Beispiel #1
0
def generatePlotTypes():
	NiTextOut("Setting Plot Types (Python Balanced) ...")
	global hinted_world
	hinted_world = HintedWorld(16,8)

	mapRand = CyGlobalContext().getGame().getMapRand()

	numBlocks = hinted_world.w * hinted_world.h
	numBlocksLand = int(numBlocks*0.25)
	cont = hinted_world.addContinent(numBlocksLand,mapRand.get(5, "Generate Plot Types PYTHON")+4,mapRand.get(3, "Generate Plot Types PYTHON")+2)
	if not cont:
		print "Couldn't create continent! Reverting to C implementation."
		CyPythonMgr().allowDefaultImpl()
	else:		
		for x in range(hinted_world.w):
			for y in (0, hinted_world.h - 1):
				hinted_world.setValue(x,y, 1) # force ocean at poles
		hinted_world.buildAllContinents()
		return hinted_world.generatePlotTypes(shift_plot_types=True)
Beispiel #2
0
def generatePlotTypes():
	NiTextOut("Setting Plot Types (Python Balanced) ...")
	global hinted_world
	hinted_world = HintedWorld(16,8)

	mapRand = CyGlobalContext().getGame().getMapRand()

	numBlocks = hinted_world.w * hinted_world.h
	numBlocksLand = int(numBlocks*0.25)
	cont = hinted_world.addContinent(numBlocksLand,mapRand.get(5, "Generate Plot Types PYTHON")+4,mapRand.get(3, "Generate Plot Types PYTHON")+2)
	if not cont:
		print "Couldn't create continent! Reverting to C implementation."
		CyPythonMgr().allowDefaultImpl()
	else:		
		for x in range(hinted_world.w):
			for y in (0, hinted_world.h - 1):
				hinted_world.setValue(x,y, 1) # force ocean at poles
		hinted_world.buildAllContinents()
		return hinted_world.generatePlotTypes(shift_plot_types=True)
Beispiel #3
0
	def generateAndysHintedPangaea(self):
		NiTextOut("Setting Plot Types (Python Pangaea Hinted) ...")
		global hinted_world
		hinted_world = HintedWorld(16,8)

		mapRand = CyGame().getMapRand()

		numBlocks = hinted_world.w * hinted_world.h
		numBlocksLand = int(numBlocks*0.33)
		cont = hinted_world.addContinent(numBlocksLand,mapRand.get(5, "Generate Plot Types PYTHON")+4,mapRand.get(3, "Generate Plot Types PYTHON")+2)
		if not cont:
			# Couldn't create continent! Reverting to Soren's Hinted Pangaea
			return self.generateSorensHintedPangaea()
		else:
			for x in range(hinted_world.w):
				for y in (0, hinted_world.h - 1):
					hinted_world.setValue(x,y, 1) # force ocean at poles
			hinted_world.buildAllContinents()
			return hinted_world.generatePlotTypes(shift_plot_types=True)
Beispiel #4
0
	def generateAndysHintedPangaea(self):
		NiTextOut("Setting Plot Types (Python Pangaea Hinted) ...")
		global hinted_world
		hinted_world = HintedWorld(16,8)

		mapRand = CyGlobalContext().getGame().getMapRand()

		numBlocks = hinted_world.w * hinted_world.h
		numBlocksLand = int(numBlocks*0.33)
		cont = hinted_world.addContinent(numBlocksLand,mapRand.get(5, "Generate Plot Types PYTHON")+4,mapRand.get(3, "Generate Plot Types PYTHON")+2)
		if not cont:
			# Couldn't create continent! Reverting to Soren's Hinted Pangaea
			return self.generateSorensHintedPangaea()
		else:		
			for x in range(hinted_world.w):
				for y in (0, hinted_world.h - 1):
					hinted_world.setValue(x,y, 1) # force ocean at poles
			hinted_world.buildAllContinents()
			return hinted_world.generatePlotTypes(shift_plot_types=True)