to_group_break_through = False
             group_break_through_timer = time.time()
         else:
             if time.time() - group_break_through_timer >= 60 * 30:
                 self.need_to_group_break_through = True
         CrackController.random_sleep(10, 20)
         if self.personal_break_through and self.need_to_personal_break_through:
             g_b_t = Thread(target=self.crack[0].personal_break_through)
             g_b_t.start()
             g_b_t.join()
             self.need_to_personal_break_through = False
             personal_break_through_timer = time.time()
         else:
             if time.time() - personal_break_through_timer >= 60 * 30:
                 self.need_to_personal_break_through = True
         main_task_threads = []
         if self.inviter >= 0:
             for i in range(self.number_of_team_members):
                 if self.inviter == i:
                     main_task_threads.append(
                         Thread(target=self.crack[i].mitama_or_awake_invite,
                                kwargs={
                                    'mode': self.mode,
                                    'addition_arg': self.addition_arg,
                                    'column_name_list': self.invite_members
                                }))
                 else:
                     main_task_threads.append(
                         Thread(target=self.crack[i].accept_invite))
         else:
             main_task_threads.append(
                 Thread(target=self.crack[0].accept_invite))
Beispiel #4
0
 def _buff_check_in_location(
     self, left_up: (int, int), right_down: (int, int)) -> bool:
     exist, location = CrackController.wait_picture(
         self.index, 1, CrackController.share_path + "buff_check.png")
     if exist:
         return location[0] in range(
             left_up[0], right_down[0]) and location[1] in range(
                 left_up[1], right_down[1])
     else:
         return False
Beispiel #5
0
 def start_onmyoji(self) -> None:
     if CrackController.is_player_running(self.index):
         CrackController.reboot_player_and_start_app(
             self.index, GameDetail.game_package_name)
     else:
         CrackController.launch_player_and_start_app(
             self.index, GameDetail.game_package_name)
     CrackController.random_sleep(10, 15)
     self.any_pages_back_to_home_page()
Beispiel #6
0
 def any_pages_back_to_home_page(self) -> None:
     while True:
         if self.is_home_page_or_not():
             break
         else:
             exist, page_location, _ = \
                 CrackController.check_picture_list(self.index, GameDetail.close)
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(page_location))
                 CrackController.random_sleep(1.2, 1.8)
             else:
                 print("not found ...")
Beispiel #7
0
 def _inviter_ready_to_begin_team_battle(self,
                                         column_name_list: [(str, str)]):
     screen = CrackController.screen_shot(self.index)
     invite_icons = CrackController.find_all_pictures(
         screen, CrackController.share_path + 'invite\\invite_icon.png',
         0.99)
     print(invite_icons)
     if len(invite_icons) + len(column_name_list) == 2:
         return True
     else:
         CrackController.random_sleep(2, 3)
         screen = CrackController.screen_shot(self.index)
         invite_icons = CrackController.find_all_pictures(
             screen, CrackController.share_path + 'invite\\invite_icon.png',
             0.99)
         return len(invite_icons) + len(column_name_list) == 2
Beispiel #8
0
 def _invite(self, column_name_list: [(str, str)]):
     while True:
         for column_name in column_name_list:
             exist, location = CrackController.wait_picture(
                 self.index, 1,
                 CrackController.share_path + 'invite\\invite_icon.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 1, CrackController.share_path + 'invite\\' +
                 column_name[0] + '_column.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 1, CrackController.share_path +
                 'invite\\name_' + column_name[1] + '.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 1,
                 CrackController.share_path + 'invite\\invite_bar.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(12, 15)
         if self._inviter_ready_to_begin_team_battle(column_name_list):
             break
Beispiel #9
0
 def accept_invite(self,
                   acceptor: bool = True,
                   column_name_list: [(str, str)] = None,
                   count: int = 10000,
                   timer: int = 60 * 60 * 6) -> None:
     auto_invite_flag = False
     inviter = not acceptor
     invite_count = 1
     accept_time = time.time()
     while True:
         if acceptor:
             if time.time() - accept_time > timer:
                 break
             # exist, location, template = CrackController.check_picture_list(self.index, GameDetail.invite)
             # if exist:
             #     CrackController.touch(self.index, CrackController.cheat(location))
             #     CrackController.random_sleep()
             # exist, location, template = CrackController.check_picture_list(self.index, GameDetail.victory)
             # if exist:
             #     if template == 'Onmyoji_images\\battle_victory.png':
             #         self.leave_team()
             #         continue
             screen = CrackController.screen_shot(self.index)
             _, is_team_leader = CrackController.find_single_picture(
                 screen, CrackController.share_path + 'battle_victory.png')
             if is_team_leader > 0:
                 self.leave_team()
                 continue
             mitama_location, mitama_invite = CrackController.find_single_picture(
                 screen,
                 CrackController.share_path + 'invite\\mitama_invite.png')
             awake_location, awake_invite = CrackController.find_single_picture(
                 screen,
                 CrackController.share_path + 'invite\\awake_invite.png')
             if mitama_invite > 0 or awake_invite > 0:
                 invite_location_2 = CrackController.find_all_pictures(
                     screen,
                     CrackController.share_path + 'team2_invite.png')
                 if len(invite_location_2) > 0:
                     CrackController.touch(
                         self.index,
                         CrackController.cheat(invite_location_2[0]))
                     continue
                 invite_location_1 = CrackController.find_all_pictures(
                     screen, CrackController.share_path + 'team_invite.png')
                 if len(invite_location_1):
                     if mitama_invite > 0:
                         print(
                             self.index,
                             'mitama_invite...................................................'
                         )
                         to_click = [
                             location for location in invite_location_1
                             if mitama_location[1] in range(
                                 location[1], location[1] + 30)
                         ]
                         if len(to_click) > 0:
                             CrackController.touch(
                                 self.index,
                                 CrackController.cheat(to_click[0]))
                             CrackController.random_sleep(2, 3)
                     if awake_invite > 0:
                         print(
                             self.index,
                             'awake_invite:::::::::::::::::::::::::::::::::::::::::::::::::::::'
                         )
                         to_click = [
                             location for location in invite_location_1
                             if awake_location[1] in range(
                                 location[1], location[1] + 30)
                         ]
                         if len(to_click) > 0:
                             CrackController.touch(
                                 self.index,
                                 CrackController.cheat(to_click[0]))
                             CrackController.random_sleep(2, 3)
                     continue
         if inviter and not auto_invite_flag:
             exist, location = CrackController.wait_picture(
                 self.index, 1,
                 CrackController.share_path + 'invite_in_default.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 exist, location = CrackController.wait_picture(
                     self.index, 1, CrackController.share_path +
                     'invite_in_default_confirm.png')
                 if exist:
                     CrackController.touch(self.index,
                                           CrackController.cheat(location))
                     auto_invite_flag = True
         CrackController.random_sleep()
         exist, location, template = CrackController.check_picture_list(
             self.index, GameDetail.victory)
         if exist:
             if template == 'Onmyoji_images\\battle_victory.png':
                 if invite_count > count:
                     break
                 CrackController.random_sleep(3, 4)
                 if inviter:
                     if len(column_name_list) == 2:
                         CrackController.random_sleep(4, 6)
                         if self._inviter_ready_to_begin_team_battle(
                                 column_name_list):
                             invite_count += 1
                             print(
                                 '--------------invite count-------------------------------------',
                                 invite_count)
                         else:
                             self._invite(column_name_list)
                     else:
                         if self._inviter_ready_to_begin_team_battle(
                                 column_name_list):
                             invite_count += 1
                             print(
                                 '--------------invite count-------------------------------------',
                                 invite_count)
                         else:
                             self._invite(column_name_list)
                 if acceptor:
                     continue
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
Beispiel #10
0
 def _invite_friend_to_team(self, mode: str, addition_arg: str,
                            column_name_list: [(str, str)]):
     self.any_pages_back_to_home_page()
     CrackController.random_sleep()
     CrackController.random_click(self.index,
                                  GameDetail.home_page_explore_left_up,
                                  GameDetail.home_page_explore_right_down)
     CrackController.random_sleep(1.5, 3)
     if mode == 'mitama':
         exist, location = CrackController.wait_picture(
             self.index, 2, CrackController.share_path + 'mitama_icon.png')
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 2,
                 CrackController.share_path + 'dragon_mitama.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 2, CrackController.share_path +
                 'mitama_level_' + addition_arg + '.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
     if mode == 'awake':
         exist, location = CrackController.wait_picture(
             self.index, 1, CrackController.share_path + 'awake_icon.png')
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 1,
                 CrackController.share_path + addition_arg + '_awake.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 1,
         CrackController.share_path + 'invite\\make_up_team.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 1,
         CrackController.share_path + 'invite\\create_team_bar.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 1, CrackController.share_path + 'invite\\not_open.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 1,
         CrackController.share_path + 'invite\\create_bar.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     self._invite(column_name_list)
Beispiel #11
0
 def auto_activity_line_up(self,
                           count: int = 1,
                           interval: int = 60 * 60 * 2):
     self.any_pages_back_to_home_page()
     CrackController.random_sleep()
     exist, location = CrackController.wait_picture(
         self.index, 2, CrackController.share_path + 'open_scroll.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep()
     exist, location = CrackController.wait_picture(
         self.index, 2, CrackController.share_path + 'all_teams_icon.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(2, 3)
     times = 0
     while True:
         exist, location, template = CrackController.check_picture_list(
             self.index, GameDetail.victory)
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
         exist, location = CrackController.wait_picture(
             self.index, 1,
             CrackController.share_path + 'activity_team.png')
         if exist:
             exist, location = CrackController.wait_picture(
                 self.index, 1, CrackController.share_path +
                 'group_break_through_target.png')
             if exist:
                 not_exist_times = 0
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 CrackController.random_sleep()
                 exist, _ = CrackController.wait_picture(
                     self.index, 1, CrackController.share_path +
                     'group_tickets_not_enough.png')
                 if exist:
                     break
                 exist, location = CrackController.wait_picture(
                     self.index, 1,
                     CrackController.share_path + 'attack_star.png')
                 if exist:
                     CrackController.touch(self.index,
                                           CrackController.cheat(location))
             else:
                 scroll = True
                 not_exist_times += 1
         if scroll:
             exist, location = CrackController.wait_picture(
                 self.index, 2, CrackController.share_path +
                 'group_break_through_scroll.png')
             if exist:
                 flag = random.uniform(self.index, 1) > 0.75
                 CrackController.swipe(0, location[:2],
                                       (location[0], location[1] -
                                        120 if flag else location[1] + 120),
                                       1800)
                 scroll = False
         if not_exist_times >= 5:
             break
     self.any_pages_back_to_home_page()
Beispiel #12
0
 def leave_team(self) -> None:
     while True:
         exist, location = CrackController.wait_picture(
             self.index, 3, CrackController.share_path + "team_leave.png")
         if not exist:
             break
         else:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep()
             _, location = CrackController.wait_picture(
                 self.index, 3,
                 CrackController.share_path + "team_confirm_leave.png")
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep()
     self.any_pages_back_to_home_page()
Beispiel #13
0
    def chapter_solo(self) -> None:
        def drag_to_left():
            height = random.randint(*GameDetail.chapter_drag_height)
            left = random.randint(*GameDetail.chapter_drag_left)
            right = random.randint(*GameDetail.chapter_drag_right)
            drag_time = random.randint(1000, 2000)
            CrackController.swipe(self.index, (left, height), (right, height),
                                  drag_time)

        def drag_to_right():
            height = random.randint(*GameDetail.chapter_drag_height)
            left = random.randint(*GameDetail.chapter_drag_left)
            right = random.randint(*GameDetail.chapter_drag_right)
            drag_time = random.randint(1000, 2000)
            CrackController.swipe(self.index, (right, height), (left, height),
                                  drag_time)

        self.any_pages_back_to_home_page()
        CrackController.random_click(self.index,
                                     GameDetail.home_page_explore_left_up,
                                     GameDetail.home_page_explore_right_down)
        CrackController.random_sleep(1.5, 3)
        exist, location = CrackController.wait_picture(
            self.index, 2, CrackController.share_path + 'chapter_28_flag.png')
        if exist:
            CrackController.touch(self.index, CrackController.cheat(location))
        CrackController.random_sleep(1.5, 3)
        exist, location = CrackController.wait_picture(
            self.index, 2,
            CrackController.share_path + 'explore_start_icon.png')
        if exist:
            CrackController.touch(self.index, CrackController.cheat(location))
        CrackController.random_sleep(1.5, 3)
        exist, _ = CrackController.wait_picture(
            self.index, 1, CrackController.share_path + 'fix_team_flag.png')
        if exist:
            CrackController.random_sleep()
            while True:
                exist, location, _ = CrackController.check_picture_list(
                    self.index, GameDetail.chapter_battle)
                if exist:
                    CrackController.touch(self.index, location[:2])
                    CrackController.random_sleep(3.5, 4.5)
                    self._in_chapter_battle()
                    CrackController.random_sleep()
                else:
                    if random.uniform(0, 1) > 0.5:
                        drag_to_right()
                    else:
                        drag_to_left()
                exist, _, template = CrackController.check_picture_list(
                    self.index, GameDetail.out_of_chapter)
                if exist:
                    if template == 'Onmyoji_images\\gift_chapter_flag.png':
                        exist, location = CrackController.wait_picture(
                            self.index, 1,
                            CrackController.share_path + 'backward3_close.png')
                        if exist:
                            CrackController.touch(
                                self.index, CrackController.cheat(location))
                        CrackController.random_sleep()
                        exist, location = CrackController.wait_picture(
                            self.index, 1, CrackController.share_path +
                            'backward3_confirm_close.png')
                        if exist:
                            CrackController.touch(
                                self.index, CrackController.cheat(location))
                    break
            self.any_pages_back_to_home_page()
Beispiel #14
0
 def _in_chapter_battle(self) -> None:
     screen = CrackController.screen_shot(self.index)
     locations = CrackController.find_all_pictures(
         screen, CrackController.share_path + 'max_level_flag.png')
     max_level_flag = False
     if len(locations) != 0:
         for x, y, w, h in locations:
             if x in range(
                     *GameDetail.chapter_attendant_position_3_stand_width
             ) and y in range(
                     *GameDetail.chapter_attendant_position_3_stand_height):
                 max_level_flag = True
         if max_level_flag:
             CrackController.random_click(
                 self.index, GameDetail.chapter_attendant_click_left_up,
                 GameDetail.chapter_attendant_click_right_down)
             CrackController.random_click(
                 self.index, GameDetail.chapter_attendant_click_left_up,
                 GameDetail.chapter_attendant_click_right_down)
             CrackController.random_sleep(1.5, 3)
             exist, location, template = CrackController.check_picture_list(
                 self.index, GameDetail.champion_class)
             if exist:
                 if template != 'Onmyoji_images\\N_class.png':
                     CrackController.touch(self.index,
                                           CrackController.cheat(location))
                     CrackController.random_sleep()
                     exist, location = CrackController.wait_picture(
                         self.index, 1,
                         CrackController.share_path + 'N_class.png')
                     if exist:
                         CrackController.touch(
                             self.index, CrackController.cheat(location))
                         CrackController.random_sleep()
                 while True:
                     exist, location = CrackController.wait_picture(
                         self.index, 1,
                         CrackController.share_path + 'level_one_flag.png')
                     if exist:
                         height = random.randint(
                             *GameDetail.
                             chapter_attendant_position_3_drag_height)
                         width = random.randint(
                             *GameDetail.
                             chapter_attendant_position_3_drag_width)
                         drag_time = random.randint(1000, 2000)
                         CrackController.swipe(self.index, location,
                                               (width, height), drag_time)
                         CrackController.random_sleep()
                         break
                     else:
                         height = random.randint(
                             *GameDetail.chapter_backup_drag_height)
                         left = random.randint(
                             *GameDetail.chapter_backup_drag_left)
                         right = random.randint(
                             *GameDetail.chapter_backup_drag_right)
                         drag_time = random.randint(1000, 2000)
                         CrackController.swipe(self.index, (right, height),
                                               (left, height), drag_time)
                         CrackController.random_sleep()
     CrackController.random_sleep(2, 3)
     exist, location = CrackController.wait_picture(
         self.index, 1, CrackController.share_path + 'prepare_flag.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep()
     while True:
         exist, location, _ = CrackController.check_picture_list(
             self.index, GameDetail.victory)
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
         exist, _, _ = CrackController.check_picture_list(
             self.index, [
                 CrackController.share_path + 'fix_team_flag.png',
                 CrackController.share_path + 'out2_of_chapter_flag.png'
             ])
         if exist:
             break
Beispiel #15
0
 def is_home_page_or_not(self) -> bool:
     return CrackController.wait_picture(self.index, 1,
                                         CrackController.share_path + "bonus.png")[0] \
            and not CrackController.wait_picture(self.index, 1,
                                                 CrackController.share_path + "yard_close.png")[0]
Beispiel #16
0
 def solo_mode(self,
               mode: str,
               addition_arg: str,
               count: int = 10000) -> None:
     self.any_pages_back_to_home_page()
     CrackController.random_sleep()
     CrackController.random_click(self.index,
                                  GameDetail.home_page_explore_left_up,
                                  GameDetail.home_page_explore_right_down)
     CrackController.random_sleep(1.5, 3)
     if mode == 'mitama':
         exist, location = CrackController.wait_picture(
             self.index, 2, CrackController.share_path + 'mitama_icon.png')
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 2,
                 CrackController.share_path + addition_arg + '_mitama.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
     if mode == 'awake':
         exist, location = CrackController.wait_picture(
             self.index, 2, CrackController.share_path + 'awake_icon.png')
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 2,
                 CrackController.share_path + addition_arg + '_awake.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
     if mode == 'imperial_spirit':
         exist, location = CrackController.wait_picture(
             self.index, 2,
             CrackController.share_path + 'imperial_spirit_icon.png')
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
             exist, location = CrackController.wait_picture(
                 self.index, 2, CrackController.share_path + addition_arg +
                 '_imperial_spirit.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
             CrackController.random_sleep(1.5, 3)
     times = 0
     while True:
         if times > count:
             break
         exist, location, template = CrackController.check_picture_list(
             self.index, GameDetail.victory)
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             if template == 'Onmyoji_images\\challenge_victory.png':
                 times += 1
                 if mode == 'mitama':
                     CrackController.random_sleep(20, 30)
                 if mode == 'awake':
                     CrackController.random_sleep(15, 20)
                 if mode == 'imperial_spirit':
                     CrackController.random_sleep(55, 65)
Beispiel #17
0
 def group_break_through(self):
     self.any_pages_back_to_home_page()
     CrackController.random_sleep()
     CrackController.random_click(self.index,
                                  GameDetail.home_page_explore_left_up,
                                  GameDetail.home_page_explore_right_down)
     CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 2,
         CrackController.share_path + 'breakthrough_icon.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 2,
         CrackController.share_path + 'group_break_through_icon.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     scroll = False
     not_exist_times = 0
     while True:
         exist, location, template = CrackController.check_picture_list(
             self.index, GameDetail.victory)
         if exist:
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
         exist, location = CrackController.wait_picture(
             self.index, 1,
             CrackController.share_path + 'group_break_through_flag.png')
         if exist:
             exist, location = CrackController.wait_picture(
                 self.index, 1, CrackController.share_path +
                 'group_break_through_target.png')
             if exist:
                 not_exist_times = 0
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 CrackController.random_sleep()
                 exist, _ = CrackController.wait_picture(
                     self.index, 1, CrackController.share_path +
                     'group_tickets_not_enough.png')
                 if exist:
                     break
                 exist, location = CrackController.wait_picture(
                     self.index, 1,
                     CrackController.share_path + 'attack_star.png')
                 if exist:
                     CrackController.touch(self.index,
                                           CrackController.cheat(location))
             else:
                 scroll = True
                 not_exist_times += 1
         if scroll:
             exist, location = CrackController.wait_picture(
                 self.index, 2, CrackController.share_path +
                 'group_break_through_scroll.png')
             if exist:
                 flag = random.uniform(self.index, 1) > 0.75
                 CrackController.swipe(0, location[:2],
                                       (location[0], location[1] -
                                        120 if flag else location[1] + 120),
                                       1800)
                 scroll = False
         if not_exist_times >= 5:
             break
     self.any_pages_back_to_home_page()
Beispiel #18
0
 def hundred_ghosts(self, count: int) -> None:
     self.any_pages_back_to_home_page()
     exist, location = CrackController.wait_picture(
         self.index, 1, CrackController.share_path + "to_yard_icon.png")
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(2, 3)
     exist, location = CrackController.wait_picture(
         self.index, 1,
         CrackController.share_path + "hundred_ghosts_flag.png", 0.7)
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep()
     ticket = CrackController.intercept_rectangle_from_picture(
         self.index, GameDetail.hundred_ghosts_ticket_left_up,
         GameDetail.hundred_ghosts_ticket_right_down)
     result = CrackController.fetch_number_from_picture(ticket)
     result = int(result)
     ticket = result
     times = 0
     while ticket >= 0 and times < count:
         print('have ', ticket, ' tickets')
         exist, location, template = CrackController.check_picture_list(
             self.index, GameDetail.hundred_ghosts)
         if exist:
             if template == 'Onmyoji_images\\enter_hundred_ghosts.png':
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 print(self.index, ' begin ', times, ' hundred ghosts')
             elif template == 'Onmyoji_images\\begin_hundred_ghosts.png':
                 choose_pool = [
                     (GameDetail.hundred_ghosts_choose_king_first_left_up,
                      GameDetail.hundred_ghosts_choose_king_first_right_down
                      ),
                     (GameDetail.hundred_ghosts_choose_king_second_left_up,
                      GameDetail.
                      hundred_ghosts_choose_king_second_right_down),
                     (GameDetail.hundred_ghosts_choose_king_third_left_up,
                      GameDetail.hundred_ghosts_choose_king_third_right_down
                      )
                 ]
                 for _ in range(1):
                     random_king = random.randint(0, 2)
                     king_locations = choose_pool[random_king]
                     CrackController.random_click(self.index,
                                                  *king_locations)
                     CrackController.random_sleep()
                 CrackController.random_sleep(1.8, 3)
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 CrackController.random_sleep(2, 3)
                 exist, location = CrackController.wait_picture(
                     self.index, 1,
                     CrackController.share_path + 'five_ghosts.png')
                 if exist:
                     ticket -= 1
                     times += 1
                     height = random.randint(
                         *GameDetail.hundred_ghosts_drag_height)
                     width = random.randint(
                         *GameDetail.hundred_ghosts_drag_width)
                     drag_time = random.randint(1000, 2000)
                     CrackController.swipe(self.index, location,
                                           (width, height), drag_time)
                     CrackController.random_sleep(0.4, 0.6)
                 else:
                     break
                 low_high = GameDetail.hundred_ghosts_throw_height
                 throw_pool = [((i * 180, low_high[0]), ((i + 1) * 180,
                                                         low_high[1]))
                               for i in range(1, 5)]
                 begin_time = time.time()
                 while True:
                     current_time = time.time()
                     if current_time - begin_time >= 40:
                         CrackController.random_sleep()
                         exist, _, _ = CrackController.check_picture_list(
                             self.index, GameDetail.hundred_ghosts)
                         if exist:
                             break
                     CrackController.random_sleep(0.4, 0.8)
                     random_area = random.randint(0, 3)
                     area_locations = throw_pool[random_area]
                     on_fire = random.uniform(0, 1) >= 0.8
                     if on_fire:
                         for i in range(3):
                             print('on fire ', i)
                             CrackController.random_click(
                                 self.index, *area_locations)
                             CrackController.random_sleep(0.4, 0.6)
                     CrackController.random_click(self.index,
                                                  *area_locations)
             else:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
     CrackController.random_sleep()
     self.any_pages_back_to_home_page()
Beispiel #19
0
 def open_close_buff(self, buff_type: str, buff_option: bool) -> None:
     self.any_pages_back_to_home_page()
     exist, location = CrackController.wait_picture(
         self.index, 1, CrackController.share_path + "bonus.png")
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep()
     if buff_type == 'mitama':
         mitama_flag = self._buff_check_in_location(
             GameDetail.mitama_buff_check_left_up,
             GameDetail.mitama_buff_check_right_down)
         if mitama_flag ^ buff_option:
             CrackController.random_click(self.index,
                                          GameDetail.mitama_buff_left_up,
                                          GameDetail.mitama_buff_right_down)
     if buff_type == 'awake':
         awake_flag = self._buff_check_in_location(
             GameDetail.awake_buff_check_left_up,
             GameDetail.awake_buff_check_right_down)
         if awake_flag ^ buff_option:
             CrackController.random_click(self.index,
                                          GameDetail.awake_buff_left_up,
                                          GameDetail.awake_buff_right_down)
     CrackController.random_sleep()
     exist, location = CrackController.wait_picture(
         self.index, 1, CrackController.share_path + "bonus.png")
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
Beispiel #20
0
 def personal_break_through(self) -> None:
     self.any_pages_back_to_home_page()
     CrackController.random_sleep()
     CrackController.random_click(self.index,
                                  GameDetail.home_page_explore_left_up,
                                  GameDetail.home_page_explore_right_down)
     CrackController.random_sleep(1.5, 3)
     exist, location = CrackController.wait_picture(
         self.index, 2,
         CrackController.share_path + 'breakthrough_icon.png')
     if exist:
         CrackController.touch(self.index, CrackController.cheat(location))
     CrackController.random_sleep(1.5, 3)
     refresh = False
     ticket = CrackController.intercept_rectangle_from_picture(
         self.index, GameDetail.break_through_ticket_left_up,
         GameDetail.break_through_ticket_right_down)
     result = CrackController.fetch_number_from_picture(ticket)
     result = int(result[:-2])
     ticket = result
     while True:
         print('have ', ticket, 'tickets')
         if ticket <= 2:
             self.any_pages_back_to_home_page()
             break
         exist, location, template = CrackController.check_picture_list(
             self.index, GameDetail.victory)
         if exist:
             if template in [
                     'Onmyoji_images\\2_victory.png',
                     'Onmyoji_images\\3_victory.png'
             ]:
                 CrackController.random_sleep(3, 4)
                 exist, _ = CrackController.wait_picture(
                     self.index, 1, CrackController.share_path +
                     'break_through_money_flag.png')
                 if exist:
                     print("already beat 3 players")
                     ticket -= 3
                     refresh = True
                     CrackController.random_sleep(3, 4)
             CrackController.touch(self.index,
                                   CrackController.cheat(location))
             CrackController.random_sleep()
         screen = CrackController.screen_shot(self.index)
         click_locations = CrackController.find_all_pictures(
             screen, CrackController.share_path + 'zero_star.png', 0.95)
         click_position = None
         if len(click_locations) > 0:
             exist, location, template = CrackController.check_picture_list(
                 self.index, GameDetail.victory)
             if exist:
                 if template in [
                         'Onmyoji_images\\2_victory.png',
                         'Onmyoji_images\\3_victory.png'
                 ]:
                     CrackController.random_sleep(3, 4)
                     exist, _ = CrackController.wait_picture(
                         self.index, 1, CrackController.share_path +
                         'break_through_money_flag.png')
                     if exist:
                         print("already beat 3 players")
                         ticket -= 3
                         refresh = True
                         CrackController.random_sleep(3, 4)
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 CrackController.random_sleep()
             screen = CrackController.screen_shot(self.index)
             locations = CrackController.find_all_pictures(
                 screen, CrackController.share_path + 'broken2_flag.png',
                 0.7)
             print('beat' + str(len(locations)))
             if len(locations) >= 3:
                 refresh = True
             if not refresh:
                 screen = CrackController.screen_shot(self.index)
                 remove_locations = CrackController.find_all_pictures(
                     screen, CrackController.share_path +
                     'break_through_fail_flag.png')
                 if len(remove_locations) > 0:
                     to_remove = []
                     for click in click_locations:
                         for remove in remove_locations:
                             if 130 >= remove[0] - click[
                                     0] >= 70 and 80 >= click[1] - remove[
                                         1] >= 40:
                                 to_remove.append(click)
                     for remove in to_remove:
                         click_locations.remove(remove)
                 print(click_locations)
                 if len(click_locations) > 0:
                     click_position = click_locations[random.randint(
                         0,
                         len(click_locations) - 1)]
                 else:
                     refresh = True
             if not refresh:
                 CrackController.touch(
                     self.index, CrackController.cheat(click_position))
                 CrackController.random_sleep()
                 exist, location = CrackController.wait_picture(
                     self.index, 10,
                     CrackController.share_path + 'attack_star.png')
                 if exist:
                     CrackController.touch(self.index,
                                           CrackController.cheat(location))
                     CrackController.random_sleep(10, 12)
         if refresh:
             exist, location = CrackController.wait_picture(
                 self.index, 1,
                 CrackController.share_path + 'breakthrough_refresh.png')
             if exist:
                 CrackController.touch(self.index,
                                       CrackController.cheat(location))
                 CrackController.random_sleep()
                 exist, location = CrackController.wait_picture(
                     self.index, 10, CrackController.share_path +
                     'breakthrough_refresh_confirm.png')
                 if exist:
                     CrackController.touch(self.index,
                                           CrackController.cheat(location))
                     CrackController.random_sleep(3, 4)
                     screen = CrackController.screen_shot(self.index)
                     locations = CrackController.find_all_pictures(
                         screen,
                         CrackController.share_path + 'zero_star.png', 0.95)
                     print('zero star number: ', len(locations))
                     if len(locations) >= 3:
                         refresh = False
             else:
                 sleep_time = CrackController.intercept_rectangle_from_picture(
                     self.index, GameDetail.break_through_sleep_left_up,
                     GameDetail.break_through_sleep_right_down)
                 result = CrackController.fetch_number_from_picture(
                     sleep_time)
                 if len(result) >= 4:
                     minute = int(result[:2])
                     second = int(result[2:])
                 else:
                     minute = 0
                     second = 0
                 sleep_time = 60 * minute + second
                 print('need to sleep... ', sleep_time)
                 CrackController.random_sleep(sleep_time, sleep_time + 10)