Beispiel #1
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    def __init__(self):
        """
        We build the instance of the class.
        """

        self.display_open_food_fact = Display()

        self.host = Glob.host
        self.user = Glob.user
        self.password = Glob.password
        self.database = Glob.database
        self.db_connect = mysql.connector.connect(host=self.host,
                                                  user=self.user,
                                                  password=self.password)
        self.cursor = self.db_connect.cursor()

        self.category_id = 0

        self.cat_id = 0
        self.food_id = ""
        self.food_name = ""
        self.food_url = ""
        self.food_shop = ""
        self.food_nutrition = ""

        self.substitute_id = 0
        self.substitute_name = ""
        self.substitute_url = ""
        self.substitute_shop = ""
        self.substitute_nutrition = ""
Beispiel #2
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    def __init__(self):
        """
        We build the instance of the class.
        """

        self.database = MySQL()

        self.api_open_food_fact = Api()

        self.display_open_food_fact = Display()
Beispiel #3
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    def __init__(self):
        """
        We build the instance of the class.
        """
        self.database = MySQL()

        self.url = \
            'https://fr.openfoodfacts.org/langue/francais/categories.json'

        self.category_json = json.loads(requests.get(self.url).text)

        self.display_open_food_fact = Display()
Beispiel #4
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    def __init__(self, image, position, size):
        self.display = Display()
        # create surface
        self.image = image

        # get image size and position
        self.rect = pygame.Rect(position, size)
Beispiel #5
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class Game:
    """
        Main game loop

    """
    def __init__(self):
        self.display = Display()
        self.select_team = SelectTeam()
        self.match_vars = MatchVariables()

    def run_sim(self):
        """
            Simulator game loop
        """
        # crowd audio
        pygame.mixer.music.stop()
        pygame.mixer.music.load('assets/audio/match/atm-normal.wav')
        pygame.mixer.music.play(-1)

        while self.match_vars.mins <= 90:
            rand_events = random.randint(1, 10)

            if self.match_vars.mins == 1:
                self.display.game_com("Kick Off", self.display.font_large)
                pygame.mixer.Sound('assets/audio/match/whistle.wav').play()
                time.sleep(3)
            if self.match_vars.mins == 45:
                self.display.game_com("Half Time", self.display.font_large)
                pygame.mixer.Sound('assets/audio/match/whistle.wav').play()
                time.sleep(5)
                pygame.mixer.Sound('assets/audio/match/whistle.wav').play()

            if rand_events == 1 or rand_events == 2:
                Chances().play()
            elif rand_events == 5 or rand_events == 6:
                Foul().play()
            else:
                Chances().idle()

            self.match_vars.update_mins()

            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()

        self.display.game_com("Full Time", self.display.font_large)
        pygame.mixer.Sound('assets/audio/match/whistle.wav').play()
        time.sleep(3)
Beispiel #6
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def start_scene():
    """
       Runs the start screen 
    """
    from Menus.select_team import SelectTeam  # placing the import in a func makes python import that module only when needed
    from Menus.button import Button
    from Display.display import Display
    select_team = SelectTeam()
    display = Display()
    # start scene audio
    pygame.mixer.music.load('assets/audio/menu/main_menu.wav')
    pygame.mixer.music.set_volume(0.3)
    pygame.mixer.music.play(-1)

    # loading main menu background
    main_menu_img = pygame.image.load(
        "assets/sprites/Backgrounds/main-menu.png").convert()

    # creating start button
    start_btn = Button(
        pygame.image.load("assets/sprites/Buttons/start-game.png").convert(),
        (410, 380), (200, 80))

    while True:
        display.display_background(main_menu_img)
        display.display_text("Soccer Match Simulator 2020", display.font_title,
                             (250, 300))
        start_btn.draw()
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()

            # if start game is clicked move to SelectTeam class
            start_btn.event_handler(event, select_team.select_home)

        pygame.display.update()
Beispiel #7
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 def __init__(self):
     self.display = Display()
     self.select_team = SelectTeam()
     self.match_vars = MatchVariables()
Beispiel #8
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class Api:
    """
    This
    class is used for information retrieval in the API.
    """

    def __init__(self):
        """
        We build the instance of the class.
        """
        self.database = MySQL()

        self.url = \
            'https://fr.openfoodfacts.org/langue/francais/categories.json'

        self.category_json = json.loads(requests.get(self.url).text)

        self.display_open_food_fact = Display()

    def request_category(self):
        """
        Get category names from Open Food Facts.
        """

        self.display_open_food_fact.loading_categories()

        for counter in range(Glob.nb_category):
            self.database.insert_data_category(
                self.category_json["tags"][counter]["name"])
            self.display_open_food_fact.loading_point_category()

        self.display_open_food_fact.loading_completed_categories()

    def request_food(self):
        """
        Get product information from Open Food Facts.
        """

        "emplacement = 0"
        product_name = ""
        product_url = ""
        product_shop = ""
        product_nutrition = ""

        self.display_open_food_fact.loading_food()

        for category in range(Glob.nb_category + 1):
            category_choice_json = self.category_json["tags"][category - 1]

            answer_category_json = json.loads(
                requests.get(category_choice_json["url"] + ".json").text)

            for product in answer_category_json["products"]:

                try:
                    product_name = product["product_name"]
                except KeyError:
                    pass

                try:
                    product_url = product["url"]
                except KeyError:
                    pass

                try:
                    product_shop = product["stores"]
                except KeyError:
                    pass

                try:
                    product_nutrition = product["nutrition_grades"]
                except KeyError:
                    pass

                self.database.insert_data_product(
                    category, product_name,
                    product_url, product_shop, product_nutrition)

            self.display_open_food_fact.loading_point_food()

        self.display_open_food_fact.loading_completed_food()
Beispiel #9
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class Chances(Players):
    """
        Deals with a chance on goalnand setpieces
        for e.g
        a shot
        a pass to teammate
        a cross
    """
    def __init__(self):
        super().__init__()
        self.match_vars = MatchVariables()
        self.display = Display()

    # SHOTS
    # play goal audio, crowd should be louder after goal and show image
    def goal(self, team, player):
        self.match_vars.increase_score(team, player)
        goal_scored = True

        pygame.mixer.Sound("assets/audio/match/goal.wav").play()

        self.display.draw_image(goal_img, (410, 280))
        pygame.display.update()
        time.sleep(4)

    # play audio when miss
    def miss(self):
        pygame.mixer.Sound("assets/audio/match/miss.wav").play()

    def shot_on_target(self, player):
        goal = random.randint(1, 2)
        corner = random.randint(1, 2)
        if goal == 1:
            self.goal(self.attacking_team, player)
        else:
            self.display.game_com(f"{self.gk} saves!", self.display.font_small)
            if corner == 1:
                self.display.game_com(
                    f"{self.gk} did not save the ball cleanly and it goes behind for a corner.",
                    self.display.font_small)
                self.corner_kick()

    # if miss play audio
    def shot_off_target(self):
        r = random.randint(1, 10)
        msg = random.choice([
            "The ball goes slightly over the bar! Great effort!",
            "That was nowhere near the goal!", "He hit the crossbar! Unlucky!"
        ])
        self.miss()
        self.display.game_com(msg, self.display.font_small)

    def shoot(self, player):
        r = random.randint(1, 2)
        if r == 1:
            self.shot_on_target(player)
        else:
            self.shot_off_target()

    # PASS/CROSS
    def pass_ball(self):
        # through ball, low cross, high cross
        type_of_pass = random.randint(1, 10)
        volley_or_header = random.randint(1, 2)
        field = self.attacking_team[1:8]

        if self.player in field:
            field.remove(self.player)
        teammate = random.choice(field)

        if type_of_pass >= 1 and type_of_pass < 4:
            self.display.game_com(
                f"Great vision from {self.player} to find {teammate} with a pin-point through ball",
                self.display.font_small)
            self.display.game_com(
                f"{teammate} steadies himself and shoots!...",
                self.display.font_small)
            self.shoot(teammate)
        elif type_of_pass > 3 and type_of_pass < 7:
            self.display.game_com(
                f"{self.player} finds {teammate} with a low cross",
                self.display.font_small)
            self.display.game_com(f"{teammate} shoots!...",
                                  self.display.font_small)
            self.shoot(teammate)
        else:
            self.display.game_com(
                f"{self.player} finds {teammate} with a high cross",
                self.display.font_small)
            if volley_or_header == 1:
                self.display.game_com(f"{teammate} goes for the volley!",
                                      self.display.font_small)
                self.shoot(teammate)
            else:
                self.display.game_com(f"{teammate} heads it!",
                                      self.display.font_small)
                self.shoot(teammate)

    # DRIBBLE
    def dribble(self):
        event = random.randint(1, 2)
        is_pass = random.randint(1, 2)

        self.display.game_com(f"{self.player} dribbles with the ball...",
                              self.display.font_small)

        if event == 1:
            self.display.game_com("Then, he attempts to pass to his teammate.",
                                  self.display.font_small)
            if is_pass:
                self.pass_ball()
            else:
                self.display.game_com(f"{self.defender} intercepts the ball",
                                      self.display.font_small)
        else:
            #solo-goal
            self.display.game_com(
                f"{self.player} takes it pass the defender. He's in the box!",
                self.display.font_small)
            self.shoot(self.player)

    # SETPIECES
    def freekick(self, team, set_piece_taker):
        """
            This is done so python doesn't call Players
            init method again when it cannot find the variables
            thus creating a new random value
        """
        self.attacking_team = team
        self.fk_taker = set_piece_taker

        pass_or_shoot = random.randint(1, 2)
        self.display.game_com(
            f"{self.attacking_team[0]} gets a freekick. {self.fk_taker} stands over it.",
            self.display.font_small)

        # pass
        if pass_or_shoot == 1:
            head = random.randint(1, 2)
            headed_goal = random.randint(1, 2)
            # any player except the goalkeeper is in the box
            box = self.attacking_team[1:10]

            # freekick taker is in box remove him
            if self.fk_taker in box:
                box.remove(self.fk_taker)

            teammate = random.choice(box)
            self.display.game_com(
                f"{self.fk_taker} tries to find the head of his teammate in the box",
                self.display.font_small)

            # ball lands on head
            if head == 1:
                self.display.game_com(f"{teammate} heads it!",
                                      self.display.font_small)
                # scores
                if headed_goal == 1:
                    self.goal(self.attacking_team, teammate)
                else:
                    self.display.game_com("He heads it over the bar.",
                                          self.display.font_small)

            # ball does not find teammmate
            else:
                self.display.game_com(
                    "The ball flies over the heads of everyone in the box and goes out of play.",
                    self.display.font_small)

        # Player shoots from freekick
        else:
            shoot = random.randint(1, 3)
            self.display.game_com(f"{self.fk_taker} goes for goal!...",
                                  self.display.font_small)

            # 33.33% chance he scores directly from freekick
            if shoot == 1:
                self.goal(self.attacking_team, self.fk_taker)
            else:
                self.miss()
                self.display.game_com("It goes over the bar! Great Effort.",
                                      self.display.font_small)

    def penalty(self, team, set_piece_taker, gk):
        self.attacking_team = team
        self.pk_taker = set_piece_taker
        self.gk = gk
        score = random.randint(1, 2)
        miss = random.choice(
            ["{} misses!".format(self.pk_taker), "{} saves!".format(self.gk)])

        self.display.game_com("The referee points to the spot!",
                              self.display.font_small)
        self.display.game_com(
            f"{self.pk_taker} places the ball and steps back...",
            self.display.font_small)
        self.display.game_com(f"{self.gk} gets ready to defend his goal",
                              self.display.font_small)
        self.display.game_com(f"{self.pk_taker} runs up!...",
                              self.display.font_small)
        self.display.game_com("He shoots!", self.display.font_small)

        if score == 1:
            self.goal(self.attacking_team, self.pk_taker)
        else:
            self.miss()
            self.display.game_com(miss, self.display.font_small)

    def corner_kick(self):
        success = random.randint(1, 2)
        event = random.randint(1, 10)
        goal = random.randint(1, 2)

        box = self.attacking_team[1:11]  # excludes gk

        # remove corner kick taker if he is in the box
        if self.ck_taker in box:
            box.remove(self.ck_taker)

        teammate = random.choice(box)

        self.display.game_com(
            f"{self.attacking_team[0]} receives a corner. {self.ck_taker} is going to take it.",
            self.display.font_small)
        self.display.game_com(f"{self.ck_taker} whips it into the box!...",
                              self.display.font_small)

        # successful corner attempt
        if success == 1:
            if event >= 1 and event <= 6:
                self.display.game_com(f"{teammate} jumps and head the ball!",
                                      self.display.font_small)
                if goal == 1:
                    self.goal(self.attacking_team, teammate)
                else:
                    self.miss()
                    self.display.game_com("It's over the bar!",
                                          self.display.font_small)
            elif event > 6 and event <= 9:
                self.display.game_com(f"{teammate} tries a bicycle kick!...",
                                      self.display.font_small)
                if goal == 1:
                    self.goal(self.attacking_team, teammate)
                else:
                    self.miss()
                    self.display.game_com(
                        "Great effort but it goes slightly over the crossbar! ",
                        self.display.font_small)
            else:
                if goal == 1:
                    self.display.game_com(
                        f"{self.ck_taker} goes for goal from the corner flag.",
                        self.display.font_small)
                    self.goal(self.attacking_team, self.ck_taker)
                else:
                    self.display.game_com(
                        "The ball fly over the heads of everyone in the box.",
                        self.display.font_small)
        else:
            self.display.game_com(
                "The defender heads it clear. Good defending.",
                self.display.font_small)

    # when the two teams are struggling for possession/no chance for goal
    def idle(self):
        msg = random.choice([
            "Both teams are struggling for possession...",
            f"{self.home_team[0]} and {self.away_team[0]} are battling it out together...",
            "We wait for a chance on goal as both teams are currently at a stalemate..."
        ])
        self.display.game_com(msg, self.display.font_small)

    def play(self):
        # 50% chance player pass 30% chance player shoots 20% he dribbles
        dist = random.randint(20, 30)
        r = random.randint(1, 10)
        self.display.game_com(f"{self.attacking_team[0]} attacks...",
                              self.display.font_small)

        if r >= 1 and r < 6:
            self.pass_ball()
        elif r >= 6 and r < 9:
            self.display.game_com(
                f"{self.player} goes for goal from {dist} yards out!",
                self.display.font_small)
            self.shoot(self.player)
        else:
            self.dribble()
Beispiel #10
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 def __init__(self):
     self.display = Display()
     self.background = pygame.image.load("assets/sprites/Backgrounds/background.png").convert()
Beispiel #11
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class SelectTeam:
    # class variables for the team lists
    la_liga_team_names = ["REAL MADRID", "BARCELONA", "ATLETICO MADRID", "SEVILLA", "VALENCIA", "GETAFE"]
    bundesliga_team_names = ["BAYERN MUNICH", "DORTMUND", "RB LIEPZIG", "LEVERKUSEN", "WOLFSBURG", "FRANKFURT"]
    premier_team_names = ["MAN. CITY", "LIVERPOOL", "CHELSEA", "TOTTENHAM", "ARSENAL", "MAN. UNITED"]
    ligue1_team_names = ["PSG"]
    serieA_team_names = ["JUVENTUS", "INTER MILAN", "AC MILAN", "AS ROMA", "NAPOLI", "LAZIO"]

    # is both a home and away team selected
    home_selected = False

    all_teams = la_liga_team_names + bundesliga_team_names + premier_team_names + ligue1_team_names + serieA_team_names
     
    """
    list format by index
    0 = team name
    1-3 = attackers
    4-6 = midfielders
    7-10 = defenders
    11 = goalkeeper
    12-14 = substitutes (3 substitutes)
    15 = freekick taker
    16 = cornerkick taker
    17 = penalty taker
    """
    la_liga_teams = [["REAL MADRID", "E. Hazard", "K. Benzema", "Vinicius Jr.", "T. Kroos", "Casemiro", "L. Modric", "Marcelo",
                   "Varane", "S. Ramos", "D. Carvajal", "T. Courtois", "M. Asensio", "L. Vazquez", "G. Bale", "S. Ramos",
                   "L. Modric", "S. Ramos"],

                     ["BARCELONA", "L. Messi", "L. Suarez", "A. Griezmann", "F. De Jong", "S. Busquets", "Vidal", "N. Semedo",
                    "Umtiti", "Pique", "J. Alba", "M. ter Stegen", "Pjanic", "O. Dembele", "A. Fati", "L. Messi",
                    "L. Messi", "L. Suarez"],

                     ["ATLETICO MADRID", "J. Felix", "Morata", "Saul", "T. Lemar", "Correa", "Koke", "Lodi",
                    "Hermoso", "Savic", "Trippier", "Jan Oblak", "T. Partey", "N. Llorente", "Diego Costa",
                    "A. Griezmann", "Koke", "A. Griezmann"],

                     ["VALENCIA", "M. Gomez", "Gameiro", "Mina", "Goncalo Guedes", "Kondogbia", "Parejo", "Gaya",
                    "Gabriel", "Garay", "D. Wass", "J. Cillessen", "Soler", "D. Cheryshev", "Rodrigo", "Parejo", "Parejo", "Parejo"],

                     ["GETAFE", "J. Mata", "J. Molina", "Angel Rodriguez", "M. Cucurella", "N. Maksimovic", "Jason", "Olivera",
                   "Timor", "Djene", "Cabaco", "D. Soria", "Duro", "F. Portillo", "A. Ndiaye", "N/A",
                   "N/A", "N/A"],

                     ["SEVILLA", "L. de Jong", "El Haddadi", "Torres", "Jordan", "Fernando R.", "Banega", "Navas",
                   "Kounde", "Diego Carlos", "S. Reguilon", "T. Vaclik", "Y. En-Nesyri", "Suso", "Sergi Gomez", "N/A",
                   "N/A", "N/A"]
                   ]

    serieA_teams = [["AC MILAN", "H. Calhanoglu", "Z. Ibrahimovic", "A. Rebic", "F. Kessie", "L. Biglia", "G. Bonaventura", "T. Hernandez",
                   "M. Musacchio", "A. Romagnoli", "A. Conti", "G. Donnarumma", "S. Castillejo", "R. Krunic", "L. Duarte", "M/A",
                   "N/A", "Z. Ibrahimovic"],

                    ["INTER MILAN", "L. Martinez", "R. Lukaku", "A. Sanchez", "A. Candreva", "C. Eriksen", "M. Vecino", "D. Godin",
                   "M. Skriniar", "S. de Vrij", "D. D'Ambrosio", "S. Handovic", "M. Brozovic", "N. Barella", "A. Bastoni", "N/A",
                   "N/A", "R. Lukaku"],

                    ["JUVENTUS", "Cristiano Ronaldo", "Higuain", "P. Dybala", "B. Matuidi", "R. Bentacur", "A. Ramsey",
                   "A. Sandro", "Chiellini", "Bonucci", "Danilo", "W. Szczesny", "Douglas Costa", "M. De Ligt", "Arthur",
                   "Cristiano Ronaldo", "P. Dybala", "Cristiano Ronaldo"], 

                    ["NAPOLI", "D. Mertens", "K. Insigne", "H. Lozano", "F. Ruiz", "P. Zielinski", "Allan", "Mario Rui", "K. Koulibaly",
                   "Albiol", "Manolas", "D. Ospina", "A. Milik", "Hysaj", "Callejon", "N/A", "Allan", "D. Mertens"],

                    ["AS ROMA", "J. Kluivert", "Dzeko", "Schick", "Under", "N. Zaniolo", "Florenzi", "A. Kolarov", "F. Fazio",
                   "C. Smalling", "Santon", "R. Olsen", "Pastore", "Perotti", "N. Kalinic", "A. Kolarov", "A. Kolarov",
                   "A. Kolarov"],

                    ["LAZIO", "F. Caicedo", "C. Immobile", "J. Correa", "Luis Alberto", "S. Milinkovic-Savic", "Jony", "J. Lukaku",
                   "L. Felipe", "F. Acerbi", "Radu", "T. Strakosha", "L. Leiva", "M. Parolo", "M. Lazzari", "N/A",
                   "N/A", "C. Immobile"]]

    bundesliga_teams = [["BAYERN MUNICH", "L. Sane", "R. Lewandowski", "S. Gnabry", "P. Coutinho", "J. Martinez", "J. Kimmich", "D. Alaba",
                   "L. Hernandez", "N. Sule", "B. Pavard", "M. Neuer", "C. Tolisso", "I. Perisic", "Thiago", "D. Alaba",
                   "D. Alaba", "R. Lewandowski"],

                    ["DORTMUND", "T. Hazard", "E. Haaland", "J. Sancho", "M. Reus", "E. Can", "J. Brandt", "N. Schulz",
                   "M. Hummels", "M. Akanji", "T. Meunier", "R. Burki", "A. Witsel", "T. Delaney", "R. Guerreiro", "J. Sancho",
                   "M. Reus", "E. Haaland"],

                    ["LEVERKUSEN", "L. Bailey", "K. Volland", "M. Diaby", "K. Havertz", "K. Demirbay", "E. Palacios", "Wendell",
                   "S. Bender", "J. Tah", "M. Weiser", "L. Hradecky", "L. Alario", "Paulinho", "N. Amiri", "L. Bailey",
                   "N/A", "K. Volland"],

                    ["RB LIEPZIG", "Y. Poulsen", "J. Augustin", "H. Hwang", "D. Olmo", "K. Kampl", "M. Sabitzer", "M. Halstenberg",
                   "W. Orban", "D. Upamecano", "B. Henrichs", "P. Gulacsi", "O. Bias", "A. Lookman", "F. Hartmann", "N/A",
                   "N/A", "N/A"],

                    ["WOLFSBURG", "J. Brekalo", "W. Weghorst", "R. Steffen", "Y. Gerhardt", "J. Guilavogui", "M. Arnold", "J. Roussillon",
                   "M. Pongracic", "J. Brooks", "William", "K. Casteels", "X. Schlager", "F. Claus", "D. Ginczek", "N/A",
                   "N/A", "W. Weghorst"],

                    ["FRANKFURT", "B. Dost", "A. Silva", "G. Paciencia", "F. Kostic", "D. Kamada", "D. Sow", "T. Chandler",
                   "D. Abraham", "M. Hinteregger", "E. Durm", "K. Trapp", "D. Joveljic", "M. Gacinovic", "S. Rode", "N/A",
                   "N/A", "N/A"]]

    ligue1_teams = [["PSG", "Neymar", "M. Icardi", "K. Mbappe", "A. Di Maria", "I. Gueye", "M. Veratti", "L. Kurzawa",
                   "T. Silva", "P. Kimpembe", "T. Kehrer", "K. Navas", "E. Cavani", "J. Draxler", "P. Sarabia", "Neymar",
                   "Neymar", "M. Icardi"]]

    premier_teams = [["MAN. CITY", "R. Sterling", "S. Aguero", "R. Mahrez", "B. Silva", "Fernandinho", "K. De Bruyne", "B. Mendy",
                   "N. Otamendi", "A. Laporte", "K. Walker", "Ederson", "D. Silva", "O. Zinchenko", "Rodri", "K. De Bruyne",
                   "K. De Bruyne", "S. Aguero"],

                    ["MAN. UNITED", "A. Martial", "M. Rashford", "D. James", "B. Fernandes", "P. Pogba", "S. McTominay", "L. Shaw",
                   "E. Bailly", "V. Lindelof", "A. Wan-Bissaka", "D. De Gea", "Fred", "J. Mata", "M. Rojo", "M. Rashford",
                   "P. Pogba", "M. Rashford"],

                    ["LIVERPOOL", "S. Mane", "R. Firmino", "M. Salah", "J. Milner", "Fabinho", "J. Henderson", "Robertson",
                   "J. Matip", "V. Van Dijk", "T. Alexander-Arnold", "Alisson", "J. Gomez", "G. Wijnaldum", "D. Origi", "R. Firminho",
                   "J. Milner", "J. Milner"],

                    ["ARSENAL", "N. Pepe", "P. Aubameyang", "A. Lacazette", "M. Ozil", "D. Ceballos", "M. Guendouzi", "S. Kolasinac",
                   "D. Luiz", "Sokratis", "H. Bellerin", "B. Leno", "L. Torreira", "E. Nketiah", "S. Mustafi", "P. Aubamenyang",
                   "M. Ozil", "P. Aubameyang"],

                    ["CHELSEA", "C. Pulisic", "T. Werner", "H. Ziyech", "M. Kovacic", "N. Kante", "Jorginho", "Emerson",
                   "K. Zouma", "A. Rudiger", "C. Azpilicueta", "Kepa", "Willian", "Pedro", "T. Abraham", "N/A",
                   "N. Kante", "Jorginho"],

                    ["TOTTENHAM", "H. Son", "H. Kane", "L. Moura", "D. Alli", "G. Lo Ceslo", "M. Sissoko", "B. Davis",
                   "T. Alderweireld", "J. Vertonghen", "S. Aurier", "H. LLoris", "E. Lamela", "H. Winks", "T. Ndombele", "N/A",
                   "N/A", "H. Kane"]]

    teams_dict = {}

    # matching team name to list with lineup in key-value relationship
    # key - team name, value - lineup list
    for team in all_teams:
        for i in range(6):  
            if la_liga_teams[i][0] == team:
                teams_dict[team] = la_liga_teams[i]

            if bundesliga_teams[i][0] == team:
                teams_dict[team] = bundesliga_teams[i]

            if serieA_teams[i][0] == team:
                teams_dict[team] = serieA_teams[i]

            # only one team P.S.G
            if ligue1_teams[0][0] == team:
                teams_dict[team] = ligue1_teams[0]

            if premier_teams[i][0] == team:
                teams_dict[team] = premier_teams[i]

    # home and away team vars
    home = " "
    away = " "
    # home team and away team list with name of players
    home_team = []
    away_team = []

    def __init__(self):
        self.display = Display()
        self.background = pygame.image.load("assets/sprites/Backgrounds/background.png").convert()

    def la_liga(self):
        self.display_in_grid(self.la_liga_team_names)

    def bundesliga(self):
        self.display_in_grid(self.bundesliga_team_names)

    def premier(self):
        self.display_in_grid(self.premier_team_names)

    def ligue1(self):
        self.display_in_grid(self.ligue1_team_names)

    def serieA(self):
        self.display_in_grid(self.serieA_team_names)

    def display_leagues(self, team):
        """
            Show flag buttons for each league
        """

        # load the flag images
        la_liga = Button(pygame.image.load("assets/sprites/Buttons/Flags/spain.png").convert(), (100, 200), (120, 100))
        premier = Button(pygame.image.load("assets/sprites/Buttons/Flags/england.png").convert(), (240, 200), (120, 100))
        bundesliga = Button(pygame.image.load("assets/sprites/Buttons/Flags/germany.png").convert(), (380, 200), (120, 100))
        ligue1 = Button(pygame.image.load("assets/sprites/Buttons/Flags/france.png").convert(), (520, 200), (120, 100))
        serieA = Button(pygame.image.load("assets/sprites/Buttons/Flags/italy.png").convert(), (660, 200), (120, 100))

        while True:
            # displaying the background
            self.display.display_background(self.background)
            self.display.display_text(f"Select {team} team league: ", self.display.font_large, (100, 100))

            # drawing the flags
            la_liga.draw()
            premier.draw()
            bundesliga.draw()
            ligue1.draw()
            serieA.draw()

            # when flag clicked
            for event in pygame.event.get():
                la_liga.event_handler(event, self.la_liga)
                bundesliga.event_handler(event, self.bundesliga)
                premier.event_handler(event, self.premier)
                ligue1.event_handler(event, self.ligue1)
                serieA.event_handler(event, self.serieA)

                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()

            pygame.display.update()


    def display_in_grid(self, team_list):
        """
            List all of the teams in a given league

        """
        text = []

        # The screen that is now showing
        team_screen = "home" if home_screen else "away" 

        while True:
            self.display.display_background(self.background)
            COLUMN_WIDTH = 200
            ROW_WIDTH = 50
            x = 100
            y = 200
            # number of teams in row
            row = 0
            # index of team
            i = 0

            # displaying teams in 3 x 2 grid
            for team in team_list:
                # when 3 teams in row move to new column
                if row == 3:
                    x = 100
                    y += ROW_WIDTH

                self.display.display_text(team, self.display.font_small, (x, y))
                text.append(self.display.display_text(team, self.display.font_small, (x, y)))
                x += COLUMN_WIDTH
                row += 1
                i += 1

            self.display.display_text(f"Press Spacebar to return to select {team_screen} team league screen", 
                                      self.display.font_small, (200, 500))

            for event in pygame.event.get():
                for tup in text:
                    # checking if they were clicked
                    if event.type == pygame.MOUSEBUTTONDOWN:
                        if event.button == 1:
                                # tuple(text, text_rect)
                                if tup[1].collidepoint(event.pos):
                                    if self.home_selected:
                                        # setting away team
                                        SelectTeam.away = tup[0]
                                        SelectTeam.away_team = self.teams_dict[SelectTeam.away]
                                        Lineups(SelectTeam.home_team, SelectTeam.away_team).display_lineups()
                                    else:
                                        # setting home team
                                        self.home_selected = True
                                        SelectTeam.home = tup[0]
                                        SelectTeam.home_team = self.teams_dict[SelectTeam.home]
                                        self.select_away()

                # if spacebar is clicked return to previous menu
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_SPACE:
                        if home_screen:
                            self.select_home()
                        else:
                            self.select_away()

                if event.type == QUIT:
                        pygame.quit()
                        sys.exit()

            pygame.display.update()

    # select home team
    def select_home(self):
        global home_screen
        home_screen = True
        self.display_leagues("home")
            

    # select away team
    def select_away(self):
        global home_screen, away_screen
        away_screen = True
        home_screen = False
        self.display_leagues("away")
Beispiel #12
0
class Main:
    """
    This class is used for the
    application menu and the different requests.
    """
    def __init__(self):
        """
        We build the instance of the class.
        """

        self.database = MySQL()

        self.api_open_food_fact = Api()

        self.display_open_food_fact = Display()

    def interaction_user_connect(self):
        """
        This method allows you to create
        the database or to connect it.
        """

        choice_connection = 1

        while choice_connection:
            choice = self.display_open_food_fact.menu_connection()

            if choice == "1":
                self.database.create_database()
                self.database.connecting_db()
                self.api_open_food_fact.request_category()
                self.api_open_food_fact.request_food()
                self.interaction_user()
                break

            elif choice == "2":
                self.database.connecting_db()
                self.interaction_user()
                break

            elif choice == "3":
                choice_connection = 0

            else:
                self.display_open_food_fact.menu_error()

    def interaction_user(self):
        """
        This method allows you to search for the products to substitutes
        and the preferred substitutes.
        """

        choice_menu = 1

        while choice_menu:

            choice = self.display_open_food_fact.menu()

            if choice == "1":
                """Infinite loops are for repeating
                 the question in case of character that
                 is not a number."""

                while True:
                    """Loop for category choice."""

                    self.display_open_food_fact.category()
                    self.database.select_category()

                    try:
                        choice_category = \
                            self.display_open_food_fact.choice_category()

                        if choice_category[0] <= Glob.nb_category:
                            break

                        else:
                            self.display_open_food_fact.choice_error()

                    except ValueError:
                        self.display_open_food_fact.choice_error()

                while True:
                    """Loop for product choice."""

                    try:
                        self.display_open_food_fact.product()
                        self.database.select_cat_food(choice_category)
                        choice_product = self.\
                            display_open_food_fact.choice_product()
                        self.database.select_food(choice_product)
                        break

                    except ValueError:
                        self.display_open_food_fact.choice_error()

                while True:
                    """Loop of the proposal of the
                     substitute and the saving of this one."""

                    self.display_open_food_fact.suggested_substitute()
                    self.database.select_substitute(choice_category)
                    saved = self.display_open_food_fact.substitute_saved()

                    if saved == "1":
                        self.database.insert_substitute_save()
                        break

                    elif saved == "2":
                        break
                    else:
                        self.display_open_food_fact\
                            .suggested_substitute_error()

            elif choice == "2":
                self.substitutes_save()

            elif choice == "3":
                self.database.data_close()
                choice_menu = 0

            else:
                self.display_open_food_fact.menu_error()

    def substitutes_save(self):
        """
        This method allows you to see the favorite substitutes and delete them.
        """

        substituted = 1

        while substituted:

            choice = self.display_open_food_fact.menu_favored()

            if choice == "1":
                """Infinite loops are for repeating
                 the question in case of character that
                 is not a number."""

                self.display_open_food_fact.favored_substitute()

                while True:
                    """Loop to see the substitutes save."""

                    try:
                        self.database.\
                            select_substitute_save()
                        self.display_open_food_fact.\
                            favored_information_substitute()
                        choice_substituted = self.\
                            display_open_food_fact.choice_favored_substitute()
                        self.database.\
                            information_substitute_save(choice_substituted)
                        break

                    except ValueError:
                        self.display_open_food_fact.choice_error()

            elif choice == "2":

                while True:
                    """Loop to remove substituted backup."""

                    try:
                        self.display_open_food_fact.delete_substitute()
                        self.database.select_substitute_save()
                        choice_delete = self.\
                            display_open_food_fact.choice_delete_substitute()
                        self.database.delete_substitute(choice_delete)
                        break

                    except ValueError:
                        self.display_open_food_fact.choice_error()

            elif choice == "3":
                substituted = 0
                self.interaction_user()

            else:
                self.display_open_food_fact.menu_error()
Beispiel #13
0
 def __init__(self):
     super().__init__()
     self.match_vars = MatchVariables()
     self.display = Display()
Beispiel #14
0
class Lineups():
    def __init__(self, home_team, away_team):
        self.display = Display()
        self.home_team = home_team
        self.away_team = away_team

    def display_players(self):
        # lineup boxs image
        lineup_box = pygame.image.load(
            "assets/sprites/Backgrounds/lineup.png").convert()

        # Box for home team
        self.display.draw_image(lineup_box, (20, 20))
        # Box for away team
        self.display.draw_image(lineup_box, (600, 20))

        home_team = self.home_team
        away_team = self.away_team

        # vars to postion text
        # home and away team
        hy = 24
        ay = 24

        # Space between names
        SPACE = 40

        # Displaying home team name
        self.display.display_text(home_team[0], self.display.font_small,
                                  (22, 22))
        # Display names of players on home team
        for i in range(1, 12):
            hy += SPACE
            self.display.display_text(home_team[i], self.display.font_small,
                                      (22, hy))

        # Displaying away team name
        self.display.display_text(away_team[0], self.display.font_small,
                                  (602, 22))
        # Display names of players on away team
        for i in range(1, 12):
            ay += SPACE
            self.display.display_text(away_team[i], self.display.font_small,
                                      (602, ay))

    def display_lineups(self):
        # menu audio
        pygame.mixer.music.stop()  # stopping main menu audio before playing
        pygame.mixer.music.load("assets/audio/match/lineup.wav")
        pygame.mixer.music.play(-1)

        #loading background
        field_bkg = pygame.image.load(
            "assets/sprites/Backgrounds/play-screen.png").convert()
        run = True
        while run:
            self.display.display_background(field_bkg)
            self.display_players()
            self.display.display_text("Press Spacebar to continue",
                                      self.display.font_small, (400, -5))
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()

                # if users presses spacebar start simulator
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_SPACE:
                        # run sims
                        from Match.game import Game
                        Game().run_sim()
                        self.display.scoresheet()
                        run = False
            pygame.display.update()
Beispiel #15
0
class MySQL:
    """
    This class is used for the creation, the connection,
    the insertion, the selection of different information
    in the database.
    """
    def __init__(self):
        """
        We build the instance of the class.
        """

        self.display_open_food_fact = Display()

        self.host = Glob.host
        self.user = Glob.user
        self.password = Glob.password
        self.database = Glob.database
        self.db_connect = mysql.connector.connect(host=self.host,
                                                  user=self.user,
                                                  password=self.password)
        self.cursor = self.db_connect.cursor()

        self.category_id = 0

        self.cat_id = 0
        self.food_id = ""
        self.food_name = ""
        self.food_url = ""
        self.food_shop = ""
        self.food_nutrition = ""

        self.substitute_id = 0
        self.substitute_name = ""
        self.substitute_url = ""
        self.substitute_shop = ""
        self.substitute_nutrition = ""

    def create_database(self):
        """
        We are creating the database.
        """

        self.cursor.execute("DROP DATABASE IF EXISTS `database`;")
        self.cursor.execute("CREATE DATABASE `database`;")
        self.cursor.execute("USE `database`;")
        self.cursor.execute("CREATE TABLE Category (\
                        category_id INT AUTO_INCREMENT NOT NULL,\
                        name VARCHAR(250) NOT NULL,\
                        PRIMARY KEY (category_id));")
        self.cursor.execute("CREATE TABLE Food (\
                        food_id INT AUTO_INCREMENT NOT NULL,\
                        cat_id INT NOT NULL,\
                        food_name VARCHAR(250) NOT NULL,\
                        food_url VARCHAR(300) NOT NULL,\
                        food_shop VARCHAR(300),\
                        food_nutrition CHAR(1),\
                        PRIMARY KEY (food_id, cat_id));")
        self.cursor.execute("CREATE TABLE Substitute (\
                substitute_id INT AUTO_INCREMENT NOT NULL,\
                substitute_name VARCHAR(250) NOT NULL,\
                substitute_url VARCHAR(300) NOT NULL,\
                substitute_shop VARCHAR(300),\
                substitute_nutrition CHAR(1),\
                PRIMARY KEY (substitute_id));")

        self.display_open_food_fact.create_database()

    def connecting_db(self):
        """
        Connection to the database.
        """

        self.db_connect = mysql.connector.connect(host=self.host,
                                                  user=self.user,
                                                  password=self.password,
                                                  database=self.database)

        self.display_open_food_fact.connection_database()

    def insert_data_category(self, p_category_name):
        """
        Insertion of category information into the database.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        sql = "INSERT INTO Category (category_id, name) VALUES (%s, %s);"
        val = (self.cursor.lastrowid, p_category_name)
        self.cursor.execute(sql, val)

        self.db_connect.commit()

    def insert_data_product(self, p_category, p_product_name, p_product_url,
                            p_product_shop, p_product_nutrition):
        """
        Insertion of product information into the database.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        sql = "INSERT INTO Food\
         (food_id, cat_id, food_name, food_url, food_shop, food_nutrition)\
         VALUES (%s, %s, %s, %s, %s, %s);"

        val = (self.cursor.lastrowid, p_category, p_product_name,
               p_product_url, p_product_shop, p_product_nutrition)
        self.cursor.execute(sql, val)

        self.db_connect.commit()

    def select_category(self):
        """
        We select the category_id column from the Category table
        to retrieve the database information.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        select_category = "SELECT category_id, name FROM Category;"

        self.cursor.execute(select_category)
        for self.category_id, self.name in self.cursor:
            self.display_open_food_fact.select_category_db(
                self.category_id, self.name)

    def select_cat_food(self, p_choice_category):
        """
        In this method we select different columns
        from the Food table. But we also make a join
        between two tables.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        select_cat_food = 'SELECT food_id, food_name FROM Food\
        INNER JOIN Category\
        ON Category.category_id = Food.cat_id\
        WHERE Category.category_id = %s;'

        self.cursor.execute(select_cat_food, p_choice_category)
        for self.food_id, self.food_name in self.cursor:
            self.display_open_food_fact.select_cat_food_db(
                self.food_id, self.food_name)

    def select_food(self, p_choice_product):
        """
        In this method we select different
        columns from the Food table.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        select_food = 'SELECT food_name, food_url, food_shop,' \
                      ' UPPER(food_nutrition) AS food_nutrition_upper FROM Food\
                        WHERE Food.food_id = %s;'

        self.cursor.execute(select_food, p_choice_product)
        for self.food_name, self.food_url, self.food_shop, self.food_nutrition\
                in self.cursor:
            self.display_open_food_fact.select_food_db(self.food_name,
                                                       self.food_url,
                                                       self.food_shop,
                                                       self.food_nutrition)

    def select_substitute(self, p_choice_category):
        """
        In this method we select different columns
        from the Food table. But we also make a join
        between two tables.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        id_substitute = "1"
        # 102 ==  The letter "f" in ASCII
        nutri_substitute = 102
        substitute = 'SELECT food_id, UPPER(food_nutrition) ' \
                     'AS food_nutrition_upper FROM Food\
                     INNER JOIN Category\
                     ON Category.category_id = Food.cat_id\
                     WHERE Category.category_id = %s;'

        self.cursor.execute(substitute, p_choice_category)
        for self.food_id, self.food_nutrition in self.cursor:
            "print(self.food_id, ord(self.food_nutrition))"
            for increment in range(5):
                """print("increment" + str(increment + 97))"""
                if ord(self.food_nutrition) <= increment + 97 and\
                        ord(self.food_nutrition) < nutri_substitute:
                    id_substitute = self.food_id
                    nutri_substitute = ord(self.food_nutrition)

        select_substitute = 'SELECT food_name, food_url, food_shop, ' \
                            'UPPER(food_nutrition) AS food_nutrition_upper FROM Food\
                            WHERE Food.food_id = %s;'

        self.cursor.execute(select_substitute, (int(id_substitute), ))
        for self.food_name, self.food_url, self.food_shop, self.food_nutrition\
                in self.cursor:
            self.display_open_food_fact.select_substitute_db(
                self.food_name, self.food_url, self.food_shop,
                self.food_nutrition)

    def insert_substitute_save(self):
        """
        Insertion of product information into the database.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        sql = "INSERT INTO Substitute " \
              "(substitute_id, substitute_name, substitute_url," \
              " substitute_shop, substitute_nutrition)\
                 VALUES (%s, %s, %s, %s, %s)"

        val = (self.cursor.lastrowid, self.food_name, self.food_url,
               self.food_shop, self.food_nutrition)
        self.cursor.execute(sql, val)

        self.db_connect.commit()

    def select_substitute_save(self):
        """
        In this method, we save the selected substitutes.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        select_substitute_save =\
            'SELECT substitute_id, substitute_name FROM Substitute'
        self.cursor.execute(select_substitute_save)
        for self.substitute_id, self.substitute_name in self.cursor:
            self.display_open_food_fact.select_substitute_save_db(
                self.substitute_id, self.substitute_name)

    def information_substitute_save(self, p_choice_substituted):
        """
        In this method, we display the information of the substitutes.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        information_substitute_save = 'SELECT substitute_name,\
        substitute_url, substitute_shop, substitute_nutrition FROM Substitute\
        WHERE Substitute.substitute_id = %s;'

        self.cursor.execute(information_substitute_save, p_choice_substituted)
        for self.substitute_name, self.substitute_url, \
            self.substitute_shop, self.substitute_nutrition\
                in self.cursor:
            self.display_open_food_fact.information_substitute_save_db(
                self.substitute_name, self.substitute_url,
                self.substitute_shop, self.substitute_nutrition)

    def delete_substitute(self, p_choice_delete):
        """
        In this method, we remove the substitutes save.
        """

        self.cursor = self.db_connect.cursor()
        self.cursor.execute("USE `database`;")
        delete_substitute = 'DELETE FROM Substitute\
         WHERE Substitute.substitute_id = %s;'

        self.cursor.execute(delete_substitute, p_choice_delete)
        self.display_open_food_fact.delete_substitute_db(p_choice_delete)

    def data_close(self):
        """
        In this method, we close the database.
        """

        self.cursor = self.db_connect.cursor()
        self.db_connect.commit()
        self.cursor.close()
Beispiel #16
0
 def __init__(self, home_team, away_team):
     self.display = Display()
     self.home_team = home_team
     self.away_team = away_team
Beispiel #17
0
class Foul(Players):
    """
        Deals with fouls events

    """
    def __init__(self):
        super().__init__()
        self.display = Display()
        self.match_vars = MatchVariables()

    # substitute player if injured
    def injury(self):
        player_index = 0

        # selecting index of substitute
        sub_index = random.randint(12, 14)
        substitute = self.attacking_team[sub_index]

        # checking if substitute has already been used
        while substitute is None:
            sub_index = random.randint(12, 14)
            substitute = self.attacking_team[sub_index]

        self.display.game_com(
            f"{self.player} is writhing on the pitch in pain!",
            self.display.font_small)
        self.display.game_com(f"{substitute} replaces {self.player}",
                              self.display.font_small)

        # getting the injuired player's index in the first eleven
        for i in range(1, 11):
            if self.attacking_team[i] == self.player:
                player_index = i

        # swapping injuired player for subsitute
        self.attacking_team[player_index] = substitute
        # removing substitute's name from bench as he is now on the field
        self.attacking_team[sub_index] = None

    def red_card(self):
        player_index = 0

        injury = random.randint(1, 2)

        self.display.game_com(
            f"Red Card! {self.defender} receives a red card for his nasty tackle on {self.player}",
            self.display.font_small)

        # adding to list of players who received a red
        self.match_vars.red.append(self.defender)

        # Checking if player recieved a yellow before and removing him from yellow
        if self.defender in self.match_vars.yellow:
            self.match_vars.yellow.remove(self.defender)

        # getting the defender's index
        for i in range(1, 11):
            if self.opposing_team[i] == self.defender:
                player_index = i

        # removing defender from team
        self.opposing_team[player_index] = None
        # checking if is name was set as a set-piece taker
        # freekick
        if self.defender == self.opposing_team[15]:
            self.opposing_team[15] = "N/A"
        # corner
        if self.defender == self.opposing_team[16]:
            self.opposing_team[16] = "N/A"
        # pk
        if self.defender == self.opposing_team[17]:
            self.opposing_team[17]

        if injury == 1:
            self.injury()

    def yellow_card(self):
        self.display.game_com("Yellow card!", self.display.font_small)

        # if player already recieved yellow he should recieve a red card
        if self.defender in self.match_vars.yellow:
            self.display.game_com("It's his second yellow!",
                                  self.display.font_small)
            self.match_vars.yellow.remove(self.defender)
            self.red_card()
            Chances().freekick(self.attacking_team, self.fk_taker)
        else:
            self.match_vars.yellow.append(self.defender)
            self.display.game_com(
                f"{self.defender} will have to be careful now.",
                self.display.font_small)

    def play(self):
        event = random.randint(1, 10)
        in_box = random.randint(1, 10)

        # 0% chance player is tripped in box
        if in_box == 10:
            self.display.game_com(
                f"{self.defender} trips {self.player} in the box!",
                self.display.font_small)
            # 50-50 chance of a yellow or red
            if event == 1:
                self.yellow_card()
            else:
                self.red_card()
            Chances().penalty(self.attacking_team, self.pk_taker, self.gk)

        # 90% chance player is fouled outside of the box
        else:
            self.display.game_com(
                f"{self.defender} tackles {self.player} roughly.",
                self.display.font_small)
            self.display.game_com(f"The referee approaches the players...",
                                  self.display.font_small)

            # 40% chance player only gets a warning
            if event < 5:
                self.display.game_com(
                    f"The referee gives {self.defender} a warning.",
                    self.display.font_small)
                Chances().freekick(self.attacking_team, self.fk_taker)

            # 50% chance player recieves a yellow card
            elif event >= 5 and event < 10:
                self.yellow_card()
                Chances().freekick(self.attacking_team, self.fk_taker)
            # 10% chance player recieves a red
            else:
                self.red_card()
                Chances().freekick(self.attacking_team, self.fk_taker)