def open_edit_menu(window_x, window_y, db_dict, attr_dict=None, attr_list=None, settings=None): list_players = PlayerDB.PlayerDB() list_formations = FormationDB.FormationDB() list_teams = TeamDB.TeamDB() if settings['edit_subject'] == 'players': list_players.load(settings['file_name'], 'list') elif settings['edit_subject'] == 'formations': list_formations.load(settings['file_name'], 'list') elif settings['edit_subject'] == 'teams': list_teams.load(settings['file_name']) if attr_dict is None: attr_dict = {} if attr_list is None: attr_list = [] if settings is None: settings = { 'window': 'edit', 'edit_type': 'add', 'edit_mode': 'simple', 'edit_subject': 'players', 'sort_order': True, 'messages': { 'search': [], 'sort': [], 'results': [] } } else: if 'window' not in settings: settings['window'] = 'edit' if 'edit_type' not in settings: settings['edit_type'] = 'add' if 'edit_mode' not in settings: settings['edit_mode'] = 'simple' if 'edit_subject' not in settings: settings['edit_subject'] = 'players' if 'sort_order' not in settings: settings['sort_order'] = True if 'messages' not in settings: settings['messages'] = {'search': [], 'sort': [], 'results': []} num_results = 20 general_display = [] simple_display = [] advanced_display = [] # ========== Window ========== win_edit = Window() win_edit.title = edit_win_title win_edit.auto_position = False win_edit.position = (window_x, window_y) win_edit.size = (win_width, win_height) win_edit.resizable = 0 win_edit.name = edit_title + " Window" # ========== Window Image View ========== class FormationsWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = FormationsWindowImageView(size=win_edit.size) # ========== Title ========== title = Label(text=edit_title + ' File: ' + settings['file_name']) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' general_display.append(title) # ========== Action Button Declarations ========== start_btn = Button("Start") back_btn = Button("Back") # ========== Mode Button Declarations ========== simple_btn = Button("Simple") advanced_btn = Button("Advanced") # ========== Tool Button Declarations ========== attribute_btn = Button("Add Search Attribute") sort_btn = Button("Add Sort Attribute") reset_btn = Button("Reset Results") # ========== Simple Field Declarations ========== rating_label = Label("Rating: ") rating_tf = TextField() name_label = Label("Name: ") name_tf = TextField() # ========== Action Button Functions ========== def start_btn_func(): # Search for players based on attributes if settings['edit_subject'] == 'players': # Get the attributes to search with based on what mode is in use if simple_btn.enabled == 0: if len(name_tf.value) > 0: search_dict = {'name_custom': (name_tf.value, 'exact')} else: search_dict = {} if rating_tf.value.isdigit(): search_dict['rating'] = (int(rating_tf.value), 'exact') else: search_dict = attr_dict # Get players from database to add and search if settings['edit_type'] == 'add': db_players = db_dict['player_db'][1] if len(search_dict) == 0: search_results = db_players else: search_results = db_players.search(search_dict) search_results = PlayerDB.PlayerDB(search_results) # Get players from list to edit or delete and search else: if len(search_dict) == 0: search_results = list_players else: search_results = list_players.search(search_dict) search_results = PlayerDB.PlayerDB(search_results) # Sort players - if no attribute selected, use rating if len(attr_list) == 0: search_results.sort(['rating'], sort_order_radio_group.value) else: search_results.sort(attr_list, sort_order_radio_group.value) # Get attributes list and avoid duplicates attributes_list = [] for attr in attr_list: if attributes_list.count(attr) == 0: attributes_list.append(attr) for attr_key in attr_dict.iterkeys(): if attributes_list.count(attr_key) == 0: attributes_list.append(attr_key) display_players(search_results, attributes_list, (0, num_results)) # Start button corresponds to formations elif settings['edit_subject'] == 'formations': # Get the attributes to search with based on what mode is in use if simple_btn.enabled == 0: if len(name_tf.value) > 0: search_dict = {'name': (name_tf.value, 'exact')} else: search_dict = {} else: search_dict = attr_dict # Get formations from database to add and search if settings['edit_type'] == 'add': db_formations = db_dict['formation_db'][1] if len(search_dict) == 0: search_results = db_formations else: search_results = db_formations.search(search_dict) search_results = FormationDB.FormationDB(search_results) # Get formations from list to edit or delete and search else: if len(search_dict) == 0: search_results = list_formations else: search_results = list_formations.search(search_dict) search_results = FormationDB.FormationDB(search_results) # Sort formations - if no attribute selected, use name if len(attr_list) == 0: search_results.sort(['name'], sort_order_radio_group.value) else: search_results.sort(attr_list, sort_order_radio_group.value) # Get attributes list and avoid duplicates attributes_list = [] for attr in attr_list: if attributes_list.count(attr) == 0: attributes_list.append(attr) for attr_key in attr_dict.iterkeys(): if attributes_list.count(attr_key) == 0: attributes_list.append(attr_key) display_formations(search_results, attributes_list, (0, num_results)) # Start button corresponds to teams elif settings['edit_subject'] == 'teams': stuff = 0 win_edit.become_target() def back_btn_func(): # Clean up reset_btn_func() win_edit.hide() PickFile.open_pick_file_window(win_edit.x, win_edit.y, db_dict, settings) # ========== Search Type Button Functions ========== def simple_btn_func(): simple_btn.enabled = 0 advanced_btn.enabled = 1 settings['edit_mode'] = 'simple' for display_item in advanced_display: view.remove(display_item) clean_results() for display_item in simple_display: view.add(display_item) name_tf.become_target() def advanced_btn_func(): advanced_btn.enabled = 0 simple_btn.enabled = 1 settings['edit_mode'] = 'advanced' for display_item in simple_display: view.remove(display_item) clean_results() display_attributes() for display_item in advanced_display: view.add(display_item) win_edit.become_target() # ========== Tool Button Functions ========== def attribute_btn_func(): # Delete results del settings['messages']['results'][:] attr_type = '' if settings['edit_subject'] == 'players': attr_type = 'player_search' elif settings['edit_subject'] == 'formations': attr_type = 'formation_search' elif settings['team_subject'] == 'teams': attr_type = 'player_search' else: print "Invalid edit_subject settings." # Open new window and close current window win_edit.hide() AddAttribute.open_attribute_window(win_edit.x, win_edit.y, db_dict, attr_dict, attr_list, attr_type, settings) def sort_btn_func(): # Delete results del settings['messages']['results'][:] attr_type = '' if settings['edit_subject'] == 'players': attr_type = 'player_sort' elif settings['edit_subject'] == 'formations': attr_type = 'formation_sort' elif settings['team_subject'] == 'teams': attr_type = 'player_sort' else: print "Invalid edit_subject settings." # Open new window and close current window win_edit.hide() AddAttribute.open_attribute_window(win_edit.x, win_edit.y, db_dict, attr_dict, attr_list, attr_type, settings) def display_attributes(): for search_item in settings['messages']['search']: view.add(search_item) for sort_item in settings['messages']['sort']: view.add(sort_item) def clean_results(): # Remove messages off page for message in settings['messages']['search']: view.remove(message) for message in settings['messages']['sort']: view.remove(message) for message in settings['messages']['results']: view.remove(message) del settings['messages']['results'][:] win_edit.become_target() def reset_btn_func(): # Remove messages off page for message in settings['messages']['search']: view.remove(message) for message in settings['messages']['sort']: view.remove(message) for message in settings['messages']['results']: view.remove(message) # Delete the attribute parameters for search and sort attr_dict.clear() del attr_list[:] del settings['messages']['results'][:] win_edit.become_target() def player_bio_btn_func(player): win_edit.become_target() PlayerBio.open_player_bio_window(win_edit.x, win_edit.y, player, win_edit, file_name=settings['file_name'], current_list=list_players) win_edit.hide() def formation_bio_btn_func(formation): win_edit.become_target() FormationBio.open_formation_bio_window( win_edit.x, win_edit.y, formation, win_edit, settings['file_name'], list_formations) win_edit.hide() def add_btn_func(list_item, btn): if settings['edit_subject'] == 'players': # Check if player is already on selected players list # Remove player from list player_data = list_players.search({'id': (list_item['id'], 'exact')}) if len(player_data) > 0: # Remove list_players.db.remove(player_data[0]) # Save list_players.sort(['rating']) list_players.save(settings['file_name'], 'list', True) # Switch button title btn.title = "+" # Add player to the list else: # Add list_players.db.append(list_item) # Save list_players.sort(['rating']) list_players.save(settings['file_name'], 'list', True) # Switch button title btn.title = "-" elif settings['edit_subject'] == 'formations': # Check if formation is already on selected formations list # Remove formation from list if list_item in list_formations.db: # Remove list_formations.db.remove(list_item) # Save list_formations.sort(['name']) list_formations.save(settings['file_name'], 'list', True) # Switch button title btn.title = "+" # Add formation to the list else: # Add list_formations.db.append(list_item) # Save list_formations.sort(['name']) list_formations.save(settings['file_name'], 'list', True) # Switch button title btn.title = "-" win_edit.become_target() def pos_btn_func(player, btn): # Open window to get position win_edit.hide() PickPosition.open_pick_position_window(win_edit.x, win_edit.y, player, list_players, settings, btn, win_edit) win_edit.become_target() # ========== Action Buttons ========== start_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2 start_btn.y = title.bottom + small_button_top_spacing start_btn.height = small_button_height start_btn.width = small_button_width start_btn.font = small_button_font start_btn.action = start_btn_func start_btn.style = 'default' start_btn.color = small_button_color start_btn.just = 'right' general_display.append(start_btn) back_btn.x = start_btn.right + small_button_spacing back_btn.y = start_btn.top back_btn.height = small_button_height back_btn.width = small_button_width back_btn.font = small_button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = small_button_color back_btn.just = 'right' general_display.append(back_btn) # ========== Edit Type Radio Buttons ========== def get_edit_type_rg(): settings['edit_type'] = edit_type_radio_group.value win_edit.become_target() edit_type_radio_group = RadioGroup(action=get_edit_type_rg) radio_btn_width = 125 radio_btn_space = 5 # Edit Type type_add_radio_btn = RadioButton() if settings['edit_subject'] == 'players': type_add_radio_btn.title = 'Add Players' elif settings['edit_subject'] == 'formations': type_add_radio_btn.title = 'Add Formations' elif settings['edit_subject'] == 'teams': type_add_radio_btn.title = 'Add Teams' type_add_radio_btn.width = radio_btn_width type_add_radio_btn.x = (win_edit.width - 2*radio_btn_width - radio_btn_space) / 2 type_add_radio_btn.y = start_btn.bottom + small_button_top_spacing type_add_radio_btn.group = edit_type_radio_group type_add_radio_btn.value = 'add' general_display.append(type_add_radio_btn) type_edit_radio_btn = RadioButton() if settings['edit_subject'] == 'players': type_edit_radio_btn.title = 'Edit/Delete Players' elif settings['edit_subject'] == 'formations': type_edit_radio_btn.title = 'Edit/Delete Forms' elif settings['edit_subject'] == 'teams': type_edit_radio_btn.title = 'Edit/Delete Teams' type_edit_radio_btn.width = radio_btn_width type_edit_radio_btn.x = type_add_radio_btn.right + radio_btn_space type_edit_radio_btn.y = type_add_radio_btn.top type_edit_radio_btn.group = edit_type_radio_group type_edit_radio_btn.value = 'edit' general_display.append(type_edit_radio_btn) edit_type_radio_group.value = settings['edit_type'] # ========== Mode Buttons ========== simple_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2 simple_btn.y = type_add_radio_btn.bottom + small_button_top_spacing simple_btn.height = small_button_height simple_btn.width = small_button_width simple_btn.font = small_button_font simple_btn.action = simple_btn_func simple_btn.style = 'default' simple_btn.color = small_button_color simple_btn.just = 'right' if settings['edit_mode'] == 'simple': simple_btn.enabled = 0 general_display.append(simple_btn) advanced_btn.x = simple_btn.right + small_button_spacing advanced_btn.y = simple_btn.top advanced_btn.height = small_button_height advanced_btn.width = small_button_width advanced_btn.font = small_button_font advanced_btn.action = advanced_btn_func advanced_btn.style = 'default' advanced_btn.color = small_button_color advanced_btn.just = 'right' if settings['edit_mode'] == 'advanced': advanced_btn.enabled = 0 general_display.append(advanced_btn) # ========== Sort Order Radio Buttons ========== def get_attribute_sort_order_rg(): settings['sort_order'] = sort_order_radio_group.value win_edit.become_target() sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg) asc_desc_radio_btn_width = 75 asc_msg_width = 80 radio_btn_space = 5 asc_desc_rg_msg = Label(text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height, color=title_color) asc_desc_rg_msg.x = (win_edit.width - 2*asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2 asc_desc_rg_msg.y = simple_btn.bottom + radio_btn_space general_display.append(asc_desc_rg_msg) descend_radio_btn = RadioButton("Descending") descend_radio_btn.width = asc_desc_radio_btn_width descend_radio_btn.x = asc_desc_rg_msg.right descend_radio_btn.y = asc_desc_rg_msg.top descend_radio_btn.group = sort_order_radio_group descend_radio_btn.value = True general_display.append(descend_radio_btn) ascend_radio_btn = RadioButton("Ascending") ascend_radio_btn.width = asc_desc_radio_btn_width ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space ascend_radio_btn.y = descend_radio_btn.top ascend_radio_btn.group = sort_order_radio_group ascend_radio_btn.value = False general_display.append(ascend_radio_btn) sort_order_radio_group.value = settings['sort_order'] # ========== Tool Buttons ========== attribute_btn.x = (win_width - 3*small_button_width - 2*small_button_spacing) / 2 attribute_btn.y = asc_desc_rg_msg.bottom + 5 attribute_btn.height = small_button_height attribute_btn.width = small_button_width attribute_btn.font = small_button_font attribute_btn.action = attribute_btn_func attribute_btn.style = 'default' attribute_btn.color = small_button_color attribute_btn.just = 'right' advanced_display.append(attribute_btn) sort_btn.x = attribute_btn.right + small_button_spacing sort_btn.y = attribute_btn.top sort_btn.height = small_button_height sort_btn.width = small_button_width sort_btn.font = small_button_font sort_btn.action = sort_btn_func sort_btn.style = 'default' sort_btn.color = small_button_color sort_btn.just = 'right' advanced_display.append(sort_btn) reset_btn.x = sort_btn.right + small_button_spacing reset_btn.y = attribute_btn.top reset_btn.height = small_button_height reset_btn.width = small_button_width reset_btn.font = small_button_font reset_btn.action = reset_btn_func reset_btn.style = 'default' reset_btn.color = small_button_color reset_btn.just = 'right' advanced_display.append(reset_btn) # ========== Simple Fields ========== label_width = 50 rating_tf_width = 30 field_spacing = 20 rating_label.font = std_tf_font rating_label.width = label_width rating_label.height = std_tf_height rating_label.x = (win_edit.width - 2*label_width - std_tf_width - rating_tf_width - field_spacing) / 2 rating_label.y = asc_desc_rg_msg.bottom + 5 rating_label.color = title_color if settings['edit_subject'] != 'formations': simple_display.append(rating_label) rating_tf.font = std_tf_font rating_tf.width = rating_tf_width rating_tf.height = 25 rating_tf.x = rating_label.right rating_tf.y = rating_label.top if settings['edit_subject'] != 'formations': simple_display.append(rating_tf) name_label.font = std_tf_font name_label.width = label_width name_label.height = std_tf_height if settings['edit_subject'] != 'formations': name_label.x = rating_tf.right + field_spacing else: name_label.x = (win_edit.width - label_width - std_tf_width) / 2 name_label.y = rating_label.top name_label.color = title_color simple_display.append(name_label) name_tf.font = std_tf_font name_tf.width = std_tf_width name_tf.height = 25 name_tf.x = name_label.right name_tf.y = rating_label.top simple_display.append(name_tf) # ========== Messages ========== lowest_msg_l = start_btn.top lowest_msg_r = start_btn.top attr_msg_offset = 25 # Attribute Messages del settings['messages']['search'][:] del settings['messages']['sort'][:] if len(attr_dict) > 0: settings['messages']['search'].append(Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color)) lowest_msg_l += std_tf_height for key, value in attr_dict.iteritems(): msg_text = format_attr_name(key) + ": " if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']: msg_text += str(value[0]) elif type(value[0]) is int: msg_text += value[1].capitalize() + ' ' + str(value[0]) elif value[1] == 'not': msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"' else: msg_text += '"' + str(value[0]) + '"' attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width, height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color) lowest_msg_l += std_tf_height settings['messages']['search'].append(attr_label) if len(attr_list) > 0: settings['messages']['sort'].append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=advanced_btn.right + 3*attr_msg_offset, y=lowest_msg_r, color=title_color)) lowest_msg_r += std_tf_height for value in attr_list: attr_label = Label(text=(format_attr_name(value)), font=std_tf_font, width=std_tf_width, height=std_tf_height, x=advanced_btn.right + 3*attr_msg_offset, y=lowest_msg_r, color=title_color) lowest_msg_r += std_tf_height settings['messages']['sort'].append(attr_label) # ========== Previous, Add to List, Next Buttons ========== previous_btn = Button("<<< Previous %d" % num_results) add_to_list_btn = Button() next_btn = Button("Next %d >>>" % num_results) total_num_results_label = Label() pages_label = Label() def add_to_list_btn_func(input_list, func_type): item_list = copy.deepcopy(input_list) if settings['edit_subject'] == 'players': if func_type == 'add all': added_players = [] # Add current results to player list for player in item_list: if list_players.db.count(player) == 0: list_players.db.append(player) added_players.append(player) # Sort list_players.sort(['rating']) # Save list_players.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Remove Added Players" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select') # Keep track of just added players settings['messages']['players_changed'] = added_players elif func_type == 'remove all': removed_players = [] # Remove current results from player list for player in item_list: if list_players.db.count(player) > 0: list_players.db.remove(player) removed_players.append(player) # Sort list_players.sort(['rating']) # Save list_players.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Add Removed Players" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select') # Keep track of just removed players settings['messages']['players_changed'] = removed_players elif func_type == 'add select': # Add select players back to player list for player in settings['messages']['players_changed']: if list_players.db.count(player) == 0: list_players.db.append(player) # Sort list_players.sort(['rating']) # Save list_players.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Remove Added Players" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select') elif func_type == 'remove select': # Remove select players from player list for player in settings['messages']['players_changed']: if list_players.db.count(player) > 0: list_players.db.remove(player) # Sort list_players.sort(['rating']) # Save list_players.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Add Removed Players" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select') elif settings['edit_subject'] == 'formations': if func_type == 'add all': added_formations = [] # Add current results to formation list for formation in item_list: if list_formations.db.count(formation) == 0: list_formations.db.append(formation) added_formations.append(formation) # Sort list_formations.sort(['name']) # Save list_formations.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Remove Added Forms" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select') # Keep track of just added formations settings['messages']['formations_changed'] = added_formations elif func_type == 'remove all': removed_formations = [] # Remove current results from formation list for formation in item_list: if formation in list_formations.db: list_formations.db.remove(formation) removed_formations.append(formation) # Sort list_formations.sort(['name']) # Save list_formations.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Add Removed Forms" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select') # Keep track of just removed formations settings['messages']['formations_changed'] = removed_formations elif func_type == 'add select': # Add select formations back to formation list for formation in settings['messages']['formations_changed']: if list_formations.db.count(formation) == 0: list_formations.db.append(formation) # Sort list_formations.sort(['name']) # Save list_formations.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Remove Added Forms" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select') elif func_type == 'remove select': # Remove select formations from formation list for formation in settings['messages']['formations_changed']: if list_formations.db.count(formation) > 0: list_formations.db.remove(formation) # Sort list_formations.sort(['name']) # Save list_formations.save(settings['file_name'], 'list', True) # Change button title and action add_to_list_btn.title = "Add Removed Forms" add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select') del item_list win_edit.become_target() def previous_btn_func(display_db=None, attributes=None, index_range=None): if display_db is not None: # display previous results if settings['edit_subject'] == 'players': display_players(display_db, attributes, index_range) elif settings['edit_subject'] == 'formations': display_formations(display_db, attributes, index_range) #elif settings['edit_subject'] == 'teams': #display_teams(display_db, attributes, index_range) win_edit.become_target() def next_btn_func(display_db=None, attributes=None, index_range=None): if display_db is not None: # display next results if settings['edit_subject'] == 'players': display_players(display_db, attributes, index_range) elif settings['edit_subject'] == 'formations': display_formations(display_db, attributes, index_range) # elif settings['edit_subject'] == 'teams': # display_teams(display_db, attributes, index_range) win_edit.become_target() add_to_list_btn.x = attribute_btn.right + small_button_spacing add_to_list_btn.y = attribute_btn.bottom + 5 add_to_list_btn.height = tiny_button_height add_to_list_btn.width = small_button_width add_to_list_btn.font = small_button_font add_to_list_btn.style = 'default' add_to_list_btn.color = small_button_color add_to_list_btn.just = 'right' previous_btn.height = tiny_button_height previous_btn.width = small_button_width previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing previous_btn.y = add_to_list_btn.top previous_btn.font = small_button_font previous_btn.action = previous_btn_func previous_btn.style = 'default' previous_btn.color = small_button_color previous_btn.just = 'right' next_btn.height = tiny_button_height next_btn.width = small_button_width next_btn.x = add_to_list_btn.right + small_button_spacing next_btn.y = add_to_list_btn.top next_btn.font = small_button_font next_btn.action = next_btn_func next_btn.style = 'default' next_btn.color = small_button_color next_btn.just = 'right' total_num_results_label.font = std_tf_font total_num_results_label.width = 100 total_num_results_label.height = std_tf_height total_num_results_label.x = previous_btn.left + - 100 - 10 total_num_results_label.y = add_to_list_btn.top total_num_results_label.color = title_color total_num_results_label.just = 'right' pages_label.font = std_tf_font pages_label.width = 125 pages_label.height = std_tf_height pages_label.x = next_btn.right + 10 pages_label.y = add_to_list_btn.top pages_label.color = title_color pages_label.just = 'left' # ========== Display players from search ========== def display_players(display_db, attributes, index_range): # Remove old messages off page for message in settings['messages']['results']: view.remove(message) del settings['messages']['results'][:] # Add navigation buttons to page if settings['edit_type'] == 'add': add_to_list_btn.title = 'Add All Players' add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'add all') elif settings['edit_type'] == 'edit': add_to_list_btn.title = 'Remove All Players' add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'remove all') else: print "Invalid edit type." previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, display_db, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, display_db, attributes, next_range) total_num_results_label.text = str(len(display_db.db)) + " Players" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(display_db.db) / float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(display_db.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 settings['messages']['results'].append(add_to_list_btn) settings['messages']['results'].append(previous_btn) settings['messages']['results'].append(next_btn) settings['messages']['results'].append(total_num_results_label) settings['messages']['results'].append(pages_label) # Print out labels labels = player_info_labels(attributes) stat_index = 1 spacing_list = [25, 125, 40, 40, 65, 115, 115, 115, 40] left_border = (win_width - sum(spacing_list[:-1]) - (len(labels) - len(spacing_list) + 2) * spacing_list[-1])/2 msg_x = left_border + spacing_list[0] msg_y = add_to_list_btn.bottom + 5 for info_label in labels: player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) settings['messages']['results'].append(player_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list)-1: stat_index += 1 msg_y += std_tf_height + 5 # Print out players for idx, player in enumerate(display_db.db[index_range[0]:index_range[1]]): msg_x = left_border player_stats = player_info(player, attributes) stat_index = 0 player_data = list_players.search({'id': (player['id'], 'exact')}) if len(player_data) > 0: add_btn_text = '-' temp_player = player_data[0] else: add_btn_text = '+' temp_player = player add_btn = Button(title=add_btn_text, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y) add_btn.action = (add_btn_func, temp_player, add_btn) settings['messages']['results'].append(add_btn) msg_x += spacing_list[stat_index] stat_index += 1 # Check for names that are too long name = player_stats[0] if len(name) > 20: name = player['lastName'] bio_btn = Button(title=name, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y, action=(player_bio_btn_func, temp_player)) settings['messages']['results'].append(bio_btn) msg_x += spacing_list[stat_index] stat_index += 1 for player_stat in player_stats[1:]: player_label = Label(text=player_stat, font=small_button_font, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) settings['messages']['results'].append(player_label) # Save values for position edit button if stat_index == 3: edit_x = msg_x edit_y = msg_y msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 if settings['edit_type'] == 'edit': pos_btn = Button(title=player_stats[2], width=28, height=15, x=edit_x, y=edit_y) pos_btn.action = (pos_btn_func, player, pos_btn) settings['messages']['results'].append(pos_btn) msg_y += std_tf_height for results_msg in settings['messages']['results']: view.add(results_msg) # ========== Display formations from search ========== def display_formations(display_db, attributes, index_range): # Remove old messages off page for message in settings['messages']['results']: view.remove(message) del settings['messages']['results'][:] # Add navigation buttons to page if settings['edit_type'] == 'add': add_to_list_btn.title = 'Add All Formations' add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'add all') elif settings['edit_type'] == 'edit': add_to_list_btn.title = 'Remove All Formations' add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'remove all') else: print "Invalid edit type." previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, display_db, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, display_db, attributes, next_range) total_num_results_label.text = str(len(display_db.db)) + " Formations" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(display_db.db)/float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(display_db.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 settings['messages']['results'].append(add_to_list_btn) settings['messages']['results'].append(previous_btn) settings['messages']['results'].append(next_btn) settings['messages']['results'].append(total_num_results_label) settings['messages']['results'].append(pages_label) # Print out labels labels = formation_info_labels() stat_index = 1 spacing_list = [25, 100, 100, 55, 55, 55, 55, 140, 160] left_border = (win_edit.width - sum(spacing_list))/2 msg_x = left_border + spacing_list[0] msg_y = add_to_list_btn.bottom + 5 for info_label in labels: formation_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) settings['messages']['results'].append(formation_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list)-1: stat_index += 1 msg_y += std_tf_height + 5 # Print out formations for idx, formation in enumerate(display_db.db[index_range[0]:index_range[1]]): msg_x = left_border formation_stats = formation_info(formation) stat_index = 0 if formation in list_formations.db: add_btn_text = '-' else: add_btn_text = '+' add_btn = Button(title=add_btn_text, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y) add_btn.action = (add_btn_func, formation, add_btn) settings['messages']['results'].append(add_btn) msg_x += spacing_list[stat_index] stat_index += 1 bio_btn = Button(title=formation['name'], width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y, action=(formation_bio_btn_func, formation)) settings['messages']['results'].append(bio_btn) msg_x += spacing_list[stat_index] stat_index += 1 for formation_stat in formation_stats[1:]: formation_label = Label(text=formation_stat, font=small_button_font, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) settings['messages']['results'].append(formation_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height for results_msg in settings['messages']['results']: view.add(results_msg) # ========== Add components to view and add view to window ========== for item in general_display: view.add(item) if settings['edit_mode'] == 'simple': for item in simple_display: view.add(item) elif settings['edit_mode'] == 'advanced': for item in advanced_display: view.add(item) display_attributes() for msg in settings['messages']['results']: view.add(msg) win_edit.add(view) view.become_target() win_edit.show()
def open_pick_formation_window(window_x, window_y, db_dict, win_previous): general_display = [] # ========== Window ========== win_pick_formation = Window() win_pick_formation.title = pick_formation_win_title win_pick_formation.auto_position = False win_pick_formation.position = (window_x, window_y) win_pick_formation.size = (win_width, win_height) win_pick_formation.resizable = 0 win_pick_formation.name = enter_text_title + " Window" win_pick_formation.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_pick_formation.size) # ========== Title ========== title = Label(text=pick_formation_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_pick_formation.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' general_display.append(title) # ========== Button Functions ========== def formation_btn_func(formation): win_pick_formation.become_target() AssignPlayers.open_assign_players_window(win_pick_formation.x, win_pick_formation.y, db_dict, formation, win_pick_formation) win_pick_formation.hide() def formation_list_btn_func(): generic_formation = {"style": "Generic", "name": "Generic", "description": "Generic formation for picking players to be used with list of formations.", "num_links": 17, "num_defenders": 4, "num_midfielders": 4, "num_attackers": 2, "positions": { "11": {"index": 0, "symbol": "11", "name": "Spot 11", "links": []}, "10": {"index": 1, "symbol": "10", "name": "Spot 10", "links": []}, "9": {"index": 2, "symbol": "9", "name": "Spot 9", "links": []}, "8": {"index": 3, "symbol": "8", "name": "Spot 8", "links": []}, "7": {"index": 4, "symbol": "7", "name": "Spot 7", "links": []}, "6": {"index": 5, "symbol": "6", "name": "Spot 6", "links": []}, "5": {"index": 6, "symbol": "5", "name": "Spot 5", "links": []}, "4": {"index": 7, "symbol": "4", "name": "Spot 4", "links": []}, "3": {"index": 8, "symbol": "3", "name": "Spot 3", "links": []}, "2": {"index": 9, "symbol": "2", "name": "Spot 2", "links": []}, "1": {"index": 10, "symbol": "1", "name": "Spot 1", "links": []}}} win_pick_formation.become_target() AssignPlayers.open_assign_players_window(win_pick_formation.x, win_pick_formation.y, db_dict, generic_formation, win_pick_formation) win_pick_formation.hide() def back_btn_func(): win_pick_formation.become_target() win_previous.show() win_pick_formation.hide() # ========== Formation Button Declarations ========== formation_button_width = 200 msg_y = title.bottom # Sort DB so it is consistent db_dict['formation_db'][1].sort(['name']) for formation in db_dict['formation_db'][1].db: formation_btn = Button(title=formation['name'], font=std_tf_font, width=formation_button_width, height=std_tf_height, x=(win_pick_formation.width - formation_button_width)/2, y=msg_y, action=(formation_btn_func, formation)) general_display.append(formation_btn) msg_y += std_tf_height + 1 msg_y += 9 formation_list_btn = Button(title='Use Formation List', font=std_tf_font, width=formation_button_width, height=std_tf_height, x=(win_pick_formation.width - formation_button_width)/2, y=msg_y, action=formation_list_btn_func) general_display.append(formation_list_btn) msg_y += std_tf_height + 10 back_btn = Button('Back', font=std_tf_font_bold, width=button_width, height=button_height, x=(win_pick_formation.width - button_width)/2, y=msg_y, action=back_btn_func) general_display.append(back_btn) # ========== Add buttons to window ========== for item in general_display: view.add(item) win_pick_formation.add(view) view.become_target() win_pick_formation.show()
def open_create_list_window(window_x, window_y, db_dict, settings): message_text = 'Select list type.' create_list_settings = dict() create_list_settings['results'] = [] create_list_settings['process_step'] = 'list type' num_results = 5 # ========== Window ========== win_create_list = Window() win_create_list.title = create_list_win_title win_create_list.auto_position = False win_create_list.position = (window_x+100, window_y+100) win_create_list.size = (win_width-100, win_height-200) win_create_list.resizable = 0 win_create_list.name = create_list_title + " Window" win_create_list.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_create_list.size) # ========== Title ========== title = Label(text=create_list_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_create_list.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' # ========== Message Label ========== message = Label(font=title_font_3, width=win_create_list.width - 50, height=title_height, x=25, y=title.bottom + top_border, color=title_color, just='center') message.text = message_text # ========== Button Declarations ========== enter_btn = Button("Enter") undo_btn = Button("Undo Add") back_btn = Button("Back") player_list_btn = Button("Player") formation_list_btn = Button("Formation") team_list_btn = Button("Team") # ========== Results Navigation Item Declarations ========== previous_btn = Button("<<< Previous %d" % num_results) next_btn = Button("Next %d >>>" % num_results) total_num_results_label = Label() pages_label = Label() # ========== Button Functions ========== def enter_btn_func(): # Get file name and save if create_list_settings['process_step'] == 'file name': # Get file name and file prefix file_name = value_tf.value file_prefix = get_file_prefix('current_' + create_list_settings['list_type'] + '_list') if len(file_name) > 0: if not isfile('JSONs/' + file_prefix + file_name + '.json'): # Create list object, set message, and set process step if create_list_settings['list_type'] == 'player': new_list = PlayerDB() message.text = "Enter player rating/name or just name." create_list_settings['process_step'] = 'get player' elif create_list_settings['list_type'] == 'formation': new_list = FormationDB() message.text = "Enter part or full formation name, or nothing for full list." create_list_settings['process_step'] = 'get formation' elif create_list_settings['list_type'] == 'team': new_list = TeamDB() message.text = "Blank team list created. Add teams from Search menu." create_list_settings['process_step'] = 'get team' back_btn.title = "Done" enter_btn.enabled = 0 else: new_list = PlayerDB() print "Invalid list type." # Assign file name and file object create_list_settings['list'] = new_list create_list_settings['file_name'] = file_name # Clear box content value_tf.value = '' else: message.text = "A file with that name already exists." else: message.text = "File name must be at least 1 character." # Get player to add to list elif create_list_settings['process_step'] == 'get player': # Get input player_input = value_tf.value # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) if len(player_input) > 0: search_dict = {} # Check for rating if player_input.split(' ')[0].isdigit(): # Check if there is a name and rating if len(player_input.split(' ')) > 1: search_dict['rating'] = (int(player_input.split(' ')[0]), 'exact') # Get name search_dict['name_custom'] = (player_input.split(' ', 1)[1], 'exact') else: message.text = "Invalid. Ex: '99 Superman' or 'Superman'." # No rating, just name (or invalid) else: search_dict['name_custom'] = (player_input, 'exact') # Valid input if len(search_dict) > 0: # Search for players results = PlayerDB(db_dict['player_db'][1].search(search_dict)) results.sort(['rating']) # No matching players found if len(results.db) == 0: message.text = "Unable to find player. Try again." # If only one player in results, add player. elif len(results.db) == 1: add_player_btn_func(results.db[0]) else: message.text = "Multiple players found. Pick correct one." display_players(results, [], (0, num_results)) else: message.text = "Invalid. Ex: '99 Superman' or 'Superman'." # Get formation to add to list elif create_list_settings['process_step'] == 'get formation': # Get input formation_input = value_tf.value # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) search_dict = {'name': (formation_input, 'exact')} # Search for formations results = FormationDB(db_dict['formation_db'][1].search(search_dict)) # Remove formations already on list for formation in create_list_settings['list'].db: if formation in results.db: results.db.remove(formation) results.sort(['name']) # No matching formations found if len(results.db) == 0: message.text = "Unable to find formation. Try again." # If only one formation in results, add formation. elif len(results.db) == 1: add_formation_btn_func(results.db[0]) else: message.text = "Multiple formations found. Pick correct one." display_formations(results, [], (0, num_results)) # Get team to add to list elif create_list_settings['process_step'] == 'get team': stuff = 0 # Invalid process step else: print "Create file process step is invalid." value_tf.become_target() def undo_btn_func(): # Remove last player added and save if create_list_settings['process_step'] == 'get player': if len(create_list_settings['list'].db) > 0: player = create_list_settings['list'].db.pop(-1) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) common_name = ascii_text(player['commonName']) player_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName']) if len(common_name) > 0: player_name = common_name + " (" + player_name + ")" message.text = "Removed %s!" % player_name # Remove last formation added and save elif create_list_settings['process_step'] == 'get formation': if len(create_list_settings['list'].db) > 0: formation = create_list_settings['list'].db.pop(-1) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) message.text = "Removed %s!" % formation['name'] # Disable undo if no items left if len(create_list_settings['list'].db) == 0: undo_btn.enabled = 0 def back_btn_func(): # Sort and save player list before exiting if create_list_settings['process_step'] == 'get player': create_list_settings['list'].sort(['rating']) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) # Sort and save formation list before exiting elif create_list_settings['process_step'] == 'get formation': create_list_settings['list'].sort(['name']) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) elif create_list_settings['process_step'] == 'get team': create_list_settings['list'].sort(['rating']) create_list_settings['list'].save(create_list_settings['file_name'], True) FilesMenu.open_files_menu(window_x, window_y, db_dict, settings) win_create_list.hide() def list_type_func(list_type): # Remove list type buttons view.remove(player_list_btn) view.remove(formation_list_btn) view.remove(team_list_btn) # Add textfield, enabled enter button, and change message view.add(value_tf) enter_btn.enabled = 1 message.text = "Enter file name." create_list_settings['list_type'] = list_type # Set list type create_list_settings['process_step'] = 'file name' value_tf.become_target() # ========== Action Buttons ========== enter_btn.x = (win_create_list.width - 3*button_width - 2*button_spacing) / 2 enter_btn.y = win_create_list.height - button_height - 40 enter_btn.height = button_height enter_btn.width = button_width enter_btn.font = button_font enter_btn.action = enter_btn_func enter_btn.style = 'default' enter_btn.color = button_color enter_btn.just = 'right' enter_btn.enabled = 0 undo_btn.x = enter_btn.right + button_spacing undo_btn.y = enter_btn.top undo_btn.height = button_height undo_btn.width = button_width undo_btn.font = button_font undo_btn.action = undo_btn_func undo_btn.style = 'default' undo_btn.color = button_color undo_btn.just = 'right' undo_btn.enabled = 0 back_btn.x = undo_btn.right + button_spacing back_btn.y = enter_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' # ========== List Type Buttons ========== player_list_btn.x = (win_create_list.width - 3*button_width - 2*button_spacing) / 2 player_list_btn.y = message.bottom + top_border player_list_btn.height = button_height player_list_btn.width = button_width player_list_btn.font = button_font player_list_btn.action = (list_type_func, 'player') player_list_btn.style = 'default' player_list_btn.color = button_color player_list_btn.just = 'right' formation_list_btn.x = player_list_btn.right + button_spacing formation_list_btn.y = player_list_btn.top formation_list_btn.height = button_height formation_list_btn.width = button_width formation_list_btn.font = button_font formation_list_btn.action = (list_type_func, 'formation') formation_list_btn.style = 'default' formation_list_btn.color = button_color formation_list_btn.just = 'right' team_list_btn.x = formation_list_btn.right + button_spacing team_list_btn.y = player_list_btn.top team_list_btn.height = button_height team_list_btn.width = button_width team_list_btn.font = button_font team_list_btn.action = (list_type_func, 'team') team_list_btn.style = 'default' team_list_btn.color = button_color team_list_btn.just = 'right' # ========== Value Textfield ========== value_tf = TextField() value_tf.width = 200 value_tf.x = (win_create_list.width - value_tf.width) / 2 value_tf.y = message.bottom + top_border value_tf.height = 25 value_tf.font = std_tf_font # ========== Players navigation functions ========== def previous_btn_func(display_db=None, attributes=None, index_range=None): if display_db is not None: # display previous results if create_list_settings['process_step'] == 'get player': display_players(display_db, attributes, index_range) elif create_list_settings['process_step'] == 'get formation': display_formations(display_db, attributes, index_range) win_create_list.become_target() def next_btn_func(display_db=None, attributes=None, index_range=None): if display_db is not None: # display next results if create_list_settings['process_step'] == 'get player': display_players(display_db, attributes, index_range) elif create_list_settings['process_step'] == 'get formation': display_formations(display_db, attributes, index_range) win_create_list.become_target() def add_player_btn_func(player): # Check for duplicates if create_list_settings['list'].db.count(player) == 0: # Add player and save create_list_settings['list'].db.append(player) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) common_name = ascii_text(player['commonName']) player_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName']) if len(common_name) > 0: player_name = common_name + " (" + player_name + ")" # Reset page value_tf.value = '' message.text = "Added %s!" % player_name back_btn.title = "Done" undo_btn.enabled = 1 value_tf.become_target() # Duplicate player, don't add else: message.text = "Player already on list." win_create_list.become_target() def add_formation_btn_func(formation): # Check for duplicates if create_list_settings['list'].db.count(formation) == 0: # Add formation and save create_list_settings['list'].db.append(formation) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) # Reset page value_tf.value = '' message.text = "Added %s!" % formation['name'] back_btn.title = "Done" undo_btn.enabled = 1 value_tf.become_target() # Duplicate formation, don't add else: message.text = "Formation already on list." win_create_list.become_target() # ========== Display Players Buttons ========== previous_btn.height = tiny_button_height previous_btn.width = small_button_width previous_btn.x = (win_create_list.width - 2*small_button_width - small_button_spacing) / 2 previous_btn.y = value_tf.bottom + top_border previous_btn.font = small_button_font previous_btn.action = previous_btn_func previous_btn.style = 'default' previous_btn.color = small_button_color previous_btn.just = 'right' next_btn.height = tiny_button_height next_btn.width = small_button_width next_btn.x = previous_btn.right + small_button_spacing next_btn.y = previous_btn.top next_btn.font = small_button_font next_btn.action = next_btn_func next_btn.style = 'default' next_btn.color = small_button_color next_btn.just = 'right' total_num_results_label.font = std_tf_font total_num_results_label.width = 100 total_num_results_label.height = std_tf_height total_num_results_label.x = previous_btn.left + - 100 - 10 total_num_results_label.y = previous_btn.top total_num_results_label.color = title_color total_num_results_label.just = 'right' pages_label.font = std_tf_font pages_label.width = 125 pages_label.height = std_tf_height pages_label.x = next_btn.right + 10 pages_label.y = previous_btn.top pages_label.color = title_color pages_label.just = 'left' # ========== Display info from search ========== def display_players(results_list, attributes, index_range): # Remove old messages off page for result_message in create_list_settings['results']: view.remove(result_message) del create_list_settings['results'][:] # Add navigation buttons to page previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Players" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(results_list.db)/float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 create_list_settings['results'].append(previous_btn) create_list_settings['results'].append(next_btn) create_list_settings['results'].append(total_num_results_label) create_list_settings['results'].append(pages_label) # Print out labels labels = [''] + player_info_labels(attributes) stat_index = 0 add_btn_width = 30 add_btn_space = add_btn_width + 10 spacing_list = [add_btn_space, 125, 40, 40, 65, 115, 115, 115] left_border = (win_create_list.width - sum(spacing_list)) / 2 msg_x = left_border msg_y = previous_btn.bottom + 5 for info_label in labels: player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(player_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height + 5 # Print out players for idx, player in enumerate(results_list.db[index_range[0]:index_range[1]]): msg_x = left_border player_stats = player_info(player, attributes) stat_index = 0 add_btn = Button("Add", width=add_btn_width, height=15, x=msg_x, y=msg_y, action=(add_player_btn_func, player)) create_list_settings['results'].append(add_btn) msg_x += spacing_list[stat_index] stat_index += 1 for player_stat in player_stats: player_label = Label(text=player_stat, font=small_button_font, width=win_width-(2*left_border), height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(player_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height for results_msg in create_list_settings['results']: view.add(results_msg) def display_formations(results_list, attributes, index_range): # Remove old messages off page for result_message in create_list_settings['results']: view.remove(result_message) del create_list_settings['results'][:] # Add navigation buttons to page previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Formations" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(results_list.db)/float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 create_list_settings['results'].append(previous_btn) create_list_settings['results'].append(next_btn) create_list_settings['results'].append(total_num_results_label) create_list_settings['results'].append(pages_label) # Print out labels labels = [''] + formation_info_labels()[:-2] stat_index = 0 add_btn_width = 30 add_btn_space = add_btn_width + 10 spacing_list = [add_btn_space, 100, 100, 55, 55, 55, 55] left_border = (win_create_list.width - sum(spacing_list)) / 2 msg_x = left_border msg_y = previous_btn.bottom + 5 for info_label in labels: player_label = Label(text=info_label, font=std_tf_font_bold, width=win_width-(2*left_border), height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(player_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height + 5 # Print out formations for idx, formation in enumerate(results_list.db[index_range[0]:index_range[1]]): msg_x = left_border formation_stats = formation_info(formation)[:-2] stat_index = 0 add_btn = Button("Add", width=add_btn_width, height=15, x=msg_x, y=msg_y, action=(add_formation_btn_func, formation)) create_list_settings['results'].append(add_btn) msg_x += spacing_list[stat_index] stat_index += 1 for formation_stat in formation_stats: formation_label = Label(text=formation_stat, font=small_button_font, width=win_width-(2*left_border), height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(formation_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height for results_msg in create_list_settings['results']: view.add(results_msg) # ========== Add items to window ========== view.add(title) view.add(message) view.add(enter_btn) view.add(undo_btn) view.add(back_btn) view.add(player_list_btn) view.add(formation_list_btn) view.add(team_list_btn) win_create_list.add(view) view.become_target() win_create_list.show()
def open_enter_text_window(window_x, window_y, db_dict, settings, box_type, fill_text='', file_prefix=''): general_display = [] if box_type == 'rename': title = 'Rename File' old_file_name = fill_text message_text = 'Enter new file name.' elif box_type == 'duplicate': title = 'Duplicate File' old_file_name = fill_text message_text = 'Enter new file name.' elif box_type == 'download': title = 'Download Player Database' message_text = 'Enter player database name.' download_settings = {'overwrite_counter': 0, 'last_entered_text': ''} else: title = 'Enter Text' message_text = 'Enter text.' # ========== Window ========== win_enter_text = Window() win_enter_text.title = title win_enter_text.auto_position = False win_enter_text.position = (window_x+100, window_y+100) win_enter_text.size = (win_width-200, win_height-400) win_enter_text.resizable = 0 win_enter_text.name = enter_text_title + " Window" win_enter_text.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_enter_text.size) # ========== Title ========== title = Label(text=title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_enter_text.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' general_display.append(title) # ========== Message Label ========== message = Label(font=title_font_2, width=win_enter_text.width - 50, height=title_height, x=25, y=title.bottom + top_border, color=title_color, just='center') message.text = message_text general_display.append(message) # ========== Button Declarations ========== enter_btn = Button("Enter") back_btn = Button("Back") # ========== Button Functions ========== def enter_btn_func(): # Rename file if box_type == 'rename': # Get new name new_file_name = value_tf.value if len(new_file_name) > 0: if not isfile('JSONs/' + file_prefix + new_file_name + '.json'): # Rename file rename('JSONs/' + file_prefix + old_file_name + '.json', 'JSONs/' + file_prefix + new_file_name + '.json') # Disable pick file back button in case the selected file has changed settings['file_changes'] = True PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_enter_text.hide() else: message.text = "A file with that name already exists." else: message.text = "File name must be at least 1 character." # Duplicate file elif box_type == 'duplicate': # Get new name duplicate_file_name = value_tf.value if len(duplicate_file_name) > 0: if not isfile('JSONs/' + file_prefix + duplicate_file_name + '.json'): # Create duplicate file copyfile('JSONs/' + file_prefix + old_file_name + '.json', 'JSONs/' + file_prefix + duplicate_file_name + '.json') PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_enter_text.hide() else: message.text = "A file with that name already exists." else: message.text = "File name must be at least 1 character." elif box_type == 'download': valid_name = False # Get new player database name new_player_db_name = value_tf.value if new_player_db_name != download_settings['last_entered_text']: download_settings['overwrite_counter'] = 0 message.text = message_text if len(new_player_db_name) > 0: if not isfile('JSONs/play_db_' + new_player_db_name + '.json'): valid_name = True else: download_settings['last_entered_text'] = new_player_db_name if download_settings['overwrite_counter'] == 0: download_settings['overwrite_counter'] += 1 message.text = "File already exists. Overwrite?" elif download_settings['overwrite_counter'] == 1: download_settings['overwrite_counter'] += 1 message.text = "Are you sure you want to overwrite?" elif download_settings['overwrite_counter'] == 2: download_settings['overwrite_counter'] += 1 message.text = "Really, really, really sure?" elif download_settings['overwrite_counter'] >= 3: valid_name = True if valid_name: # Open status window to start download of players StatusWindow.open_status_window(win_enter_text.x, win_enter_text.y, db_dict, get_prices=sort_order_radio_group.value, file_name=new_player_db_name, settings=settings, win_previous=win_enter_text, win_next='FilesMenu') win_enter_text.hide() else: message.text = "File name must be at least 1 character." def back_btn_func(): if box_type == 'download': FilesMenu.open_files_menu(window_x, window_y, db_dict, settings) else: PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_enter_text.hide() # ========== Buttons ========== enter_btn.x = (win_enter_text.width - 2*button_width - button_spacing) / 2 enter_btn.y = win_enter_text.height - 70 enter_btn.height = button_height enter_btn.width = button_width enter_btn.font = button_font enter_btn.action = enter_btn_func enter_btn.style = 'default' enter_btn.color = button_color enter_btn.just = 'right' general_display.append(enter_btn) back_btn.x = enter_btn.right + button_spacing back_btn.y = enter_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' general_display.append(back_btn) # ========== Value Textfield ========== value_tf = TextField() value_tf.width = 200 value_tf.x = (win_enter_text.width - value_tf.width) / 2 value_tf.y = enter_btn.top - 65 value_tf.height = 25 value_tf.font = std_tf_font value_tf.value = fill_text general_display.append(value_tf) def get_attribute_sort_order_rg(): settings['order_rg'] = sort_order_radio_group.value win_enter_text.become_target() sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg) prices_label_width = 85 prices_button_width = 50 prices_label = Label(text="Get Prices?:", font=std_tf_font, width=prices_label_width, height=std_tf_height, color=title_color) prices_label.x = (win_enter_text.width - 2*prices_button_width - 10 - prices_label_width) / 2 prices_label.y = enter_btn.top - 38 prices_label.just = 'center' prices_yes = RadioButton("Yes") prices_yes.width = prices_button_width prices_yes.x = prices_label.right + 5 prices_yes.y = prices_label.top prices_yes.group = sort_order_radio_group prices_yes.value = True prices_no = RadioButton("No") prices_no.width = prices_button_width prices_no.x = prices_yes.right + 5 prices_no.y = prices_label.top prices_no.group = sort_order_radio_group prices_no.value = False sort_order_radio_group.value = True if box_type == 'download': value_tf.y = enter_btn.top - 75 general_display.append(prices_label) general_display.append(prices_yes) general_display.append(prices_no) # ========== Add buttons to window ========== for item in general_display: view.add(item) win_enter_text.add(view) view.become_target() win_enter_text.show()
def open_search_menu(window_x, window_y, db_dict, attr_dict=None, attr_list=None, settings=None): num_results = 20 general_display = [] if attr_dict is None: attr_dict = {} if attr_list is None: attr_list = [] if settings is None: settings = { "window": "search", "mode": "players", "p_db_rg": "player_db", "f_db_rg": "formation_db", "order_rg": True, "messages": {"search": [], "sort": [], "results": []}, } # ========== Window ========== win_search = Window() win_search.title = search_win_title win_search.auto_position = False win_search.position = (window_x, window_y) win_search.size = (win_width, win_height) win_search.resizable = 0 win_search.name = search_title + " Window" # ========== Window Image View ========== class FormationsWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = FormationsWindowImageView(size=win_search.size) # ========== Title ========== title = Label(text=search_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = "center" general_display.append(title) # ========== Action Button Declarations ========== start_btn = Button("Start") back_btn = Button("Back") # ========== Search Type Button Declarations ========== players_btn = Button("Players") formations_btn = Button("Formations") teams_btn = Button("Teams") search_type_button_list = [players_btn, formations_btn, teams_btn] # ========== Tool Button Declarations ========== attribute_btn = Button("Add Search Attribute") sort_btn = Button("Add Sort Attribute") reset_btn = Button("Reset Results") # ========== Action Button Functions ========== def start_btn_func(): # Start button corresponds to players if settings["mode"] == "players": # Search - if no attribute selected, return all if len(attr_dict) == 0: search_results = db_dict[p_db_radio_group.value][1] else: search_results = db_dict[p_db_radio_group.value][1].search(attr_dict) search_results = PlayerDB.PlayerDB(search_results) # Sort - if no attribute selected, use rating if len(attr_list) == 0: search_results.sort(["rating"], sort_order_radio_group.value) else: search_results.sort(attr_list, sort_order_radio_group.value) # Get attributes list and avoid duplicates attributes_list = [] for attr in attr_list: if attributes_list.count(attr) == 0: attributes_list.append(attr) for attr_key in attr_dict.iterkeys(): if attributes_list.count(attr_key) == 0: attributes_list.append(attr_key) display_players(search_results, attributes_list, (0, num_results)) # Start button corresponds to formations elif settings["mode"] == "formations": # Search - if no attribute selected, return all if len(attr_dict) == 0: search_results = db_dict[f_db_radio_group.value][1] else: search_results = db_dict[f_db_radio_group.value][1].search(attr_dict) search_results = FormationDB.FormationDB(search_results) # Sort - if no attribute selected, use name if len(attr_list) == 0: search_results.sort(["name"], sort_order_radio_group.value) else: search_results.sort(attr_list, sort_order_radio_group.value) # Get attributes list and avoid duplicates attributes_list = [] for attr in attr_list: if attributes_list.count(attr) == 0: attributes_list.append(attr) for attr_key in attr_dict.iterkeys(): if attributes_list.count(attr_key) == 0: attributes_list.append(attr_key) display_formations(search_results, attributes_list, (0, num_results)) # Start button corresponds to teams elif settings["mode"] == "teams": # Search - if no attribute selected, return all if len(attr_dict) == 0: search_results = db_dict["team_list"][1] else: search_results = db_dict["team_list"][1].search(attr_dict) search_results = TeamDB.TeamDB(search_results) # Sort - if no attribute selected, use rating if len(attr_list) == 0: search_results.sort(["rating"], sort_order_radio_group.value) else: search_results.sort(attr_list, sort_order_radio_group.value) # Get attributes list and avoid duplicates attributes_list = [] for attr in attr_list: if attributes_list.count(attr) == 0: attributes_list.append(attr) for attr_key in attr_dict.iterkeys(): if attributes_list.count(attr_key) == 0: attributes_list.append(attr_key) display_teams(search_results, attributes_list, (0, num_results)) win_search.become_target() def back_btn_func(): win_search.hide() StartMenu.open_start_menu(win_search.x, win_search.y, db_dict) # ========== Search Type Button Functions ========== def players_btn_func(): for btn in search_type_button_list: btn.enabled = 1 players_btn.enabled = 0 settings["mode"] = "players" # Reset screen reset_btn_func() view.remove(formation_db_radio_btn) view.remove(f_db_file_btn) view.remove(formation_list_radio_btn) view.remove(f_list_file_btn) view.remove(team_list_button) view.add(player_db_radio_btn) view.add(p_db_file_btn) view.add(player_list_radio_btn) view.add(p_list_file_btn) win_search.become_target() def formations_btn_func(): for btn in search_type_button_list: btn.enabled = 1 formations_btn.enabled = 0 settings["mode"] = "formations" # Reset screen reset_btn_func() view.remove(player_db_radio_btn) view.remove(p_db_file_btn) view.remove(player_list_radio_btn) view.remove(p_list_file_btn) view.remove(team_list_button) view.add(formation_db_radio_btn) view.add(f_db_file_btn) view.add(formation_list_radio_btn) view.add(f_list_file_btn) win_search.become_target() def teams_btn_func(): for btn in search_type_button_list: btn.enabled = 1 teams_btn.enabled = 0 settings["mode"] = "teams" # Reset screen reset_btn_func() view.remove(player_db_radio_btn) view.remove(p_db_file_btn) view.remove(player_list_radio_btn) view.remove(p_list_file_btn) view.remove(formation_db_radio_btn) view.remove(f_db_file_btn) view.remove(formation_list_radio_btn) view.remove(f_list_file_btn) view.add(team_list_button) win_search.become_target() # ========== Tool Button Functions ========== def attribute_btn_func(): # Delete results del settings["messages"]["results"][:] # Set type argument attr_type = "" if settings["mode"] == "players": attr_type = "player_search" elif settings["mode"] == "formations": attr_type = "formation_search" elif settings["mode"] == "teams": attr_type = "team_search" else: print "Invalid mode." # Open new window and close current window win_search.hide() AddAttribute.open_attribute_window( win_search.x, win_search.y, db_dict, attr_dict, attr_list, attr_type, settings ) def sort_btn_func(): # Delete results del settings["messages"]["results"][:] # Set type argument attr_type = "" if settings["mode"] == "players": attr_type = "player_sort" elif settings["mode"] == "formations": attr_type = "formation_sort" elif settings["mode"] == "teams": attr_type = "team_sort" else: print "Invalid mode." # Open new window and close current window win_search.hide() AddAttribute.open_attribute_window( win_search.x, win_search.y, db_dict, attr_dict, attr_list, attr_type, settings ) def reset_btn_func(): # Remove messages off page for message in settings["messages"]["search"]: view.remove(message) for message in settings["messages"]["sort"]: view.remove(message) for message in settings["messages"]["results"]: view.remove(message) # Delete the attribute parameters for search and sort attr_dict.clear() del attr_list[:] del settings["messages"]["results"][:] win_search.become_target() def player_bio_btn_func(player): win_search.hide() PlayerBio.open_player_bio_window( win_search.x, win_search.y, player, win_search, db_dict, db_dict["player_list"][0], db_dict["player_list"][1], ) win_search.become_target() def formation_bio_btn_func(formation): win_search.hide() FormationBio.open_formation_bio_window( win_search.x, win_search.y, formation, win_search, db_dict["formation_list"][0], db_dict["formation_list"][1], ) win_search.become_target() def team_bio_btn_func(team): win_search.hide() TeamBio.open_team_bio_window( win_search.x, win_search.y, team, win_search, db_dict["team_list"][0], db_dict["team_list"][1] ) win_search.become_target() # ========== Pick DB/List Button Functions ========== def pick_file(): # Remove old messages off page for message in settings["messages"]["results"]: view.remove(message) del settings["messages"]["results"][:] settings["file_changes"] = False settings["prev_window"] = "search" settings["attr_dict"] = attr_dict settings["attr_list"] = attr_list PickFile.open_pick_file_window(win_search.x, win_search.y, db_dict, settings) win_search.hide() def pick_p_db_func(): settings["file_type"] = "current_player_db" pick_file() def pick_p_list_func(): settings["file_type"] = "current_player_list" pick_file() def pick_f_db_func(): settings["file_type"] = "current_formation_db" pick_file() def pick_f_list_func(): settings["file_type"] = "current_formation_list" pick_file() def pick_t_list_func(): settings["file_type"] = "current_team_list" pick_file() # ========== Action Buttons ========== start_btn.x = (win_width - 2 * small_button_width - small_button_spacing) / 2 start_btn.y = title.bottom + small_button_top_spacing start_btn.height = small_button_height start_btn.width = small_button_width start_btn.font = small_button_font start_btn.action = start_btn_func start_btn.style = "default" start_btn.color = small_button_color start_btn.just = "right" general_display.append(start_btn) back_btn.x = start_btn.right + small_button_spacing back_btn.y = start_btn.top back_btn.height = small_button_height back_btn.width = small_button_width back_btn.font = small_button_font back_btn.action = back_btn_func back_btn.style = "default" back_btn.color = small_button_color back_btn.just = "right" general_display.append(back_btn) # ========== Search Type Buttons ========== players_btn.x = (win_width - 3 * small_button_width - 2 * small_button_spacing) / 2 players_btn.y = start_btn.bottom + small_button_top_spacing players_btn.height = small_button_height players_btn.width = small_button_width players_btn.font = small_button_font players_btn.action = players_btn_func players_btn.style = "default" players_btn.color = small_button_color players_btn.just = "right" if settings["mode"] == "players": players_btn.enabled = 0 general_display.append(players_btn) formations_btn.x = players_btn.right + small_button_spacing formations_btn.y = players_btn.top formations_btn.height = small_button_height formations_btn.width = small_button_width formations_btn.font = small_button_font formations_btn.action = formations_btn_func formations_btn.style = "default" formations_btn.color = small_button_color formations_btn.just = "right" if settings["mode"] == "formations": formations_btn.enabled = 0 general_display.append(formations_btn) teams_btn.x = formations_btn.right + small_button_spacing teams_btn.y = players_btn.top teams_btn.height = small_button_height teams_btn.width = small_button_width teams_btn.font = small_button_font teams_btn.action = teams_btn_func teams_btn.style = "default" teams_btn.color = small_button_color teams_btn.just = "right" if settings["mode"] == "teams": teams_btn.enabled = 0 general_display.append(teams_btn) # ========== Tool Buttons ========== attribute_btn.x = (win_width - 3 * small_button_width - 2 * small_button_spacing) / 2 attribute_btn.y = players_btn.bottom + 5 attribute_btn.height = small_button_height attribute_btn.width = small_button_width attribute_btn.font = small_button_font attribute_btn.action = attribute_btn_func attribute_btn.style = "default" attribute_btn.color = small_button_color attribute_btn.just = "right" general_display.append(attribute_btn) sort_btn.x = attribute_btn.right + small_button_spacing sort_btn.y = attribute_btn.top sort_btn.height = small_button_height sort_btn.width = small_button_width sort_btn.font = small_button_font sort_btn.action = sort_btn_func sort_btn.style = "default" sort_btn.color = small_button_color sort_btn.just = "right" general_display.append(sort_btn) reset_btn.x = sort_btn.right + small_button_spacing reset_btn.y = attribute_btn.top reset_btn.height = small_button_height reset_btn.width = small_button_width reset_btn.font = small_button_font reset_btn.action = reset_btn_func reset_btn.style = "default" reset_btn.color = small_button_color reset_btn.just = "right" general_display.append(reset_btn) # ========== DB Radio Buttons ========== def get_attribute_p_db_rg(): settings["p_db_rg"] = p_db_radio_group.value win_search.become_target() def get_attribute_f_db_rg(): settings["f_db_rg"] = f_db_radio_group.value win_search.become_target() p_db_radio_group = RadioGroup(action=get_attribute_p_db_rg) f_db_radio_group = RadioGroup(action=get_attribute_f_db_rg) db_msg_width = 35 db_radio_btn_width = 150 db_file_btn_width = 40 db_radio_btn_space = 5 db_file_btn_space = 2 file_label = Label(text="File:", font=std_tf_font, width=db_msg_width, height=std_tf_height, color=title_color) file_label.x = ( win_search.width - 2 * db_radio_btn_width - 2 * db_file_btn_width - db_radio_btn_space - 2 * db_file_btn_space - db_msg_width ) / 2 file_label.y = reset_btn.bottom + db_radio_btn_space view.add(file_label) # Players DB RG player_db_radio_btn = RadioButton(db_dict["player_db"][0]) player_db_radio_btn.width = db_radio_btn_width player_db_radio_btn.x = file_label.right player_db_radio_btn.y = file_label.top player_db_radio_btn.group = p_db_radio_group player_db_radio_btn.value = "player_db" p_db_file_btn = Button("Pick") p_db_file_btn.x = player_db_radio_btn.right + db_file_btn_space p_db_file_btn.y = file_label.top p_db_file_btn.height = std_tf_height p_db_file_btn.width = db_file_btn_width p_db_file_btn.font = small_button_font p_db_file_btn.action = pick_p_db_func p_db_file_btn.style = "default" p_db_file_btn.color = small_button_color p_db_file_btn.just = "right" player_list_radio_btn = RadioButton(db_dict["player_list"][0]) player_list_radio_btn.width = db_radio_btn_width player_list_radio_btn.x = p_db_file_btn.right + db_radio_btn_space player_list_radio_btn.y = file_label.top player_list_radio_btn.group = p_db_radio_group player_list_radio_btn.value = "player_list" p_list_file_btn = Button("Pick") p_list_file_btn.x = player_list_radio_btn.right + db_file_btn_space p_list_file_btn.y = file_label.top p_list_file_btn.height = std_tf_height p_list_file_btn.width = db_file_btn_width p_list_file_btn.font = small_button_font p_list_file_btn.action = pick_p_list_func p_list_file_btn.style = "default" p_list_file_btn.color = small_button_color p_list_file_btn.just = "right" p_db_radio_group.value = settings["p_db_rg"] # Formations DB RG formation_db_radio_btn = RadioButton(db_dict["formation_db"][0]) formation_db_radio_btn.width = db_radio_btn_width formation_db_radio_btn.x = file_label.right formation_db_radio_btn.y = file_label.top formation_db_radio_btn.group = f_db_radio_group formation_db_radio_btn.value = "formation_db" f_db_file_btn = Button("Pick") f_db_file_btn.x = formation_db_radio_btn.right + db_file_btn_space f_db_file_btn.y = file_label.top f_db_file_btn.height = std_tf_height f_db_file_btn.width = db_file_btn_width f_db_file_btn.font = small_button_font f_db_file_btn.action = pick_f_db_func f_db_file_btn.style = "default" f_db_file_btn.color = small_button_color f_db_file_btn.just = "right" formation_list_radio_btn = RadioButton(db_dict["formation_list"][0]) formation_list_radio_btn.width = db_radio_btn_width formation_list_radio_btn.x = f_db_file_btn.right + db_radio_btn_space formation_list_radio_btn.y = file_label.top formation_list_radio_btn.group = f_db_radio_group formation_list_radio_btn.value = "formation_list" f_list_file_btn = Button("Pick") f_list_file_btn.x = formation_list_radio_btn.right + db_file_btn_space f_list_file_btn.y = file_label.top f_list_file_btn.height = std_tf_height f_list_file_btn.width = db_file_btn_width f_list_file_btn.font = small_button_font f_list_file_btn.action = pick_f_list_func f_list_file_btn.style = "default" f_list_file_btn.color = small_button_color f_list_file_btn.just = "right" f_db_radio_group.value = settings["f_db_rg"] # Teams DB Button teams_db_msg_width = 2 * db_radio_btn_width + 2 * db_file_btn_width + db_radio_btn_space + 2 * db_file_btn_space team_list_button = Button( title=db_dict["team_list"][0], font=std_tf_font, just="left", width=teams_db_msg_width, height=std_tf_height, color=title_color, ) team_list_button.x = file_label.right team_list_button.y = reset_btn.bottom + db_radio_btn_space team_list_button.action = pick_t_list_func if settings["mode"] == "players": view.add(player_db_radio_btn) view.add(p_db_file_btn) view.add(player_list_radio_btn) view.add(p_list_file_btn) elif settings["mode"] == "formations": view.add(formation_db_radio_btn) view.add(f_db_file_btn) view.add(formation_list_radio_btn) view.add(f_list_file_btn) elif settings["mode"] == "teams": view.add(team_list_button) else: print "Error: Invalid mode." # ========== Sort Order Radio Buttons ========== def get_attribute_sort_order_rg(): settings["order_rg"] = sort_order_radio_group.value win_search.become_target() sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg) asc_desc_radio_btn_width = 75 asc_msg_width = 80 radio_btn_space = 5 asc_desc_rg_msg = Label( text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height, color=title_color ) asc_desc_rg_msg.x = (win_search.width - 2 * asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2 asc_desc_rg_msg.y = formation_db_radio_btn.bottom + radio_btn_space general_display.append(asc_desc_rg_msg) descend_radio_btn = RadioButton("Descending") descend_radio_btn.width = asc_desc_radio_btn_width descend_radio_btn.x = asc_desc_rg_msg.right descend_radio_btn.y = asc_desc_rg_msg.top descend_radio_btn.group = sort_order_radio_group descend_radio_btn.value = True general_display.append(descend_radio_btn) ascend_radio_btn = RadioButton("Ascending") ascend_radio_btn.width = asc_desc_radio_btn_width ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space ascend_radio_btn.y = descend_radio_btn.top ascend_radio_btn.group = sort_order_radio_group ascend_radio_btn.value = False general_display.append(ascend_radio_btn) sort_order_radio_group.value = settings["order_rg"] # ========== Messages ========== lowest_msg_l = start_btn.top lowest_msg_r = start_btn.top attr_msg_offset = 25 # Attribute Messages del settings["messages"]["search"][:] del settings["messages"]["sort"][:] if len(attr_dict) > 0: settings["messages"]["search"].append( Label( text="Search Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color, ) ) lowest_msg_l += std_tf_height for key, value in attr_dict.iteritems(): msg_text = format_attr_name(key) + ": " if key in ["id", "baseId", "nationId", "leagueId", "clubId"]: msg_text += str(value[0]) elif type(value[0]) is int: msg_text += value[1].capitalize() + " " + str(value[0]) elif value[1] == "not": msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"' else: msg_text += '"' + str(value[0]) + '"' attr_label = Label( text=msg_text, font=std_tf_font, width=std_tf_width, height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color, ) lowest_msg_l += std_tf_height settings["messages"]["search"].append(attr_label) if len(attr_list) > 0: settings["messages"]["sort"].append( Label( text="Sort Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=teams_btn.right + 3 * attr_msg_offset, y=lowest_msg_r, color=title_color, ) ) lowest_msg_r += std_tf_height for value in attr_list: attr_label = Label( text=(format_attr_name(value)), font=std_tf_font, width=std_tf_width, height=std_tf_height, x=teams_btn.right + 3 * attr_msg_offset, y=lowest_msg_r, color=title_color, ) lowest_msg_r += std_tf_height settings["messages"]["sort"].append(attr_label) # ========== Previous, Add to List, Next Buttons ========== previous_btn = Button("<<< Previous %d" % num_results) add_to_list_btn = Button() next_btn = Button("Next %d >>>" % num_results) total_num_results_label = Label() pages_label = Label() def add_to_list_btn_func(input_list, func_type): results_list = copy.deepcopy(input_list) if func_type == "add all": if settings["mode"] == "players": added_players = [] # Add current results to player list for player in results_list: if db_dict["player_list"][1].db.count(player) == 0: db_dict["player_list"][1].db.append(player) added_players.append(player) # Sort db_dict["player_list"][1].sort(["rating"]) # Save db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Remove Added Players" add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select") # Keep track of just added players settings["messages"]["players_changed"] = added_players elif settings["mode"] == "formations": added_formations = [] # Add current results to formation list for formation in results_list: if db_dict["formation_list"][1].db.count(formation) == 0: db_dict["formation_list"][1].db.append(formation) added_formations.append(formation) # Sort db_dict["formation_list"][1].sort(["name"]) # Save db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Remove Added Forms" add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select") # Keep track of just added formations settings["messages"]["formations_changed"] = added_formations elif func_type == "remove all": if settings["mode"] == "players": removed_players = [] # Remove current results from player list for player in results_list: if db_dict["player_list"][1].db.count(player) > 0: db_dict["player_list"][1].db.remove(player) removed_players.append(player) # Sort db_dict["player_list"][1].sort(["rating"]) # Save db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Add Removed Players" add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select") # Keep track of just removed players settings["messages"]["players_changed"] = removed_players elif settings["mode"] == "formations": removed_formations = [] # Remove current results from formation list for formation in results_list: if db_dict["formation_list"][1].db.count(formation) > 0: db_dict["formation_list"][1].db.remove(formation) removed_formations.append(formation) # Sort db_dict["formation_list"][1].sort(["name"]) # Save db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Add Removed Forms" add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select") # Keep track of just removed players settings["messages"]["formations_changed"] = removed_formations elif func_type == "add select": if settings["mode"] == "players": # Add select players back to player list for player in settings["messages"]["players_changed"]: if db_dict["player_list"][1].db.count(player) == 0: db_dict["player_list"][1].db.append(player) # Sort db_dict["player_list"][1].sort(["rating"]) # Save db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Remove Added Players" add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select") elif settings["mode"] == "formations": # Add select formations back to formation list for formation in settings["messages"]["formations_changed"]: if db_dict["formation_list"][1].db.count(formation) == 0: db_dict["formation_list"][1].db.append(formation) # Sort db_dict["formation_list"][1].sort(["name"]) # Save db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Remove Added Forms" add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select") elif func_type == "remove select": if settings["mode"] == "players": # Remove select players from player list for player in settings["messages"]["players_changed"]: if db_dict["player_list"][1].db.count(player) > 0: db_dict["player_list"][1].db.remove(player) # Sort db_dict["player_list"][1].sort(["rating"]) # Save db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Add Removed Players" add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select") elif settings["mode"] == "formations": # Remove select formations from formation list for formation in settings["messages"]["formations_changed"]: if db_dict["formation_list"][1].db.count(formation) > 0: db_dict["formation_list"][1].db.remove(formation) # Sort db_dict["formation_list"][1].sort(["name"]) # Save db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True) # Change button title and action add_to_list_btn.title = "Add Removed Forms" add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select") win_search.become_target() def previous_btn_func(results_list, attributes, index_range): # display previous results if settings["mode"] == "players": display_players(results_list, attributes, index_range) elif settings["mode"] == "formations": display_formations(results_list, attributes, index_range) elif settings["mode"] == "teams": display_teams(results_list, attributes, index_range) win_search.become_target() def next_btn_func(results_list, attributes, index_range): # display next results if settings["mode"] == "players": display_players(results_list, attributes, index_range) elif settings["mode"] == "formations": display_formations(results_list, attributes, index_range) elif settings["mode"] == "teams": display_teams(results_list, attributes, index_range) win_search.become_target() add_to_list_btn.x = attribute_btn.right + small_button_spacing add_to_list_btn.y = descend_radio_btn.bottom + 5 add_to_list_btn.height = tiny_button_height add_to_list_btn.width = small_button_width add_to_list_btn.font = small_button_font add_to_list_btn.style = "default" add_to_list_btn.color = small_button_color add_to_list_btn.just = "right" previous_btn.height = tiny_button_height previous_btn.width = small_button_width previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing previous_btn.y = add_to_list_btn.top previous_btn.font = small_button_font previous_btn.style = "default" previous_btn.color = small_button_color previous_btn.just = "right" next_btn.height = tiny_button_height next_btn.width = small_button_width next_btn.x = add_to_list_btn.right + small_button_spacing next_btn.y = add_to_list_btn.top next_btn.font = small_button_font next_btn.style = "default" next_btn.color = small_button_color next_btn.just = "right" total_num_results_label.font = std_tf_font total_num_results_label.width = 100 total_num_results_label.height = std_tf_height total_num_results_label.x = previous_btn.left + -100 - 10 total_num_results_label.y = add_to_list_btn.top total_num_results_label.color = title_color total_num_results_label.just = "right" pages_label.font = std_tf_font pages_label.width = 125 pages_label.height = std_tf_height pages_label.x = next_btn.right + 10 pages_label.y = add_to_list_btn.top pages_label.color = title_color pages_label.just = "left" # ========== Display players from search ========== def display_players(results_list, attributes, index_range): # Remove old messages off page for message in settings["messages"]["results"]: view.remove(message) del settings["messages"]["results"][:] # Add navigation buttons to page if settings["p_db_rg"] == "player_db": add_to_list_btn.title = "Add All Players" add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "add all") elif settings["p_db_rg"] == "player_list": add_to_list_btn.title = "Remove All Players" add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "remove all") else: print "Invalid edit type." previous_range = (index_range[0] - num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1] + num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Players" pages_label.text = "Page %d of %d" % ( int(index_range[1] / num_results), math.ceil(len(results_list.db) / float(num_results)), ) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 settings["messages"]["results"].append(add_to_list_btn) settings["messages"]["results"].append(previous_btn) settings["messages"]["results"].append(next_btn) settings["messages"]["results"].append(total_num_results_label) settings["messages"]["results"].append(pages_label) # Print out labels labels = player_info_labels(attributes) stat_index = 0 # Spacing values for each of the stats spacing_list = [125, 40, 40, 65, 115, 115, 115, 40] # Calculate the maximum number of stat fields that will fit on screen max_player_fields = len(spacing_list[:-1]) + (win_search.width - sum(spacing_list[:-1])) / spacing_list[-1] # Calculate the left border of the stats based on the number and width of the stats left_border = ( win_width - sum(spacing_list[:-1]) - (len(labels[:max_player_fields]) - len(spacing_list) + 1) * spacing_list[-1] ) / 2 msg_x = left_border msg_y = add_to_list_btn.bottom + 5 for info_label in labels[:max_player_fields]: player_label = Label( text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index] - 5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color, ) settings["messages"]["results"].append(player_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height + 5 # Print out players for idx, player in enumerate(results_list.db[index_range[0] : index_range[1]]): msg_x = left_border player_stats = player_info(player, attributes) stat_index = 0 # Check for names that are too long name = player_stats[0] if len(name) > 20: name = player["lastName"] bio_btn = Button( title=name, width=spacing_list[stat_index] - 5, height=15, x=msg_x, y=msg_y, action=(player_bio_btn_func, player), ) settings["messages"]["results"].append(bio_btn) msg_x += spacing_list[stat_index] stat_index += 1 for player_stat in player_stats[1:max_player_fields]: player_label = Label( text=player_stat, font=small_button_font, width=spacing_list[stat_index] - 5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color, ) settings["messages"]["results"].append(player_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height for results_msg in settings["messages"]["results"]: view.add(results_msg) # ========== Display formations from search ========== def display_formations(results_list, attributes, index_range): # Remove old messages off page for message in settings["messages"]["results"]: view.remove(message) del settings["messages"]["results"][:] # Add navigation buttons to page if settings["f_db_rg"] == "formation_db": add_to_list_btn.title = "Add All Formations" add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "add all") elif settings["f_db_rg"] == "formation_list": add_to_list_btn.title = "Remove All Formations" add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "remove all") else: print "Invalid edit type." previous_range = (index_range[0] - num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1] + num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Formations" pages_label.text = "Page %d of %d" % ( int(index_range[1] / num_results), math.ceil(len(results_list.db) / float(num_results)), ) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 settings["messages"]["results"].append(add_to_list_btn) settings["messages"]["results"].append(previous_btn) settings["messages"]["results"].append(next_btn) settings["messages"]["results"].append(total_num_results_label) settings["messages"]["results"].append(pages_label) # Print out labels labels = formation_info_labels() stat_index = 0 # Spacing values for each of the stats spacing_list = [100, 100, 55, 55, 55, 55, 140, 160] # Calculate the left border of the stats based on the number and width of the stats left_border = (win_search.width - sum(spacing_list)) / 2 msg_x = left_border msg_y = add_to_list_btn.bottom + 5 for info_label in labels: formation_label = Label( text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index] - 5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color, ) settings["messages"]["results"].append(formation_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height + 5 # Print out formations for formation in results_list.db[index_range[0] : index_range[1]]: msg_x = left_border formation_stats = formation_info(formation) stat_index = 0 bio_btn = Button( title=formation_stats[0], width=spacing_list[stat_index] - 5, height=15, x=msg_x, y=msg_y, action=(formation_bio_btn_func, formation), ) settings["messages"]["results"].append(bio_btn) msg_x += spacing_list[stat_index] stat_index += 1 for formation_stat in formation_stats[1:]: formation_label = Label( text=formation_stat, font=small_button_font, width=spacing_list[stat_index] - 5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color, ) settings["messages"]["results"].append(formation_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height for results_msg in settings["messages"]["results"]: view.add(results_msg) # ========== Display teams from search ========== def display_teams(results_list, attributes, index_range): # Remove old messages off page for message in settings["messages"]["results"]: view.remove(message) del settings["messages"]["results"][:] # Add navigation buttons to page '''if settings['f_db_rg'] == 'formation_db': add_to_list_btn.title = 'Add All Formations' add_to_list_btn.action = (add_to_list_btn_func, results_list.db, 'add all') elif settings['f_db_rg'] == 'formation_list': add_to_list_btn.title = 'Remove All Formations' add_to_list_btn.action = (add_to_list_btn_func, results_list.db, 'remove all') else: print "Invalid edit type."''' add_to_list_btn.title = "" add_to_list_btn.action = () previous_range = (index_range[0] - num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1] + num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Teams" pages_label.text = "Page %d of %d" % ( int(index_range[1] / num_results), math.ceil(len(results_list.db) / float(num_results)), ) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 settings["messages"]["results"].append(add_to_list_btn) settings["messages"]["results"].append(previous_btn) settings["messages"]["results"].append(next_btn) settings["messages"]["results"].append(total_num_results_label) settings["messages"]["results"].append(pages_label) # Print out labels labels = team_info_labels(attributes) stat_index = 0 # Spacing values for each of the stats spacing_list = [60, 40, 55, 90, 100, 115, 115, 40] # Calculate the maximum number of stat fields that will fit on screen max_team_fields = len(spacing_list[:-1]) + (win_search.width - sum(spacing_list[:-1])) / spacing_list[-1] # Calculate the left border of the stats based on the number and width of the stats left_border = ( win_width - sum(spacing_list[:-1]) - (len(labels[:max_team_fields]) - len(spacing_list) + 1) * spacing_list[-1] ) / 2 msg_x = left_border msg_y = add_to_list_btn.bottom + 5 for info_label in labels[:max_team_fields]: team_label = Label( text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index] - 5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color, ) settings["messages"]["results"].append(team_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height + 5 # Print out teams for team in results_list.db[index_range[0] : index_range[1]]: msg_x = left_border team_stats = team_info(team, attributes) stat_index = 0 bio_btn = Button( title=team_stats[0], width=spacing_list[stat_index] - 5, height=15, x=msg_x, y=msg_y, action=(team_bio_btn_func, team), ) settings["messages"]["results"].append(bio_btn) msg_x += spacing_list[stat_index] stat_index += 1 for team_stat in team_stats[1:max_team_fields]: team_label = Label( text=team_stat, font=small_button_font, width=spacing_list[stat_index] - 5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color, ) settings["messages"]["results"].append(team_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height for results_msg in settings["messages"]["results"]: view.add(results_msg) # ========== Add components to view and add view to window ========== for msg in general_display: view.add(msg) for msg in settings["messages"]["search"]: view.add(msg) for msg in settings["messages"]["sort"]: view.add(msg) for msg in settings["messages"]["results"]: view.add(msg) win_search.add(view) view.become_target() win_search.show()
def open_attribute_window(window_x, window_y, db_dict, attr_dict, attr_list, attr_type, settings): # ========== Window ========== win_attribute = Window() win_attribute.title = attribute_win_title win_attribute.auto_position = False win_attribute.position = (window_x, window_y) win_attribute.size = (win_width, 500) win_attribute.resizable = 0 win_attribute.name = attribute_title + " Window" win_attribute.show() # ========== Window Image View ========== class AddAttributeWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = AddAttributeWindowImageView(size=win_attribute.size) attribute_display_list = [] # ========== Title ========== title = Label(text=attribute_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' view.add(title) # ========== Button Declarations ========== enter_btn = Button("Enter") erase_btn = Button("Erase List") back_btn = Button("Back") # ========== Radio Button Action ========== def selection_made(): enter_btn.enabled = 1 win_attribute.become_target() def comp_selection_made(): win_attribute.become_target() def attribute_button_func(attr_value): # Check for doubles if attr_list.count(attr_value) == 0: attr_list.append(attr_value) show_attributes(attribute_display_list) erase_btn.enabled = 1 win_attribute.become_target() # ========== Attribute Radio Buttons ========== radio_group = RadioGroup(action=selection_made) radio_button_list = [] buttons_per_column = 11 config_file = '_attributes' if attr_type[:4] == 'play': config_file = 'player' + config_file elif attr_type[:4] == 'form': config_file = 'formation' + config_file elif attr_type[:4] == 'team': config_file = 'team' + config_file else: print "Invalid attribute type." with open(config_filename, 'r') as f: attributes_list = json.load(f)[config_file]['all'] f.close() for idx, attribute in enumerate(attributes_list): if attr_type[-6:] == 'search': button = RadioButton(attribute) button.group = radio_group button.value = attribute button.title = format_attr_name(attribute) elif attr_type[-4:] == 'sort': button = Button() button.action = (attribute_button_func, attribute) button.title = format_attr_name(attribute) else: print "Invalid attribute type." if attr_type[:4] == 'play': if idx < buttons_per_column: button.width = 45 button.x = (idx / buttons_per_column) * (button.width + 5) + 5 elif idx < 3*buttons_per_column: button.width = 100 button.x = (idx / buttons_per_column) * (button.width + 5) - 50 elif idx < 4*buttons_per_column: button.width = 110 button.x = (idx / buttons_per_column) * (button.width + 5) - 80 else: button.width = 100 button.x = (idx / buttons_per_column) * (button.width + 5) - 40 button.y = (idx % buttons_per_column) * 25 + title.bottom - 5 # Added for 81st item """if idx == 80: button.x = 7 * (button.width + 5) - 40 button.y = 10 * 25 + title.bottom + 5""" elif attr_type[:4] == 'form': button.width = 150 button.x = (win_attribute.width - button.width) / 2 button.y = idx * 25 + title.bottom + 5 elif attr_type[:4] == 'team': if idx < buttons_per_column: button.width = 150 button.x = win_attribute.width / 2 - (button.width + 5) else: button.width = 150 button.x = win_attribute.width / 2 + 5 button.y = (idx % buttons_per_column) * 25 + title.bottom - 5 else: print "Invalid attribute type." radio_button_list.append(button) # ========== Button Functions ========== def enter_btn_func(): valid = False return_value = None # Player if attr_type == 'player_search': # Value checks if radio_group.value in ["PAC", "SHO", "PAS", "DRI", "DEF", "PHY", "DIV", "HAN", "KIC", "REF", "SPD", "POS", "acceleration", "aggression", "agility", "balance", "ballcontrol", "crossing", "curve", "dribbling", "finishing", "freekickaccuracy", "gkdiving", "gkhandling", "gkkicking", "gkpositioning", "gkreflexes", "headingaccuracy", "interceptions", "jumping", "longpassing", "longshots", "marking", "penalties", "positioning", "potential", "rating", "reactions", "shortpassing", "shotpower", "skillMoves", "slidingtackle", "sprintspeed", "stamina", "standingtackle", "strength", "vision", "volleys", "weakFoot"]: # Value should be an integer between 0 and 100 if value_tf.value.isdigit(): return_value = int(value_tf.value) if 0 < return_value < 100: valid = True elif radio_group.value in ["age", "baseId", "clubId", "id", "leagueId", "nationId", "price"]: # Value should be an integer if value_tf.value.isdigit(): return_value = int(value_tf.value) valid = True elif radio_group.value in ["height"]: # Check if value is a decimal decimal_value = 0.0 if '.' in value_tf.value: try: decimal_value = float(value_tf.value) # If value is less than 10, assume unit is feet. Else, assume unit is centimeters. if decimal_value < 10: return_value = int(decimal_value * 30.48) else: return_value = decimal_value valid = True except Exception: print "Invalid attribute value." value_tf.value = "Invalid attribute value." elif value_tf.value.isdigit(): # If value is less than 10, assume unit is feet. Else, assume unit is centimeters. if int(value_tf.value) < 10: return_value = int(int(value_tf.value) * 30.48) else: return_value = int(value_tf.value) valid = True elif radio_group.value in ["weight"]: # Value should be an integer if value_tf.value.isdigit(): # If value is greater than 110, assume unit is pounds. Else, assume unit is kilograms. if int(value_tf.value) > 110: return_value = int(int(value_tf.value) * 0.453592) else: return_value = int(value_tf.value) valid = True elif radio_group.value in ["atkWorkRate", "birthdate", "club", "color", "commonName", "defWorkRate", "firstName", "foot", "itemType", "lastName", "league", "modelName", "name", "name_custom", "nation", "playStyle", "playerType", "position", "positionFull", "quality", "specialities", "traits"]: # Value should be a string if type(value_tf.value) is str: return_value = value_tf.value valid = True elif radio_group.value in ["isGK", "isSpecialType"]: # Value should be a string if value_tf.value.upper() in ['T', 'F', 'TRUE', 'FALSE', 'Y', 'N', 'YES', 'NO']: if value_tf.value.upper()[0] in ['T', 'Y']: return_value = True else: return_value = False valid = True if valid: attr_dict[radio_group.value] = (return_value, compare_group.value) value_tf.value = '' show_attributes(attribute_display_list) erase_btn.enabled = 1 else: print "Invalid attribute value." value_tf.value = "Invalid attribute value." # Formation elif attr_type == 'formation_search': # Value checks if radio_group.value in ["num_attackers", "num_midfielders", "num_defenders"]: # Value should be an integer between 0 and 10 if value_tf.value.isdigit(): return_value = int(value_tf.value) if 0 < return_value < 10: valid = True elif radio_group.value in ["num_links"]: # Value should be an integer if value_tf.value.isdigit(): return_value = int(value_tf.value) valid = True elif radio_group.value in ["name", "style", "description", "position_all"]: # Value should be a string if type(value_tf.value) is str: return_value = value_tf.value valid = True if valid: attr_dict[radio_group.value] = (return_value, compare_group.value) value_tf.value = '' show_attributes(attribute_display_list) erase_btn.enabled = 1 else: print "Invalid attribute value." value_tf.value = "Invalid attribute value." # Team elif attr_type == 'team_search': # Value checks if radio_group.value in ["rating", "chemistry", "total_ic"]: # Value should be an integer between -1 and 111 if value_tf.value.isdigit(): return_value = int(value_tf.value) if -1 < return_value < 111: valid = True elif radio_group.value in ["total_skillMoves"]: # Value should be an integer between 10 and 56 if value_tf.value.isdigit(): return_value = int(value_tf.value) if 10 < return_value < 56: valid = True elif radio_group.value in ["strength", "total_price", "total_PAC", "total_SHO", "total_PAS", "total_DRI", "total_DEF", "total_PHY"]: # Value should be an integer if value_tf.value.isdigit(): return_value = int(value_tf.value) valid = True elif radio_group.value in ["player", "formation", "manager_league", "manager_nation", "style"]: # Value should be a string if type(value_tf.value) is str: return_value = value_tf.value valid = True if valid: attr_dict[radio_group.value] = (return_value, compare_group.value) value_tf.value = '' show_attributes(attribute_display_list) erase_btn.enabled = 1 else: print "Invalid attribute value." value_tf.value = "Invalid attribute value." else: print 'Invalid attr_type for AddAttribute.' win_attribute.become_target() def erase_btn_func(): if attr_type[-4:] == 'sort': del attr_list[:] elif attr_type[-6:] == 'search': attr_dict.clear() show_attributes(attribute_display_list) win_attribute.become_target() erase_btn.enabled = 0 def back_btn_func(): if settings['window'] == 'search': SearchMenu.open_search_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings) elif settings['window'] == 'edit': EditMenu.open_edit_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings) elif settings['window'] == 'ultimate_player_judging': CreateUltimateTeams.open_create_ultimate_teams_window( win_attribute.x, win_attribute.y, db_dict, settings['prev_window_value'], player_judge_list=attr_list, file_name=settings['file_name'], roster=settings['roster'], input_formation=settings['input_formation']) elif settings['window'] == 'ultimate_team_judging': CreateUltimateTeams.open_create_ultimate_teams_window( win_attribute.x, win_attribute.y, db_dict, settings['prev_window_value'], team_judge_list=attr_list, file_name=settings['file_name'], roster=settings['roster'], input_formation=settings['input_formation']) elif settings['window'] == 'pick_player': PickPlayer.open_pick_player_window(win_attribute.x, win_attribute.y, db_dict, settings['input_formation'], settings['win_previous'], settings['roster'], settings['pos_symbol'], settings['pick_formations_page'], attr_dict, attr_list, settings) else: print "Invalid window setting." win_attribute.become_target() win_attribute.hide() def attr_btn_func(attr_to_remove): # Remove from attribute dict if attr_type[-6:] == 'search': attr_dict.pop(attr_to_remove, None) show_attributes(attribute_display_list) if len(attr_dict) < 1: erase_btn.enabled = 0 # Remove from attribute list elif attr_type[-4:] == 'sort': if attr_to_remove in attr_list: attr_list.remove(attr_to_remove) show_attributes(attribute_display_list) if len(attr_list) < 1: erase_btn.enabled = 0 win_attribute.become_target() # ========== Buttons ========== custom_button_width = 100 erase_btn.x = (win_width - custom_button_width) / 2 erase_btn.y = win_attribute.height - 70 erase_btn.height = button_height erase_btn.width = custom_button_width erase_btn.font = button_font erase_btn.action = erase_btn_func erase_btn.style = 'default' erase_btn.color = button_color erase_btn.just = 'right' if (attr_type[-4:] == 'sort' and len(attr_list) == 0) or \ (attr_type[-6:] == 'search' and len(attr_dict) == 0): erase_btn.enabled = 0 if attr_type[-4:] == 'sort': erase_btn.x = (win_width - 2*custom_button_width - button_spacing) / 2 view.add(erase_btn) enter_btn.x = erase_btn.left - button_spacing - custom_button_width enter_btn.y = erase_btn.top enter_btn.height = button_height enter_btn.width = custom_button_width enter_btn.font = button_font enter_btn.action = enter_btn_func enter_btn.style = 'default' enter_btn.color = button_color enter_btn.just = 'right' enter_btn.enabled = 0 if attr_type[-6:] == 'search': view.add(enter_btn) back_btn.x = erase_btn.right + button_spacing back_btn.y = erase_btn.top back_btn.height = button_height back_btn.width = custom_button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' view.add(back_btn) # ========== Value Textfield ========== value_tf = TextField() value_tf.width = 200 value_tf.x = (win_width - value_tf.width) / 2 value_tf.y = erase_btn.top - 35 value_tf.height = 25 value_tf.font = std_tf_font # ========== Compare Radio Buttons ========== compare_group = RadioGroup(action=comp_selection_made) comp_button_list = [] comp_button_width = 55 comp_button_x = (win_attribute.width - 4*comp_button_width)/2 for value in ['higher', 'exact', 'lower', 'not']: button = RadioButton() button.width = comp_button_width button.x = comp_button_x button.y = value_tf.top - value_tf.height - title_border button.group = compare_group button.value = value button.title = value.capitalize() comp_button_x += comp_button_width + 5 comp_button_list.append(button) compare_group.value = 'higher' def show_attributes(display_list): # Remove old attribute buttons from screen for message in display_list: view.remove(message) del display_list[:] # Display new search attributes on screen message_x = 10 message_y = win_attribute.height - 150 if attr_type[-6:] == 'search': display_list.append(Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color)) message_y += std_tf_height index = 0 for key, search_value in attr_dict.iteritems(): if index == 6: message_x = win_attribute.width - std_tf_width - 10 message_y = win_attribute.height - 150 + std_tf_height msg_text = format_attr_name(key) + ": " if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']: msg_text += str(search_value[0]) elif type(search_value[0]) is int: msg_text += search_value[1].capitalize() + ' ' + str(search_value[0]) elif search_value[1] == 'not': msg_text += search_value[1].capitalize() + ' "' + str(search_value[0]) + '"' else: msg_text += '"' + str(search_value[0]) + '"' attr_btn = Button(title=msg_text, font=std_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color, action=(attr_btn_func, key)) message_y += std_tf_height + 1 display_list.append(attr_btn) index += 1 # Display new sort attributes on screen elif attr_type[-4:] == 'sort': display_list.append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color)) message_y += std_tf_height for index, sort_value in enumerate(attr_list): if index == 6: message_x = win_attribute.width - std_tf_width - 10 message_y = win_attribute.height - 150 + std_tf_height attr_btn = Button(title=(format_attr_name(sort_value)), font=std_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color, action=(attr_btn_func, sort_value)) message_y += std_tf_height + 1 display_list.append(attr_btn) for attribute_label in display_list: view.add(attribute_label) show_attributes(attribute_display_list) # ========== Add buttons to window ========== # Shows only for getting attribute for search, not sort if attr_type[-6:] == 'search': view.add(value_tf) for button in comp_button_list: view.add(button) for button in radio_button_list: view.add(button) win_attribute.add(view) view.become_target() win_attribute.show()
def open_start_menu(window_x, window_y, db_dict): view_item_list = [] # Load console type settings = {'console_type': ''} with open(config_filename, 'r') as f: settings["console_type"] = json.load(f)['console_type'] f.close() # ========== Window ========== win_start = Window() win_start.title = start_win_title win_start.auto_position = False win_start.position = (window_x, window_y) win_start.size = (win_width, win_height) win_start.resizable = 0 win_start.name = start_title + " Window" # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) image_pos = ((win_start.width - start_window_image.width)/2, search_btn.bottom + title_border) src_rect = start_window_image.bounds dst_rect = Geometry.offset_rect(src_rect, image_pos) start_window_image.draw(c, src_rect, dst_rect) view = StartWindowImageView(size=win_start.size) # ========== Start Window Image ========== start_window_image = Image(file='Images/start_menu_image.jpg') # ========== Title ========== title = Label(text=start_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' view_item_list.append(title) # ========== Sort Order Radio Buttons ========== def save_console_type(): """ Save the console type """ # Load configurations from AppConfig import config_filename with open(config_filename, 'r') as config_file: configurations = json.load(config_file) config_file.close() # Edit configurations configurations['console_type'] = settings["console_type"] # Save the settings with open(config_filename, 'w') as config_file: json.dump(configurations, config_file) config_file.close() def get_attribute_console_rg(): settings["console_type"] = console_radio_group.value win_start.become_target() save_console_type() console_radio_group = RadioGroup(action=get_attribute_console_rg) console_radio_btn_width = 75 console_label_width = 80 radio_btn_space = 5 console_rg_label = Label(text="Sort Order:", font=std_tf_font, width=console_label_width, height=std_tf_height, color=title_color) console_rg_label.x = (win_start.width - 2 * console_radio_btn_width - radio_btn_space - console_label_width) / 2 console_rg_label.y = title.bottom + radio_btn_space view_item_list.append(console_rg_label) playstation_radio_btn = RadioButton("PlayStation") playstation_radio_btn.width = console_radio_btn_width playstation_radio_btn.x = console_rg_label.right playstation_radio_btn.y = console_rg_label.top playstation_radio_btn.group = console_radio_group playstation_radio_btn.value = 'PLAYSTATION' view_item_list.append(playstation_radio_btn) xbox_radio_btn = RadioButton("Xbox") xbox_radio_btn.width = console_radio_btn_width xbox_radio_btn.x = playstation_radio_btn.right + radio_btn_space xbox_radio_btn.y = playstation_radio_btn.top xbox_radio_btn.group = console_radio_group xbox_radio_btn.value = 'XBOX' view_item_list.append(xbox_radio_btn) if settings["console_type"] in ['PLAYSTATION', 'XBOX']: console_radio_group.value = settings["console_type"] else: print "Invalid console type." # ========== Button Declarations ========== search_btn = Button("Search") teams_btn = Button("Teams") files_btn = Button("Files") button_list = [search_btn, teams_btn, files_btn] # ========== Button Functions ========== def search_btn_func(): win_start.hide() SearchMenu.open_search_menu(win_start.x, win_start.y, db_dict) def teams_btn_func(): win_start.hide() TeamsMenu.open_teams_menu(win_start.x, win_start.y, db_dict) def files_btn_func(): win_start.hide() FilesMenu.open_files_menu(win_start.x, win_start.y, db_dict) # ========== Buttons ========== search_btn.x = (win_width - len(button_list)*button_width - (len(button_list)-1)*button_spacing) / 2 search_btn.y = console_rg_label.bottom + title_border search_btn.height = button_height search_btn.width = button_width search_btn.font = button_font search_btn.action = search_btn_func search_btn.style = 'default' search_btn.color = button_color search_btn.just = 'right' view_item_list.append(search_btn) teams_btn.x = button_spacing + search_btn.right teams_btn.y = search_btn.top teams_btn.height = button_height teams_btn.width = button_width teams_btn.font = button_font teams_btn.action = teams_btn_func teams_btn.style = 'default' teams_btn.color = button_color teams_btn.just = 'right' view_item_list.append(teams_btn) files_btn.x = button_spacing + teams_btn.right files_btn.y = search_btn.top files_btn.height = button_height files_btn.width = button_width files_btn.font = button_font files_btn.action = files_btn_func files_btn.style = 'default' files_btn.color = button_color files_btn.just = 'right' view_item_list.append(files_btn) # ========== Add components to view and add view to window ========== for item in view_item_list: view.add(item) win_start.add(view) view.become_target() win_start.show()
def open_teams_menu(window_x, window_y, db_dict): # ========== Window ========== win_teams = Window() win_teams.title = teams_win_title win_teams.auto_position = False win_teams.position = (window_x, window_y) win_teams.size = (win_width, win_height) win_teams.resizable = 0 win_teams.name = teams_title + " Window" # ========== Window Image View ========== class FormationsWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = FormationsWindowImageView(size=win_teams.size) # ========== Title ========== title = Label(text=teams_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' # ========== Button Declarations ========== create_ultimate_teams_btn = Button("Generate Ultimate Teams") manually_create_teams_btn = Button("Build Ultimate Teams") back_btn = Button("Back") # ========== Button Functions ========== def create_ultimate_teams_btn_func(): win_teams.become_target() CreateUltimateTeams.open_create_ultimate_teams_window(win_teams.x, win_teams.y, db_dict, win_teams) win_teams.hide() def manually_create_teams_btn_func(): win_teams.become_target() PickFormation.open_pick_formation_window(win_teams.x, win_teams.y, db_dict, win_teams) win_teams.hide() def back_btn_func(): win_teams.become_target() StartMenu.open_start_menu(win_teams.x, win_teams.y, db_dict) win_teams.hide() # ========== Buttons ========== create_ultimate_teams_btn.x = (win_width - file_btn_width) / 2 create_ultimate_teams_btn.y = title.bottom + top_border create_ultimate_teams_btn.height = button_height create_ultimate_teams_btn.width = file_btn_width create_ultimate_teams_btn.font = button_font create_ultimate_teams_btn.action = create_ultimate_teams_btn_func create_ultimate_teams_btn.style = 'default' create_ultimate_teams_btn.color = button_color create_ultimate_teams_btn.just = 'right' manually_create_teams_btn.x = (win_width - file_btn_width) / 2 manually_create_teams_btn.y = create_ultimate_teams_btn.bottom + top_border manually_create_teams_btn.height = button_height manually_create_teams_btn.width = file_btn_width manually_create_teams_btn.font = button_font manually_create_teams_btn.action = manually_create_teams_btn_func manually_create_teams_btn.style = 'default' manually_create_teams_btn.color = button_color manually_create_teams_btn.just = 'right' back_btn.x = (win_width - button_width) / 2 back_btn.y = manually_create_teams_btn.bottom + top_border*2 back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' # ========== Add components to view and add view to window ========== view.add(title) view.add(create_ultimate_teams_btn) view.add(manually_create_teams_btn) view.add(back_btn) win_teams.add(view) view.become_target() win_teams.show()
def open_player_bio_window(window_x, window_y, player, win_previous, db_dict=None, file_name=None, current_list=None, roster=None, pos_symbol=None, input_formation=None, pick_formations_page=None): if current_list is None: current_list = PlayerDB.PlayerDB() # ========== Window ========== win_player_bio = Window() win_player_bio.title = player_bio_win_title win_player_bio.auto_position = False win_player_bio.position = (window_x, window_y) win_player_bio.size = (win_width, win_height) win_player_bio.resizable = 0 win_player_bio.name = player_bio_title + " Window" win_player_bio.show() # ========== Window Image View ========== class PlayerBioWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) # Background image image_pos = ((player_name_label.left - player_background.width)/2, 5) src_rect = player_background.bounds dst_rect = Geometry.offset_rect(src_rect, image_pos) player_background.draw(c, src_rect, dst_rect) # Lines between summary stats c.forecolor = stat_line_color c.fill_rect((dst_rect[0]+22, dst_rect[1]+stat_line_y, dst_rect[2]-22, dst_rect[1]+stat_line_y+1)) c.fill_rect((dst_rect[0]+22, dst_rect[1]+stat_line_y+stat_line_spacing, dst_rect[2]-22, dst_rect[1]+stat_line_y+stat_line_spacing+1)) # Headshot image_pos = (image_pos[0]+player_headshot_pos[0], player_headshot_pos[1]) src_rect = player_headshot.bounds headshot_dst_rect = Geometry.offset_rect(src_rect, image_pos) player_headshot.draw(c, src_rect, headshot_dst_rect) # Club if 'normal' in player['club']['imageUrls']: image_url = player['club']['imageUrls']['normal']['large'] # FIFA 15 compatibility elif 'dark' in player['club']['imageUrls']: image_url = player['club']['imageUrls']['dark']['large'] ratio = 0.75 image_file_name = 'club_' + str(player['club']['id']) + '_' + str(ratio) image_file_name = save_small_image(image_url, image_file_name, ratio) club_image = Image(file=image_file_name) club_image_pos = club_pos club_rect = club_image.bounds club_dst_rect = Geometry.offset_rect(club_rect, club_image_pos) club_image.draw(c, club_rect, club_dst_rect) # Nation if 'imageUrls' in player['nation']: image_url = player['nation']['imageUrls']['large'] # FIFA 15 compatibility elif 'imageUrl' in player['nation']: image_url = player['nation']['imgUrl'] ratio = 0.75 image_file_name = 'nation_' + str(player['nation']['id']) + '_' + str(ratio) image_file_name = save_small_image(image_url, image_file_name, ratio) nation_image = Image(file=image_file_name) nation_image_pos = (club_image_pos[0], club_image_pos[1]+club_image.size[1]+nation_spacing) nation_rect = nation_image.bounds nation_dst_rect = Geometry.offset_rect(nation_rect, nation_image_pos) nation_image.draw(c, nation_rect, nation_dst_rect) # Coins symbol image_file_name = 'Images/coins.png' coins_image = Image(file=image_file_name) coins_image_pos = coins_pos coins_rect = coins_image.bounds coins_dst_rect = Geometry.offset_rect(coins_rect, coins_image_pos) coins_image.draw(c, coins_rect, coins_dst_rect) view = PlayerBioWindowImageView(size=win_player_bio.size) # ========== Player Headshot ========== image_url = player['headshotImgUrl'] image_file_name = player['id'] + '_full' # FIFA 15 compatibility if "130x130" in image_url: ratio = 120.0/130.0 image_file_name = save_small_image(image_url, image_file_name, ratio) elif "120x120" in image_url: image_file_name = save_image(image_url, image_file_name) player_headshot = Image(file=image_file_name) # ========== Player Background ========== # Assign player background card if player['color'] in ['award_winner', 'bronze', 'confederation_champions_motm', 'easports', 'fut_champions_bronze', 'fut_champions_gold', 'fut_champions_silver', 'gold', 'green', 'halloween', 'legend', 'motm', 'motm_2', 'movember', 'ones_to_watch', 'pink_gold', 'pink', 'purple', 'rare_bronze', 'rare_gold', 'rare_silver', 'red_blue', 'silver', 'sbc_base', 'squad_building_challenge', 'teal', 'tott', 'tots_bronze', 'tots_gold', 'tots_silver', 'totw_bronze', 'totw_gold', 'totw_silver', 'toty']: background_file = 'Images/Cards/' + player['color'] + '.png' else: background_file = 'Images/Cards/idk.png' player_background = Image(file=background_file) # Assign positioning for player card based on type if player['color'] in ['legend']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 2 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black elif player['color'] in ['green', 'movember', 'pink_gold']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = white stat_line_color = barely_lighter coins_color = black elif player['color'] in ['tott']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = white card_stat_color = black stat_line_color = barely_darker coins_color = black elif player['color'] in ['confederation_champions_motm', 'motm', 'motm_2', 'pink', 'purple', 'teal']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = white card_stat_color = white stat_line_color = barely_lighter coins_color = white elif player['color'] in ['halloween', 'easports', 'ones_to_watch', 'sbc_base', 'toty']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = white card_name_color = white card_stat_color = white stat_line_color = barely_lighter coins_color = white elif player['color'] in ['award_winner', 'tots_gold', 'tots_silver', 'tots_bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = white card_name_color = black card_stat_color = white stat_line_color = barely_lighter coins_color = black elif player['color'] in ['totw_gold', 'totw_silver', 'totw_bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = white card_stat_color = white stat_line_color = barely_lighter coins_color = white elif player['color'] in ['rare_gold', 'rare_silver', 'rare_bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 172 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 158 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black elif player['color'] in ['gold', 'silver', 'bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 3 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black else: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black # ========== Button Declarations ========== add_player_btn = Button() back_btn = Button("Back") update_price_btn = Button("Update") # ========== Button Functions ========== def add_player_btn_func(): # Assign player to roster if that is the current process if roster is not None and pos_symbol is not None and input_formation is not None: roster[pos_symbol] = player win_player_bio.hide() AssignPlayers.open_assign_players_window(win_player_bio.x, win_player_bio.y, db_dict, input_formation, pick_formations_page, roster) # Check if player is already on selected players list # Remove player from list elif player in current_list.db: # Remove current_list.db.remove(player) # Save current_list.sort(['rating']) current_list.save(file_name, 'list', True) # Switch button title add_player_btn.title = "Add Player to List" # Add player to the list else: # Add current_list.db.append(player) # Save current_list.sort(['rating']) current_list.save(file_name, 'list', True) # Switch button title add_player_btn.title = "Remove Player from List" win_player_bio.become_target() def back_btn_func(): win_player_bio.hide() win_previous.show() def update_price_btn_func(): if db_dict is not None: # Get index in player list and player db if player in db_dict['player_list'][1].db: list_index = db_dict['player_list'][1].db.index(player) else: list_index = -1 if player in db_dict['player_db'][1].db: db_index = db_dict['player_db'][1].db.index(player) else: db_index = -1 # Load console type settings = {'console_type': ''} with open(config_filename, 'r') as f: settings["console_type"] = json.load(f)['console_type'] f.close() # Get updated price new_price = Player.Player(player).get_price(settings["console_type"]) # Update price displayed new_price_str = str(new_price) if new_price > 999999: new_price_str = new_price_str[:-6] + ',' + new_price_str[-6:-3] + ',' + new_price_str[-3:] elif new_price > 999: new_price_str = new_price_str[:-3] + ',' + new_price_str[-3:] elif new_price < 1: new_price_str = '?' price_label.text = str(new_price_str) # Assigned updated price if list_index > -1: updated_player = db_dict['player_list'][1].db[list_index] updated_player['price'] = new_price db_dict['player_list'][1].db[list_index] = updated_player if db_index > -1: updated_player = db_dict['player_db'][1].db[db_index] updated_player['price'] = new_price db_dict['player_db'][1].db[db_index] = updated_player player['price'] = new_price # Save if list_index > -1: db_dict['player_list'][1].sort(['rating']) db_dict['player_list'][1].save(db_dict['player_list'][0], 'list', True) if db_index > -1: db_dict['player_db'][1].sort(['rating']) db_dict['player_db'][1].save(db_dict['player_db'][0], 'db', True) win_player_bio.become_target() # ========== Buttons ========== button_x_offset = 85 add_player_btn.x = win_player_bio.width - button_width - button_x_offset add_player_btn.y = top_border add_player_btn.height = small_button_height add_player_btn.width = button_width add_player_btn.font = small_button_font add_player_btn.action = add_player_btn_func add_player_btn.style = 'default' add_player_btn.color = small_button_color # Disable button if no lists selected if file_name is None and roster is None: add_player_btn.enabled = 0 if roster is not None and pos_symbol is not None and input_formation is not None: add_player_btn.title = "Assign Player to Roster" # Get list of player base IDs base_ids = [] for player_value in roster.itervalues(): base_ids.append(player_value['baseId']) # Make sure any version player isn't already on team if player['baseId'] in base_ids: add_player_btn.title = "Player Already on Roster" add_player_btn.enabled = 0 # Check if player is already on selected players list elif player in current_list.db: add_player_btn.title = "Remove Player from List" else: add_player_btn.title = "Add Player to List" back_btn.x = add_player_btn.left back_btn.y = add_player_btn.bottom back_btn.height = small_button_height back_btn.width = button_width back_btn.font = small_button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = small_button_color update_price_btn.x = add_player_btn.right update_price_btn.y = add_player_btn.top update_price_btn.height = small_button_height*2 update_price_btn.width = button_width/3 update_price_btn.font = small_button_font update_price_btn.action = update_price_btn_func update_price_btn.style = 'default' update_price_btn.color = small_button_color if db_dict is None: update_price_btn.enabled = 0 # ========== Player Info Labels ========== # Get attribute lists with open(config_filename, 'r') as f: attribute_lists = json.load(f)['player_attributes'] f.close() labels_list = [] name_width = 300 rating_big_width = 70 traits_offset_left = 25 traits_label_width = 100 traits_list_label_width = 500 - traits_label_width section_label_width = 115 # ========== Name ========== player_name_label = Label(font=title_font, width=name_width, height=title_height, x=(win_width - name_width)/2, y=top_border, color=title_color, just='center') labels_list.append(player_name_label) player_full_name_label = Label(font=title_tf_font, width=name_width, height=std_tf_height, x=(win_width - name_width)/2, y=player_name_label.bottom - title_border, color=title_color, just='center') labels_list.append(player_full_name_label) # ========== Name on Card ========== name_on_card_label = Label(font=std_tf_font_bold, width=player_background.width, height=std_tf_height, x=(player_name_label.left - player_background.width)/2, y=name_y, color=card_name_color, just='center') labels_list.append(name_on_card_label) # ========== Rating and Position ========== rating_big_label = Label(font=title_font_3, width=rating_big_width, height=title_height, x=rating_pos[0], y=rating_pos[1], color=card_rating_pos_color, just='center') labels_list.append(rating_big_label) position_big_label = Label(font=title_font_6, width=rating_big_width, height=title_height, x=rating_big_label.left, y=rating_big_label.bottom-27, color=card_rating_pos_color, just='center') labels_list.append(position_big_label) # ========== Traits and Specialities ========== traits_label = Label(font=std_tf_font_bold, width=traits_label_width, height=std_tf_height, x=player_full_name_label.left - traits_offset_left, y=player_full_name_label.bottom+title_border*2, color=title_color, just='right') labels_list.append(traits_label) traits_list_label = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=traits_label.right + small_button_spacing, y=traits_label.top+3, color=title_color, just='left') labels_list.append(traits_list_label) traits_list_label_2 = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=traits_label.right + small_button_spacing, y=traits_list_label.bottom, color=title_color, just='left') labels_list.append(traits_list_label_2) specialities_label = Label(font=std_tf_font_bold, width=traits_label_width, height=std_tf_height, x=traits_label.left, y=traits_list_label_2.bottom, color=title_color, just='right') labels_list.append(specialities_label) specialities_list_label = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=specialities_label.right + small_button_spacing, y=specialities_label.top+3, color=title_color, just='left') labels_list.append(specialities_list_label) specialities_list_label_2 = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=specialities_label.right + small_button_spacing, y=specialities_list_label.bottom, color=title_color, just='left') labels_list.append(specialities_list_label_2) # ========== Attributes Under Picture Section ========== attr_title_label_width = 35 attr_label_width = 20 attribute_x_offset = 30 label_x = (player_name_label.left - player_background.width)/2 + player_background.width/2 - attribute_x_offset - 10 label_y = stats_y for idx, attr in enumerate(player['attributes']): if idx == 3: label_x += 2*attribute_x_offset + 10 label_y = stats_y stat_label = Label(font=std_tf_font_bold, width=attr_label_width, height=std_tf_height, x=label_x-attr_label_width-2, y=label_y, color=card_stat_color, just='right') stat_label.text = str(attr['value']) labels_list.append(stat_label) stat_title_label = Label(font=std_tf_font, width=attr_title_label_width, height=std_tf_height, x=label_x+1, y=label_y, color=card_stat_color, just='left') stat_title_label.text = format_attr_name(attr['name'][-3:]) labels_list.append(stat_title_label) label_y += std_tf_height + 1 # ========== Price Section ========== price_width = 80 price = str(player['price']) if player['price'] > 999999: price = price[:-6] + ',' + price[-6:-3] + ',' + price[-3:] elif player['price'] > 999: price = price[:-3] + ',' + price[-3:] elif player['price'] < 1: price = '?' coins_pos = (coins_pos[0] - (9 - len(price)) * 3, coins_pos[1]) price_label = Label(text=price,font=std_tf_font_bold, width=price_width, height=std_tf_height, x=coins_pos[0] - price_width - 3, y=coins_pos[1], color=coins_color, just='right') labels_list.append(price_label) # ========== Database Info Section ========== db_info_label = Label(font=std_tf_font_bold, width=section_label_width, height=std_tf_height, x=win_player_bio.width * 5 / 50, y=specialities_list_label_2.bottom + int(7.3*title_border), color=title_color, just='center') db_info_label.text = "Database Info" labels_list.append(db_info_label) db_info_title_label_width = 80 db_info_label_width = 55 attribute_x_offset = 40 label_x = db_info_label.left + section_label_width/2 - attribute_x_offset label_y = db_info_label.bottom for idx, db_info in enumerate(attribute_lists['db']): if idx == 5: attribute_x_offset = 85 db_info_title_label_width = 60 db_info_label_width = 50 label_x = db_info_label.left + section_label_width/2 + attribute_x_offset label_y = db_info_label.bottom if db_info == 'modelName': db_info_label_width = 95 stat_title_label = Label(font=small_tf_font, width=db_info_title_label_width, height=std_tf_height, x=label_x-db_info_title_label_width, y=label_y, color=title_color, just='right') stat_title_label.text = format_attr_name(db_info) + ':' labels_list.append(stat_title_label) stat_label = Label(font=small_tf_font, width=db_info_label_width, height=std_tf_height, x=label_x, y=label_y, color=title_color, just='right') if db_info in ['clubId', 'leagueId', 'nationId']: stat_label.text = str(player[db_info[:-2]]['id']) else: stat_label.text = str(player[db_info]) labels_list.append(stat_label) label_y += std_tf_height # ========== Personal Section ========== personal_label = Label(font=std_tf_font_bold, width=section_label_width, height=std_tf_height, x=win_player_bio.width * 29 / 50, y=specialities_list_label_2.bottom + top_border, color=title_color, just='center') personal_label.text = "Personal" labels_list.append(personal_label) personal_title_stat_width = 100 personal_stat_width = 65 personal_stat_just = 'right' personal_x_offset = personal_stat_width + 60 label_x = personal_label.left + section_label_width/2 - personal_x_offset label_y = personal_label.bottom for idx, personal in enumerate(attribute_lists['personal']): if idx == 7: personal_title_stat_width = 75 personal_stat_width = 250 personal_stat_just = 'left' personal_x_offset = personal_title_stat_width - 55 label_x = personal_label.left + section_label_width/2 + personal_x_offset label_y = personal_label.bottom # Skip these since other labels use them if personal == 'positionFull': continue stat_title_label = Label(font=small_tf_font, width=personal_title_stat_width, height=std_tf_height, x=label_x-personal_title_stat_width, y=label_y, color=title_color, just='right') stat_title_label.text = format_attr_name(personal) + ':' labels_list.append(stat_title_label) color = white # Change color for rating and potential if personal in ['rating', 'potential']: color = attr_color(player[personal]) # Change color for quality and color elif personal in ['quality', 'color', 'playerType']: color = quality_color(player[personal]) stat_label = Label(font=small_tf_font, width=personal_stat_width, height=std_tf_height, x=label_x+5, y=label_y, color=color, just=personal_stat_just) if personal == 'height': centimeters = player[personal] converted_height = convert_height(centimeters, 'string') stat_label.text = '%s (%d cm)' % (converted_height, centimeters) elif personal == 'weight': kilograms = player[personal] pounds = convert_weight(kilograms) stat_label.text = '%.1f lb (%d kg)' % (pounds, kilograms) elif personal in ['club', 'nation']: stat_label.text = ascii_text(player[personal]['name']) elif personal in ['league']: stat_label.text = '%s (%s)' % (ascii_text(player[personal]['name']), ascii_text(player[personal]['abbrName'])) elif personal == 'birthdate': b_day = format_birthday(player['birthdate']) stat_label.text = b_day elif personal == 'position': stat_label.text = '%s (%s)' % (player['positionFull'], player[personal]) else: stat_label.text = str(player[personal]) labels_list.append(stat_label) label_y += std_tf_height # ========== Detailed Attribute Sections ========== attribute_group_list = ['characteristics', 'pace', 'shooting', 'passing', 'goalkeeping', 'dribbling', 'defending', 'physicality'] group_spacing = (win_player_bio.width - 4*section_label_width)/5 group_x = group_spacing group_y = personal_label.bottom + 175 for idx, group in enumerate(attribute_group_list): if idx == 4: group_x = group_spacing group_y += 150 stat_group_label = Label(font=std_tf_font_bold, width=section_label_width, height=std_tf_height, x=group_x, y=group_y, color=title_color, just='center') stat_group_label.text = group.capitalize() if idx in [1, 2, 3, 5, 6, 7] and not player['isGK']: stat_group_label.text += ':' labels_list.append(stat_group_label) if idx in [1, 2, 3, 5, 6, 7] and not player['isGK']: rating_offset = [0, 25, 12, 16, 0, 8, 6, 2] stat_group_rating_label = Label(font=std_tf_font_bold, width=20, height=std_tf_height, x=stat_group_label.right - rating_offset[idx], y=group_y, color=title_color, just='center') stat_group_rating_label.text = str(player['attributes'][idx - (1 + int(idx/4))]['value']) stat_group_rating_label.color = attr_color(player['attributes'][idx - (1 + int(idx/4))]['value']) labels_list.append(stat_group_rating_label) # ========== Detailed Attribute Stats Sections ========== stat_title_label_width = 110 stat_width = 25 label_y = stat_group_label.bottom label_x = stat_group_label.left + section_label_width/2 + 25 if group == 'characteristics': stat_width = 60 for attribute in attribute_lists[group]: stat_title_label = Label(font=small_tf_font, width=stat_title_label_width, height=std_tf_height, x=label_x-stat_title_label_width, y=label_y, color=title_color, just='right') stat_title_label.text = format_attr_name(attribute) + ':' labels_list.append(stat_title_label) color = white if type(player[attribute]) is int and attribute not in ['weakFoot', 'skillMoves']: color = attr_color(player[attribute]) elif attribute in ['weakFoot', 'skillMoves']: color = attr_color(40 + 10*player[attribute]) stat_label = Label(font=small_tf_font, width=stat_width, height=std_tf_height, x=label_x, y=label_y, color=color, just='right') if attribute in ['weakFoot', 'skillMoves']: stat_label.text = '* '*player[attribute] else: stat_label.text = str(player[attribute]) labels_list.append(stat_label) label_y += std_tf_height group_x += section_label_width + group_spacing # ========== Label Text ========== # Player's normal name player_name = ascii_text(player['name']) player_name_label.text = player_name name_on_card_label.text = player_name # Player's name player_full_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName']) player_full_name_label.text = player_full_name # Player's rating rating_big_label.text = str(player['rating']) # Player's position position_big_label.text = player['position'] # Player's traits traits_label.text = 'Traits:' traits_list = '' traits_list_2 = '' if player['traits'] is not None: index = 0 for trait in player['traits']: if len(traits_list + trait) < 70: traits_list += trait + ', ' index += 1 else: break for trait in player['traits'][index:]: traits_list_2 += trait + ', ' else: traits_list = 'No traits..' if len(traits_list_2) > 0: traits_list_label.text = traits_list[:-1] else: traits_list_label.text = traits_list[:-2] traits_list_label_2.text = traits_list_2[:-2] # Player's specialities specialities_label.text = 'Specialities:' specialities_list = '' specialities_list_2 = '' if player['specialities'] is not None: index = 0 for speciality in player['specialities']: if len(specialities_list + speciality) < 70: specialities_list += speciality + ', ' index += 1 else: break for speciality in player['specialities'][index:]: specialities_list_2 += speciality + ', ' else: specialities_list = 'No specialities..' if len(specialities_list_2) > 0: specialities_list_label.text = specialities_list[:-1] else: specialities_list_label.text = specialities_list[:-2] specialities_list_label_2.text = specialities_list_2[:-2] # ========== Add buttons to window ========== view.add(add_player_btn) view.add(back_btn) view.add(update_price_btn) for label in labels_list: view.add(label) win_player_bio.add(view) view.become_target() win_player_bio.show()
def open_files_menu(window_x, window_y, db_dict, settings=None): general_display_list = [] lists_display_list = [] databases_display_list = [] defaults_display_list = [] with open(config_filename, 'r') as f: default_databases = json.load(f)['default_databases'] f.close() if settings is None: settings = { 'mode': 'lists', 'file_changes': False } # ========== Window ========== win_files = Window() win_files.title = files_win_title win_files.auto_position = False win_files.position = (window_x, window_y) win_files.size = (win_width, win_height) win_files.resizable = 0 win_files.name = "Files Window" # ========== Window Image View ========== class FormationsWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = FormationsWindowImageView(size=win_files.size) # ========== Title ========== title = Label(text=files_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_files.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' general_display_list.append(title) # Subtitle subtitle = Label(font=title_font_2, width=title_width, height=title_height, x=(win_files.width - title_width) / 2, color=title_color, just = 'center') general_display_list.append(subtitle) # ========== Helper Functions ========== def remove_old_display(): """ Remove previous displayed items """ if settings['mode'] == 'lists': for display_item in lists_display_list: view.remove(display_item) elif settings['mode'] == 'databases': for display_item in databases_display_list: view.remove(display_item) elif settings['mode'] == 'defaults': for display_item in defaults_display_list: view.remove(display_item) else: print "Settings mode is invalid." def add_new_display(): """ Remove previous displayed items """ if settings['mode'] == 'lists': subtitle.text = "Current Lists" for display_item in lists_display_list: view.add(display_item) elif settings['mode'] == 'databases': subtitle.text = "Current Databases" for display_item in databases_display_list: view.add(display_item) elif settings['mode'] == 'defaults': subtitle.text = "Default Files" for display_item in defaults_display_list: view.add(display_item) else: print "Settings mode is invalid." # ========== Button Toolbar Functions ========== def lists_btn_func(): # Remove previous displayed items remove_old_display() settings['mode'] = 'lists' # Add new display items add_new_display() for btn in button_list: btn.enabled = 1 lists_btn.enabled = 0 win_files.become_target() def databases_btn_func(): # Remove previous displayed items remove_old_display() settings['mode'] = 'databases' # Add new display items add_new_display() for btn in button_list: btn.enabled = 1 databases_btn.enabled = 0 win_files.become_target() def defaults_btn_func(): # Remove previous displayed items remove_old_display() settings['mode'] = 'defaults' # Add new display items add_new_display() for btn in button_list: btn.enabled = 1 defaults_btn.enabled = 0 win_files.become_target() def back_btn_func(): StartMenu.open_start_menu(win_files.x, win_files.y, db_dict) win_files.hide() # ========== Current Lists Button Functions ========== def create_list_btn_func(): settings['file_type'] = 'create_list' CreateList.open_create_list_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def player_list_current_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'current_player_list' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def formation_list_current_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'current_formation_list' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def team_list_current_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'current_team_list' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() # ========== Current Databases Button Functions ========== def download_player_db_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'download_player_db' EnterText.open_enter_text_window(win_files.x, win_files.y, db_dict, settings, 'download') win_files.hide() def player_db_current_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'current_player_db' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def formation_db_current_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'current_formation_db' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() # ========== Defaults Button Functions ========== def player_db_default_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'default_player_db' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def player_list_default_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'default_player_list' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def formation_db_default_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'default_formation_db' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def formation_list_default_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'default_formation_list' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() def team_list_default_btn_func(): settings['prev_window'] = 'files_menu' settings['file_type'] = 'default_team_list' PickFile.open_pick_file_window(win_files.x, win_files.y, db_dict, settings) win_files.hide() # ========== Button Toolbar Declarations ========== lists_btn = Button("Lists", height=small_button_height, width=small_button_width, font=small_button_font, action=lists_btn_func, style='default', color=small_button_color, just='center') databases_btn = Button("Databases", height=small_button_height, width=small_button_width, font=small_button_font, action=databases_btn_func, style='default', color=small_button_color, just='center') defaults_btn = Button("Defaults", height=small_button_height, width=small_button_width, font=small_button_font, action=defaults_btn_func, style='default', color=small_button_color, just='center') back_btn = Button("Back", height=small_button_height, width=small_button_width, font=small_button_font, action=back_btn_func, style='default', color=small_button_color, just='center') button_list = [lists_btn, databases_btn, defaults_btn, back_btn] for button in button_list: general_display_list.append(button) # ========== Current Lists Button Declarations ========== create_list_btn = Button("Create New List", height=small_button_height, width=small_button_width, font=small_button_font, action=create_list_btn_func, style='default', color=small_button_color, just='center') lists_display_list.append(create_list_btn) player_list_current_btn = Button(db_dict['player_list'][0], height=small_button_height, width=file_btn_width, font=small_button_font, action=player_list_current_btn_func, style='default', color=small_button_color, just='center') lists_display_list.append(player_list_current_btn) formation_list_current_btn = Button(db_dict['formation_list'][0], height=small_button_height, width=file_btn_width, font=small_button_font, action=formation_list_current_btn_func, style='default', color=small_button_color, just='center') lists_display_list.append(formation_list_current_btn) team_list_current_btn = Button(db_dict['team_list'][0], height=small_button_height, width=file_btn_width, font=small_button_font, action=team_list_current_btn_func, style='default', color=small_button_color, just='center') lists_display_list.append(team_list_current_btn) # ========== Current Databases Button Declarations ========== download_player_db_btn = Button("Download Player DB", height=small_button_height, width=small_button_width, font=small_button_font, action=download_player_db_btn_func, style='default', color=small_button_color, just='center') databases_display_list.append(download_player_db_btn) player_db_current_btn = Button(db_dict['player_db'][0], height=small_button_height, width=file_btn_width, font=small_button_font, action=player_db_current_btn_func, style='default', color=small_button_color, just='center') databases_display_list.append(player_db_current_btn) formation_db_current_btn = Button(db_dict['formation_db'][0], height=small_button_height, width=file_btn_width, font=small_button_font, action=formation_db_current_btn_func, style='default', color=small_button_color, just='center') databases_display_list.append(formation_db_current_btn) # ========== Defaults Button Declarations ========== player_db_default_btn = Button(default_databases['player_db'], height=small_button_height, width=file_btn_width, font=small_button_font, action=player_db_default_btn_func, style='default', color=small_button_color, just='center') defaults_display_list.append(player_db_default_btn) player_list_default_btn = Button(default_databases['player_list'], height=small_button_height, width=file_btn_width, font=small_button_font, action=player_list_default_btn_func, style='default', color=small_button_color, just='center') defaults_display_list.append(player_list_default_btn) formation_db_default_btn = Button(default_databases['formation_db'], height=small_button_height, width=file_btn_width, font=small_button_font, action=formation_db_default_btn_func, style='default', color=small_button_color, just='center') defaults_display_list.append(formation_db_default_btn) formation_list_default_btn = Button(default_databases['formation_list'], height=small_button_height, width=file_btn_width, font=small_button_font, action=formation_list_default_btn_func, style='default', color=small_button_color, just='center') defaults_display_list.append(formation_list_default_btn) team_list_default_btn = Button(default_databases['team_list'], height=small_button_height, width=file_btn_width, font=small_button_font, action=team_list_default_btn_func, style='default', color=small_button_color, just='center') defaults_display_list.append(team_list_default_btn) # ========== Toolbar Buttons ========== lists_btn.x = (win_width - len(button_list)*small_button_width - (len(button_list)-1)*small_button_spacing) / 2 lists_btn.y = title.bottom + small_button_top_spacing if settings['mode'] == 'lists': lists_btn.enabled = 0 databases_btn.x = lists_btn.right + small_button_spacing databases_btn.y = lists_btn.top if settings['mode'] == 'databases': databases_btn.enabled = 0 defaults_btn.x = databases_btn.right + small_button_spacing defaults_btn.y = lists_btn.top if settings['mode'] == 'defaults': defaults_btn.enabled = 0 back_btn.x = defaults_btn.right + small_button_spacing back_btn.y = lists_btn.top subtitle.y = lists_btn.bottom + top_border # ========== Lists Buttons ======== lists_file_label_width = 200 lists_buttons_x = win_width - file_btn_width - (win_width - file_btn_width - lists_file_label_width) / 2 create_list_btn.x = (win_files.width - button_width) / 2 create_list_btn.y = subtitle.bottom + title_border player_list_current_btn.x = lists_buttons_x player_list_current_btn.y = create_list_btn.bottom + top_border formation_list_current_btn.x = lists_buttons_x formation_list_current_btn.y = player_list_current_btn.bottom + title_border team_list_current_btn.x = lists_buttons_x team_list_current_btn.y = formation_list_current_btn.bottom + title_border # ========== Databases Buttons ======== dbs_file_label_width = 200 dbs_buttons_x = win_width - file_btn_width - (win_width - file_btn_width - dbs_file_label_width) / 2 download_player_db_btn.x = (win_files.width - button_width) / 2 download_player_db_btn.y = subtitle.bottom + title_border player_db_current_btn.x = dbs_buttons_x player_db_current_btn.y = download_player_db_btn.bottom + top_border formation_db_current_btn.x = dbs_buttons_x formation_db_current_btn.y = player_db_current_btn.bottom + title_border # ========== Defaults Buttons ========== default_file_label_width = 200 default_buttons_x = win_width - file_btn_width - (win_width - file_btn_width - default_file_label_width) / 2 player_db_default_btn.x = default_buttons_x player_db_default_btn.y = subtitle.bottom + title_border player_list_default_btn.x = default_buttons_x player_list_default_btn.y = player_db_default_btn.bottom + title_border formation_db_default_btn.x = default_buttons_x formation_db_default_btn.y = player_list_default_btn.bottom + title_border*2 formation_list_default_btn.x = default_buttons_x formation_list_default_btn.y = formation_db_default_btn.bottom + title_border team_list_default_btn.x = default_buttons_x team_list_default_btn.y = formation_list_default_btn.bottom + title_border*2 # ========== Lists Labels ========== player_list_current_text = "Player List:" lists_display_list.append(Label(text=player_list_current_text, font=title_tf_font, width=lists_file_label_width, height=std_tf_height, x=player_list_current_btn.left - lists_file_label_width, y=player_list_current_btn.top + 6, color=title_color)) formation_list_current_text = "Formation List:" lists_display_list.append(Label(text=formation_list_current_text, font=title_tf_font, width=lists_file_label_width, height=std_tf_height, x=formation_list_current_btn.left - lists_file_label_width, y=formation_list_current_btn.top + 6, color=title_color)) team_list_current_text = "Team List:" lists_display_list.append(Label(text=team_list_current_text, font=title_tf_font, width=lists_file_label_width, height=std_tf_height, x=team_list_current_btn.left - lists_file_label_width, y=team_list_current_btn.top + 6, color=title_color)) # ========== Databases Labels ========== player_db_current_text = "Player Database:" databases_display_list.append(Label(text=player_db_current_text, font=title_tf_font, width=dbs_file_label_width, height=std_tf_height, x=player_list_current_btn.left - lists_file_label_width, y=player_list_current_btn.top + 6, color=title_color)) formation_db_current_text = "Formation Database:" databases_display_list.append(Label(text=formation_db_current_text, font=title_tf_font, width=dbs_file_label_width, height=std_tf_height, x=formation_list_current_btn.left - lists_file_label_width, y=formation_list_current_btn.top + 6, color=title_color)) # ========== Default File Labels ========== player_db_default_text = "Player Database:" defaults_display_list.append(Label(text=player_db_default_text, font=title_tf_font, width=default_file_label_width, height=std_tf_height, x=player_db_default_btn.left - default_file_label_width, y=player_db_default_btn.top + 6, color=title_color)) player_list_default_text = "Player List:" defaults_display_list.append(Label(text=player_list_default_text, font=title_tf_font, width=default_file_label_width, height=std_tf_height, x=player_list_default_btn.left - default_file_label_width, y=player_list_default_btn.top + 6, color=title_color)) formation_db_default_text = "Formation Database:" defaults_display_list.append(Label(text=formation_db_default_text, font=title_tf_font, width=default_file_label_width, height=std_tf_height, x=formation_db_default_btn.left - default_file_label_width, y=formation_db_default_btn.top + 6, color=title_color)) formation_list_default_text = "Formation List:" defaults_display_list.append(Label(text=formation_list_default_text, font=title_tf_font, width=default_file_label_width, height=std_tf_height, x=formation_list_default_btn.left - default_file_label_width, y=formation_list_default_btn.top + 6, color=title_color)) team_list_default_text = "Team List:" defaults_display_list.append(Label(text=team_list_default_text, font=title_tf_font, width=default_file_label_width, height=std_tf_height, x=team_list_default_btn.left - default_file_label_width, y=team_list_default_btn.top + 6, color=title_color)) # ========== Add components to view and add view to window ========== for item in general_display_list: view.add(item) add_new_display() win_files.add(view) view.become_target() win_files.show()
def open_pick_player_window(window_x, window_y, db_dict, input_formation, win_previous, roster, pos_symbol, pick_formations_page, attr_dict=None, attr_list=None, settings=None): num_results = 20 general_display = [] if attr_dict is None: attr_dict = {} if attr_list is None: attr_list = [] if settings is None: settings = { 'window': 'pick_player', 'p_db_rg': 'player_list', 'pos_search_rg': 'green', 'order_rg': True, 'messages': { 'search': [], 'sort': [], 'results': [] }, 'input_formation': input_formation, 'roster': roster, 'pos_symbol': pos_symbol, 'win_previous': win_previous, 'pick_formations_page': pick_formations_page} # Assign exact position as default position to search for. attr_dict['position'] = (input_formation['positions'][pos_symbol]['symbol'], 'exact') # Not position dependent - search all. if input_formation['name'] == 'Generic': settings['pos_search_rg'] = 'red' attr_dict.pop('position', None) # ========== Window ========== win_pick_player = Window() win_pick_player.title = pick_player_win_title + ' - ' + pos_symbol win_pick_player.auto_position = False win_pick_player.position = (window_x, window_y) win_pick_player.size = (win_width, win_height) win_pick_player.resizable = 0 win_pick_player.name = pick_player_title + " Window" # ========== Window Image View ========== class PickPlayerWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = PickPlayerWindowImageView(size=win_pick_player.size) # ========== Title ========== title = Label(text=pick_player_title + ' - ' + pos_symbol) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' general_display.append(title) # ========== Action Button Declarations ========== start_btn = Button("Start") back_btn = Button("Back") # ========== Tool Button Declarations ========== attribute_btn = Button("Add Search Attribute") sort_btn = Button("Add Sort Attribute") reset_btn = Button("Reset Results") # ========== Action Button Functions ========== def start_btn_func(): # Search - if no attribute selected, return all if len(attr_dict) == 0: search_results = db_dict[p_db_radio_group.value][1] else: search_results = db_dict[p_db_radio_group.value][1].search(attr_dict) search_results = PlayerDB.PlayerDB(search_results) # Sort - if no attribute selected, use rating if len(attr_list) == 0: search_results.sort(['rating'], sort_order_radio_group.value) else: search_results.sort(attr_list, sort_order_radio_group.value) # Get attributes list and avoid duplicates attributes_list = [] for attr in attr_list: if attributes_list.count(attr) == 0: attributes_list.append(attr) for attr_key in attr_dict.iterkeys(): if attributes_list.count(attr_key) == 0: attributes_list.append(attr_key) display_players(search_results, attributes_list, (0, num_results)) win_pick_player.become_target() def back_btn_func(): win_pick_player.hide() win_previous.show() # ========== Tool Button Functions ========== def attribute_btn_func(): # Delete results del settings['messages']['results'][:] # Set type argument attr_type = 'player_search' # Open new window and close current window win_pick_player.hide() AddAttribute.open_attribute_window(win_pick_player.x, win_pick_player.y, db_dict, attr_dict, attr_list, attr_type, settings) def sort_btn_func(): # Delete results del settings['messages']['results'][:] # Set type argument attr_type = 'player_sort' # Open new window and close current window win_pick_player.hide() AddAttribute.open_attribute_window(win_pick_player.x, win_pick_player.y, db_dict, attr_dict, attr_list, attr_type, settings) def reset_btn_func(): # Remove messages off page for message in settings['messages']['search']: view.remove(message) for message in settings['messages']['sort']: view.remove(message) for message in settings['messages']['results']: view.remove(message) # Delete the attribute parameters for search and sort attr_dict.clear() del attr_list[:] del settings['messages']['results'][:] win_pick_player.become_target() def create_attribute_messages(): # ========== Messages ========== lowest_msg_l = start_btn.top lowest_msg_r = start_btn.top attr_msg_offset = 25 # Attribute Messages del settings['messages']['search'][:] del settings['messages']['sort'][:] if len(attr_dict) > 0: settings['messages']['search'].append( Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color)) lowest_msg_l += std_tf_height for key, value in attr_dict.iteritems(): msg_text = format_attr_name(key) + ": " if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']: msg_text += str(value[0]) elif type(value[0]) is int: msg_text += value[1].capitalize() + ' ' + str(value[0]) elif value[1] == 'not': msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"' else: msg_text += '"' + str(value[0]) + '"' attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width, height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color) lowest_msg_l += std_tf_height settings['messages']['search'].append(attr_label) if len(attr_list) > 0: settings['messages']['sort'].append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width, height=std_tf_height, x=reset_btn.right + 3 * attr_msg_offset, y=lowest_msg_r, color=title_color)) lowest_msg_r += std_tf_height for value in attr_list: attr_label = Label(text=(format_attr_name(value)), font=std_tf_font, width=std_tf_width, height=std_tf_height, x=reset_btn.right + 3 * attr_msg_offset, y=lowest_msg_r, color=title_color) lowest_msg_r += std_tf_height settings['messages']['sort'].append(attr_label) create_attribute_messages() def player_bio_btn_func(player): win_pick_player.hide() PlayerBio.open_player_bio_window(win_pick_player.x, win_pick_player.y, player, win_pick_player, db_dict, db_dict['player_list'][0], db_dict['player_list'][1], roster, pos_symbol, input_formation, pick_formations_page) win_pick_player.become_target() # ========== Action Buttons ========== start_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2 start_btn.y = title.bottom + small_button_top_spacing start_btn.height = small_button_height start_btn.width = small_button_width start_btn.font = small_button_font start_btn.action = start_btn_func start_btn.style = 'default' start_btn.color = small_button_color start_btn.just = 'right' general_display.append(start_btn) back_btn.x = start_btn.right + small_button_spacing back_btn.y = start_btn.top back_btn.height = small_button_height back_btn.width = small_button_width back_btn.font = small_button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = small_button_color back_btn.just = 'right' general_display.append(back_btn) # ========== Tool Buttons ========== attribute_btn.x = (win_width - 3*small_button_width - 2*small_button_spacing) / 2 attribute_btn.y = start_btn.bottom + 10 attribute_btn.height = small_button_height attribute_btn.width = small_button_width attribute_btn.font = small_button_font attribute_btn.action = attribute_btn_func attribute_btn.style = 'default' attribute_btn.color = small_button_color attribute_btn.just = 'right' general_display.append(attribute_btn) sort_btn.x = attribute_btn.right + small_button_spacing sort_btn.y = attribute_btn.top sort_btn.height = small_button_height sort_btn.width = small_button_width sort_btn.font = small_button_font sort_btn.action = sort_btn_func sort_btn.style = 'default' sort_btn.color = small_button_color sort_btn.just = 'right' general_display.append(sort_btn) reset_btn.x = sort_btn.right + small_button_spacing reset_btn.y = attribute_btn.top reset_btn.height = small_button_height reset_btn.width = small_button_width reset_btn.font = small_button_font reset_btn.action = reset_btn_func reset_btn.style = 'default' reset_btn.color = small_button_color reset_btn.just = 'right' general_display.append(reset_btn) # ========== Pick DB/List Button Functions ========== def pick_file(): # Remove old messages off page for message in settings['messages']['results']: view.remove(message) del settings['messages']['results'][:] settings['file_changes'] = False settings['prev_window'] = 'pick_player' settings['input_formation'] = input_formation settings['win_previous'] = win_previous settings['roster'] = roster settings['pos_symbol'] = pos_symbol settings['pick_formations_page'] = pick_formations_page settings['attr_dict'] = attr_dict settings['attr_list'] = attr_list PickFile.open_pick_file_window(win_pick_player.x, win_pick_player.y, db_dict, settings) win_pick_player.hide() def pick_p_db_func(): settings['file_type'] = 'current_player_db' pick_file() def pick_p_list_func(): settings['file_type'] = 'current_player_list' pick_file() # ========== DB Radio Buttons ========== def get_attribute_p_db_rg(): settings['p_db_rg'] = p_db_radio_group.value win_pick_player.become_target() def get_attribute_pos_search_rg(): if settings['pos_search_rg'] != pos_search_radio_group.value: button_click = True else: button_click = False settings['pos_search_rg'] = pos_search_radio_group.value # If new radio button was clicked, clear position in attribute dictionary. if button_click: attr_dict.pop('position', None) # Add position search terms if position and positionFull and not specified and not searching all players. if pos_search_radio_group.value != 'red' and button_click: temp_team = Team.Team() # Get positions of corresponding relevance search_positions_list = temp_team.related_positions( input_formation['positions'][pos_symbol]['symbol'], pos_search_radio_group.value) # Concatenate strings search_positions = "" for position in search_positions_list: search_positions += position + ', ' search_positions = search_positions[:-2] if len(search_positions) < 1: search_positions = 'none' attr_dict['position'] = (search_positions, 'exact') # Erase current search attributes for message in settings['messages']['search']: view.remove(message) # Create new search attributes create_attribute_messages() # Display search attributes for message in settings['messages']['search']: view.add(message) win_pick_player.become_target() p_db_radio_group = RadioGroup(action=get_attribute_p_db_rg) pos_search_radio_group = RadioGroup(action=get_attribute_pos_search_rg) # File Label db_msg_width = 35 db_radio_btn_width = 150 db_file_btn_width = 40 db_radio_btn_space = 5 db_file_btn_space = 2 file_label = Label(text="File", font=std_tf_font, width=db_msg_width, height=std_tf_height, color=title_color) file_label.x = (win_pick_player.width - 2*db_radio_btn_width - 2*db_file_btn_width - db_radio_btn_space - 2*db_file_btn_space - db_msg_width) / 2 file_label.y = reset_btn.bottom + db_radio_btn_space # Players DB RG player_db_radio_btn = RadioButton(db_dict['player_db'][0]) player_db_radio_btn.width = db_radio_btn_width player_db_radio_btn.x = file_label.right player_db_radio_btn.y = file_label.top player_db_radio_btn.group = p_db_radio_group player_db_radio_btn.value = 'player_db' player_db_file_btn = Button("Pick") player_db_file_btn.x = player_db_radio_btn.right + db_file_btn_space player_db_file_btn.y = file_label.top player_db_file_btn.height = std_tf_height player_db_file_btn.width = db_file_btn_width player_db_file_btn.font = small_button_font player_db_file_btn.action = pick_p_db_func player_db_file_btn.style = 'default' player_db_file_btn.color = small_button_color player_db_file_btn.just = 'right' player_list_radio_btn = RadioButton(db_dict['player_list'][0]) player_list_radio_btn.width = db_radio_btn_width player_list_radio_btn.x = player_db_file_btn.right + db_radio_btn_space player_list_radio_btn.y = file_label.top player_list_radio_btn.group = p_db_radio_group player_list_radio_btn.value = 'player_list' player_list_file_btn = Button("Pick") player_list_file_btn.x = player_list_radio_btn.right + db_file_btn_space player_list_file_btn.y = file_label.top player_list_file_btn.height = std_tf_height player_list_file_btn.width = db_file_btn_width player_list_file_btn.font = small_button_font player_list_file_btn.action = pick_p_list_func player_list_file_btn.style = 'default' player_list_file_btn.color = small_button_color player_list_file_btn.just = 'right' p_db_radio_group.value = settings['p_db_rg'] view.add(file_label) view.add(player_db_radio_btn) view.add(player_db_file_btn) view.add(player_list_radio_btn) view.add(player_list_file_btn) # Position Search RG pos_search_radio_btn_width = 60 pos_search_msg_width = 140 pos_search_rg_msg = Label(text="Positions to Search:", font=std_tf_font, width=pos_search_msg_width, height=std_tf_height, color=title_color) pos_search_rg_msg.x = (win_pick_player.width-4*pos_search_radio_btn_width-db_radio_btn_space-pos_search_msg_width)/2 pos_search_rg_msg.y = file_label.bottom + db_radio_btn_space pos_search_green_radio_btn = RadioButton("Exact") pos_search_green_radio_btn.width = pos_search_radio_btn_width pos_search_green_radio_btn.x = pos_search_rg_msg.right pos_search_green_radio_btn.y = pos_search_rg_msg.top pos_search_green_radio_btn.group = pos_search_radio_group pos_search_green_radio_btn.value = 'green' pos_search_yellow_radio_btn = RadioButton("Similar") pos_search_yellow_radio_btn.width = pos_search_radio_btn_width pos_search_yellow_radio_btn.x = pos_search_green_radio_btn.right + db_radio_btn_space pos_search_yellow_radio_btn.y = pos_search_green_radio_btn.top pos_search_yellow_radio_btn.group = pos_search_radio_group pos_search_yellow_radio_btn.value = 'yellow' pos_search_orange_radio_btn = RadioButton("Related") pos_search_orange_radio_btn.width = pos_search_radio_btn_width pos_search_orange_radio_btn.x = pos_search_yellow_radio_btn.right + db_radio_btn_space pos_search_orange_radio_btn.y = pos_search_yellow_radio_btn.top pos_search_orange_radio_btn.group = pos_search_radio_group pos_search_orange_radio_btn.value = 'orange' pos_search_red_radio_btn = RadioButton("All") pos_search_red_radio_btn.width = pos_search_radio_btn_width pos_search_red_radio_btn.x = pos_search_orange_radio_btn.right + db_radio_btn_space pos_search_red_radio_btn.y = pos_search_orange_radio_btn.top pos_search_red_radio_btn.group = pos_search_radio_group pos_search_red_radio_btn.value = 'red' pos_search_radio_group.value = settings['pos_search_rg'] view.add(pos_search_rg_msg) view.add(pos_search_green_radio_btn) view.add(pos_search_yellow_radio_btn) view.add(pos_search_orange_radio_btn) view.add(pos_search_red_radio_btn) if input_formation['name'] == 'Generic': pos_search_green_radio_btn.enabled = 0 pos_search_yellow_radio_btn.enabled = 0 pos_search_orange_radio_btn.enabled = 0 # ========== Sort Order Radio Buttons ========== def get_attribute_sort_order_rg(): settings['order_rg'] = sort_order_radio_group.value win_pick_player.become_target() sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg) asc_desc_radio_btn_width = 75 asc_msg_width = 80 radio_btn_space = 5 asc_desc_rg_msg = Label(text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height, color=title_color) asc_desc_rg_msg.x = (win_pick_player.width - 2*asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2 asc_desc_rg_msg.y = pos_search_green_radio_btn.bottom + radio_btn_space general_display.append(asc_desc_rg_msg) descend_radio_btn = RadioButton("Descending") descend_radio_btn.width = asc_desc_radio_btn_width descend_radio_btn.x = asc_desc_rg_msg.right descend_radio_btn.y = asc_desc_rg_msg.top descend_radio_btn.group = sort_order_radio_group descend_radio_btn.value = True general_display.append(descend_radio_btn) ascend_radio_btn = RadioButton("Ascending") ascend_radio_btn.width = asc_desc_radio_btn_width ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space ascend_radio_btn.y = descend_radio_btn.top ascend_radio_btn.group = sort_order_radio_group ascend_radio_btn.value = False general_display.append(ascend_radio_btn) sort_order_radio_group.value = settings['order_rg'] # ========== Previous, Add to List, Next Buttons ========== previous_btn = Button("<<< Previous %d" % num_results) add_to_list_btn = Button("") next_btn = Button("Next %d >>>" % num_results) total_num_results_label = Label() pages_label = Label() def previous_btn_func(results_list, attributes, index_range): # display previous results display_players(results_list, attributes, index_range) win_pick_player.become_target() def next_btn_func(results_list, attributes, index_range): # display next results display_players(results_list, attributes, index_range) win_pick_player.become_target() add_to_list_btn.x = attribute_btn.right + small_button_spacing add_to_list_btn.y = descend_radio_btn.bottom + 5 add_to_list_btn.height = tiny_button_height add_to_list_btn.width = small_button_width add_to_list_btn.font = small_button_font add_to_list_btn.style = 'default' add_to_list_btn.color = small_button_color add_to_list_btn.just = 'right' add_to_list_btn.action = win_pick_player.become_target() previous_btn.height = tiny_button_height previous_btn.width = small_button_width previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing previous_btn.y = add_to_list_btn.top previous_btn.font = small_button_font previous_btn.style = 'default' previous_btn.color = small_button_color previous_btn.just = 'right' next_btn.height = tiny_button_height next_btn.width = small_button_width next_btn.x = add_to_list_btn.right + small_button_spacing next_btn.y = add_to_list_btn.top next_btn.font = small_button_font next_btn.style = 'default' next_btn.color = small_button_color next_btn.just = 'right' total_num_results_label.font = std_tf_font total_num_results_label.width = 100 total_num_results_label.height = std_tf_height total_num_results_label.x = previous_btn.left + - 100 - 10 total_num_results_label.y = add_to_list_btn.top total_num_results_label.color = title_color total_num_results_label.just = 'right' pages_label.font = std_tf_font pages_label.width = 125 pages_label.height = std_tf_height pages_label.x = next_btn.right + 10 pages_label.y = add_to_list_btn.top pages_label.color = title_color pages_label.just = 'left' # ========== Display players from search ========== def display_players(results_list, attributes, index_range): # Remove old messages off page for message in settings['messages']['results']: view.remove(message) del settings['messages']['results'][:] previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Players" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(results_list.db)/float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 settings['messages']['results'].append(add_to_list_btn) settings['messages']['results'].append(previous_btn) settings['messages']['results'].append(next_btn) settings['messages']['results'].append(total_num_results_label) settings['messages']['results'].append(pages_label) # Print out labels labels = player_info_labels(attributes) stat_index = 0 # Spacing values for each of the stats spacing_list = [125, 40, 40, 65, 115, 115, 115, 40] # Calculate the maximum number of stat fields that will fit on screen max_player_fields = len(spacing_list[:-1]) + (win_pick_player.width - sum(spacing_list[:-1]))/spacing_list[-1] # Calculate the left border of the stats based on the number and width of the stats left_border = (win_width - sum(spacing_list[:-1]) - (len(labels[:max_player_fields]) - len(spacing_list) + 1) * spacing_list[-1])/2 msg_x = left_border msg_y = add_to_list_btn.bottom + 5 for info_label in labels[:max_player_fields]: player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) settings['messages']['results'].append(player_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list)-1: stat_index += 1 msg_y += std_tf_height + 5 # Print out players for idx, player in enumerate(results_list.db[index_range[0]:index_range[1]]): msg_x = left_border player_stats = player_info(player, attributes) stat_index = 0 # Check for names that are too long name = player_stats[0] if len(name) > 20: name = player['lastName'] bio_btn = Button(title=name, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y, action=(player_bio_btn_func, player)) settings['messages']['results'].append(bio_btn) msg_x += spacing_list[stat_index] stat_index += 1 for player_stat in player_stats[1:max_player_fields]: player_label = Label(text=player_stat, font=small_button_font, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) settings['messages']['results'].append(player_label) msg_x += spacing_list[stat_index] if stat_index < len(spacing_list) - 1: stat_index += 1 msg_y += std_tf_height for results_msg in settings['messages']['results']: view.add(results_msg) # ========== Add components to view and add view to window ========== for msg in general_display: view.add(msg) for msg in settings['messages']['search']: view.add(msg) for msg in settings['messages']['sort']: view.add(msg) for msg in settings['messages']['results']: view.add(msg) win_pick_player.add(view) view.become_target() win_pick_player.show()
def open_pick_file_window(window_x, window_y, db_dict, settings): # ========== Window ========== win_pick_file = Window() win_pick_file.title = pick_file_win_title win_pick_file.auto_position = False win_pick_file.position = (window_x, window_y) win_pick_file.size = (win_width, win_height) win_pick_file.resizable = 0 win_pick_file.name = pick_file_title + " Window" win_pick_file.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_pick_file.size) display_list = [] file_type = settings['file_type'] # ========== Title ========== title = Label(text=pick_file_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' display_list.append(title) # ========== Sub Title ========== def get_sub_title_text(): if file_type == 'default_player_db': text = "default player database" elif file_type == 'default_player_list': text = "default player list" elif file_type == 'default_formation_db': text = "default formation database" elif file_type == 'default_formation_list': text = "default formation list" elif file_type == 'default_team_list': text = "default team list" elif file_type == 'current_player_db': text = "current player database" elif file_type == 'current_player_list': text = "current player list" elif file_type == 'current_formation_db': text = "current formation database" elif file_type == 'current_formation_list': text = "current formation list" elif file_type == 'current_team_list': text = "current team list" else: text = "a" return text sub_title = Label(font=title_font_2, width=title_width, height=title_height, x=(win_pick_file.width-title_width)/2, y=title.bottom, color=title_color, just='center') sub_title_text = get_sub_title_text() sub_title.text = "Select %s file:" % sub_title_text display_list.append(sub_title) # ========== Display Files ========== def display_files(): file_prefix = HelperFunctions.get_file_prefix(file_type) # Get corresponding file names all_files = listdir('JSONs/') file_list = [] # Truncate file paths to just the names for filename in all_files: if filename[:8] == file_prefix: filename = filename[8:] filename = filename[:-5] file_list.append(filename) # Button Functions def select_file_func(file_name): # Save new default to config file if file_type[:7] == 'default': # Load configs from Window.AppConfig import config_filename configs = {} with open(config_filename, 'r') as config_file: configs = json.load(config_file) config_file.close() # Assign new file name to config configs['default_databases'][file_type[8:]] = file_name # Save configs with open(config_file, 'w') as config_file: json.dump(configs, config_file) config_file.close() # Load db to db_dict elif file_type[:7] == 'current': if file_type[8:12] == 'play': load_db = PlayerDB() elif file_type[8:12] == 'form': load_db = FormationDB() elif file_type[8:12] == 'team': load_db = TeamDB() else: load_db = PlayerDB() print "File type is invalid." if file_type[-2:] == 'db': load_file_type = 'db' elif file_type[-4:] == 'list': load_file_type = 'list' else: load_file_type = 'Invalid' # Load db load_db.load(file_name, load_file_type) # Assign db to db_dict db_dict[file_type[8:]] = (file_name, load_db) else: print "File type is invalid." # Enable back button settings['file_changes'] = False settings['file_index'] = 0 if settings['prev_window'] == 'team_creation': CreateUltimateTeams.open_create_ultimate_teams_window( win_pick_file.x, win_pick_file.y, db_dict, settings['prev_window_value'], file_name=settings['create_team_name'], roster=settings['roster'], input_formation=settings['input_formation']) elif settings['prev_window'] == 'search': SearchMenu.open_search_menu(win_pick_file.x, win_pick_file.y, db_dict, settings['attr_dict'], settings['attr_list'], settings) elif settings['prev_window'] == 'pick_player': PickPlayer.open_pick_player_window(win_pick_file.x, win_pick_file.y, db_dict, settings['input_formation'], settings['win_previous'], settings['roster'], settings['pos_symbol'], settings['pick_formations_page'], settings['attr_dict'], settings['attr_list'], settings) else: FilesMenu.open_files_menu(win_pick_file.x, win_pick_file.y, db_dict, settings) win_pick_file.hide() def rename_file_func(file_name): # Get new name EnterText.open_enter_text_window(win_pick_file.x, win_pick_file.y, db_dict, settings, 'rename', fill_text=file_name, file_prefix=file_prefix) settings['file_changes'] = True win_pick_file.hide() def edit_file_func(file_name): if file_type[8:12] == 'play': settings['edit_subject'] = 'players' elif file_type[8:12] == 'form': settings['edit_subject'] = 'formations' elif file_type[8:12] == 'team': settings['edit_subject'] = 'teams' else: print "Invalid file type." settings['file_name'] = file_name EditMenu.open_edit_menu(win_pick_file.x, win_pick_file.y, db_dict, settings=settings) settings['file_changes'] = True win_pick_file.hide() def update_prices_func(file_name): win_pick_file.become_target() # Open status window to start updating player prices settings['update_prices'] = True StatusWindow.open_status_window(win_pick_file.x, win_pick_file.y, db_dict, file_name, settings=settings, win_previous=win_pick_file) settings['file_changes'] = True win_pick_file.hide() def duplicate_file_func(file_name): # Get name for duplicate file and create EnterText.open_enter_text_window(win_pick_file.x, win_pick_file.y, db_dict, settings, 'duplicate', fill_text=file_name, file_prefix=file_prefix) win_pick_file.hide() def delete_file_func(file_name): file_path = 'JSONs/' + file_prefix + file_name + '.json' ConfirmPrompt.open_confirm_prompt_window(win_pick_file.x, win_pick_file.y, db_dict, settings, file_path, file_name) win_pick_file.hide() # Display appropriate files small_file_button_width = 75 file_y = sub_title.bottom + small_button_top_spacing if file_type[:7] == 'default': file_x = (win_width - file_btn_width) / 2 elif file_type[-2:] == 'db' and file_type[8:-3] == 'formation': file_x = (win_width - file_btn_width - 3*small_file_button_width - 3*file_btn_spacing) / 2 elif (file_type[-2:] == 'db' and file_type[8:-3] == 'player') or \ (file_type[-4:] == 'list' and file_type[8:-5] == 'formation'): file_x = (win_width - file_btn_width - 4*small_file_button_width - 4*file_btn_spacing) / 2 else: file_x = (win_width - file_btn_width - 5*small_file_button_width - 5*file_btn_spacing) / 2 if 'file_index' not in settings: settings['file_index'] = 0 files_per_page = 10 file_index = settings['file_index'] # Previous page button function def previous_btn_func(): settings['file_index'] -= files_per_page win_pick_file.hide() open_pick_file_window(win_pick_file.x, win_pick_file.y, db_dict, settings) # Next page button function def next_btn_func(): settings['file_index'] += files_per_page win_pick_file.hide() open_pick_file_window(win_pick_file.x, win_pick_file.y, db_dict, settings) # Previous page button previous_btn = Button('<<< Previous Page', height=small_button_height, width=file_btn_width, font=small_button_font, action=previous_btn_func, style='default', x=(win_pick_file.width - 2*file_btn_width - button_spacing)/2, y=file_y, color=small_button_color, just='center') display_list.append(previous_btn) if file_index < 1: previous_btn.enabled = 0 # Next page button next_btn = Button('Next Page >>>', height=small_button_height, width=file_btn_width, font=small_button_font, action=next_btn_func, style='default', x=previous_btn.right + button_spacing, y=file_y, color=small_button_color, just='center') display_list.append(next_btn) if file_index + files_per_page >= len(file_list): next_btn.enabled = 0 file_y += top_border*2 for filename in file_list[file_index:file_index + files_per_page]: # Select file button with name file_btn = Button(filename, height=small_button_height, width=file_btn_width, font=small_button_font, action=(select_file_func, filename), style='default', x=file_x, y=file_y, color=small_button_color, just='center') # Rename file button rename_btn = Button('Rename', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(rename_file_func, filename), style='default', x=file_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Edit file button edit_btn = Button('Edit', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(edit_file_func, filename), style='default', x=rename_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') if file_type[8:12] == 'team': edit_btn.enabled = 0 # Update prices button update_prices_btn = Button('Update Prices', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(update_prices_func, filename), style='default', x=edit_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Duplicate file button duplicate_btn = Button('Duplicate', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(duplicate_file_func, filename), style='default', x=update_prices_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Delete file button delete_btn = Button('Delete', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(delete_file_func, filename), style='default', x=duplicate_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Reposition buttons based on those being shown if 'db' in file_type and 'formation' in file_type: duplicate_btn.x = rename_btn.right + file_btn_spacing delete_btn.x = duplicate_btn.right + file_btn_spacing elif 'db' in file_type: update_prices_btn.x = rename_btn.right + file_btn_spacing duplicate_btn.x = update_prices_btn.right + file_btn_spacing delete_btn.x = duplicate_btn.right + file_btn_spacing elif 'list' in file_type and 'formation' in file_type: duplicate_btn.x = edit_btn.right + file_btn_spacing delete_btn.x = duplicate_btn.right + file_btn_spacing # Display buttons according to file type display_list.append(file_btn) if 'current' in file_type: display_list.append(rename_btn) if 'list' in file_type: display_list.append(edit_btn) if 'player' in file_type or 'team' in file_type: display_list.append(update_prices_btn) display_list.append(duplicate_btn) display_list.append(delete_btn) file_y += small_button_height + 3*file_btn_spacing # ========== Back Button Declaration ========== back_btn = Button("Back") def back_btn_func(): settings['file_index'] = 0 if settings['prev_window'] == 'team_creation': CreateUltimateTeams.open_create_ultimate_teams_window( win_pick_file.x, win_pick_file.y, db_dict, settings['prev_window_value'], file_name=settings['create_team_name'], roster=settings['roster'], input_formation=settings['input_formation']) elif settings['prev_window'] == 'search': SearchMenu.open_search_menu(win_pick_file.x, win_pick_file.y, db_dict, settings['attr_dict'], settings['attr_list'], settings) elif settings['prev_window'] == 'pick_player': PickPlayer.open_pick_player_window(win_pick_file.x, win_pick_file.y, db_dict, settings['input_formation'], settings['win_previous'], settings['roster'], settings['pos_symbol'], settings['pick_formations_page'], settings['attr_dict'], settings['attr_list'], settings) else: FilesMenu.open_files_menu(win_pick_file.x, win_pick_file.y, db_dict, settings) win_pick_file.hide() # ========== Back Button ========== back_btn.x = (win_width - button_width) / 2 back_btn.y = win_pick_file.height - 70 back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' if settings['file_changes']: back_btn.enabled = 0 else: back_btn.enabled = 1 display_list.append(back_btn) display_files() # ========== Add buttons to window ========== for item in display_list: view.add(item) win_pick_file.add(view) view.become_target() win_pick_file.show()
def open_attribute_window(window_x, window_y, db_dict, attr_dict, attr_list, attr_type, settings): # ========== Window ========== win_attribute = Window() win_attribute.title = attribute_win_title win_attribute.auto_position = False win_attribute.position = (window_x, window_y) win_attribute.size = (win_width, 500) win_attribute.resizable = 0 win_attribute.name = attribute_title + " Window" win_attribute.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_attribute.size) attribute_display_list = [] # ========== Title ========== title = Label(text=attribute_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' # ========== Button Declarations ========== enter_btn = Button("Enter") erase_btn = Button("Erase List") back_btn = Button("Back") # ========== Radio Button Action ========== def selection_made(): enter_btn.enabled = 1 win_attribute.become_target() def comp_selection_made(): win_attribute.become_target() # ========== Attribute Radio Buttons ========== radio_group = RadioGroup(action=selection_made) radio_button_list = [] with open(config_filename, 'r') as f: attributes_list = json.load(f)['player_attributes']['all'] f.close() for idx, attribute in enumerate(attributes_list): button = RadioButton(attribute) if idx < 10: button.width = 45 button.x = (idx / 10) * (button.width + 5) + 5 elif idx < 30: button.width = 100 button.x = (idx / 10) * (button.width + 5) - 50 elif idx < 40: button.width = 110 button.x = (idx / 10) * (button.width + 5) - 80 else: button.width = 100 button.x = (idx / 10) * (button.width + 5) - 40 button.y = (idx % 10) * 25 + title.bottom + 5 button.group = radio_group button.value = attribute button.title = format_attr_name(attribute) radio_button_list.append(button) # ========== Button Functions ========== def enter_btn_func(): valid = False return_value = None if attr_type == 'sort': # Check for doubles if attr_list.count(radio_group.value) == 0: attr_list.append(radio_group.value) show_attributes(attribute_display_list) erase_btn.enabled = 1 elif attr_type == 'search': # Value checks if radio_group.value in ["PAC", "SHO", "PAS", "DRI", "DEF", "PHY", "DIV", "HAN", "KIC", "REF", "SPD", "POS", "acceleration", "aggression", "agility", "balance", "ballcontrol", "crossing", "curve", "dribbling", "finishing", "freekickaccuracy", "gkdiving", "gkhandling", "gkkicking", "gkpositioning", "gkreflexes", "headingaccuracy", "interceptions", "jumping", "longpassing", "longshots", "marking", "penalties", "positioning", "potential", "rating", "reactions", "shortpassing", "shotpower", "skillMoves", "slidingtackle", "sprintspeed", "stamina", "standingtackle", "strength", "vision", "volleys", "weakFoot"]: # Value should be an integer between 0 and 100 if value_tf.value.isdigit(): return_value = int(value_tf.value) if 0 < return_value < 100: valid = True elif radio_group.value in ["age", "baseId", "clubId", "height", "id", "leagueId", "nationId", "weight"]: # Value should be an integer if value_tf.value.isdigit(): return_value = int(value_tf.value) valid = True elif radio_group.value in ["atkWorkRate", "birthdate", "club", "color", "commonName", "defWorkRate", "firstName", "foot", "itemType", "lastName", "league", "modelName", "name", "name_custom", "nation", "playStyle", "playerType", "position", "positionFull", "quality"]: # Value should be a string if type(value_tf.value) is str: return_value = value_tf.value valid = True elif radio_group.value in ["isGK", "isSpecialType"]: # Value should be a string if value_tf.value.upper() in ['T', 'F', 'TRUE', 'FALSE', 'Y', 'N', 'YES', 'NO']: if value_tf.value.upper()[0] in ['T', 'Y']: return_value = True else: return_value = False valid = True if valid: attr_dict[radio_group.value] = (return_value, compare_group.value) value_tf.value = '' show_attributes(attribute_display_list) erase_btn.enabled = 1 else: print "Invalid attribute value." else: print 'Invalid attr_type for AddAttribute.' def erase_btn_func(): if attr_type == 'sort': del attr_list[:] elif attr_type == 'search': attr_dict.clear() show_attributes(attribute_display_list) erase_btn.enabled = 0 def back_btn_func(): SearchMenu.open_search_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings) win_attribute.hide() # ========== Buttons ========== erase_btn.x = (win_width - button_width) / 2 erase_btn.y = win_attribute.height - 70 erase_btn.height = button_height erase_btn.width = button_width erase_btn.font = button_font erase_btn.action = erase_btn_func erase_btn.style = 'default' erase_btn.color = button_color erase_btn.just = 'right' if (attr_type == 'sort' and len(attr_list) == 0) or \ (attr_type == 'search' and len(attr_dict) == 0): erase_btn.enabled = 0 enter_btn.x = erase_btn.left - button_spacing - button_width enter_btn.y = erase_btn.top enter_btn.height = button_height enter_btn.width = button_width enter_btn.font = button_font enter_btn.action = enter_btn_func enter_btn.style = 'default' enter_btn.color = button_color enter_btn.just = 'right' enter_btn.enabled = 0 back_btn.x = erase_btn.right + button_spacing back_btn.y = erase_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' # ========== Value Textfield ========== value_tf = TextField() value_tf.width = 200 value_tf.x = (win_width - value_tf.width) / 2 value_tf.y = enter_btn.top - 35 value_tf.height = 25 value_tf.font = std_tf_font # ========== Compare Radio Buttons ========== compare_group = RadioGroup(action=comp_selection_made) comp_button_list = [] comp_button_width = 55 comp_button_x = (win_attribute.width - 4*comp_button_width)/2 for value in ['higher', 'exact', 'lower', 'not']: button = RadioButton(attribute) button.width = comp_button_width button.x = comp_button_x button.y = value_tf.top - value_tf.height - title_border button.group = compare_group button.value = value button.title = value.capitalize() comp_button_x += comp_button_width + 5 comp_button_list.append(button) compare_group.value = 'higher' def show_attributes(display_list): # Remove old attribute labels from screen for message in display_list: view.remove(message) del display_list[:] # Display new search attributes on screen message_x = 10 message_y = win_attribute.height - 150 if attr_type == 'search': display_list.append(Label(text=("Search Attributes:"), font=title_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color)) message_y += std_tf_height index = 0 for key, search_value in attr_dict.iteritems(): if index == 6: message_x = back_btn.right + 10 message_y = win_attribute.height - 150 msg_text = format_attr_name(key) + ": " if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']: msg_text += str(search_value[0]) elif type(search_value[0]) is int: msg_text += search_value[1].capitalize() + ' ' + str(search_value[0]) elif search_value[1] == 'not': msg_text += search_value[1].capitalize() + ' "' + str(search_value[0]) + '"' else: msg_text += '"' + str(search_value[0]) + '"' attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color) message_y += std_tf_height display_list.append(attr_label) index += 1 # Display new sort attributes on screen elif attr_type == 'sort': display_list.append(Label(text=("Sort Attributes:"), font=title_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color)) message_y += std_tf_height for index, sort_value in enumerate(attr_list): if index == 6: message_x = back_btn.right + 10 message_y = win_attribute.height - 150 attr_label = Label(text=(format_attr_name(sort_value)), font=std_tf_font, width=std_tf_width, height=std_tf_height, x=message_x, y=message_y, color=title_color) message_y += std_tf_height display_list.append(attr_label) for attribute_label in display_list: view.add(attribute_label) show_attributes(attribute_display_list) # ========== Add buttons to window ========== view.add(title) view.add(enter_btn) view.add(erase_btn) view.add(back_btn) # Shows only for getting attribute for search, not sort if attr_type == 'search': view.add(value_tf) for button in comp_button_list: view.add(button) for button in radio_button_list: view.add(button) win_attribute.add(view) view.become_target() win_attribute.show()
def open_pick_position_window(window_x, window_y, player, player_db, settings, btn, previous_window): # ========== Window ========== win_position = Window() win_position.title = pick_position_win_title win_position.auto_position = False win_position.position = (window_x, window_y) win_position.size = (win_width, 500) win_position.resizable = 0 win_position.name = pick_position_title + " Window" win_position.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_position.size) display_list = [] # ========== Title ========== title = Label(text=pick_position_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' display_list.append(title) # ========== Button Function ========== def pos_btn_func(position_short, position_full): # Edit player's position player_data = player_db.search({'id': (player['id'], 'exact')}) player_index = player_db.db.index(player_data[0]) player_db.db[player_index]['position'] = position_short player_db.db[player_index]['positionFull'] = position_full # Save player_db.save(settings['file_name'], 'list', True) # Change button symbol btn.title = position_short win_position.hide() previous_window.show() def back_btn_func(): # Go back win_position.hide() previous_window.show() # ========== Position Buttons ========== msg_x = (win_position.width - 5*button_width - 4*button_spacing) / 2 msg_y = title.bottom + title_border positions = [ ('LW', 'Left Wing'), ('LF', 'Left Forward'), ('ST', 'Striker'), ('RF', 'Right Forward'), ('RW', 'Right Wing'), ('CF', 'Centre Forward'), ('CAM', 'Centre Attacking Midfielder'), ('LM', 'Left Midfielder'), ('CM', 'Centre Midfielder'), ('RM', 'Right Midfielder'), ('CDM', 'Centre Defensive Midfielder'), ('LWB', 'Left Wing Back'), ('LB', 'Left Back'), ('CB', 'Centre Back'), ('RB', 'Right Back'), ('RWB', 'Right Wing Back'), ('GK', 'Goalkeeper')] for index, pos in enumerate(positions): if pos[0] in ['CAM', 'CDM']: width = button_width + 65 else: width = button_width if index == 5: msg_x = (win_position.width - width) / 2 msg_y += small_button_height + button_spacing elif index == 6: msg_x = (win_position.width - width) / 2 msg_y += small_button_height + button_spacing elif index == 7: msg_x = (win_position.width - 3*width - 2*button_spacing) / 2 msg_y += small_button_height + button_spacing elif index == 10: msg_x = (win_position.width - width) / 2 msg_y += small_button_height + button_spacing elif index == 11: msg_x = (win_position.width - 5*width - 4*button_spacing) / 2 msg_y += small_button_height + button_spacing elif index == 16: msg_x = (win_position.width - width) / 2 msg_y += small_button_height + button_spacing position_title = pos[0] + ' - ' + pos[1] pos_btn = Button(title=position_title, width=width, height=small_button_height, x=msg_x, y=msg_y, action=(pos_btn_func, pos[0], pos[1]), font=smaller_tf_font) display_list.append(pos_btn) msg_x += width + button_spacing # ========== Back Button ========== msg_x = (win_position.width - button_width) / 2 msg_y += small_button_height + top_border back_btn = Button("Back", width=button_width, height=button_height, x=msg_x, y=msg_y, action=back_btn_func, font=button_font) display_list.append(back_btn) # ========== Add buttons to window ========== for item in display_list: view.add(item) win_position.add(view) view.become_target() win_position.show()
def open_confirm_prompt_window(window_x, window_y, db_dict, settings, file_path, file_name): # ========== Window ========== win_confirm_prompt = Window() win_confirm_prompt.title = confirm_prompt_win_title win_confirm_prompt.auto_position = False win_confirm_prompt.position = (window_x+100, window_y+100) win_confirm_prompt.size = (win_width-200, win_height-400) win_confirm_prompt.resizable = 0 win_confirm_prompt.name = confirm_prompt_title + " Window" win_confirm_prompt.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_confirm_prompt.size) # ========== Title ========== title = Label(text=confirm_prompt_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_confirm_prompt.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' # ========== Message Label ========== message = Label(font=title_font_2, width=win_confirm_prompt.width - 50, height=title_height, x=25, y=title.bottom + top_border, color=title_color, just='center') message.text = "Delete \"%s\"?" % file_name # ========== Button Declarations ========== yes_btn = Button("Yes") cancel_btn = Button("Cancel") # ========== Button Functions ========== def yes_btn_func(): # Disable back button in case the selected file has changed settings['file_changes'] = True # Delete file try: remove(file_path) except Exception as err: message.text = "Error: " + err.args[1] PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_confirm_prompt.hide() def cancel_btn_func(): PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_confirm_prompt.hide() # ========== Buttons ========== yes_btn.x = (win_confirm_prompt.width - 2*button_width - button_spacing) / 2 yes_btn.y = win_confirm_prompt.height - 70 yes_btn.height = button_height yes_btn.width = button_width yes_btn.font = button_font yes_btn.action = yes_btn_func yes_btn.style = 'default' yes_btn.color = button_color yes_btn.just = 'right' cancel_btn.x = yes_btn.right + button_spacing cancel_btn.y = yes_btn.top cancel_btn.height = button_height cancel_btn.width = button_width cancel_btn.font = button_font cancel_btn.action = cancel_btn_func cancel_btn.style = 'default' cancel_btn.color = button_color cancel_btn.just = 'right' # ========== Add buttons to window ========== view.add(title) view.add(message) view.add(yes_btn) view.add(cancel_btn) win_confirm_prompt.add(view) view.become_target() win_confirm_prompt.show()
def open_create_ultimate_teams_window(window_x, window_y, db_dict, win_previous, player_judge_list=None, team_judge_list=None, file_name=None, roster=None, input_formation=None): display_items = [] # Get create ultimate team configuration values with open(config_filename, 'r') as f: settings = json.load(f)['ultimate_team_configs'] f.close() # Set the attributes lists if player_judge_list is not None: settings['player_sort_attributes'] = player_judge_list if team_judge_list is not None: settings['team_sort_attributes'] = team_judge_list if roster is None: roster = {} settings['roster'] = roster # Assign input formation, or lack thereof, to settings settings['input_formation'] = input_formation # ========== Window ========== win_ultimate_teams = Window() win_ultimate_teams.title = create_ultimate_teams_win_title win_ultimate_teams.auto_position = False win_ultimate_teams.position = (window_x, window_y) win_ultimate_teams.size = (win_width, win_height) win_ultimate_teams.resizable = 0 win_ultimate_teams.name = create_ultimate_teams_title + " Window" # ========== Window Image View ========== class CreateUltimateTeamsWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = CreateUltimateTeamsWindowImageView(size=win_ultimate_teams.size) # ========== Title ========== title = Label(text=create_ultimate_teams_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' display_items.append(title) # ========== Settings ========== # ========== Current player list and formation list ========== file_name_width = 125 file_button_width = 200 # Functions for picking files def player_list_current_btn_func(): save_settings() settings['file_type'] = 'current_player_list' settings['file_changes'] = False settings['prev_window'] = 'team_creation' settings['prev_window_value'] = win_previous settings['create_team_name'] = team_list_name_tf.value PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings) win_ultimate_teams.hide() def player_db_current_btn_func(): save_settings() settings['file_type'] = 'current_player_db' settings['file_changes'] = False settings['prev_window'] = 'team_creation' settings['prev_window_value'] = win_previous settings['create_team_name'] = team_list_name_tf.value PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings) win_ultimate_teams.hide() def formation_list_current_btn_func(): save_settings() settings['file_type'] = 'current_formation_list' settings['file_changes'] = False settings['prev_window'] = 'team_creation' settings['prev_window_value'] = win_previous settings['create_team_name'] = team_list_name_tf.value PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings) win_ultimate_teams.hide() player_list_label = Label(text="Player List:", font=std_tf_font_bold, width=file_name_width, height=std_tf_height, x=(win_width-file_name_width-file_button_width-5)/2, y=title.bottom + title_border*3, color=title_color, just='right') display_items.append(player_list_label) player_list_button = Button(title=db_dict['player_list'][0], font=small_tf_font, width=file_button_width, height=std_tf_height, x=player_list_label.right + 5, y=player_list_label.top, color=title_color, just='center', action=player_list_current_btn_func) display_items.append(player_list_button) player_db_label = Label(text="Player DB:", font=std_tf_font_bold, width=file_name_width, height=std_tf_height, x=player_list_label.left, y=player_list_label.bottom + title_border, color=title_color, just='right') display_items.append(player_db_label) player_db_button = Button(title=db_dict['player_db'][0], font=small_tf_font, width=file_button_width, height=std_tf_height, x=player_list_label.right + 5, y=player_db_label.top, color=title_color, just='center', action=player_db_current_btn_func) display_items.append(player_db_button) formation_list_label = Label(text="Formation List:", font=std_tf_font_bold, width=file_name_width, height=std_tf_height, x=player_list_label.left, y=player_db_label.bottom + title_border, color=title_color, just='right') display_items.append(formation_list_label) formation_list_button = Button(title=db_dict['formation_list'][0], font=small_tf_font, width=file_button_width, height=std_tf_height, x=formation_list_label.right + 5, y=formation_list_label.top, color=title_color, just='center', action=formation_list_current_btn_func) display_items.append(formation_list_button) if input_formation is not None and input_formation['name'] != 'Generic': formation_list_button.enabled = 0 formation_list_button.title = input_formation['name'] settings_indent = 3*win_width/7 # ========== Team Name ========== tf_width = 235 team_name_label_width = 130 disabled_msg = "Disabled" team_list_name_label = Label(text="Team List Name: ", font=std_tf_font_bold, width=team_name_label_width, height=std_tf_height, x=settings_indent - team_name_label_width, y=formation_list_label.bottom + title_border*2, color=title_color, just='right') display_items.append(team_list_name_label) team_list_name_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height + 5, x=team_list_name_label.right + small_button_spacing, y=team_list_name_label.top) display_items.append(team_list_name_tf) if file_name is not None: team_list_name_tf.value = file_name radio_btn_width = 75 radio_btn_space = 5 # ========== Process Type Label ========== process_type_label = Label(text="Processing Type: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=team_list_name_label.bottom + title_border, color=title_color, just='right') display_items.append(process_type_label) def get_process_type_rg(): settings['process_type'] = process_type_radio_group.value win_ultimate_teams.become_target() process_type_radio_group = RadioGroup(action=get_process_type_rg) # Process Type Radio Buttons multi_process_radio_btn = RadioButton('Multi', width=radio_btn_width, x=process_type_label.right + radio_btn_space, y=process_type_label.top, group=process_type_radio_group, value='multi') display_items.append(multi_process_radio_btn) single_process_radio_btn = RadioButton('Single', width=radio_btn_width, x=multi_process_radio_btn.right + radio_btn_space, y=process_type_label.top, group=process_type_radio_group, value='single') display_items.append(single_process_radio_btn) process_type_radio_group.value = settings['process_type'] # If building a team based on one formation, there is no benefit to using multiple processes. if input_formation is not None: if input_formation['name'] != 'Generic': process_type_radio_group.value = 'single' settings['process_type'] = 'single' multi_process_radio_btn.enabled = 0 single_process_radio_btn.enabled = 0 # ========== Chemistry Matters Label ========== chemistry_matters_label = Label(text="Chemistry Matters: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=process_type_label.bottom + title_border, color=title_color, just='right') display_items.append(chemistry_matters_label) def get_chemistry_matters_rg(): settings['chemistry_matters'] = chemistry_matters_radio_group.value win_ultimate_teams.become_target() chemistry_matters_radio_group = RadioGroup(action=get_chemistry_matters_rg) # Process Type Radio Buttons multi_process_radio_btn = RadioButton('Yes', width=radio_btn_width, x=chemistry_matters_label.right + radio_btn_space, y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=True) display_items.append(multi_process_radio_btn) single_process_radio_btn = RadioButton('No', width=radio_btn_width, x=multi_process_radio_btn.right + radio_btn_space, y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=False) display_items.append(single_process_radio_btn) chemistry_matters_radio_group.value = settings['chemistry_matters'] # ========== Judging Teams Label ========== judging_teams_label = Label(text="How to Judge Teams: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=chemistry_matters_label.bottom + title_border, color=title_color, just='right') display_items.append(judging_teams_label) judging_teams_attributes = Label(font=std_tf_font, width=std_tf_width, height=std_tf_height, x=judging_teams_label.right + radio_btn_space, y=judging_teams_label.top, color=title_color, just='left') judging_teams_attributes_text = '' for attr in settings['team_sort_attributes']: judging_teams_attributes_text += format_attr_name(attr) + ', ' # Remove extra comma and space judging_teams_attributes_text = judging_teams_attributes_text[:-2] # Truncate if too long if len(judging_teams_attributes_text) > 26: judging_teams_attributes_text = judging_teams_attributes_text[:26] + '...' judging_teams_attributes.text = judging_teams_attributes_text display_items.append(judging_teams_attributes) # Judging Teams Edit Button def judging_teams_edit_btn_func(): save_settings() attr_dict = {} attr_list = settings['team_sort_attributes'] attr_type = 'team_sort' attribute_settings = {'window': 'ultimate_team_judging', 'file_name': team_list_name_tf.value, 'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous} AddAttribute.open_attribute_window( win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict, attr_list, attr_type, attribute_settings) win_ultimate_teams.hide() judging_edit_btn_width = 40 judging_teams_edit_btn = Button("Edit", #x=teams_to_return_tf.right - judging_edit_btn_width, x=judging_teams_attributes.right, y=judging_teams_label.top, height=small_button_height-7, width=judging_edit_btn_width, font=small_button_font, action=judging_teams_edit_btn_func, style = 'default', color=button_color, just='right') display_items.append(judging_teams_edit_btn) # ========== Judging Players Label ========== judging_players_label = Label(text="How to Judge Players: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=judging_teams_label.bottom + title_border, color=title_color, just='right') display_items.append(judging_players_label) judging_players_attributes = Label(font=std_tf_font, width=std_tf_width, height=std_tf_height, x=judging_players_label.right + radio_btn_space, y=judging_players_label.top, color=title_color, just='left') judging_players_attributes_text = '' for attr in settings['player_sort_attributes']: judging_players_attributes_text += format_attr_name(attr) + ', ' # Remove extra comma and space judging_players_attributes_text = judging_players_attributes_text[:-2] # Truncate if too long if len(judging_players_attributes_text) > 26: judging_players_attributes_text = judging_players_attributes_text[:26] + '...' judging_players_attributes.text = judging_players_attributes_text display_items.append(judging_players_attributes) # Judging Teams Edit Button def judging_players_edit_btn_func(): save_settings() attr_dict = {} attr_list = settings['player_sort_attributes'] attr_type = 'player_sort' attribute_settings = {'window': 'ultimate_player_judging', 'file_name': team_list_name_tf.value, 'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous} AddAttribute.open_attribute_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict, attr_list, attr_type, attribute_settings) win_ultimate_teams.hide() judging_edit_btn_width = 40 judging_players_edit_btn = Button("Edit", #x=teams_to_return_tf.right - judging_edit_btn_width, x=judging_players_attributes.right, y=judging_players_label.top, height=small_button_height-7, width=judging_edit_btn_width, font=small_button_font, action=judging_players_edit_btn_func, style = 'default', color=button_color, just='right') display_items.append(judging_players_edit_btn) # ========== New Player Budget ========== budget_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def budget_btn_func(): if not settings['budget'][0]: settings['budget'][0] = True budget_tf.value = str(settings['budget'][1]) budget_tf.enabled = 1 player_db_button.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(budget_tf.value): settings['budget'][1] = int(budget_tf.value) settings['budget'][0] = False budget_tf.value = disabled_msg budget_tf.enabled = 0 player_db_button.enabled = 0 win_ultimate_teams.become_target() budget_btn = Button(title="New Player Budget", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=judging_players_label.bottom + title_border*2, action=budget_btn_func, color=title_color, just='right') display_items.append(budget_btn) budget_tf.x = budget_btn.right + radio_btn_space budget_tf.y = budget_btn.top display_items.append(budget_tf) # Disable based on settings if not settings['budget'][0]: budget_tf.value = disabled_msg budget_tf.enabled = 0 player_db_button.enabled = 0 else: budget_tf.value = str(settings['budget'][1]) # ========== Limits Label ========== limits_label = Label(text="Limitations", font=title_font_3, width=std_tf_width, height=title_height-25, x=(win_ultimate_teams.width - std_tf_width)/2, y=budget_tf.bottom + title_border*2, color=title_color, just='center') display_items.append(limits_label) # ========== Players per Position Label ========== players_per_pos_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def players_per_pos_btn_func(): if not settings['players_per_position'][0]: settings['players_per_position'][0] = True players_per_pos_tf.value = str(settings['players_per_position'][1]) players_per_pos_tf.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(players_per_pos_tf.value): settings['players_per_position'][1] = int(players_per_pos_tf.value) settings['players_per_position'][0] = False players_per_pos_tf.value = disabled_msg players_per_pos_tf.enabled = 0 win_ultimate_teams.become_target() players_per_pos_btn = Button(title="Players per Position", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=limits_label.bottom + 5, action=players_per_pos_btn_func, color=title_color, just='right') display_items.append(players_per_pos_btn) players_per_pos_tf.x = players_per_pos_btn.right + radio_btn_space players_per_pos_tf.y = players_per_pos_btn.top display_items.append(players_per_pos_tf) # Disable based on settings if not settings['players_per_position'][0]: players_per_pos_tf.value = disabled_msg players_per_pos_tf.enabled = 0 else: players_per_pos_tf.value = str(settings['players_per_position'][1]) # ========== Max Teams per Formation Label ========== teams_per_formation_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def teams_per_formation_btn_func(): if not settings['teams_per_formation'][0]: settings['teams_per_formation'][0] = True teams_per_formation_tf.value = str(settings['teams_per_formation'][1]) teams_per_formation_tf.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(teams_per_formation_tf.value): settings['teams_per_formation'][1] = int(teams_per_formation_tf.value) settings['teams_per_formation'][0] = False teams_per_formation_tf.value = disabled_msg teams_per_formation_tf.enabled = 0 win_ultimate_teams.become_target() teams_per_formation_btn = Button(title="Max Teams per Formation", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=players_per_pos_btn.bottom + 5, action=teams_per_formation_btn_func, color=title_color, just='right') display_items.append(teams_per_formation_btn) teams_per_formation_tf.x = teams_per_formation_btn.right + radio_btn_space teams_per_formation_tf.y = teams_per_formation_btn.top display_items.append(teams_per_formation_tf) # Disable based on settings if not settings['teams_per_formation'][0]: teams_per_formation_tf.value = disabled_msg teams_per_formation_tf.enabled = 0 else: teams_per_formation_tf.value = str(settings['teams_per_formation'][1]) # ========== Max Teams to Return Label ========== teams_to_return_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def teams_to_return_btn_func(): if not settings['num_teams_returned'][0]: settings['num_teams_returned'][0] = True teams_to_return_tf.value = str(settings['num_teams_returned'][1]) teams_to_return_tf.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(teams_to_return_tf.value): settings['num_teams_returned'][1] = int(teams_to_return_tf.value) settings['num_teams_returned'][0] = False teams_to_return_tf.value = disabled_msg teams_to_return_tf.enabled = 0 win_ultimate_teams.become_target() teams_to_return_btn = Button(title="Max Teams to Return", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=teams_per_formation_btn.bottom + 5, action=teams_to_return_btn_func, color=title_color, just='right') display_items.append(teams_to_return_btn) teams_to_return_tf.x = teams_to_return_btn.right + radio_btn_space teams_to_return_tf.y = teams_to_return_btn.top display_items.append(teams_to_return_tf) # Disable based on settings if not settings['num_teams_returned'][0]: teams_to_return_tf.value = disabled_msg teams_to_return_tf.enabled = 0 else: teams_to_return_tf.value = str(settings['num_teams_returned'][1]) # ========== Time Limit Label ========== time_limit_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def time_limit_btn_func(): if not settings['time_limit'][0]: settings['time_limit'][0] = True time_limit_val = 0.0 if settings['time_limit'][2] == 'days': time_limit_val = settings['time_limit'][1] / 86400.0 elif settings['time_limit'][2] == 'hours': time_limit_val = settings['time_limit'][1] / 3600.0 if settings['time_limit'][2] == 'minutes': time_limit_val = settings['time_limit'][1] / 60.0 time_limit_tf.value = str(time_limit_val) time_limit_tf.enabled = 1 days_time_limit_radio_btn.enabled = 1 hours_time_limit_radio_btn.enabled = 1 minutes_time_limit_radio_btn.enabled = 1 time_limit_radio_group.enabled = 1 else: # Get value from text field, convert to seconds, and assign to settings try: if settings['time_limit'][2] == 'days': settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0) elif settings['time_limit'][2] == 'hours': settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0) elif settings['time_limit'][2] == 'minutes': settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0) except ValueError: print "Invalid time limit." settings['time_limit'][0] = False time_limit_tf.value = disabled_msg time_limit_tf.enabled = 0 days_time_limit_radio_btn.enabled = 0 hours_time_limit_radio_btn.enabled = 0 minutes_time_limit_radio_btn.enabled = 0 time_limit_radio_group.enabled = 0 win_ultimate_teams.become_target() time_limit_btn = Button(title="Time Limit", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=teams_to_return_btn.bottom + 5, action=time_limit_btn_func, color=title_color, just='right') display_items.append(time_limit_btn) def get_time_limit_rg(): # Get value from text field, convert to seconds, and assign to settings if time_limit_tf.value == '': time_limit_tf.value = '0' else: try: if settings['time_limit'][2] == 'days': settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0) elif settings['time_limit'][2] == 'hours': settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0) elif settings['time_limit'][2] == 'minutes': settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0) except ValueError: print "Invalid time limit." # Get new time limit units settings['time_limit'][2] = time_limit_radio_group.value time_limit_val = 0.0 if settings['time_limit'][2] == 'days': time_limit_val = settings['time_limit'][1] / 86400.0 elif settings['time_limit'][2] == 'hours': time_limit_val = settings['time_limit'][1] / 3600.0 elif settings['time_limit'][2] == 'minutes': time_limit_val = settings['time_limit'][1] / 60.0 time_limit_tf.value = str(time_limit_val) win_ultimate_teams.become_target() time_limit_radio_group = RadioGroup(action=get_time_limit_rg) # Time Limit Units Radio Buttons days_time_limit_radio_btn = RadioButton('Days', width=radio_btn_width, x=time_limit_btn.right + radio_btn_space, y=time_limit_btn.bottom + 5, group=time_limit_radio_group, value='days') display_items.append(days_time_limit_radio_btn) hours_time_limit_radio_btn = RadioButton('Hours', width=radio_btn_width, x=days_time_limit_radio_btn.right + radio_btn_space, y=days_time_limit_radio_btn.top, group=time_limit_radio_group, value='hours') display_items.append(hours_time_limit_radio_btn) minutes_time_limit_radio_btn = RadioButton('Minutes', width=radio_btn_width, x=hours_time_limit_radio_btn.right + radio_btn_space, y=days_time_limit_radio_btn.top, group=time_limit_radio_group, value='minutes') display_items.append(minutes_time_limit_radio_btn) time_limit_radio_group.value = settings['time_limit'][2] time_limit_tf.x = time_limit_btn.right + radio_btn_space time_limit_tf.y = time_limit_btn.top display_items.append(time_limit_tf) # Disable based on settings if not settings['time_limit'][0]: time_limit_tf.value = disabled_msg time_limit_tf.enabled = 0 days_time_limit_radio_btn.enabled = 0 hours_time_limit_radio_btn.enabled = 0 minutes_time_limit_radio_btn.enabled = 0 time_limit_radio_group.enabled = 0 else: time_limit_value = 0.0 if settings['time_limit'][2] == 'days': time_limit_value = settings['time_limit'][1] / 86400.0 elif settings['time_limit'][2] == 'hours': time_limit_value = settings['time_limit'][1] / 3600.0 elif settings['time_limit'][2] == 'minutes': time_limit_value = settings['time_limit'][1] / 60.0 time_limit_tf.value = str(time_limit_value) # ========== Button Declarations ========== start_btn = Button("Start") menu_btn = Button("Main Menu") back_btn = Button("Back") # ========== Button Functions ========== def save_settings(): """ Save the ultimate team creation configuration settings """ # Get the values from the text fields # New player budget if str.isdigit(budget_tf.value): settings['budget'][1] = int(budget_tf.value) # Players per position if str.isdigit(players_per_pos_tf.value): settings['players_per_position'][1] = int(players_per_pos_tf.value) # Teams per formation if str.isdigit(teams_per_formation_tf.value): settings['teams_per_formation'][1] = int(teams_per_formation_tf.value) # Number of teams returned if str.isdigit(teams_to_return_tf.value): settings['num_teams_returned'][1] = int(teams_to_return_tf.value) # Time limit if time_limit_tf.value != disabled_msg: try: if settings['time_limit'][2] == 'days': settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0) elif settings['time_limit'][2] == 'hours': settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0) elif settings['time_limit'][2] == 'minutes': settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0) except ValueError: print "Invalid time limit." # Load configurations from Window.AppConfig import config_filename with open(config_filename, 'r') as config_file: configurations = json.load(config_file) config_file.close() # Edit configurations configurations['ultimate_team_configs'] = settings # Save the settings with open(config_filename, 'w') as config_file: json.dump(configurations, config_file) config_file.close() def start_btn_func(): save_settings() # Assign formation(s) to use if input_formation is None or input_formation['name'] == "Generic": formations = db_dict['formation_list'][1] else: formations = FormationDB.FormationDB(input_formation) # If budget is not used, set player DB to an empty object. if budget_btn.enabled: player_db = db_dict['player_db'][1] else: player_db = PlayerDB.PlayerDB() # Open status page """StatusWindow.open_status_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, file_name=team_list_name_tf.value, win_previous=win_ultimate_teams) win_ultimate_teams.hide()""" # Run team creation here team = Team.Team() teams = TeamDB.TeamDB(team.create_team_ultimate(db_dict['player_list'][1], player_db, formations)) if len(teams.db) > 0: teams.save(team_list_name_tf.value) else: print 'Not saved because no teams created.' # Erase file name team_list_name_tf.value = '' win_ultimate_teams.become_target() def menu_btn_func(): save_settings() StartMenu.open_start_menu(win_ultimate_teams.x, win_ultimate_teams.y, db_dict) win_ultimate_teams.hide() def back_btn_func(): save_settings() win_previous.show() win_ultimate_teams.hide() # Save the attribute lists if they were changed if player_judge_list is not None: save_settings() if team_judge_list is not None: save_settings() # ========== Buttons ========== start_btn.x = (win_width - 3*button_width - 2*button_spacing) / 2 start_btn.y = win_ultimate_teams.height - 100 start_btn.height = button_height start_btn.width = button_width start_btn.font = button_font start_btn.action = start_btn_func start_btn.style = 'default' start_btn.color = button_color start_btn.just = 'right' display_items.append(start_btn) menu_btn.x = start_btn.right + button_spacing menu_btn.y = start_btn.top menu_btn.height = button_height menu_btn.width = button_width menu_btn.font = button_font menu_btn.action = menu_btn_func menu_btn.style = 'default' menu_btn.color = button_color menu_btn.just = 'right' display_items.append(menu_btn) back_btn.x = menu_btn.right + button_spacing back_btn.y = start_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' display_items.append(back_btn) # ========== Add components to view and add view to window ========== for item in display_items: view.add(item) win_ultimate_teams.add(view) view.become_target() win_ultimate_teams.show()