Beispiel #1
0
def main():
    f = None
    args = sys.argv[1:]
    if args:
        fontsize = int(args[0])
        sf = StdFonts.system_font
        f = Font(sf.family, fontsize, sf.style)
        #showfont("Using font", f)
    win = Window(title="Heights")
    if f:
        kwds = {'font': f}
    else:
        kwds = {}
    controls = [
        Label(text="Label", **kwds),
        TextField(text="Text", **kwds),
        CheckBox(title="Check", **kwds),
        RadioButton(title="Radio", **kwds),
        Slider(orient='h', width=50),
        #Button(title = "Button", **kwds),
    ]
    #for ctl in controls:
    #	say("Height of %r is %s" % (ctl, ctl.height))
    win.place_row(controls, left=10, top=10)
    win.shrink_wrap(padding=(10, 10))
    win.show()
    run()
Beispiel #2
0
def main():
    global cb1, cb2, rg

    win = Window(title="Place Me By Your Side", width=720, height=500)

    view1 = TestDrawing(width=320, height=200)

    cb1 = CheckBox(title="Check Me!", action=checked_it)

    cb2 = CheckBox(title="Check Me Too!", action=checked_it)

    rbs = []
    for i in range(1, 4):
        rb = RadioButton(title="Hoopy Option %d" % i, value=i)
        rbs.append(rb)

    rg = RadioGroup(rbs, action=option_chosen)

    pb = Button(title="Push Me!", action=pushed_it)

    view2 = TestScrollableDrawing(width=300, height=300)

    label = Label(text="Flavour:")

    entry = TextField(width=200)

    win.place(view1, left=10, top=10, border=1)

    win.place_row([cb1, cb2], left=10, top=(view1, 20), spacing=20)

    win.place_column(rbs, left=view1 + 20, top=10)

    win.place(pb, right=-20, bottom=-10, anchor='rb')

    win.place(view2,
              left=rbs[0] + 20,
              top=10,
              right=-20,
              bottom=pb - 10,
              scrolling='hv',
              anchor='ltrb',
              border=1)

    win.place(label, left=10, top=(cb1, 20))

    win.place(
        entry,
        left=10,
        top=(label, 10),
        #border = 1
    )
    entry.become_target()

    win.show()

    import GUI
    GUI.run()
Beispiel #3
0
def test():
    def select():
        i = group.value
        name = cursor_names[i]
        say("Selecting cursor no. %d (%s)" % (i, name))
        cursor = getattr(StdCursors, name)
        say("...", cursor)
        view.cursor = cursor
    win = Window(title = "Std Cursors")
    view = TestArea(size = (100, 100))
    win.place(view, left = 20, top = 20)
    group = RadioGroup(action = select)
    for i, name in enumerate(cursor_names):
        group.add_item(RadioButton(title = name, value = i))
    win.place_column(group, left = view + 20, top = 20, spacing = 0)
    win.shrink_wrap((20, 20))
    win.show()
    application().run()
Beispiel #4
0
def open_edit_menu(window_x, window_y, db_dict, attr_dict=None, attr_list=None, settings=None):

    list_players = PlayerDB.PlayerDB()
    list_formations = FormationDB.FormationDB()
    list_teams = TeamDB.TeamDB()

    if settings['edit_subject'] == 'players':
        list_players.load(settings['file_name'], 'list')
    elif settings['edit_subject'] == 'formations':
        list_formations.load(settings['file_name'], 'list')
    elif settings['edit_subject'] == 'teams':
        list_teams.load(settings['file_name'])

    if attr_dict is None:
        attr_dict = {}

    if attr_list is None:
        attr_list = []

    if settings is None:
        settings = {
            'window': 'edit',
            'edit_type': 'add',
            'edit_mode': 'simple',
            'edit_subject': 'players',
            'sort_order': True,
            'messages': {
                'search': [],
                'sort': [],
                'results': []
            }
        }
    else:
        if 'window' not in settings:
            settings['window'] = 'edit'
        if 'edit_type' not in settings:
            settings['edit_type'] = 'add'
        if 'edit_mode' not in settings:
            settings['edit_mode'] = 'simple'
        if 'edit_subject' not in settings:
            settings['edit_subject'] = 'players'
        if 'sort_order' not in settings:
            settings['sort_order'] = True
        if 'messages' not in settings:
            settings['messages'] = {'search': [], 'sort': [], 'results': []}

    num_results = 20
    general_display = []
    simple_display = []
    advanced_display = []

    # ========== Window ==========
    win_edit = Window()
    win_edit.title = edit_win_title
    win_edit.auto_position = False
    win_edit.position = (window_x, window_y)
    win_edit.size = (win_width, win_height)
    win_edit.resizable = 0
    win_edit.name = edit_title + " Window"

    # ========== Window Image View ==========
    class FormationsWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = FormationsWindowImageView(size=win_edit.size)

    # ========== Title ==========
    title = Label(text=edit_title + ' File: ' + settings['file_name'])
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    general_display.append(title)

    # ========== Action Button Declarations ==========
    start_btn = Button("Start")
    back_btn = Button("Back")

    # ========== Mode Button Declarations ==========
    simple_btn = Button("Simple")
    advanced_btn = Button("Advanced")

    # ========== Tool Button Declarations ==========
    attribute_btn = Button("Add Search Attribute")
    sort_btn = Button("Add Sort Attribute")
    reset_btn = Button("Reset Results")

    # ========== Simple Field Declarations ==========
    rating_label = Label("Rating: ")
    rating_tf = TextField()
    name_label = Label("Name: ")
    name_tf = TextField()

    # ========== Action Button Functions ==========
    def start_btn_func():
        # Search for players based on attributes
        if settings['edit_subject'] == 'players':

            # Get the attributes to search with based on what mode is in use
            if simple_btn.enabled == 0:
                if len(name_tf.value) > 0:
                    search_dict = {'name_custom': (name_tf.value, 'exact')}
                else:
                    search_dict = {}
                if rating_tf.value.isdigit():
                    search_dict['rating'] = (int(rating_tf.value), 'exact')
            else:
                search_dict = attr_dict

            # Get players from database to add and search
            if settings['edit_type'] == 'add':

                db_players = db_dict['player_db'][1]

                if len(search_dict) == 0:
                    search_results = db_players
                else:
                    search_results = db_players.search(search_dict)
                    search_results = PlayerDB.PlayerDB(search_results)

            # Get players from list to edit or delete and search
            else:
                if len(search_dict) == 0:
                    search_results = list_players
                else:
                    search_results = list_players.search(search_dict)
                    search_results = PlayerDB.PlayerDB(search_results)

            # Sort players - if no attribute selected, use rating
            if len(attr_list) == 0:
                search_results.sort(['rating'], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_players(search_results, attributes_list, (0, num_results))

        # Start button corresponds to formations
        elif settings['edit_subject'] == 'formations':

            # Get the attributes to search with based on what mode is in use
            if simple_btn.enabled == 0:
                if len(name_tf.value) > 0:
                    search_dict = {'name': (name_tf.value, 'exact')}
                else:
                    search_dict = {}
            else:
                search_dict = attr_dict

            # Get formations from database to add and search
            if settings['edit_type'] == 'add':

                db_formations = db_dict['formation_db'][1]

                if len(search_dict) == 0:
                    search_results = db_formations
                else:
                    search_results = db_formations.search(search_dict)
                    search_results = FormationDB.FormationDB(search_results)

            # Get formations from list to edit or delete and search
            else:
                if len(search_dict) == 0:
                    search_results = list_formations
                else:
                    search_results = list_formations.search(search_dict)
                    search_results = FormationDB.FormationDB(search_results)

            # Sort formations - if no attribute selected, use name
            if len(attr_list) == 0:
                search_results.sort(['name'], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_formations(search_results, attributes_list, (0, num_results))

        # Start button corresponds to teams
        elif settings['edit_subject'] == 'teams':
            stuff = 0

        win_edit.become_target()

    def back_btn_func():
        # Clean up
        reset_btn_func()

        win_edit.hide()
        PickFile.open_pick_file_window(win_edit.x, win_edit.y, db_dict, settings)

    # ========== Search Type Button Functions ==========
    def simple_btn_func():
        simple_btn.enabled = 0
        advanced_btn.enabled = 1
        settings['edit_mode'] = 'simple'

        for display_item in advanced_display:
            view.remove(display_item)

        clean_results()

        for display_item in simple_display:
            view.add(display_item)

        name_tf.become_target()

    def advanced_btn_func():
        advanced_btn.enabled = 0
        simple_btn.enabled = 1
        settings['edit_mode'] = 'advanced'

        for display_item in simple_display:
            view.remove(display_item)

        clean_results()
        display_attributes()

        for display_item in advanced_display:
            view.add(display_item)

        win_edit.become_target()

    # ========== Tool Button Functions ==========
    def attribute_btn_func():
        # Delete results
        del settings['messages']['results'][:]

        attr_type = ''
        if settings['edit_subject'] == 'players':
            attr_type = 'player_search'
        elif settings['edit_subject'] == 'formations':
            attr_type = 'formation_search'
        elif settings['team_subject'] == 'teams':
            attr_type = 'player_search'
        else:
            print "Invalid edit_subject settings."

        # Open new window and close current window
        win_edit.hide()
        AddAttribute.open_attribute_window(win_edit.x, win_edit.y,
                                           db_dict, attr_dict, attr_list, attr_type, settings)

    def sort_btn_func():
        # Delete results
        del settings['messages']['results'][:]

        attr_type = ''
        if settings['edit_subject'] == 'players':
            attr_type = 'player_sort'
        elif settings['edit_subject'] == 'formations':
            attr_type = 'formation_sort'
        elif settings['team_subject'] == 'teams':
            attr_type = 'player_sort'
        else:
            print "Invalid edit_subject settings."

        # Open new window and close current window
        win_edit.hide()
        AddAttribute.open_attribute_window(win_edit.x, win_edit.y, db_dict,
                                           attr_dict, attr_list, attr_type, settings)

    def display_attributes():
        for search_item in settings['messages']['search']:
            view.add(search_item)
        for sort_item in settings['messages']['sort']:
            view.add(sort_item)

    def clean_results():
        # Remove messages off page
        for message in settings['messages']['search']:
            view.remove(message)
        for message in settings['messages']['sort']:
            view.remove(message)
        for message in settings['messages']['results']:
            view.remove(message)

        del settings['messages']['results'][:]

        win_edit.become_target()

    def reset_btn_func():
        # Remove messages off page
        for message in settings['messages']['search']:
            view.remove(message)
        for message in settings['messages']['sort']:
            view.remove(message)
        for message in settings['messages']['results']:
            view.remove(message)

        # Delete the attribute parameters for search and sort
        attr_dict.clear()
        del attr_list[:]
        del settings['messages']['results'][:]

        win_edit.become_target()

    def player_bio_btn_func(player):
        win_edit.become_target()
        PlayerBio.open_player_bio_window(win_edit.x, win_edit.y, player, win_edit,
                                         file_name=settings['file_name'], current_list=list_players)
        win_edit.hide()

    def formation_bio_btn_func(formation):
        win_edit.become_target()
        FormationBio.open_formation_bio_window(
                win_edit.x, win_edit.y, formation, win_edit, settings['file_name'], list_formations)
        win_edit.hide()

    def add_btn_func(list_item, btn):
        if settings['edit_subject'] == 'players':
            # Check if player is already on selected players list
            # Remove player from list
            player_data = list_players.search({'id': (list_item['id'], 'exact')})
            if len(player_data) > 0:
                # Remove
                list_players.db.remove(player_data[0])
                # Save
                list_players.sort(['rating'])
                list_players.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "+"

            # Add player to the list
            else:
                # Add
                list_players.db.append(list_item)
                # Save
                list_players.sort(['rating'])
                list_players.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "-"

        elif settings['edit_subject'] == 'formations':
            # Check if formation is already on selected formations list
            # Remove formation from list
            if list_item in list_formations.db:
                # Remove
                list_formations.db.remove(list_item)
                # Save
                list_formations.sort(['name'])
                list_formations.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "+"

            # Add formation to the list
            else:
                # Add
                list_formations.db.append(list_item)
                # Save
                list_formations.sort(['name'])
                list_formations.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "-"

        win_edit.become_target()

    def pos_btn_func(player, btn):
        # Open window to get position
        win_edit.hide()
        PickPosition.open_pick_position_window(win_edit.x, win_edit.y, player, list_players, settings, btn, win_edit)
        win_edit.become_target()

    # ========== Action Buttons ==========
    start_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2
    start_btn.y = title.bottom + small_button_top_spacing
    start_btn.height = small_button_height
    start_btn.width = small_button_width
    start_btn.font = small_button_font
    start_btn.action = start_btn_func
    start_btn.style = 'default'
    start_btn.color = small_button_color
    start_btn.just = 'right'
    general_display.append(start_btn)

    back_btn.x = start_btn.right + small_button_spacing
    back_btn.y = start_btn.top
    back_btn.height = small_button_height
    back_btn.width = small_button_width
    back_btn.font = small_button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = small_button_color
    back_btn.just = 'right'
    general_display.append(back_btn)

    # ========== Edit Type Radio Buttons ==========
    def get_edit_type_rg():
        settings['edit_type'] = edit_type_radio_group.value
        win_edit.become_target()

    edit_type_radio_group = RadioGroup(action=get_edit_type_rg)

    radio_btn_width = 125
    radio_btn_space = 5

    # Edit Type
    type_add_radio_btn = RadioButton()
    if settings['edit_subject'] == 'players':
        type_add_radio_btn.title = 'Add Players'
    elif settings['edit_subject'] == 'formations':
        type_add_radio_btn.title = 'Add Formations'
    elif settings['edit_subject'] == 'teams':
        type_add_radio_btn.title = 'Add Teams'
    type_add_radio_btn.width = radio_btn_width
    type_add_radio_btn.x = (win_edit.width - 2*radio_btn_width - radio_btn_space) / 2
    type_add_radio_btn.y = start_btn.bottom + small_button_top_spacing
    type_add_radio_btn.group = edit_type_radio_group
    type_add_radio_btn.value = 'add'
    general_display.append(type_add_radio_btn)

    type_edit_radio_btn = RadioButton()
    if settings['edit_subject'] == 'players':
        type_edit_radio_btn.title = 'Edit/Delete Players'
    elif settings['edit_subject'] == 'formations':
        type_edit_radio_btn.title = 'Edit/Delete Forms'
    elif settings['edit_subject'] == 'teams':
        type_edit_radio_btn.title = 'Edit/Delete Teams'
    type_edit_radio_btn.width = radio_btn_width
    type_edit_radio_btn.x = type_add_radio_btn.right + radio_btn_space
    type_edit_radio_btn.y = type_add_radio_btn.top
    type_edit_radio_btn.group = edit_type_radio_group
    type_edit_radio_btn.value = 'edit'
    general_display.append(type_edit_radio_btn)

    edit_type_radio_group.value = settings['edit_type']

    # ========== Mode Buttons ==========
    simple_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2
    simple_btn.y = type_add_radio_btn.bottom + small_button_top_spacing
    simple_btn.height = small_button_height
    simple_btn.width = small_button_width
    simple_btn.font = small_button_font
    simple_btn.action = simple_btn_func
    simple_btn.style = 'default'
    simple_btn.color = small_button_color
    simple_btn.just = 'right'
    if settings['edit_mode'] == 'simple':
        simple_btn.enabled = 0
    general_display.append(simple_btn)

    advanced_btn.x = simple_btn.right + small_button_spacing
    advanced_btn.y = simple_btn.top
    advanced_btn.height = small_button_height
    advanced_btn.width = small_button_width
    advanced_btn.font = small_button_font
    advanced_btn.action = advanced_btn_func
    advanced_btn.style = 'default'
    advanced_btn.color = small_button_color
    advanced_btn.just = 'right'
    if settings['edit_mode'] == 'advanced':
        advanced_btn.enabled = 0
    general_display.append(advanced_btn)

    # ========== Sort Order Radio Buttons ==========
    def get_attribute_sort_order_rg():
        settings['sort_order'] = sort_order_radio_group.value
        win_edit.become_target()

    sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg)

    asc_desc_radio_btn_width = 75
    asc_msg_width = 80
    radio_btn_space = 5

    asc_desc_rg_msg = Label(text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height,
                            color=title_color)
    asc_desc_rg_msg.x = (win_edit.width - 2*asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2
    asc_desc_rg_msg.y = simple_btn.bottom + radio_btn_space
    general_display.append(asc_desc_rg_msg)

    descend_radio_btn = RadioButton("Descending")
    descend_radio_btn.width = asc_desc_radio_btn_width
    descend_radio_btn.x = asc_desc_rg_msg.right
    descend_radio_btn.y = asc_desc_rg_msg.top
    descend_radio_btn.group = sort_order_radio_group
    descend_radio_btn.value = True
    general_display.append(descend_radio_btn)

    ascend_radio_btn = RadioButton("Ascending")
    ascend_radio_btn.width = asc_desc_radio_btn_width
    ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space
    ascend_radio_btn.y = descend_radio_btn.top
    ascend_radio_btn.group = sort_order_radio_group
    ascend_radio_btn.value = False
    general_display.append(ascend_radio_btn)

    sort_order_radio_group.value = settings['sort_order']

    # ========== Tool Buttons ==========
    attribute_btn.x = (win_width - 3*small_button_width - 2*small_button_spacing) / 2
    attribute_btn.y = asc_desc_rg_msg.bottom + 5
    attribute_btn.height = small_button_height
    attribute_btn.width = small_button_width
    attribute_btn.font = small_button_font
    attribute_btn.action = attribute_btn_func
    attribute_btn.style = 'default'
    attribute_btn.color = small_button_color
    attribute_btn.just = 'right'
    advanced_display.append(attribute_btn)

    sort_btn.x = attribute_btn.right + small_button_spacing
    sort_btn.y = attribute_btn.top
    sort_btn.height = small_button_height
    sort_btn.width = small_button_width
    sort_btn.font = small_button_font
    sort_btn.action = sort_btn_func
    sort_btn.style = 'default'
    sort_btn.color = small_button_color
    sort_btn.just = 'right'
    advanced_display.append(sort_btn)

    reset_btn.x = sort_btn.right + small_button_spacing
    reset_btn.y = attribute_btn.top
    reset_btn.height = small_button_height
    reset_btn.width = small_button_width
    reset_btn.font = small_button_font
    reset_btn.action = reset_btn_func
    reset_btn.style = 'default'
    reset_btn.color = small_button_color
    reset_btn.just = 'right'
    advanced_display.append(reset_btn)

    # ========== Simple Fields ==========
    label_width = 50
    rating_tf_width = 30
    field_spacing = 20

    rating_label.font = std_tf_font
    rating_label.width = label_width
    rating_label.height = std_tf_height
    rating_label.x = (win_edit.width - 2*label_width - std_tf_width - rating_tf_width - field_spacing) / 2
    rating_label.y = asc_desc_rg_msg.bottom + 5
    rating_label.color = title_color
    if settings['edit_subject'] != 'formations':
        simple_display.append(rating_label)

    rating_tf.font = std_tf_font
    rating_tf.width = rating_tf_width
    rating_tf.height = 25
    rating_tf.x = rating_label.right
    rating_tf.y = rating_label.top
    if settings['edit_subject'] != 'formations':
        simple_display.append(rating_tf)

    name_label.font = std_tf_font
    name_label.width = label_width
    name_label.height = std_tf_height
    if settings['edit_subject'] != 'formations':
        name_label.x = rating_tf.right + field_spacing
    else:
        name_label.x = (win_edit.width - label_width - std_tf_width) / 2
    name_label.y = rating_label.top
    name_label.color = title_color
    simple_display.append(name_label)

    name_tf.font = std_tf_font
    name_tf.width = std_tf_width
    name_tf.height = 25
    name_tf.x = name_label.right
    name_tf.y = rating_label.top
    simple_display.append(name_tf)

    # ========== Messages ==========
    lowest_msg_l = start_btn.top
    lowest_msg_r = start_btn.top

    attr_msg_offset = 25

    # Attribute Messages
    del settings['messages']['search'][:]
    del settings['messages']['sort'][:]

    if len(attr_dict) > 0:
        settings['messages']['search'].append(Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width,
                                                    height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l,
                                                    color=title_color))
        lowest_msg_l += std_tf_height

        for key, value in attr_dict.iteritems():
            msg_text = format_attr_name(key) + ": "
            if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                msg_text += str(value[0])
            elif type(value[0]) is int:
                msg_text += value[1].capitalize() + ' ' + str(value[0])
            elif value[1] == 'not':
                msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"'
            else:
                msg_text += '"' + str(value[0]) + '"'

            attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width,
                               height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color)
            lowest_msg_l += std_tf_height
            settings['messages']['search'].append(attr_label)

    if len(attr_list) > 0:
        settings['messages']['sort'].append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width,
                                                  height=std_tf_height, x=advanced_btn.right + 3*attr_msg_offset,
                                                  y=lowest_msg_r, color=title_color))
        lowest_msg_r += std_tf_height

        for value in attr_list:
            attr_label = Label(text=(format_attr_name(value)), font=std_tf_font, width=std_tf_width,
                               height=std_tf_height, x=advanced_btn.right + 3*attr_msg_offset, y=lowest_msg_r,
                               color=title_color)
            lowest_msg_r += std_tf_height
            settings['messages']['sort'].append(attr_label)

    # ========== Previous, Add to List, Next Buttons ==========
    previous_btn = Button("<<< Previous %d" % num_results)
    add_to_list_btn = Button()
    next_btn = Button("Next %d >>>" % num_results)
    total_num_results_label = Label()
    pages_label = Label()

    def add_to_list_btn_func(input_list, func_type):
        item_list = copy.deepcopy(input_list)

        if settings['edit_subject'] == 'players':
            if func_type == 'add all':
                added_players = []
                # Add current results to player list
                for player in item_list:
                    if list_players.db.count(player) == 0:
                        list_players.db.append(player)
                        added_players.append(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

                # Keep track of just added players
                settings['messages']['players_changed'] = added_players

            elif func_type == 'remove all':
                removed_players = []
                # Remove current results from player list
                for player in item_list:
                    if list_players.db.count(player) > 0:
                        list_players.db.remove(player)
                        removed_players.append(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

                # Keep track of just removed players
                settings['messages']['players_changed'] = removed_players

            elif func_type == 'add select':
                # Add select players back to player list
                for player in settings['messages']['players_changed']:
                    if list_players.db.count(player) == 0:
                        list_players.db.append(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

            elif func_type == 'remove select':
                # Remove select players from player list
                for player in settings['messages']['players_changed']:
                    if list_players.db.count(player) > 0:
                        list_players.db.remove(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

        elif settings['edit_subject'] == 'formations':
            if func_type == 'add all':
                added_formations = []
                # Add current results to formation list
                for formation in item_list:
                    if list_formations.db.count(formation) == 0:
                        list_formations.db.append(formation)
                        added_formations.append(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

                # Keep track of just added formations
                settings['messages']['formations_changed'] = added_formations

            elif func_type == 'remove all':
                removed_formations = []
                # Remove current results from formation list
                for formation in item_list:
                    if formation in list_formations.db:
                        list_formations.db.remove(formation)
                        removed_formations.append(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

                # Keep track of just removed formations
                settings['messages']['formations_changed'] = removed_formations

            elif func_type == 'add select':
                # Add select formations back to formation list
                for formation in settings['messages']['formations_changed']:
                    if list_formations.db.count(formation) == 0:
                        list_formations.db.append(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

            elif func_type == 'remove select':
                # Remove select formations from formation list
                for formation in settings['messages']['formations_changed']:
                    if list_formations.db.count(formation) > 0:
                        list_formations.db.remove(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

        del item_list
        win_edit.become_target()

    def previous_btn_func(display_db=None, attributes=None, index_range=None):
        if display_db is not None:
            # display previous results
            if settings['edit_subject'] == 'players':
                display_players(display_db, attributes, index_range)
            elif settings['edit_subject'] == 'formations':
                display_formations(display_db, attributes, index_range)
            #elif settings['edit_subject'] == 'teams':
                #display_teams(display_db, attributes, index_range)
        win_edit.become_target()

    def next_btn_func(display_db=None, attributes=None, index_range=None):
        if display_db is not None:
            # display next results
            if settings['edit_subject'] == 'players':
                display_players(display_db, attributes, index_range)
            elif settings['edit_subject'] == 'formations':
                display_formations(display_db, attributes, index_range)
            # elif settings['edit_subject'] == 'teams':
                # display_teams(display_db, attributes, index_range)
        win_edit.become_target()

    add_to_list_btn.x = attribute_btn.right + small_button_spacing
    add_to_list_btn.y = attribute_btn.bottom + 5
    add_to_list_btn.height = tiny_button_height
    add_to_list_btn.width = small_button_width
    add_to_list_btn.font = small_button_font
    add_to_list_btn.style = 'default'
    add_to_list_btn.color = small_button_color
    add_to_list_btn.just = 'right'

    previous_btn.height = tiny_button_height
    previous_btn.width = small_button_width
    previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing
    previous_btn.y = add_to_list_btn.top
    previous_btn.font = small_button_font
    previous_btn.action = previous_btn_func
    previous_btn.style = 'default'
    previous_btn.color = small_button_color
    previous_btn.just = 'right'

    next_btn.height = tiny_button_height
    next_btn.width = small_button_width
    next_btn.x = add_to_list_btn.right + small_button_spacing
    next_btn.y = add_to_list_btn.top
    next_btn.font = small_button_font
    next_btn.action = next_btn_func
    next_btn.style = 'default'
    next_btn.color = small_button_color
    next_btn.just = 'right'

    total_num_results_label.font = std_tf_font
    total_num_results_label.width = 100
    total_num_results_label.height = std_tf_height
    total_num_results_label.x = previous_btn.left + - 100 - 10
    total_num_results_label.y = add_to_list_btn.top
    total_num_results_label.color = title_color
    total_num_results_label.just = 'right'

    pages_label.font = std_tf_font
    pages_label.width = 125
    pages_label.height = std_tf_height
    pages_label.x = next_btn.right + 10
    pages_label.y = add_to_list_btn.top
    pages_label.color = title_color
    pages_label.just = 'left'

    # ========== Display players from search ==========
    def display_players(display_db, attributes, index_range):
        # Remove old messages off page
        for message in settings['messages']['results']:
            view.remove(message)
        del settings['messages']['results'][:]

        # Add navigation buttons to page
        if settings['edit_type'] == 'add':
            add_to_list_btn.title = 'Add All Players'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'add all')
        elif settings['edit_type'] == 'edit':
            add_to_list_btn.title = 'Remove All Players'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'remove all')
        else:
            print "Invalid edit type."

        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, display_db, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, display_db, attributes, next_range)

        total_num_results_label.text = str(len(display_db.db)) + " Players"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(display_db.db) / float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(display_db.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings['messages']['results'].append(add_to_list_btn)
        settings['messages']['results'].append(previous_btn)
        settings['messages']['results'].append(next_btn)
        settings['messages']['results'].append(total_num_results_label)
        settings['messages']['results'].append(pages_label)

        # Print out labels
        labels = player_info_labels(attributes)
        stat_index = 1
        spacing_list = [25, 125, 40, 40, 65, 115, 115, 115, 40]
        left_border = (win_width - sum(spacing_list[:-1]) - (len(labels) - len(spacing_list) + 2) * spacing_list[-1])/2
        msg_x = left_border + spacing_list[0]
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels:
            player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5,
                                 height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            settings['messages']['results'].append(player_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list)-1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out players
        for idx, player in enumerate(display_db.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            player_stats = player_info(player, attributes)
            stat_index = 0

            player_data = list_players.search({'id': (player['id'], 'exact')})
            if len(player_data) > 0:
                add_btn_text = '-'
                temp_player = player_data[0]
            else:
                add_btn_text = '+'
                temp_player = player
            add_btn = Button(title=add_btn_text, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y)
            add_btn.action = (add_btn_func, temp_player, add_btn)
            settings['messages']['results'].append(add_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            # Check for names that are too long
            name = player_stats[0]
            if len(name) > 20:
                name = player['lastName']

            bio_btn = Button(title=name, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y,
                             action=(player_bio_btn_func, temp_player))
            settings['messages']['results'].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for player_stat in player_stats[1:]:
                player_label = Label(text=player_stat, font=small_button_font, width=spacing_list[stat_index]-5,
                                     height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
                settings['messages']['results'].append(player_label)

                # Save values for position edit button
                if stat_index == 3:
                    edit_x = msg_x
                    edit_y = msg_y

                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            if settings['edit_type'] == 'edit':
                pos_btn = Button(title=player_stats[2], width=28, height=15, x=edit_x, y=edit_y)
                pos_btn.action = (pos_btn_func, player, pos_btn)
                settings['messages']['results'].append(pos_btn)

            msg_y += std_tf_height

        for results_msg in settings['messages']['results']:
            view.add(results_msg)

    # ========== Display formations from search ==========
    def display_formations(display_db, attributes, index_range):
        # Remove old messages off page
        for message in settings['messages']['results']:
            view.remove(message)
        del settings['messages']['results'][:]

        # Add navigation buttons to page
        if settings['edit_type'] == 'add':
            add_to_list_btn.title = 'Add All Formations'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'add all')
        elif settings['edit_type'] == 'edit':
            add_to_list_btn.title = 'Remove All Formations'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'remove all')
        else:
            print "Invalid edit type."

        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, display_db, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, display_db, attributes, next_range)

        total_num_results_label.text = str(len(display_db.db)) + " Formations"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(display_db.db)/float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(display_db.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings['messages']['results'].append(add_to_list_btn)
        settings['messages']['results'].append(previous_btn)
        settings['messages']['results'].append(next_btn)
        settings['messages']['results'].append(total_num_results_label)
        settings['messages']['results'].append(pages_label)

        # Print out labels
        labels = formation_info_labels()
        stat_index = 1
        spacing_list = [25, 100, 100, 55, 55, 55, 55, 140, 160]
        left_border = (win_edit.width - sum(spacing_list))/2
        msg_x = left_border + spacing_list[0]
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels:
            formation_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5,
                                    height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            settings['messages']['results'].append(formation_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list)-1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out formations
        for idx, formation in enumerate(display_db.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            formation_stats = formation_info(formation)
            stat_index = 0

            if formation in list_formations.db:
                add_btn_text = '-'
            else:
                add_btn_text = '+'

            add_btn = Button(title=add_btn_text, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y)
            add_btn.action = (add_btn_func, formation, add_btn)
            settings['messages']['results'].append(add_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            bio_btn = Button(title=formation['name'], width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y,
                             action=(formation_bio_btn_func, formation))
            settings['messages']['results'].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for formation_stat in formation_stats[1:]:
                formation_label = Label(text=formation_stat, font=small_button_font, width=spacing_list[stat_index]-5,
                                        height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
                settings['messages']['results'].append(formation_label)

                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            msg_y += std_tf_height

        for results_msg in settings['messages']['results']:
            view.add(results_msg)

    # ========== Add components to view and add view to window ==========
    for item in general_display:
        view.add(item)

    if settings['edit_mode'] == 'simple':
        for item in simple_display:
            view.add(item)
    elif settings['edit_mode'] == 'advanced':
        for item in advanced_display:
            view.add(item)
        display_attributes()

    for msg in settings['messages']['results']:
        view.add(msg)

    win_edit.add(view)
    view.become_target()
    win_edit.show()
Beispiel #5
0
    say("Result =", result)


def do_confirm_or_cancel():
    say("Doing confirm_or_cancel")
    result = confirm_or_cancel(
        "Orpuddex is attacking.\nWhat is your response?", "Retaliate",
        "Surrender", "Run Away")
    say("Result =", result)


win = Window(title="Alerts")
rg = RadioGroup()
rb = []
for kind in kinds:
    rb.append(RadioButton(kind.capitalize(), value=kind, group=rg))
rg.set_value('stop')
pb = [
    Button(title="Alert", action=do_alert),
    Button(title="Alert2", action=do_alert2),
    Button(title="Alert3", action=do_alert3),
]
pb2 = [
    Button("Note Alert", action=do_note_alert),
    Button("Stop Alert", action=do_stop_alert),
    Button("Ask", action=do_ask),
    Button("Confirm", action=do_confirm),
    Button("Ask or Cancel", action=do_ask_or_cancel),
    Button("Confirm or Cancel", action=do_confirm_or_cancel),
]
win.place_column(pb, left=20, top=20)
Beispiel #6
0
def open_search_menu(window_x, window_y, db_dict, attr_dict=None, attr_list=None, settings=None):

    num_results = 20
    general_display = []

    if attr_dict is None:
        attr_dict = {}

    if attr_list is None:
        attr_list = []

    if settings is None:
        settings = {
            "window": "search",
            "mode": "players",
            "p_db_rg": "player_db",
            "f_db_rg": "formation_db",
            "order_rg": True,
            "messages": {"search": [], "sort": [], "results": []},
        }

    # ========== Window ==========
    win_search = Window()
    win_search.title = search_win_title
    win_search.auto_position = False
    win_search.position = (window_x, window_y)
    win_search.size = (win_width, win_height)
    win_search.resizable = 0
    win_search.name = search_title + " Window"

    # ========== Window Image View ==========
    class FormationsWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = FormationsWindowImageView(size=win_search.size)

    # ========== Title ==========
    title = Label(text=search_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = "center"
    general_display.append(title)

    # ========== Action Button Declarations ==========
    start_btn = Button("Start")
    back_btn = Button("Back")

    # ========== Search Type Button Declarations ==========
    players_btn = Button("Players")
    formations_btn = Button("Formations")
    teams_btn = Button("Teams")

    search_type_button_list = [players_btn, formations_btn, teams_btn]

    # ========== Tool Button Declarations ==========
    attribute_btn = Button("Add Search Attribute")
    sort_btn = Button("Add Sort Attribute")
    reset_btn = Button("Reset Results")

    # ========== Action Button Functions ==========
    def start_btn_func():
        # Start button corresponds to players
        if settings["mode"] == "players":
            # Search - if no attribute selected, return all
            if len(attr_dict) == 0:
                search_results = db_dict[p_db_radio_group.value][1]
            else:
                search_results = db_dict[p_db_radio_group.value][1].search(attr_dict)
                search_results = PlayerDB.PlayerDB(search_results)

            # Sort - if no attribute selected, use rating
            if len(attr_list) == 0:
                search_results.sort(["rating"], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_players(search_results, attributes_list, (0, num_results))

        # Start button corresponds to formations
        elif settings["mode"] == "formations":
            # Search - if no attribute selected, return all
            if len(attr_dict) == 0:
                search_results = db_dict[f_db_radio_group.value][1]
            else:
                search_results = db_dict[f_db_radio_group.value][1].search(attr_dict)
                search_results = FormationDB.FormationDB(search_results)

            # Sort - if no attribute selected, use name
            if len(attr_list) == 0:
                search_results.sort(["name"], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_formations(search_results, attributes_list, (0, num_results))

        # Start button corresponds to teams
        elif settings["mode"] == "teams":
            # Search - if no attribute selected, return all
            if len(attr_dict) == 0:
                search_results = db_dict["team_list"][1]
            else:
                search_results = db_dict["team_list"][1].search(attr_dict)
                search_results = TeamDB.TeamDB(search_results)

            # Sort - if no attribute selected, use rating
            if len(attr_list) == 0:
                search_results.sort(["rating"], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_teams(search_results, attributes_list, (0, num_results))

        win_search.become_target()

    def back_btn_func():
        win_search.hide()
        StartMenu.open_start_menu(win_search.x, win_search.y, db_dict)

    # ========== Search Type Button Functions ==========
    def players_btn_func():
        for btn in search_type_button_list:
            btn.enabled = 1
        players_btn.enabled = 0
        settings["mode"] = "players"

        # Reset screen
        reset_btn_func()

        view.remove(formation_db_radio_btn)
        view.remove(f_db_file_btn)
        view.remove(formation_list_radio_btn)
        view.remove(f_list_file_btn)
        view.remove(team_list_button)

        view.add(player_db_radio_btn)
        view.add(p_db_file_btn)
        view.add(player_list_radio_btn)
        view.add(p_list_file_btn)

        win_search.become_target()

    def formations_btn_func():
        for btn in search_type_button_list:
            btn.enabled = 1
        formations_btn.enabled = 0
        settings["mode"] = "formations"

        # Reset screen
        reset_btn_func()

        view.remove(player_db_radio_btn)
        view.remove(p_db_file_btn)
        view.remove(player_list_radio_btn)
        view.remove(p_list_file_btn)
        view.remove(team_list_button)

        view.add(formation_db_radio_btn)
        view.add(f_db_file_btn)
        view.add(formation_list_radio_btn)
        view.add(f_list_file_btn)

        win_search.become_target()

    def teams_btn_func():
        for btn in search_type_button_list:
            btn.enabled = 1
        teams_btn.enabled = 0
        settings["mode"] = "teams"

        # Reset screen
        reset_btn_func()

        view.remove(player_db_radio_btn)
        view.remove(p_db_file_btn)
        view.remove(player_list_radio_btn)
        view.remove(p_list_file_btn)
        view.remove(formation_db_radio_btn)
        view.remove(f_db_file_btn)
        view.remove(formation_list_radio_btn)
        view.remove(f_list_file_btn)

        view.add(team_list_button)

        win_search.become_target()

    # ========== Tool Button Functions ==========
    def attribute_btn_func():
        # Delete results
        del settings["messages"]["results"][:]

        # Set type argument
        attr_type = ""
        if settings["mode"] == "players":
            attr_type = "player_search"
        elif settings["mode"] == "formations":
            attr_type = "formation_search"
        elif settings["mode"] == "teams":
            attr_type = "team_search"
        else:
            print "Invalid mode."

        # Open new window and close current window
        win_search.hide()
        AddAttribute.open_attribute_window(
            win_search.x, win_search.y, db_dict, attr_dict, attr_list, attr_type, settings
        )

    def sort_btn_func():
        # Delete results
        del settings["messages"]["results"][:]

        # Set type argument
        attr_type = ""
        if settings["mode"] == "players":
            attr_type = "player_sort"
        elif settings["mode"] == "formations":
            attr_type = "formation_sort"
        elif settings["mode"] == "teams":
            attr_type = "team_sort"
        else:
            print "Invalid mode."

        # Open new window and close current window
        win_search.hide()
        AddAttribute.open_attribute_window(
            win_search.x, win_search.y, db_dict, attr_dict, attr_list, attr_type, settings
        )

    def reset_btn_func():
        # Remove messages off page
        for message in settings["messages"]["search"]:
            view.remove(message)
        for message in settings["messages"]["sort"]:
            view.remove(message)
        for message in settings["messages"]["results"]:
            view.remove(message)

        # Delete the attribute parameters for search and sort
        attr_dict.clear()
        del attr_list[:]
        del settings["messages"]["results"][:]

        win_search.become_target()

    def player_bio_btn_func(player):
        win_search.hide()
        PlayerBio.open_player_bio_window(
            win_search.x,
            win_search.y,
            player,
            win_search,
            db_dict,
            db_dict["player_list"][0],
            db_dict["player_list"][1],
        )
        win_search.become_target()

    def formation_bio_btn_func(formation):
        win_search.hide()
        FormationBio.open_formation_bio_window(
            win_search.x,
            win_search.y,
            formation,
            win_search,
            db_dict["formation_list"][0],
            db_dict["formation_list"][1],
        )
        win_search.become_target()

    def team_bio_btn_func(team):
        win_search.hide()
        TeamBio.open_team_bio_window(
            win_search.x, win_search.y, team, win_search, db_dict["team_list"][0], db_dict["team_list"][1]
        )
        win_search.become_target()

    # ========== Pick DB/List Button Functions ==========
    def pick_file():
        # Remove old messages off page
        for message in settings["messages"]["results"]:
            view.remove(message)
        del settings["messages"]["results"][:]

        settings["file_changes"] = False
        settings["prev_window"] = "search"
        settings["attr_dict"] = attr_dict
        settings["attr_list"] = attr_list
        PickFile.open_pick_file_window(win_search.x, win_search.y, db_dict, settings)
        win_search.hide()

    def pick_p_db_func():
        settings["file_type"] = "current_player_db"
        pick_file()

    def pick_p_list_func():
        settings["file_type"] = "current_player_list"
        pick_file()

    def pick_f_db_func():
        settings["file_type"] = "current_formation_db"
        pick_file()

    def pick_f_list_func():
        settings["file_type"] = "current_formation_list"
        pick_file()

    def pick_t_list_func():
        settings["file_type"] = "current_team_list"
        pick_file()

    # ========== Action Buttons ==========
    start_btn.x = (win_width - 2 * small_button_width - small_button_spacing) / 2
    start_btn.y = title.bottom + small_button_top_spacing
    start_btn.height = small_button_height
    start_btn.width = small_button_width
    start_btn.font = small_button_font
    start_btn.action = start_btn_func
    start_btn.style = "default"
    start_btn.color = small_button_color
    start_btn.just = "right"
    general_display.append(start_btn)

    back_btn.x = start_btn.right + small_button_spacing
    back_btn.y = start_btn.top
    back_btn.height = small_button_height
    back_btn.width = small_button_width
    back_btn.font = small_button_font
    back_btn.action = back_btn_func
    back_btn.style = "default"
    back_btn.color = small_button_color
    back_btn.just = "right"
    general_display.append(back_btn)

    # ========== Search Type Buttons ==========
    players_btn.x = (win_width - 3 * small_button_width - 2 * small_button_spacing) / 2
    players_btn.y = start_btn.bottom + small_button_top_spacing
    players_btn.height = small_button_height
    players_btn.width = small_button_width
    players_btn.font = small_button_font
    players_btn.action = players_btn_func
    players_btn.style = "default"
    players_btn.color = small_button_color
    players_btn.just = "right"
    if settings["mode"] == "players":
        players_btn.enabled = 0
    general_display.append(players_btn)

    formations_btn.x = players_btn.right + small_button_spacing
    formations_btn.y = players_btn.top
    formations_btn.height = small_button_height
    formations_btn.width = small_button_width
    formations_btn.font = small_button_font
    formations_btn.action = formations_btn_func
    formations_btn.style = "default"
    formations_btn.color = small_button_color
    formations_btn.just = "right"
    if settings["mode"] == "formations":
        formations_btn.enabled = 0
    general_display.append(formations_btn)

    teams_btn.x = formations_btn.right + small_button_spacing
    teams_btn.y = players_btn.top
    teams_btn.height = small_button_height
    teams_btn.width = small_button_width
    teams_btn.font = small_button_font
    teams_btn.action = teams_btn_func
    teams_btn.style = "default"
    teams_btn.color = small_button_color
    teams_btn.just = "right"
    if settings["mode"] == "teams":
        teams_btn.enabled = 0
    general_display.append(teams_btn)

    # ========== Tool Buttons ==========
    attribute_btn.x = (win_width - 3 * small_button_width - 2 * small_button_spacing) / 2
    attribute_btn.y = players_btn.bottom + 5
    attribute_btn.height = small_button_height
    attribute_btn.width = small_button_width
    attribute_btn.font = small_button_font
    attribute_btn.action = attribute_btn_func
    attribute_btn.style = "default"
    attribute_btn.color = small_button_color
    attribute_btn.just = "right"
    general_display.append(attribute_btn)

    sort_btn.x = attribute_btn.right + small_button_spacing
    sort_btn.y = attribute_btn.top
    sort_btn.height = small_button_height
    sort_btn.width = small_button_width
    sort_btn.font = small_button_font
    sort_btn.action = sort_btn_func
    sort_btn.style = "default"
    sort_btn.color = small_button_color
    sort_btn.just = "right"
    general_display.append(sort_btn)

    reset_btn.x = sort_btn.right + small_button_spacing
    reset_btn.y = attribute_btn.top
    reset_btn.height = small_button_height
    reset_btn.width = small_button_width
    reset_btn.font = small_button_font
    reset_btn.action = reset_btn_func
    reset_btn.style = "default"
    reset_btn.color = small_button_color
    reset_btn.just = "right"
    general_display.append(reset_btn)

    # ========== DB Radio Buttons ==========
    def get_attribute_p_db_rg():
        settings["p_db_rg"] = p_db_radio_group.value
        win_search.become_target()

    def get_attribute_f_db_rg():
        settings["f_db_rg"] = f_db_radio_group.value
        win_search.become_target()

    p_db_radio_group = RadioGroup(action=get_attribute_p_db_rg)
    f_db_radio_group = RadioGroup(action=get_attribute_f_db_rg)

    db_msg_width = 35
    db_radio_btn_width = 150
    db_file_btn_width = 40
    db_radio_btn_space = 5
    db_file_btn_space = 2

    file_label = Label(text="File:", font=std_tf_font, width=db_msg_width, height=std_tf_height, color=title_color)
    file_label.x = (
        win_search.width
        - 2 * db_radio_btn_width
        - 2 * db_file_btn_width
        - db_radio_btn_space
        - 2 * db_file_btn_space
        - db_msg_width
    ) / 2
    file_label.y = reset_btn.bottom + db_radio_btn_space
    view.add(file_label)

    # Players DB RG
    player_db_radio_btn = RadioButton(db_dict["player_db"][0])
    player_db_radio_btn.width = db_radio_btn_width
    player_db_radio_btn.x = file_label.right
    player_db_radio_btn.y = file_label.top
    player_db_radio_btn.group = p_db_radio_group
    player_db_radio_btn.value = "player_db"

    p_db_file_btn = Button("Pick")
    p_db_file_btn.x = player_db_radio_btn.right + db_file_btn_space
    p_db_file_btn.y = file_label.top
    p_db_file_btn.height = std_tf_height
    p_db_file_btn.width = db_file_btn_width
    p_db_file_btn.font = small_button_font
    p_db_file_btn.action = pick_p_db_func
    p_db_file_btn.style = "default"
    p_db_file_btn.color = small_button_color
    p_db_file_btn.just = "right"

    player_list_radio_btn = RadioButton(db_dict["player_list"][0])
    player_list_radio_btn.width = db_radio_btn_width
    player_list_radio_btn.x = p_db_file_btn.right + db_radio_btn_space
    player_list_radio_btn.y = file_label.top
    player_list_radio_btn.group = p_db_radio_group
    player_list_radio_btn.value = "player_list"

    p_list_file_btn = Button("Pick")
    p_list_file_btn.x = player_list_radio_btn.right + db_file_btn_space
    p_list_file_btn.y = file_label.top
    p_list_file_btn.height = std_tf_height
    p_list_file_btn.width = db_file_btn_width
    p_list_file_btn.font = small_button_font
    p_list_file_btn.action = pick_p_list_func
    p_list_file_btn.style = "default"
    p_list_file_btn.color = small_button_color
    p_list_file_btn.just = "right"

    p_db_radio_group.value = settings["p_db_rg"]

    # Formations DB RG
    formation_db_radio_btn = RadioButton(db_dict["formation_db"][0])
    formation_db_radio_btn.width = db_radio_btn_width
    formation_db_radio_btn.x = file_label.right
    formation_db_radio_btn.y = file_label.top
    formation_db_radio_btn.group = f_db_radio_group
    formation_db_radio_btn.value = "formation_db"

    f_db_file_btn = Button("Pick")
    f_db_file_btn.x = formation_db_radio_btn.right + db_file_btn_space
    f_db_file_btn.y = file_label.top
    f_db_file_btn.height = std_tf_height
    f_db_file_btn.width = db_file_btn_width
    f_db_file_btn.font = small_button_font
    f_db_file_btn.action = pick_f_db_func
    f_db_file_btn.style = "default"
    f_db_file_btn.color = small_button_color
    f_db_file_btn.just = "right"

    formation_list_radio_btn = RadioButton(db_dict["formation_list"][0])
    formation_list_radio_btn.width = db_radio_btn_width
    formation_list_radio_btn.x = f_db_file_btn.right + db_radio_btn_space
    formation_list_radio_btn.y = file_label.top
    formation_list_radio_btn.group = f_db_radio_group
    formation_list_radio_btn.value = "formation_list"

    f_list_file_btn = Button("Pick")
    f_list_file_btn.x = formation_list_radio_btn.right + db_file_btn_space
    f_list_file_btn.y = file_label.top
    f_list_file_btn.height = std_tf_height
    f_list_file_btn.width = db_file_btn_width
    f_list_file_btn.font = small_button_font
    f_list_file_btn.action = pick_f_list_func
    f_list_file_btn.style = "default"
    f_list_file_btn.color = small_button_color
    f_list_file_btn.just = "right"

    f_db_radio_group.value = settings["f_db_rg"]

    # Teams DB Button
    teams_db_msg_width = 2 * db_radio_btn_width + 2 * db_file_btn_width + db_radio_btn_space + 2 * db_file_btn_space

    team_list_button = Button(
        title=db_dict["team_list"][0],
        font=std_tf_font,
        just="left",
        width=teams_db_msg_width,
        height=std_tf_height,
        color=title_color,
    )
    team_list_button.x = file_label.right
    team_list_button.y = reset_btn.bottom + db_radio_btn_space
    team_list_button.action = pick_t_list_func

    if settings["mode"] == "players":
        view.add(player_db_radio_btn)
        view.add(p_db_file_btn)
        view.add(player_list_radio_btn)
        view.add(p_list_file_btn)
    elif settings["mode"] == "formations":
        view.add(formation_db_radio_btn)
        view.add(f_db_file_btn)
        view.add(formation_list_radio_btn)
        view.add(f_list_file_btn)
    elif settings["mode"] == "teams":
        view.add(team_list_button)
    else:
        print "Error: Invalid mode."

    # ========== Sort Order Radio Buttons ==========
    def get_attribute_sort_order_rg():
        settings["order_rg"] = sort_order_radio_group.value
        win_search.become_target()

    sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg)

    asc_desc_radio_btn_width = 75
    asc_msg_width = 80
    radio_btn_space = 5

    asc_desc_rg_msg = Label(
        text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height, color=title_color
    )
    asc_desc_rg_msg.x = (win_search.width - 2 * asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2
    asc_desc_rg_msg.y = formation_db_radio_btn.bottom + radio_btn_space
    general_display.append(asc_desc_rg_msg)

    descend_radio_btn = RadioButton("Descending")
    descend_radio_btn.width = asc_desc_radio_btn_width
    descend_radio_btn.x = asc_desc_rg_msg.right
    descend_radio_btn.y = asc_desc_rg_msg.top
    descend_radio_btn.group = sort_order_radio_group
    descend_radio_btn.value = True
    general_display.append(descend_radio_btn)

    ascend_radio_btn = RadioButton("Ascending")
    ascend_radio_btn.width = asc_desc_radio_btn_width
    ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space
    ascend_radio_btn.y = descend_radio_btn.top
    ascend_radio_btn.group = sort_order_radio_group
    ascend_radio_btn.value = False
    general_display.append(ascend_radio_btn)

    sort_order_radio_group.value = settings["order_rg"]

    # ========== Messages ==========
    lowest_msg_l = start_btn.top
    lowest_msg_r = start_btn.top

    attr_msg_offset = 25

    # Attribute Messages
    del settings["messages"]["search"][:]
    del settings["messages"]["sort"][:]

    if len(attr_dict) > 0:
        settings["messages"]["search"].append(
            Label(
                text="Search Attributes:",
                font=title_tf_font,
                width=std_tf_width,
                height=std_tf_height,
                x=attr_msg_offset,
                y=lowest_msg_l,
                color=title_color,
            )
        )
        lowest_msg_l += std_tf_height

        for key, value in attr_dict.iteritems():
            msg_text = format_attr_name(key) + ": "
            if key in ["id", "baseId", "nationId", "leagueId", "clubId"]:
                msg_text += str(value[0])
            elif type(value[0]) is int:
                msg_text += value[1].capitalize() + " " + str(value[0])
            elif value[1] == "not":
                msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"'
            else:
                msg_text += '"' + str(value[0]) + '"'

            attr_label = Label(
                text=msg_text,
                font=std_tf_font,
                width=std_tf_width,
                height=std_tf_height,
                x=attr_msg_offset,
                y=lowest_msg_l,
                color=title_color,
            )
            lowest_msg_l += std_tf_height
            settings["messages"]["search"].append(attr_label)

    if len(attr_list) > 0:
        settings["messages"]["sort"].append(
            Label(
                text="Sort Attributes:",
                font=title_tf_font,
                width=std_tf_width,
                height=std_tf_height,
                x=teams_btn.right + 3 * attr_msg_offset,
                y=lowest_msg_r,
                color=title_color,
            )
        )
        lowest_msg_r += std_tf_height

        for value in attr_list:
            attr_label = Label(
                text=(format_attr_name(value)),
                font=std_tf_font,
                width=std_tf_width,
                height=std_tf_height,
                x=teams_btn.right + 3 * attr_msg_offset,
                y=lowest_msg_r,
                color=title_color,
            )
            lowest_msg_r += std_tf_height
            settings["messages"]["sort"].append(attr_label)

    # ========== Previous, Add to List, Next Buttons ==========
    previous_btn = Button("<<< Previous %d" % num_results)
    add_to_list_btn = Button()
    next_btn = Button("Next %d >>>" % num_results)
    total_num_results_label = Label()
    pages_label = Label()

    def add_to_list_btn_func(input_list, func_type):
        results_list = copy.deepcopy(input_list)
        if func_type == "add all":
            if settings["mode"] == "players":
                added_players = []
                # Add current results to player list
                for player in results_list:
                    if db_dict["player_list"][1].db.count(player) == 0:
                        db_dict["player_list"][1].db.append(player)
                        added_players.append(player)

                # Sort
                db_dict["player_list"][1].sort(["rating"])
                # Save
                db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Players"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select")

                # Keep track of just added players
                settings["messages"]["players_changed"] = added_players

            elif settings["mode"] == "formations":
                added_formations = []
                # Add current results to formation list
                for formation in results_list:
                    if db_dict["formation_list"][1].db.count(formation) == 0:
                        db_dict["formation_list"][1].db.append(formation)
                        added_formations.append(formation)

                # Sort
                db_dict["formation_list"][1].sort(["name"])
                # Save
                db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Forms"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select")

                # Keep track of just added formations
                settings["messages"]["formations_changed"] = added_formations

        elif func_type == "remove all":
            if settings["mode"] == "players":
                removed_players = []
                # Remove current results from player list
                for player in results_list:
                    if db_dict["player_list"][1].db.count(player) > 0:
                        db_dict["player_list"][1].db.remove(player)
                        removed_players.append(player)

                # Sort
                db_dict["player_list"][1].sort(["rating"])
                # Save
                db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Players"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select")

                # Keep track of just removed players
                settings["messages"]["players_changed"] = removed_players

            elif settings["mode"] == "formations":
                removed_formations = []
                # Remove current results from formation list
                for formation in results_list:
                    if db_dict["formation_list"][1].db.count(formation) > 0:
                        db_dict["formation_list"][1].db.remove(formation)
                        removed_formations.append(formation)

                # Sort
                db_dict["formation_list"][1].sort(["name"])
                # Save
                db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Forms"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select")

                # Keep track of just removed players
                settings["messages"]["formations_changed"] = removed_formations

        elif func_type == "add select":
            if settings["mode"] == "players":
                # Add select players back to player list
                for player in settings["messages"]["players_changed"]:
                    if db_dict["player_list"][1].db.count(player) == 0:
                        db_dict["player_list"][1].db.append(player)

                # Sort
                db_dict["player_list"][1].sort(["rating"])
                # Save
                db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Players"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select")

            elif settings["mode"] == "formations":
                # Add select formations back to formation list
                for formation in settings["messages"]["formations_changed"]:
                    if db_dict["formation_list"][1].db.count(formation) == 0:
                        db_dict["formation_list"][1].db.append(formation)

                # Sort
                db_dict["formation_list"][1].sort(["name"])
                # Save
                db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Forms"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "remove select")

        elif func_type == "remove select":
            if settings["mode"] == "players":
                # Remove select players from player list
                for player in settings["messages"]["players_changed"]:
                    if db_dict["player_list"][1].db.count(player) > 0:
                        db_dict["player_list"][1].db.remove(player)

                # Sort
                db_dict["player_list"][1].sort(["rating"])
                # Save
                db_dict["player_list"][1].save(db_dict["player_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Players"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select")

            elif settings["mode"] == "formations":
                # Remove select formations from formation list
                for formation in settings["messages"]["formations_changed"]:
                    if db_dict["formation_list"][1].db.count(formation) > 0:
                        db_dict["formation_list"][1].db.remove(formation)

                # Sort
                db_dict["formation_list"][1].sort(["name"])
                # Save
                db_dict["formation_list"][1].save(db_dict["formation_list"][0], "list", True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Forms"
                add_to_list_btn.action = (add_to_list_btn_func, results_list, "add select")

        win_search.become_target()

    def previous_btn_func(results_list, attributes, index_range):
        # display previous results
        if settings["mode"] == "players":
            display_players(results_list, attributes, index_range)
        elif settings["mode"] == "formations":
            display_formations(results_list, attributes, index_range)
        elif settings["mode"] == "teams":
            display_teams(results_list, attributes, index_range)
        win_search.become_target()

    def next_btn_func(results_list, attributes, index_range):
        # display next results
        if settings["mode"] == "players":
            display_players(results_list, attributes, index_range)
        elif settings["mode"] == "formations":
            display_formations(results_list, attributes, index_range)
        elif settings["mode"] == "teams":
            display_teams(results_list, attributes, index_range)
        win_search.become_target()

    add_to_list_btn.x = attribute_btn.right + small_button_spacing
    add_to_list_btn.y = descend_radio_btn.bottom + 5
    add_to_list_btn.height = tiny_button_height
    add_to_list_btn.width = small_button_width
    add_to_list_btn.font = small_button_font
    add_to_list_btn.style = "default"
    add_to_list_btn.color = small_button_color
    add_to_list_btn.just = "right"

    previous_btn.height = tiny_button_height
    previous_btn.width = small_button_width
    previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing
    previous_btn.y = add_to_list_btn.top
    previous_btn.font = small_button_font
    previous_btn.style = "default"
    previous_btn.color = small_button_color
    previous_btn.just = "right"

    next_btn.height = tiny_button_height
    next_btn.width = small_button_width
    next_btn.x = add_to_list_btn.right + small_button_spacing
    next_btn.y = add_to_list_btn.top
    next_btn.font = small_button_font
    next_btn.style = "default"
    next_btn.color = small_button_color
    next_btn.just = "right"

    total_num_results_label.font = std_tf_font
    total_num_results_label.width = 100
    total_num_results_label.height = std_tf_height
    total_num_results_label.x = previous_btn.left + -100 - 10
    total_num_results_label.y = add_to_list_btn.top
    total_num_results_label.color = title_color
    total_num_results_label.just = "right"

    pages_label.font = std_tf_font
    pages_label.width = 125
    pages_label.height = std_tf_height
    pages_label.x = next_btn.right + 10
    pages_label.y = add_to_list_btn.top
    pages_label.color = title_color
    pages_label.just = "left"

    # ========== Display players from search ==========
    def display_players(results_list, attributes, index_range):
        # Remove old messages off page
        for message in settings["messages"]["results"]:
            view.remove(message)
        del settings["messages"]["results"][:]

        # Add navigation buttons to page
        if settings["p_db_rg"] == "player_db":
            add_to_list_btn.title = "Add All Players"
            add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "add all")
        elif settings["p_db_rg"] == "player_list":
            add_to_list_btn.title = "Remove All Players"
            add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "remove all")
        else:
            print "Invalid edit type."

        previous_range = (index_range[0] - num_results, index_range[0])
        previous_btn.action = (previous_btn_func, results_list, attributes, previous_range)

        next_range = (index_range[1], index_range[1] + num_results)
        next_btn.action = (next_btn_func, results_list, attributes, next_range)

        total_num_results_label.text = str(len(results_list.db)) + " Players"
        pages_label.text = "Page %d of %d" % (
            int(index_range[1] / num_results),
            math.ceil(len(results_list.db) / float(num_results)),
        )

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(results_list.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings["messages"]["results"].append(add_to_list_btn)
        settings["messages"]["results"].append(previous_btn)
        settings["messages"]["results"].append(next_btn)
        settings["messages"]["results"].append(total_num_results_label)
        settings["messages"]["results"].append(pages_label)

        # Print out labels
        labels = player_info_labels(attributes)
        stat_index = 0
        # Spacing values for each of the stats
        spacing_list = [125, 40, 40, 65, 115, 115, 115, 40]
        # Calculate the maximum number of stat fields that will fit on screen
        max_player_fields = len(spacing_list[:-1]) + (win_search.width - sum(spacing_list[:-1])) / spacing_list[-1]
        # Calculate the left border of the stats based on the number and width of the stats
        left_border = (
            win_width
            - sum(spacing_list[:-1])
            - (len(labels[:max_player_fields]) - len(spacing_list) + 1) * spacing_list[-1]
        ) / 2
        msg_x = left_border
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels[:max_player_fields]:
            player_label = Label(
                text=info_label,
                font=std_tf_font_bold,
                width=spacing_list[stat_index] - 5,
                height=std_tf_height,
                x=msg_x,
                y=msg_y,
                color=title_color,
            )
            settings["messages"]["results"].append(player_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list) - 1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out players
        for idx, player in enumerate(results_list.db[index_range[0] : index_range[1]]):
            msg_x = left_border
            player_stats = player_info(player, attributes)
            stat_index = 0

            # Check for names that are too long
            name = player_stats[0]
            if len(name) > 20:
                name = player["lastName"]

            bio_btn = Button(
                title=name,
                width=spacing_list[stat_index] - 5,
                height=15,
                x=msg_x,
                y=msg_y,
                action=(player_bio_btn_func, player),
            )
            settings["messages"]["results"].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for player_stat in player_stats[1:max_player_fields]:
                player_label = Label(
                    text=player_stat,
                    font=small_button_font,
                    width=spacing_list[stat_index] - 5,
                    height=std_tf_height,
                    x=msg_x,
                    y=msg_y,
                    color=title_color,
                )

                settings["messages"]["results"].append(player_label)
                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            msg_y += std_tf_height

        for results_msg in settings["messages"]["results"]:
            view.add(results_msg)

    # ========== Display formations from search ==========
    def display_formations(results_list, attributes, index_range):
        # Remove old messages off page
        for message in settings["messages"]["results"]:
            view.remove(message)
        del settings["messages"]["results"][:]

        # Add navigation buttons to page
        if settings["f_db_rg"] == "formation_db":
            add_to_list_btn.title = "Add All Formations"
            add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "add all")
        elif settings["f_db_rg"] == "formation_list":
            add_to_list_btn.title = "Remove All Formations"
            add_to_list_btn.action = (add_to_list_btn_func, results_list.db, "remove all")
        else:
            print "Invalid edit type."

        previous_range = (index_range[0] - num_results, index_range[0])
        previous_btn.action = (previous_btn_func, results_list, attributes, previous_range)

        next_range = (index_range[1], index_range[1] + num_results)
        next_btn.action = (next_btn_func, results_list, attributes, next_range)

        total_num_results_label.text = str(len(results_list.db)) + " Formations"
        pages_label.text = "Page %d of %d" % (
            int(index_range[1] / num_results),
            math.ceil(len(results_list.db) / float(num_results)),
        )

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(results_list.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings["messages"]["results"].append(add_to_list_btn)
        settings["messages"]["results"].append(previous_btn)
        settings["messages"]["results"].append(next_btn)
        settings["messages"]["results"].append(total_num_results_label)
        settings["messages"]["results"].append(pages_label)

        # Print out labels
        labels = formation_info_labels()
        stat_index = 0
        # Spacing values for each of the stats
        spacing_list = [100, 100, 55, 55, 55, 55, 140, 160]
        # Calculate the left border of the stats based on the number and width of the stats
        left_border = (win_search.width - sum(spacing_list)) / 2
        msg_x = left_border
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels:
            formation_label = Label(
                text=info_label,
                font=std_tf_font_bold,
                width=spacing_list[stat_index] - 5,
                height=std_tf_height,
                x=msg_x,
                y=msg_y,
                color=title_color,
            )
            settings["messages"]["results"].append(formation_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list) - 1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out formations
        for formation in results_list.db[index_range[0] : index_range[1]]:
            msg_x = left_border
            formation_stats = formation_info(formation)
            stat_index = 0

            bio_btn = Button(
                title=formation_stats[0],
                width=spacing_list[stat_index] - 5,
                height=15,
                x=msg_x,
                y=msg_y,
                action=(formation_bio_btn_func, formation),
            )
            settings["messages"]["results"].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for formation_stat in formation_stats[1:]:
                formation_label = Label(
                    text=formation_stat,
                    font=small_button_font,
                    width=spacing_list[stat_index] - 5,
                    height=std_tf_height,
                    x=msg_x,
                    y=msg_y,
                    color=title_color,
                )

                settings["messages"]["results"].append(formation_label)
                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            msg_y += std_tf_height

        for results_msg in settings["messages"]["results"]:
            view.add(results_msg)

    # ========== Display teams from search ==========
    def display_teams(results_list, attributes, index_range):
        # Remove old messages off page
        for message in settings["messages"]["results"]:
            view.remove(message)
        del settings["messages"]["results"][:]

        # Add navigation buttons to page
        '''if settings['f_db_rg'] == 'formation_db':
            add_to_list_btn.title = 'Add All Formations'
            add_to_list_btn.action = (add_to_list_btn_func, results_list.db, 'add all')
        elif settings['f_db_rg'] == 'formation_list':
            add_to_list_btn.title = 'Remove All Formations'
            add_to_list_btn.action = (add_to_list_btn_func, results_list.db, 'remove all')
        else:
            print "Invalid edit type."'''
        add_to_list_btn.title = ""
        add_to_list_btn.action = ()

        previous_range = (index_range[0] - num_results, index_range[0])
        previous_btn.action = (previous_btn_func, results_list, attributes, previous_range)

        next_range = (index_range[1], index_range[1] + num_results)
        next_btn.action = (next_btn_func, results_list, attributes, next_range)

        total_num_results_label.text = str(len(results_list.db)) + " Teams"
        pages_label.text = "Page %d of %d" % (
            int(index_range[1] / num_results),
            math.ceil(len(results_list.db) / float(num_results)),
        )

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(results_list.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings["messages"]["results"].append(add_to_list_btn)
        settings["messages"]["results"].append(previous_btn)
        settings["messages"]["results"].append(next_btn)
        settings["messages"]["results"].append(total_num_results_label)
        settings["messages"]["results"].append(pages_label)

        # Print out labels
        labels = team_info_labels(attributes)
        stat_index = 0
        # Spacing values for each of the stats
        spacing_list = [60, 40, 55, 90, 100, 115, 115, 40]
        # Calculate the maximum number of stat fields that will fit on screen
        max_team_fields = len(spacing_list[:-1]) + (win_search.width - sum(spacing_list[:-1])) / spacing_list[-1]
        # Calculate the left border of the stats based on the number and width of the stats
        left_border = (
            win_width
            - sum(spacing_list[:-1])
            - (len(labels[:max_team_fields]) - len(spacing_list) + 1) * spacing_list[-1]
        ) / 2
        msg_x = left_border
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels[:max_team_fields]:
            team_label = Label(
                text=info_label,
                font=std_tf_font_bold,
                width=spacing_list[stat_index] - 5,
                height=std_tf_height,
                x=msg_x,
                y=msg_y,
                color=title_color,
            )
            settings["messages"]["results"].append(team_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list) - 1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out teams
        for team in results_list.db[index_range[0] : index_range[1]]:
            msg_x = left_border
            team_stats = team_info(team, attributes)
            stat_index = 0

            bio_btn = Button(
                title=team_stats[0],
                width=spacing_list[stat_index] - 5,
                height=15,
                x=msg_x,
                y=msg_y,
                action=(team_bio_btn_func, team),
            )
            settings["messages"]["results"].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for team_stat in team_stats[1:max_team_fields]:
                team_label = Label(
                    text=team_stat,
                    font=small_button_font,
                    width=spacing_list[stat_index] - 5,
                    height=std_tf_height,
                    x=msg_x,
                    y=msg_y,
                    color=title_color,
                )

                settings["messages"]["results"].append(team_label)
                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            msg_y += std_tf_height

        for results_msg in settings["messages"]["results"]:
            view.add(results_msg)

    # ========== Add components to view and add view to window ==========
    for msg in general_display:
        view.add(msg)
    for msg in settings["messages"]["search"]:
        view.add(msg)
    for msg in settings["messages"]["sort"]:
        view.add(msg)
    for msg in settings["messages"]["results"]:
        view.add(msg)

    win_search.add(view)
    view.become_target()
    win_search.show()
Beispiel #7
0
def open_enter_text_window(window_x, window_y, db_dict, settings, box_type, fill_text='', file_prefix=''):

    general_display = []

    if box_type == 'rename':
        title = 'Rename File'
        old_file_name = fill_text
        message_text = 'Enter new file name.'
    elif box_type == 'duplicate':
        title = 'Duplicate File'
        old_file_name = fill_text
        message_text = 'Enter new file name.'
    elif box_type == 'download':
        title = 'Download Player Database'
        message_text = 'Enter player database name.'
        download_settings = {'overwrite_counter': 0, 'last_entered_text': ''}
    else:
        title = 'Enter Text'
        message_text = 'Enter text.'

    # ========== Window ==========
    win_enter_text = Window()
    win_enter_text.title = title
    win_enter_text.auto_position = False
    win_enter_text.position = (window_x+100, window_y+100)
    win_enter_text.size = (win_width-200, win_height-400)
    win_enter_text.resizable = 0
    win_enter_text.name = enter_text_title + " Window"
    win_enter_text.show()

    # ========== Window Image View ==========
    class StartWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = StartWindowImageView(size=win_enter_text.size)

    # ========== Title ==========
    title = Label(text=title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_enter_text.width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    general_display.append(title)

    # ========== Message Label ==========
    message = Label(font=title_font_2, width=win_enter_text.width - 50, height=title_height,
                    x=25, y=title.bottom + top_border, color=title_color, just='center')
    message.text = message_text
    general_display.append(message)

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    back_btn = Button("Back")

    # ========== Button Functions ==========
    def enter_btn_func():
        # Rename file
        if box_type == 'rename':

            # Get new name
            new_file_name = value_tf.value

            if len(new_file_name) > 0:

                if not isfile('JSONs/' + file_prefix + new_file_name + '.json'):
                    # Rename file
                    rename('JSONs/' + file_prefix + old_file_name + '.json',
                           'JSONs/' + file_prefix + new_file_name + '.json')

                    # Disable pick file back button in case the selected file has changed
                    settings['file_changes'] = True

                    PickFile.open_pick_file_window(window_x, window_y, db_dict, settings)
                    win_enter_text.hide()

                else:
                    message.text = "A file with that name already exists."

            else:
                message.text = "File name must be at least 1 character."

        # Duplicate file
        elif box_type == 'duplicate':

            # Get new name
            duplicate_file_name = value_tf.value

            if len(duplicate_file_name) > 0:

                if not isfile('JSONs/' + file_prefix + duplicate_file_name + '.json'):
                    # Create duplicate file
                    copyfile('JSONs/' + file_prefix + old_file_name + '.json',
                             'JSONs/' + file_prefix + duplicate_file_name + '.json')

                    PickFile.open_pick_file_window(window_x, window_y, db_dict, settings)
                    win_enter_text.hide()

                else:
                    message.text = "A file with that name already exists."

            else:
                message.text = "File name must be at least 1 character."

        elif box_type == 'download':
            valid_name = False

            # Get new player database name
            new_player_db_name = value_tf.value

            if new_player_db_name != download_settings['last_entered_text']:
                download_settings['overwrite_counter'] = 0
                message.text = message_text

            if len(new_player_db_name) > 0:

                if not isfile('JSONs/play_db_' + new_player_db_name + '.json'):
                    valid_name = True

                else:
                    download_settings['last_entered_text'] = new_player_db_name

                    if download_settings['overwrite_counter'] == 0:
                        download_settings['overwrite_counter'] += 1
                        message.text = "File already exists. Overwrite?"
                    elif download_settings['overwrite_counter'] == 1:
                        download_settings['overwrite_counter'] += 1
                        message.text = "Are you sure you want to overwrite?"
                    elif download_settings['overwrite_counter'] == 2:
                        download_settings['overwrite_counter'] += 1
                        message.text = "Really, really, really sure?"
                    elif download_settings['overwrite_counter'] >= 3:
                        valid_name = True

                if valid_name:
                    # Open status window to start download of players
                    StatusWindow.open_status_window(win_enter_text.x, win_enter_text.y, db_dict,
                                                    get_prices=sort_order_radio_group.value,
                                                    file_name=new_player_db_name, settings=settings,
                                                    win_previous=win_enter_text, win_next='FilesMenu')
                    win_enter_text.hide()

            else:
                message.text = "File name must be at least 1 character."

    def back_btn_func():
        if box_type == 'download':
            FilesMenu.open_files_menu(window_x, window_y, db_dict, settings)
        else:
            PickFile.open_pick_file_window(window_x, window_y, db_dict, settings)
        win_enter_text.hide()

    # ========== Buttons ==========
    enter_btn.x = (win_enter_text.width - 2*button_width - button_spacing) / 2
    enter_btn.y = win_enter_text.height - 70
    enter_btn.height = button_height
    enter_btn.width = button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    general_display.append(enter_btn)

    back_btn.x = enter_btn.right + button_spacing
    back_btn.y = enter_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'
    general_display.append(back_btn)

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_enter_text.width - value_tf.width) / 2
    value_tf.y = enter_btn.top - 65
    value_tf.height = 25
    value_tf.font = std_tf_font
    value_tf.value = fill_text
    general_display.append(value_tf)

    def get_attribute_sort_order_rg():
        settings['order_rg'] = sort_order_radio_group.value
        win_enter_text.become_target()

    sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg)

    prices_label_width = 85
    prices_button_width = 50
    prices_label = Label(text="Get Prices?:", font=std_tf_font, width=prices_label_width, height=std_tf_height,
                         color=title_color)
    prices_label.x = (win_enter_text.width - 2*prices_button_width - 10 - prices_label_width) / 2
    prices_label.y = enter_btn.top - 38
    prices_label.just = 'center'

    prices_yes = RadioButton("Yes")
    prices_yes.width = prices_button_width
    prices_yes.x = prices_label.right + 5
    prices_yes.y = prices_label.top
    prices_yes.group = sort_order_radio_group
    prices_yes.value = True

    prices_no = RadioButton("No")
    prices_no.width = prices_button_width
    prices_no.x = prices_yes.right + 5
    prices_no.y = prices_label.top
    prices_no.group = sort_order_radio_group
    prices_no.value = False

    sort_order_radio_group.value = True

    if box_type == 'download':
        value_tf.y = enter_btn.top - 75

        general_display.append(prices_label)
        general_display.append(prices_yes)
        general_display.append(prices_no)

    # ========== Add buttons to window ==========
    for item in general_display:
        view.add(item)

    win_enter_text.add(view)
    view.become_target()
    win_enter_text.show()
Beispiel #8
0
    def __init__(self, session, transport, **kwargs):
        title = 'Login'

        self._session = session
        self._transport = transport

        if 'title' in kwargs:
            title = kwargs['title']

        ModalDialog.__init__(self, title=title)

        label = Label('Key File:')
        btn_rsa = RadioButton(title='RSA', value='RSA')
        btn_dss = RadioButton(title='DSS', value='DSS')
        self.key_file_group = key_file_group = RadioGroup(
            items=[btn_rsa, btn_dss])
        key_file_group.value = 'RSA'
        self.txt_key_file = txt_key_file = TextField(multiline=False,
                                                     password=False)
        btn_browse_file = Button('Browse',
                                 action='choose_key_file',
                                 enabled=True)

        lbl_login = Label('Login')
        self.txt_login = TextField(multiline=False, password=False)

        if 'username' in kwargs:
            self.txt_login.text = kwargs['username']

        lbl_passwd = Label('Password')
        self.txt_passwd = TextField(multiline=False, password=True)

        self.ok_button = Button("Connect",
                                action="ok",
                                enabled=True,
                                style='default')
        self.cancel_button = Button("Cancel",
                                    enabled=True,
                                    style='cancel',
                                    action='cancel')

        self.place(label, left=padding, top=padding)
        self.place(btn_rsa, left=label + padding, top=padding)
        self.place(btn_dss, left=btn_rsa + padding, top=padding)
        self.place(txt_key_file,
                   left=padding,
                   top=btn_rsa + padding,
                   right=240)
        self.place(btn_browse_file, left=txt_key_file, top=txt_key_file.top)

        self.place(lbl_login, left=padding, top=txt_key_file + padding)
        self.place(self.txt_login,
                   left=padding,
                   top=lbl_login + padding,
                   right=btn_browse_file.right)

        self.place(lbl_passwd, left=padding, top=self.txt_login + padding)
        self.place(self.txt_passwd,
                   left=padding,
                   top=lbl_passwd + padding,
                   right=btn_browse_file.right)

        self.place(self.cancel_button,
                   top=self.txt_passwd + padding,
                   right=btn_browse_file.right)
        self.place(self.ok_button,
                   top=self.txt_passwd + padding,
                   right=self.cancel_button - padding)
        self.shrink_wrap(padding=(padding, padding))
Beispiel #9
0
def open_start_menu(window_x, window_y, db_dict):

    view_item_list = []

    # Load console type
    settings = {'console_type': ''}
    with open(config_filename, 'r') as f:
        settings["console_type"] = json.load(f)['console_type']
        f.close()

    # ========== Window ==========
    win_start = Window()
    win_start.title = start_win_title
    win_start.auto_position = False
    win_start.position = (window_x, window_y)
    win_start.size = (win_width, win_height)
    win_start.resizable = 0
    win_start.name = start_title + " Window"

    # ========== Window Image View ==========
    class StartWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)
            image_pos = ((win_start.width - start_window_image.width)/2, search_btn.bottom + title_border)
            src_rect = start_window_image.bounds
            dst_rect = Geometry.offset_rect(src_rect, image_pos)
            start_window_image.draw(c, src_rect, dst_rect)

    view = StartWindowImageView(size=win_start.size)

    # ========== Start Window Image ==========
    start_window_image = Image(file='Images/start_menu_image.jpg')

    # ========== Title ==========
    title = Label(text=start_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    view_item_list.append(title)

    # ========== Sort Order Radio Buttons ==========
    def save_console_type():
        """
        Save the console type
        """

        # Load configurations
        from AppConfig import config_filename
        with open(config_filename, 'r') as config_file:
            configurations = json.load(config_file)
            config_file.close()

        # Edit configurations
        configurations['console_type'] = settings["console_type"]

        # Save the settings
        with open(config_filename, 'w') as config_file:
            json.dump(configurations, config_file)
            config_file.close()

    def get_attribute_console_rg():
        settings["console_type"] = console_radio_group.value
        win_start.become_target()
        save_console_type()

    console_radio_group = RadioGroup(action=get_attribute_console_rg)

    console_radio_btn_width = 75
    console_label_width = 80
    radio_btn_space = 5

    console_rg_label = Label(text="Sort Order:", font=std_tf_font, width=console_label_width, height=std_tf_height,
                            color=title_color)
    console_rg_label.x = (win_start.width - 2 * console_radio_btn_width - radio_btn_space - console_label_width) / 2
    console_rg_label.y = title.bottom + radio_btn_space
    view_item_list.append(console_rg_label)

    playstation_radio_btn = RadioButton("PlayStation")
    playstation_radio_btn.width = console_radio_btn_width
    playstation_radio_btn.x = console_rg_label.right
    playstation_radio_btn.y = console_rg_label.top
    playstation_radio_btn.group = console_radio_group
    playstation_radio_btn.value = 'PLAYSTATION'
    view_item_list.append(playstation_radio_btn)

    xbox_radio_btn = RadioButton("Xbox")
    xbox_radio_btn.width = console_radio_btn_width
    xbox_radio_btn.x = playstation_radio_btn.right + radio_btn_space
    xbox_radio_btn.y = playstation_radio_btn.top
    xbox_radio_btn.group = console_radio_group
    xbox_radio_btn.value = 'XBOX'
    view_item_list.append(xbox_radio_btn)

    if settings["console_type"] in ['PLAYSTATION', 'XBOX']:
        console_radio_group.value = settings["console_type"]
    else:
        print "Invalid console type."

    # ========== Button Declarations ==========
    search_btn = Button("Search")
    teams_btn = Button("Teams")
    files_btn = Button("Files")

    button_list = [search_btn,
                   teams_btn,
                   files_btn]

    # ========== Button Functions ==========
    def search_btn_func():
        win_start.hide()
        SearchMenu.open_search_menu(win_start.x, win_start.y, db_dict)

    def teams_btn_func():
        win_start.hide()
        TeamsMenu.open_teams_menu(win_start.x, win_start.y, db_dict)

    def files_btn_func():
        win_start.hide()
        FilesMenu.open_files_menu(win_start.x, win_start.y, db_dict)

    # ========== Buttons ==========
    search_btn.x = (win_width - len(button_list)*button_width - (len(button_list)-1)*button_spacing) / 2
    search_btn.y = console_rg_label.bottom + title_border
    search_btn.height = button_height
    search_btn.width = button_width
    search_btn.font = button_font
    search_btn.action = search_btn_func
    search_btn.style = 'default'
    search_btn.color = button_color
    search_btn.just = 'right'
    view_item_list.append(search_btn)

    teams_btn.x = button_spacing + search_btn.right
    teams_btn.y = search_btn.top
    teams_btn.height = button_height
    teams_btn.width = button_width
    teams_btn.font = button_font
    teams_btn.action = teams_btn_func
    teams_btn.style = 'default'
    teams_btn.color = button_color
    teams_btn.just = 'right'
    view_item_list.append(teams_btn)

    files_btn.x = button_spacing + teams_btn.right
    files_btn.y = search_btn.top
    files_btn.height = button_height
    files_btn.width = button_width
    files_btn.font = button_font
    files_btn.action = files_btn_func
    files_btn.style = 'default'
    files_btn.color = button_color
    files_btn.just = 'right'
    view_item_list.append(files_btn)

    # ========== Add components to view and add view to window ==========
    for item in view_item_list:
        view.add(item)

    win_start.add(view)
    view.become_target()
    win_start.show()
Beispiel #10
0
def open_attribute_window(window_x, window_y, db_dict, attr_dict, attr_list, attr_type, settings):

    # ========== Window ==========
    win_attribute = Window()
    win_attribute.title = attribute_win_title
    win_attribute.auto_position = False
    win_attribute.position = (window_x, window_y)
    win_attribute.size = (win_width, 500)
    win_attribute.resizable = 0
    win_attribute.name = attribute_title + " Window"
    win_attribute.show()

    # ========== Window Image View ==========
    class AddAttributeWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = AddAttributeWindowImageView(size=win_attribute.size)

    attribute_display_list = []

    # ========== Title ==========
    title = Label(text=attribute_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    view.add(title)

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    erase_btn = Button("Erase List")
    back_btn = Button("Back")

    # ========== Radio Button Action ==========
    def selection_made():
        enter_btn.enabled = 1
        win_attribute.become_target()

    def comp_selection_made():
        win_attribute.become_target()

    def attribute_button_func(attr_value):
        # Check for doubles
        if attr_list.count(attr_value) == 0:
            attr_list.append(attr_value)

        show_attributes(attribute_display_list)
        erase_btn.enabled = 1
        win_attribute.become_target()

    # ========== Attribute Radio Buttons ==========
    radio_group = RadioGroup(action=selection_made)
    radio_button_list = []
    buttons_per_column = 11

    config_file = '_attributes'
    if attr_type[:4] == 'play':
        config_file = 'player' + config_file
    elif attr_type[:4] == 'form':
        config_file = 'formation' + config_file
    elif attr_type[:4] == 'team':
        config_file = 'team' + config_file
    else:
        print "Invalid attribute type."

    with open(config_filename, 'r') as f:
            attributes_list = json.load(f)[config_file]['all']
            f.close()

    for idx, attribute in enumerate(attributes_list):
        if attr_type[-6:] == 'search':
            button = RadioButton(attribute)
            button.group = radio_group
            button.value = attribute
            button.title = format_attr_name(attribute)
        elif attr_type[-4:] == 'sort':
            button = Button()
            button.action = (attribute_button_func, attribute)
            button.title = format_attr_name(attribute)
        else:
            print "Invalid attribute type."

        if attr_type[:4] == 'play':
            if idx < buttons_per_column:
                button.width = 45
                button.x = (idx / buttons_per_column) * (button.width + 5) + 5
            elif idx < 3*buttons_per_column:
                button.width = 100
                button.x = (idx / buttons_per_column) * (button.width + 5) - 50
            elif idx < 4*buttons_per_column:
                button.width = 110
                button.x = (idx / buttons_per_column) * (button.width + 5) - 80
            else:
                button.width = 100
                button.x = (idx / buttons_per_column) * (button.width + 5) - 40

            button.y = (idx % buttons_per_column) * 25 + title.bottom - 5

            # Added for 81st item
            """if idx == 80:
                button.x = 7 * (button.width + 5) - 40
                button.y = 10 * 25 + title.bottom + 5"""

        elif attr_type[:4] == 'form':
            button.width = 150
            button.x = (win_attribute.width - button.width) / 2
            button.y = idx * 25 + title.bottom + 5

        elif attr_type[:4] == 'team':
            if idx < buttons_per_column:
                button.width = 150
                button.x = win_attribute.width / 2 - (button.width + 5)
            else:
                button.width = 150
                button.x = win_attribute.width / 2 + 5

            button.y = (idx % buttons_per_column) * 25 + title.bottom - 5

        else:
            print "Invalid attribute type."

        radio_button_list.append(button)

    # ========== Button Functions ==========
    def enter_btn_func():
        valid = False
        return_value = None

        # Player
        if attr_type == 'player_search':
            # Value checks
            if radio_group.value in ["PAC", "SHO", "PAS", "DRI", "DEF", "PHY", "DIV", "HAN", "KIC", "REF", "SPD", "POS",
                                     "acceleration", "aggression", "agility", "balance", "ballcontrol", "crossing",
                                     "curve", "dribbling", "finishing", "freekickaccuracy", "gkdiving", "gkhandling",
                                     "gkkicking", "gkpositioning", "gkreflexes", "headingaccuracy", "interceptions",
                                     "jumping", "longpassing", "longshots", "marking", "penalties", "positioning",
                                     "potential", "rating", "reactions", "shortpassing", "shotpower", "skillMoves",
                                     "slidingtackle", "sprintspeed", "stamina", "standingtackle", "strength", "vision",
                                     "volleys", "weakFoot"]:
                # Value should be an integer between 0 and 100
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 0 < return_value < 100:
                        valid = True

            elif radio_group.value in ["age", "baseId", "clubId", "id", "leagueId", "nationId", "price"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["height"]:
                # Check if value is a decimal
                decimal_value = 0.0
                if '.' in value_tf.value:
                    try:
                        decimal_value = float(value_tf.value)
                        # If value is less than 10, assume unit is feet. Else, assume unit is centimeters.
                        if decimal_value < 10:
                            return_value = int(decimal_value * 30.48)
                        else:
                            return_value = decimal_value
                        valid = True

                    except Exception:
                        print "Invalid attribute value."
                        value_tf.value = "Invalid attribute value."

                elif value_tf.value.isdigit():
                    # If value is less than 10, assume unit is feet. Else, assume unit is centimeters.
                    if int(value_tf.value) < 10:
                        return_value = int(int(value_tf.value) * 30.48)
                    else:
                        return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["weight"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    # If value is greater than 110, assume unit is pounds. Else, assume unit is kilograms.
                    if int(value_tf.value) > 110:
                        return_value = int(int(value_tf.value) * 0.453592)
                    else:
                        return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["atkWorkRate", "birthdate", "club", "color", "commonName", "defWorkRate",
                                       "firstName", "foot", "itemType", "lastName", "league", "modelName", "name",
                                       "name_custom", "nation", "playStyle", "playerType", "position", "positionFull",
                                       "quality", "specialities", "traits"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            elif radio_group.value in ["isGK", "isSpecialType"]:
                # Value should be a string
                if value_tf.value.upper() in ['T', 'F', 'TRUE', 'FALSE', 'Y', 'N', 'YES', 'NO']:
                    if value_tf.value.upper()[0] in ['T', 'Y']:
                        return_value = True
                    else:
                        return_value = False
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."
                value_tf.value = "Invalid attribute value."

        # Formation
        elif attr_type == 'formation_search':
            # Value checks
            if radio_group.value in ["num_attackers", "num_midfielders", "num_defenders"]:
                # Value should be an integer between 0 and 10
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 0 < return_value < 10:
                        valid = True

            elif radio_group.value in ["num_links"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["name", "style", "description", "position_all"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."
                value_tf.value = "Invalid attribute value."

        # Team
        elif attr_type == 'team_search':
            # Value checks
            if radio_group.value in ["rating", "chemistry", "total_ic"]:
                # Value should be an integer between -1 and 111
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if -1 < return_value < 111:
                        valid = True

            elif radio_group.value in ["total_skillMoves"]:
                # Value should be an integer between 10 and 56
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 10 < return_value < 56:
                        valid = True

            elif radio_group.value in ["strength", "total_price", "total_PAC", "total_SHO", "total_PAS", "total_DRI",
                                       "total_DEF", "total_PHY"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["player", "formation", "manager_league", "manager_nation", "style"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."
                value_tf.value = "Invalid attribute value."

        else:
            print 'Invalid attr_type for AddAttribute.'

        win_attribute.become_target()

    def erase_btn_func():
        if attr_type[-4:] == 'sort':
            del attr_list[:]
        elif attr_type[-6:] == 'search':
            attr_dict.clear()

        show_attributes(attribute_display_list)

        win_attribute.become_target()
        erase_btn.enabled = 0

    def back_btn_func():
        if settings['window'] == 'search':
            SearchMenu.open_search_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings)
        elif settings['window'] == 'edit':
            EditMenu.open_edit_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings)
        elif settings['window'] == 'ultimate_player_judging':
            CreateUltimateTeams.open_create_ultimate_teams_window(
                win_attribute.x, win_attribute.y, db_dict, settings['prev_window_value'], player_judge_list=attr_list,
                file_name=settings['file_name'], roster=settings['roster'], input_formation=settings['input_formation'])
        elif settings['window'] == 'ultimate_team_judging':
            CreateUltimateTeams.open_create_ultimate_teams_window(
                win_attribute.x, win_attribute.y, db_dict, settings['prev_window_value'], team_judge_list=attr_list,
                file_name=settings['file_name'], roster=settings['roster'], input_formation=settings['input_formation'])
        elif settings['window'] == 'pick_player':
            PickPlayer.open_pick_player_window(win_attribute.x, win_attribute.y, db_dict,
                                               settings['input_formation'], settings['win_previous'],
                                               settings['roster'], settings['pos_symbol'],
                                               settings['pick_formations_page'], attr_dict, attr_list, settings)
        else:
            print "Invalid window setting."

        win_attribute.become_target()
        win_attribute.hide()

    def attr_btn_func(attr_to_remove):
        # Remove from attribute dict
        if attr_type[-6:] == 'search':
            attr_dict.pop(attr_to_remove, None)
            show_attributes(attribute_display_list)

            if len(attr_dict) < 1:
                erase_btn.enabled = 0

        # Remove from attribute list
        elif attr_type[-4:] == 'sort':
            if attr_to_remove in attr_list:
                attr_list.remove(attr_to_remove)
                show_attributes(attribute_display_list)

            if len(attr_list) < 1:
                erase_btn.enabled = 0

        win_attribute.become_target()

    # ========== Buttons ==========
    custom_button_width = 100

    erase_btn.x = (win_width - custom_button_width) / 2
    erase_btn.y = win_attribute.height - 70
    erase_btn.height = button_height
    erase_btn.width = custom_button_width
    erase_btn.font = button_font
    erase_btn.action = erase_btn_func
    erase_btn.style = 'default'
    erase_btn.color = button_color
    erase_btn.just = 'right'
    if (attr_type[-4:] == 'sort' and len(attr_list) == 0) or \
       (attr_type[-6:] == 'search' and len(attr_dict) == 0):
        erase_btn.enabled = 0
    if attr_type[-4:] == 'sort':
        erase_btn.x = (win_width - 2*custom_button_width - button_spacing) / 2
    view.add(erase_btn)

    enter_btn.x = erase_btn.left - button_spacing - custom_button_width
    enter_btn.y = erase_btn.top
    enter_btn.height = button_height
    enter_btn.width = custom_button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    enter_btn.enabled = 0
    if attr_type[-6:] == 'search':
        view.add(enter_btn)

    back_btn.x = erase_btn.right + button_spacing
    back_btn.y = erase_btn.top
    back_btn.height = button_height
    back_btn.width = custom_button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'
    view.add(back_btn)

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_width - value_tf.width) / 2
    value_tf.y = erase_btn.top - 35
    value_tf.height = 25
    value_tf.font = std_tf_font

    # ========== Compare Radio Buttons ==========
    compare_group = RadioGroup(action=comp_selection_made)
    comp_button_list = []

    comp_button_width = 55
    comp_button_x = (win_attribute.width - 4*comp_button_width)/2

    for value in ['higher', 'exact', 'lower', 'not']:
        button = RadioButton()
        button.width = comp_button_width
        button.x = comp_button_x
        button.y = value_tf.top - value_tf.height - title_border
        button.group = compare_group
        button.value = value
        button.title = value.capitalize()

        comp_button_x += comp_button_width + 5

        comp_button_list.append(button)

    compare_group.value = 'higher'

    def show_attributes(display_list):

        # Remove old attribute buttons from screen
        for message in display_list:
            view.remove(message)

        del display_list[:]

        # Display new search attributes on screen
        message_x = 10
        message_y = win_attribute.height - 150

        if attr_type[-6:] == 'search':
            display_list.append(Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width,
                                      height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            index = 0

            for key, search_value in attr_dict.iteritems():
                if index == 6:
                    message_x = win_attribute.width - std_tf_width - 10
                    message_y = win_attribute.height - 150 + std_tf_height

                msg_text = format_attr_name(key) + ": "
                if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                    msg_text += str(search_value[0])
                elif type(search_value[0]) is int:
                    msg_text += search_value[1].capitalize() + ' ' + str(search_value[0])
                elif search_value[1] == 'not':
                    msg_text += search_value[1].capitalize() + ' "' + str(search_value[0]) + '"'
                else:
                    msg_text += '"' + str(search_value[0]) + '"'

                attr_btn = Button(title=msg_text, font=std_tf_font, width=std_tf_width,
                                  height=std_tf_height, x=message_x, y=message_y, color=title_color,
                                  action=(attr_btn_func, key))
                message_y += std_tf_height + 1
                display_list.append(attr_btn)
                index += 1

        # Display new sort attributes on screen
        elif attr_type[-4:] == 'sort':
            display_list.append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width,
                                      height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            for index, sort_value in enumerate(attr_list):
                if index == 6:
                    message_x = win_attribute.width - std_tf_width - 10
                    message_y = win_attribute.height - 150 + std_tf_height

                attr_btn = Button(title=(format_attr_name(sort_value)), font=std_tf_font, width=std_tf_width,
                                  height=std_tf_height, x=message_x, y=message_y, color=title_color,
                                  action=(attr_btn_func, sort_value))
                message_y += std_tf_height + 1
                display_list.append(attr_btn)

        for attribute_label in display_list:
            view.add(attribute_label)

    show_attributes(attribute_display_list)

    # ========== Add buttons to window ==========
    # Shows only for getting attribute for search, not sort
    if attr_type[-6:] == 'search':
        view.add(value_tf)

        for button in comp_button_list:
            view.add(button)

    for button in radio_button_list:
        view.add(button)

    win_attribute.add(view)
    view.become_target()
    win_attribute.show()
Beispiel #11
0
def open_pick_player_window(window_x, window_y, db_dict, input_formation, win_previous, roster, pos_symbol,
                            pick_formations_page, attr_dict=None, attr_list=None, settings=None):

    num_results = 20
    general_display = []

    if attr_dict is None:
        attr_dict = {}

    if attr_list is None:
        attr_list = []

    if settings is None:
        settings = {
            'window': 'pick_player',
            'p_db_rg': 'player_list',
            'pos_search_rg': 'green',
            'order_rg': True,
            'messages': {
                'search': [],
                'sort': [],
                'results': []
            },
            'input_formation': input_formation,
            'roster': roster,
            'pos_symbol': pos_symbol,
            'win_previous': win_previous,
            'pick_formations_page': pick_formations_page}

        # Assign exact position as default position to search for.
        attr_dict['position'] = (input_formation['positions'][pos_symbol]['symbol'], 'exact')

        # Not position dependent - search all.
        if input_formation['name'] == 'Generic':
            settings['pos_search_rg'] = 'red'
            attr_dict.pop('position', None)

    # ========== Window ==========
    win_pick_player = Window()
    win_pick_player.title = pick_player_win_title + ' - ' + pos_symbol
    win_pick_player.auto_position = False
    win_pick_player.position = (window_x, window_y)
    win_pick_player.size = (win_width, win_height)
    win_pick_player.resizable = 0
    win_pick_player.name = pick_player_title + " Window"

    # ========== Window Image View ==========
    class PickPlayerWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = PickPlayerWindowImageView(size=win_pick_player.size)

    # ========== Title ==========
    title = Label(text=pick_player_title + ' - ' + pos_symbol)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    general_display.append(title)

    # ========== Action Button Declarations ==========
    start_btn = Button("Start")
    back_btn = Button("Back")

    # ========== Tool Button Declarations ==========
    attribute_btn = Button("Add Search Attribute")
    sort_btn = Button("Add Sort Attribute")
    reset_btn = Button("Reset Results")

    # ========== Action Button Functions ==========
    def start_btn_func():
        # Search - if no attribute selected, return all
        if len(attr_dict) == 0:
            search_results = db_dict[p_db_radio_group.value][1]
        else:
            search_results = db_dict[p_db_radio_group.value][1].search(attr_dict)
            search_results = PlayerDB.PlayerDB(search_results)

        # Sort - if no attribute selected, use rating
        if len(attr_list) == 0:
            search_results.sort(['rating'], sort_order_radio_group.value)
        else:
            search_results.sort(attr_list, sort_order_radio_group.value)

        # Get attributes list and avoid duplicates
        attributes_list = []

        for attr in attr_list:
            if attributes_list.count(attr) == 0:
                attributes_list.append(attr)

        for attr_key in attr_dict.iterkeys():
            if attributes_list.count(attr_key) == 0:
                attributes_list.append(attr_key)

        display_players(search_results, attributes_list, (0, num_results))

        win_pick_player.become_target()

    def back_btn_func():
        win_pick_player.hide()
        win_previous.show()

    # ========== Tool Button Functions ==========
    def attribute_btn_func():
        # Delete results
        del settings['messages']['results'][:]

        # Set type argument
        attr_type = 'player_search'

        # Open new window and close current window
        win_pick_player.hide()
        AddAttribute.open_attribute_window(win_pick_player.x, win_pick_player.y, db_dict,
                                           attr_dict, attr_list, attr_type, settings)

    def sort_btn_func():
        # Delete results
        del settings['messages']['results'][:]

        # Set type argument
        attr_type = 'player_sort'

        # Open new window and close current window
        win_pick_player.hide()
        AddAttribute.open_attribute_window(win_pick_player.x, win_pick_player.y, db_dict,
                                           attr_dict, attr_list, attr_type, settings)

    def reset_btn_func():
        # Remove messages off page
        for message in settings['messages']['search']:
            view.remove(message)
        for message in settings['messages']['sort']:
            view.remove(message)
        for message in settings['messages']['results']:
            view.remove(message)

        # Delete the attribute parameters for search and sort
        attr_dict.clear()
        del attr_list[:]
        del settings['messages']['results'][:]

        win_pick_player.become_target()

    def create_attribute_messages():
        # ========== Messages ==========
        lowest_msg_l = start_btn.top
        lowest_msg_r = start_btn.top

        attr_msg_offset = 25

        # Attribute Messages
        del settings['messages']['search'][:]
        del settings['messages']['sort'][:]

        if len(attr_dict) > 0:
            settings['messages']['search'].append(
                Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width,
                      height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l,
                      color=title_color))
            lowest_msg_l += std_tf_height

            for key, value in attr_dict.iteritems():
                msg_text = format_attr_name(key) + ": "
                if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                    msg_text += str(value[0])
                elif type(value[0]) is int:
                    msg_text += value[1].capitalize() + ' ' + str(value[0])
                elif value[1] == 'not':
                    msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"'
                else:
                    msg_text += '"' + str(value[0]) + '"'

                attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color)
                lowest_msg_l += std_tf_height
                settings['messages']['search'].append(attr_label)

        if len(attr_list) > 0:
            settings['messages']['sort'].append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width,
                                                      height=std_tf_height, x=reset_btn.right + 3 * attr_msg_offset,
                                                      y=lowest_msg_r, color=title_color))
            lowest_msg_r += std_tf_height

            for value in attr_list:
                attr_label = Label(text=(format_attr_name(value)), font=std_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=reset_btn.right + 3 * attr_msg_offset, y=lowest_msg_r,
                                   color=title_color)
                lowest_msg_r += std_tf_height
                settings['messages']['sort'].append(attr_label)

    create_attribute_messages()

    def player_bio_btn_func(player):
        win_pick_player.hide()
        PlayerBio.open_player_bio_window(win_pick_player.x, win_pick_player.y, player, win_pick_player, db_dict,
                                         db_dict['player_list'][0], db_dict['player_list'][1],
                                         roster, pos_symbol, input_formation, pick_formations_page)
        win_pick_player.become_target()

    # ========== Action Buttons ==========
    start_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2
    start_btn.y = title.bottom + small_button_top_spacing
    start_btn.height = small_button_height
    start_btn.width = small_button_width
    start_btn.font = small_button_font
    start_btn.action = start_btn_func
    start_btn.style = 'default'
    start_btn.color = small_button_color
    start_btn.just = 'right'
    general_display.append(start_btn)

    back_btn.x = start_btn.right + small_button_spacing
    back_btn.y = start_btn.top
    back_btn.height = small_button_height
    back_btn.width = small_button_width
    back_btn.font = small_button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = small_button_color
    back_btn.just = 'right'
    general_display.append(back_btn)

    # ========== Tool Buttons ==========
    attribute_btn.x = (win_width - 3*small_button_width - 2*small_button_spacing) / 2
    attribute_btn.y = start_btn.bottom + 10
    attribute_btn.height = small_button_height
    attribute_btn.width = small_button_width
    attribute_btn.font = small_button_font
    attribute_btn.action = attribute_btn_func
    attribute_btn.style = 'default'
    attribute_btn.color = small_button_color
    attribute_btn.just = 'right'
    general_display.append(attribute_btn)

    sort_btn.x = attribute_btn.right + small_button_spacing
    sort_btn.y = attribute_btn.top
    sort_btn.height = small_button_height
    sort_btn.width = small_button_width
    sort_btn.font = small_button_font
    sort_btn.action = sort_btn_func
    sort_btn.style = 'default'
    sort_btn.color = small_button_color
    sort_btn.just = 'right'
    general_display.append(sort_btn)

    reset_btn.x = sort_btn.right + small_button_spacing
    reset_btn.y = attribute_btn.top
    reset_btn.height = small_button_height
    reset_btn.width = small_button_width
    reset_btn.font = small_button_font
    reset_btn.action = reset_btn_func
    reset_btn.style = 'default'
    reset_btn.color = small_button_color
    reset_btn.just = 'right'
    general_display.append(reset_btn)

    # ========== Pick DB/List Button Functions ==========
    def pick_file():
        # Remove old messages off page
        for message in settings['messages']['results']:
            view.remove(message)
        del settings['messages']['results'][:]

        settings['file_changes'] = False
        settings['prev_window'] = 'pick_player'
        settings['input_formation'] = input_formation
        settings['win_previous'] = win_previous
        settings['roster'] = roster
        settings['pos_symbol'] = pos_symbol
        settings['pick_formations_page'] = pick_formations_page
        settings['attr_dict'] = attr_dict
        settings['attr_list'] = attr_list
        PickFile.open_pick_file_window(win_pick_player.x, win_pick_player.y, db_dict, settings)
        win_pick_player.hide()

    def pick_p_db_func():
        settings['file_type'] = 'current_player_db'
        pick_file()

    def pick_p_list_func():
        settings['file_type'] = 'current_player_list'
        pick_file()

    # ========== DB Radio Buttons ==========
    def get_attribute_p_db_rg():
        settings['p_db_rg'] = p_db_radio_group.value
        win_pick_player.become_target()

    def get_attribute_pos_search_rg():
        if settings['pos_search_rg'] != pos_search_radio_group.value:
            button_click = True
        else:
            button_click = False

        settings['pos_search_rg'] = pos_search_radio_group.value

        # If new radio button was clicked, clear position in attribute dictionary.
        if button_click:
            attr_dict.pop('position', None)

        # Add position search terms if position and positionFull and not specified and not searching all players.
        if pos_search_radio_group.value != 'red' and button_click:
            temp_team = Team.Team()
            # Get positions of corresponding relevance
            search_positions_list = temp_team.related_positions(
                input_formation['positions'][pos_symbol]['symbol'], pos_search_radio_group.value)

            # Concatenate strings
            search_positions = ""
            for position in search_positions_list:
                search_positions += position + ', '
            search_positions = search_positions[:-2]
            if len(search_positions) < 1:
                search_positions = 'none'
            attr_dict['position'] = (search_positions, 'exact')

        # Erase current search attributes
        for message in settings['messages']['search']:
            view.remove(message)

        # Create new search attributes
        create_attribute_messages()

        # Display search attributes
        for message in settings['messages']['search']:
            view.add(message)

        win_pick_player.become_target()

    p_db_radio_group = RadioGroup(action=get_attribute_p_db_rg)
    pos_search_radio_group = RadioGroup(action=get_attribute_pos_search_rg)

    # File Label
    db_msg_width = 35
    db_radio_btn_width = 150
    db_file_btn_width = 40
    db_radio_btn_space = 5
    db_file_btn_space = 2

    file_label = Label(text="File", font=std_tf_font, width=db_msg_width,
                        height=std_tf_height, color=title_color)
    file_label.x = (win_pick_player.width - 2*db_radio_btn_width - 2*db_file_btn_width - db_radio_btn_space
                    - 2*db_file_btn_space - db_msg_width) / 2
    file_label.y = reset_btn.bottom + db_radio_btn_space

    # Players DB RG
    player_db_radio_btn = RadioButton(db_dict['player_db'][0])
    player_db_radio_btn.width = db_radio_btn_width
    player_db_radio_btn.x = file_label.right
    player_db_radio_btn.y = file_label.top
    player_db_radio_btn.group = p_db_radio_group
    player_db_radio_btn.value = 'player_db'

    player_db_file_btn = Button("Pick")
    player_db_file_btn.x = player_db_radio_btn.right + db_file_btn_space
    player_db_file_btn.y = file_label.top
    player_db_file_btn.height = std_tf_height
    player_db_file_btn.width = db_file_btn_width
    player_db_file_btn.font = small_button_font
    player_db_file_btn.action = pick_p_db_func
    player_db_file_btn.style = 'default'
    player_db_file_btn.color = small_button_color
    player_db_file_btn.just = 'right'

    player_list_radio_btn = RadioButton(db_dict['player_list'][0])
    player_list_radio_btn.width = db_radio_btn_width
    player_list_radio_btn.x = player_db_file_btn.right + db_radio_btn_space
    player_list_radio_btn.y = file_label.top
    player_list_radio_btn.group = p_db_radio_group
    player_list_radio_btn.value = 'player_list'

    player_list_file_btn = Button("Pick")
    player_list_file_btn.x = player_list_radio_btn.right + db_file_btn_space
    player_list_file_btn.y = file_label.top
    player_list_file_btn.height = std_tf_height
    player_list_file_btn.width = db_file_btn_width
    player_list_file_btn.font = small_button_font
    player_list_file_btn.action = pick_p_list_func
    player_list_file_btn.style = 'default'
    player_list_file_btn.color = small_button_color
    player_list_file_btn.just = 'right'

    p_db_radio_group.value = settings['p_db_rg']

    view.add(file_label)
    view.add(player_db_radio_btn)
    view.add(player_db_file_btn)
    view.add(player_list_radio_btn)
    view.add(player_list_file_btn)

    # Position Search RG
    pos_search_radio_btn_width = 60
    pos_search_msg_width = 140

    pos_search_rg_msg = Label(text="Positions to Search:", font=std_tf_font, width=pos_search_msg_width,
                        height=std_tf_height, color=title_color)
    pos_search_rg_msg.x = (win_pick_player.width-4*pos_search_radio_btn_width-db_radio_btn_space-pos_search_msg_width)/2
    pos_search_rg_msg.y = file_label.bottom + db_radio_btn_space

    pos_search_green_radio_btn = RadioButton("Exact")
    pos_search_green_radio_btn.width = pos_search_radio_btn_width
    pos_search_green_radio_btn.x = pos_search_rg_msg.right
    pos_search_green_radio_btn.y = pos_search_rg_msg.top
    pos_search_green_radio_btn.group = pos_search_radio_group
    pos_search_green_radio_btn.value = 'green'

    pos_search_yellow_radio_btn = RadioButton("Similar")
    pos_search_yellow_radio_btn.width = pos_search_radio_btn_width
    pos_search_yellow_radio_btn.x = pos_search_green_radio_btn.right + db_radio_btn_space
    pos_search_yellow_radio_btn.y = pos_search_green_radio_btn.top
    pos_search_yellow_radio_btn.group = pos_search_radio_group
    pos_search_yellow_radio_btn.value = 'yellow'

    pos_search_orange_radio_btn = RadioButton("Related")
    pos_search_orange_radio_btn.width = pos_search_radio_btn_width
    pos_search_orange_radio_btn.x = pos_search_yellow_radio_btn.right + db_radio_btn_space
    pos_search_orange_radio_btn.y = pos_search_yellow_radio_btn.top
    pos_search_orange_radio_btn.group = pos_search_radio_group
    pos_search_orange_radio_btn.value = 'orange'

    pos_search_red_radio_btn = RadioButton("All")
    pos_search_red_radio_btn.width = pos_search_radio_btn_width
    pos_search_red_radio_btn.x = pos_search_orange_radio_btn.right + db_radio_btn_space
    pos_search_red_radio_btn.y = pos_search_orange_radio_btn.top
    pos_search_red_radio_btn.group = pos_search_radio_group
    pos_search_red_radio_btn.value = 'red'

    pos_search_radio_group.value = settings['pos_search_rg']

    view.add(pos_search_rg_msg)
    view.add(pos_search_green_radio_btn)
    view.add(pos_search_yellow_radio_btn)
    view.add(pos_search_orange_radio_btn)
    view.add(pos_search_red_radio_btn)

    if input_formation['name'] == 'Generic':
        pos_search_green_radio_btn.enabled = 0
        pos_search_yellow_radio_btn.enabled = 0
        pos_search_orange_radio_btn.enabled = 0

    # ========== Sort Order Radio Buttons ==========
    def get_attribute_sort_order_rg():
        settings['order_rg'] = sort_order_radio_group.value
        win_pick_player.become_target()

    sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg)

    asc_desc_radio_btn_width = 75
    asc_msg_width = 80
    radio_btn_space = 5

    asc_desc_rg_msg = Label(text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height,
                            color=title_color)
    asc_desc_rg_msg.x = (win_pick_player.width - 2*asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2
    asc_desc_rg_msg.y = pos_search_green_radio_btn.bottom + radio_btn_space
    general_display.append(asc_desc_rg_msg)

    descend_radio_btn = RadioButton("Descending")
    descend_radio_btn.width = asc_desc_radio_btn_width
    descend_radio_btn.x = asc_desc_rg_msg.right
    descend_radio_btn.y = asc_desc_rg_msg.top
    descend_radio_btn.group = sort_order_radio_group
    descend_radio_btn.value = True
    general_display.append(descend_radio_btn)

    ascend_radio_btn = RadioButton("Ascending")
    ascend_radio_btn.width = asc_desc_radio_btn_width
    ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space
    ascend_radio_btn.y = descend_radio_btn.top
    ascend_radio_btn.group = sort_order_radio_group
    ascend_radio_btn.value = False
    general_display.append(ascend_radio_btn)

    sort_order_radio_group.value = settings['order_rg']

    # ========== Previous, Add to List, Next Buttons ==========
    previous_btn = Button("<<< Previous %d" % num_results)
    add_to_list_btn = Button("")
    next_btn = Button("Next %d >>>" % num_results)
    total_num_results_label = Label()
    pages_label = Label()

    def previous_btn_func(results_list, attributes, index_range):
        # display previous results
        display_players(results_list, attributes, index_range)
        win_pick_player.become_target()

    def next_btn_func(results_list, attributes, index_range):
        # display next results
        display_players(results_list, attributes, index_range)
        win_pick_player.become_target()

    add_to_list_btn.x = attribute_btn.right + small_button_spacing
    add_to_list_btn.y = descend_radio_btn.bottom + 5
    add_to_list_btn.height = tiny_button_height
    add_to_list_btn.width = small_button_width
    add_to_list_btn.font = small_button_font
    add_to_list_btn.style = 'default'
    add_to_list_btn.color = small_button_color
    add_to_list_btn.just = 'right'
    add_to_list_btn.action = win_pick_player.become_target()

    previous_btn.height = tiny_button_height
    previous_btn.width = small_button_width
    previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing
    previous_btn.y = add_to_list_btn.top
    previous_btn.font = small_button_font
    previous_btn.style = 'default'
    previous_btn.color = small_button_color
    previous_btn.just = 'right'

    next_btn.height = tiny_button_height
    next_btn.width = small_button_width
    next_btn.x = add_to_list_btn.right + small_button_spacing
    next_btn.y = add_to_list_btn.top
    next_btn.font = small_button_font
    next_btn.style = 'default'
    next_btn.color = small_button_color
    next_btn.just = 'right'

    total_num_results_label.font = std_tf_font
    total_num_results_label.width = 100
    total_num_results_label.height = std_tf_height
    total_num_results_label.x = previous_btn.left + - 100 - 10
    total_num_results_label.y = add_to_list_btn.top
    total_num_results_label.color = title_color
    total_num_results_label.just = 'right'

    pages_label.font = std_tf_font
    pages_label.width = 125
    pages_label.height = std_tf_height
    pages_label.x = next_btn.right + 10
    pages_label.y = add_to_list_btn.top
    pages_label.color = title_color
    pages_label.just = 'left'

    # ========== Display players from search ==========
    def display_players(results_list, attributes, index_range):
        # Remove old messages off page
        for message in settings['messages']['results']:
            view.remove(message)
        del settings['messages']['results'][:]

        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, results_list, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, results_list, attributes, next_range)

        total_num_results_label.text = str(len(results_list.db)) + " Players"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(results_list.db)/float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(results_list.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings['messages']['results'].append(add_to_list_btn)
        settings['messages']['results'].append(previous_btn)
        settings['messages']['results'].append(next_btn)
        settings['messages']['results'].append(total_num_results_label)
        settings['messages']['results'].append(pages_label)

        # Print out labels
        labels = player_info_labels(attributes)
        stat_index = 0
        # Spacing values for each of the stats
        spacing_list = [125, 40, 40, 65, 115, 115, 115, 40]
        # Calculate the maximum number of stat fields that will fit on screen
        max_player_fields = len(spacing_list[:-1]) + (win_pick_player.width - sum(spacing_list[:-1]))/spacing_list[-1]
        # Calculate the left border of the stats based on the number and width of the stats
        left_border = (win_width - sum(spacing_list[:-1]) -
                       (len(labels[:max_player_fields]) - len(spacing_list) + 1) * spacing_list[-1])/2
        msg_x = left_border
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels[:max_player_fields]:
            player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5,
                                 height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            settings['messages']['results'].append(player_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list)-1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out players
        for idx, player in enumerate(results_list.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            player_stats = player_info(player, attributes)
            stat_index = 0

            # Check for names that are too long
            name = player_stats[0]
            if len(name) > 20:
                name = player['lastName']

            bio_btn = Button(title=name, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y,
                             action=(player_bio_btn_func, player))
            settings['messages']['results'].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for player_stat in player_stats[1:max_player_fields]:
                player_label = Label(text=player_stat, font=small_button_font, width=spacing_list[stat_index]-5,
                                     height=std_tf_height, x=msg_x, y=msg_y, color=title_color)

                settings['messages']['results'].append(player_label)
                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            msg_y += std_tf_height

        for results_msg in settings['messages']['results']:
            view.add(results_msg)

    # ========== Add components to view and add view to window ==========
    for msg in general_display:
        view.add(msg)
    for msg in settings['messages']['search']:
        view.add(msg)
    for msg in settings['messages']['sort']:
        view.add(msg)
    for msg in settings['messages']['results']:
        view.add(msg)

    win_pick_player.add(view)
    view.become_target()
    win_pick_player.show()
Beispiel #12
0
        say(labels[value], "selected")
    except (TypeError, IndexError):
        say("Value =", value)

def set_to_chocolate():
    grp.value = 1

win = Window(width = 250, title = "Radio Groups")

grp = RadioGroup(action = report)

y = 20
for i in range(0, 3):
    rbtn = RadioButton(
        position = (20, y), 
        title = labels[i],
        group = grp, 
        value = i)
    win.add(rbtn)
    y = rbtn.bottom + 5

pbtn = Button(title = "Set to Chocolate",
    position = (20, rbtn.bottom + 20),
    action = set_to_chocolate)
win.add(pbtn)

win.height = pbtn.bottom + 20
win.show()

instructions = """
There should be three radio buttons, "Banana", "Chocolate" and "Strawberry",
Beispiel #13
0
def open_attribute_window(window_x, window_y, db_dict, attr_dict, attr_list, attr_type, settings):

    # ========== Window ==========
    win_attribute = Window()
    win_attribute.title = attribute_win_title
    win_attribute.auto_position = False
    win_attribute.position = (window_x, window_y)
    win_attribute.size = (win_width, 500)
    win_attribute.resizable = 0
    win_attribute.name = attribute_title + " Window"
    win_attribute.show()

    # ========== Window Image View ==========
    class StartWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = StartWindowImageView(size=win_attribute.size)

    attribute_display_list = []

    # ========== Title ==========
    title = Label(text=attribute_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    erase_btn = Button("Erase List")
    back_btn = Button("Back")

    # ========== Radio Button Action ==========
    def selection_made():
        enter_btn.enabled = 1
        win_attribute.become_target()

    def comp_selection_made():
        win_attribute.become_target()

    # ========== Attribute Radio Buttons ==========
    radio_group = RadioGroup(action=selection_made)
    radio_button_list = []

    with open(config_filename, 'r') as f:
            attributes_list = json.load(f)['player_attributes']['all']
            f.close()

    for idx, attribute in enumerate(attributes_list):
        button = RadioButton(attribute)

        if idx < 10:
            button.width = 45
            button.x = (idx / 10) * (button.width + 5) + 5
        elif idx < 30:
            button.width = 100
            button.x = (idx / 10) * (button.width + 5) - 50
        elif idx < 40:
            button.width = 110
            button.x = (idx / 10) * (button.width + 5) - 80
        else:
            button.width = 100
            button.x = (idx / 10) * (button.width + 5) - 40

        button.y = (idx % 10) * 25 + title.bottom + 5
        button.group = radio_group
        button.value = attribute
        button.title = format_attr_name(attribute)

        radio_button_list.append(button)

    # ========== Button Functions ==========
    def enter_btn_func():
        valid = False
        return_value = None

        if attr_type == 'sort':
            # Check for doubles
            if attr_list.count(radio_group.value) == 0:
                attr_list.append(radio_group.value)

            show_attributes(attribute_display_list)
            erase_btn.enabled = 1

        elif attr_type == 'search':
            # Value checks
            if radio_group.value in ["PAC", "SHO", "PAS", "DRI", "DEF", "PHY", "DIV", "HAN", "KIC", "REF", "SPD", "POS",
                                     "acceleration", "aggression", "agility", "balance", "ballcontrol", "crossing",
                                     "curve", "dribbling", "finishing", "freekickaccuracy", "gkdiving", "gkhandling",
                                     "gkkicking", "gkpositioning", "gkreflexes", "headingaccuracy", "interceptions",
                                     "jumping", "longpassing", "longshots", "marking", "penalties", "positioning",
                                     "potential", "rating", "reactions", "shortpassing", "shotpower", "skillMoves",
                                     "slidingtackle", "sprintspeed", "stamina", "standingtackle", "strength", "vision",
                                     "volleys", "weakFoot"]:
                # Value should be an integer between 0 and 100
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 0 < return_value < 100:
                        valid = True

            elif radio_group.value in ["age", "baseId", "clubId", "height", "id", "leagueId", "nationId", "weight"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["atkWorkRate", "birthdate", "club", "color", "commonName", "defWorkRate",
                                       "firstName", "foot", "itemType", "lastName", "league", "modelName", "name",
                                       "name_custom", "nation", "playStyle", "playerType", "position", "positionFull",
                                       "quality"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            elif radio_group.value in ["isGK", "isSpecialType"]:
                # Value should be a string
                if value_tf.value.upper() in ['T', 'F', 'TRUE', 'FALSE', 'Y', 'N', 'YES', 'NO']:
                    if value_tf.value.upper()[0] in ['T', 'Y']:
                        return_value = True
                    else:
                        return_value = False
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."

        else:
            print 'Invalid attr_type for AddAttribute.'

    def erase_btn_func():
        if attr_type == 'sort':
            del attr_list[:]
        elif attr_type == 'search':
            attr_dict.clear()

        show_attributes(attribute_display_list)

        erase_btn.enabled = 0

    def back_btn_func():
        SearchMenu.open_search_menu(win_attribute.x, win_attribute.y,
                                    db_dict, attr_dict, attr_list, settings)
        win_attribute.hide()

    # ========== Buttons ==========
    erase_btn.x = (win_width - button_width) / 2
    erase_btn.y = win_attribute.height - 70
    erase_btn.height = button_height
    erase_btn.width = button_width
    erase_btn.font = button_font
    erase_btn.action = erase_btn_func
    erase_btn.style = 'default'
    erase_btn.color = button_color
    erase_btn.just = 'right'
    if (attr_type == 'sort' and len(attr_list) == 0) or \
        (attr_type == 'search' and len(attr_dict) == 0):
        erase_btn.enabled = 0

    enter_btn.x = erase_btn.left - button_spacing - button_width
    enter_btn.y = erase_btn.top
    enter_btn.height = button_height
    enter_btn.width = button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    enter_btn.enabled = 0

    back_btn.x = erase_btn.right + button_spacing
    back_btn.y = erase_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_width - value_tf.width) / 2
    value_tf.y = enter_btn.top - 35
    value_tf.height = 25
    value_tf.font = std_tf_font

    # ========== Compare Radio Buttons ==========
    compare_group = RadioGroup(action=comp_selection_made)
    comp_button_list = []

    comp_button_width = 55
    comp_button_x = (win_attribute.width - 4*comp_button_width)/2

    for value in ['higher', 'exact', 'lower', 'not']:
        button = RadioButton(attribute)
        button.width = comp_button_width
        button.x = comp_button_x
        button.y = value_tf.top - value_tf.height - title_border
        button.group = compare_group
        button.value = value
        button.title = value.capitalize()

        comp_button_x += comp_button_width + 5

        comp_button_list.append(button)

    compare_group.value = 'higher'

    def show_attributes(display_list):

        # Remove old attribute labels from screen
        for message in display_list:
            view.remove(message)

        del display_list[:]

        # Display new search attributes on screen
        message_x = 10
        message_y = win_attribute.height - 150

        if attr_type == 'search':
            display_list.append(Label(text=("Search Attributes:"), font=title_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            index = 0

            for key, search_value in attr_dict.iteritems():
                if index == 6:
                    message_x = back_btn.right + 10
                    message_y = win_attribute.height - 150

                msg_text = format_attr_name(key) + ": "
                if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                    msg_text += str(search_value[0])
                elif type(search_value[0]) is int:
                    msg_text += search_value[1].capitalize() + ' ' + str(search_value[0])
                elif search_value[1] == 'not':
                    msg_text += search_value[1].capitalize() + ' "' + str(search_value[0]) + '"'
                else:
                    msg_text += '"' + str(search_value[0]) + '"'

                attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=message_x, y=message_y, color=title_color)
                message_y += std_tf_height
                display_list.append(attr_label)
                index += 1

        # Display new sort attributes on screen
        elif attr_type == 'sort':
            display_list.append(Label(text=("Sort Attributes:"), font=title_tf_font, width=std_tf_width,
                                       height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            for index, sort_value in enumerate(attr_list):
                if index == 6:
                    message_x = back_btn.right + 10
                    message_y = win_attribute.height - 150

                attr_label = Label(text=(format_attr_name(sort_value)), font=std_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=message_x, y=message_y, color=title_color)
                message_y += std_tf_height
                display_list.append(attr_label)

        for attribute_label in display_list:
            view.add(attribute_label)

    show_attributes(attribute_display_list)

    # ========== Add buttons to window ==========
    view.add(title)
    view.add(enter_btn)
    view.add(erase_btn)
    view.add(back_btn)

    # Shows only for getting attribute for search, not sort
    if attr_type == 'search':
        view.add(value_tf)

        for button in comp_button_list:
            view.add(button)

    for button in radio_button_list:
        view.add(button)

    win_attribute.add(view)
    view.become_target()
    win_attribute.show()
Beispiel #14
0
from GUI import Window, RadioButton, application
from testing import say

btn = RadioButton(x=30, y=30, width=150, title="Radio Button")

win = Window(width=200, height=btn.bottom + 30, title="Radio Button")

win.add(btn)
win.show()

say("The radio button probably won't do anything on its own.")

application().run()
Beispiel #15
0
def open_create_ultimate_teams_window(window_x, window_y, db_dict, win_previous, player_judge_list=None,
                                      team_judge_list=None, file_name=None, roster=None, input_formation=None):

    display_items = []

    # Get create ultimate team configuration values
    with open(config_filename, 'r') as f:
        settings = json.load(f)['ultimate_team_configs']
        f.close()

    # Set the attributes lists
    if player_judge_list is not None:
        settings['player_sort_attributes'] = player_judge_list

    if team_judge_list is not None:
        settings['team_sort_attributes'] = team_judge_list

    if roster is None:
        roster = {}
    settings['roster'] = roster

    # Assign input formation, or lack thereof, to settings
    settings['input_formation'] = input_formation

    # ========== Window ==========
    win_ultimate_teams = Window()
    win_ultimate_teams.title = create_ultimate_teams_win_title
    win_ultimate_teams.auto_position = False
    win_ultimate_teams.position = (window_x, window_y)
    win_ultimate_teams.size = (win_width, win_height)
    win_ultimate_teams.resizable = 0
    win_ultimate_teams.name = create_ultimate_teams_title + " Window"

    # ========== Window Image View ==========
    class CreateUltimateTeamsWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = CreateUltimateTeamsWindowImageView(size=win_ultimate_teams.size)

    # ========== Title ==========
    title = Label(text=create_ultimate_teams_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    display_items.append(title)

    # ========== Settings ==========
    # ========== Current player list and formation list ==========
    file_name_width = 125
    file_button_width = 200

    # Functions for picking files
    def player_list_current_btn_func():
        save_settings()
        settings['file_type'] = 'current_player_list'
        settings['file_changes'] = False
        settings['prev_window'] = 'team_creation'
        settings['prev_window_value'] = win_previous
        settings['create_team_name'] = team_list_name_tf.value
        PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings)
        win_ultimate_teams.hide()

    def player_db_current_btn_func():
        save_settings()
        settings['file_type'] = 'current_player_db'
        settings['file_changes'] = False
        settings['prev_window'] = 'team_creation'
        settings['prev_window_value'] = win_previous
        settings['create_team_name'] = team_list_name_tf.value
        PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings)
        win_ultimate_teams.hide()

    def formation_list_current_btn_func():
        save_settings()
        settings['file_type'] = 'current_formation_list'
        settings['file_changes'] = False
        settings['prev_window'] = 'team_creation'
        settings['prev_window_value'] = win_previous
        settings['create_team_name'] = team_list_name_tf.value
        PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings)
        win_ultimate_teams.hide()

    player_list_label = Label(text="Player List:", font=std_tf_font_bold,
                              width=file_name_width, height=std_tf_height,
                              x=(win_width-file_name_width-file_button_width-5)/2, y=title.bottom + title_border*3,
                              color=title_color, just='right')
    display_items.append(player_list_label)

    player_list_button = Button(title=db_dict['player_list'][0], font=small_tf_font,
                                width=file_button_width, height=std_tf_height,
                                x=player_list_label.right + 5, y=player_list_label.top,
                                color=title_color, just='center',
                                action=player_list_current_btn_func)
    display_items.append(player_list_button)

    player_db_label = Label(text="Player DB:", font=std_tf_font_bold,
                            width=file_name_width, height=std_tf_height,
                            x=player_list_label.left, y=player_list_label.bottom + title_border,
                            color=title_color, just='right')
    display_items.append(player_db_label)

    player_db_button = Button(title=db_dict['player_db'][0], font=small_tf_font,
                              width=file_button_width, height=std_tf_height,
                              x=player_list_label.right + 5, y=player_db_label.top,
                              color=title_color, just='center',
                              action=player_db_current_btn_func)
    display_items.append(player_db_button)

    formation_list_label = Label(text="Formation List:", font=std_tf_font_bold,
                                 width=file_name_width, height=std_tf_height,
                                 x=player_list_label.left, y=player_db_label.bottom + title_border,
                                 color=title_color, just='right')
    display_items.append(formation_list_label)

    formation_list_button = Button(title=db_dict['formation_list'][0], font=small_tf_font,
                                   width=file_button_width, height=std_tf_height,
                                   x=formation_list_label.right + 5, y=formation_list_label.top,
                                   color=title_color, just='center',
                                   action=formation_list_current_btn_func)
    display_items.append(formation_list_button)
    if input_formation is not None and input_formation['name'] != 'Generic':
        formation_list_button.enabled = 0
        formation_list_button.title = input_formation['name']

    settings_indent = 3*win_width/7

    # ========== Team Name ==========
    tf_width = 235
    team_name_label_width = 130
    disabled_msg = "Disabled"

    team_list_name_label = Label(text="Team List Name: ", font=std_tf_font_bold,
                                 width=team_name_label_width, height=std_tf_height,
                                 x=settings_indent - team_name_label_width,
                                 y=formation_list_label.bottom + title_border*2,
                                 color=title_color, just='right')
    display_items.append(team_list_name_label)

    team_list_name_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height + 5,
                                  x=team_list_name_label.right + small_button_spacing, y=team_list_name_label.top)
    display_items.append(team_list_name_tf)

    if file_name is not None:
        team_list_name_tf.value = file_name

    radio_btn_width = 75
    radio_btn_space = 5

    # ========== Process Type Label ==========
    process_type_label = Label(text="Processing Type: ", font=std_tf_font_bold,
                               width=std_tf_width, height=std_tf_height,
                               x=settings_indent - std_tf_width,
                               y=team_list_name_label.bottom + title_border,
                               color=title_color, just='right')
    display_items.append(process_type_label)

    def get_process_type_rg():
        settings['process_type'] = process_type_radio_group.value
        win_ultimate_teams.become_target()

    process_type_radio_group = RadioGroup(action=get_process_type_rg)

    # Process Type Radio Buttons
    multi_process_radio_btn = RadioButton('Multi', width=radio_btn_width,
                                          x=process_type_label.right + radio_btn_space,
                                          y=process_type_label.top, group=process_type_radio_group, value='multi')
    display_items.append(multi_process_radio_btn)

    single_process_radio_btn = RadioButton('Single', width=radio_btn_width,
                                           x=multi_process_radio_btn.right + radio_btn_space,
                                           y=process_type_label.top, group=process_type_radio_group, value='single')
    display_items.append(single_process_radio_btn)

    process_type_radio_group.value = settings['process_type']

    # If building a team based on one formation, there is no benefit to using multiple processes.
    if input_formation is not None:
        if input_formation['name'] != 'Generic':
            process_type_radio_group.value = 'single'
            settings['process_type'] = 'single'
            multi_process_radio_btn.enabled = 0
            single_process_radio_btn.enabled = 0

    # ========== Chemistry Matters Label ==========
    chemistry_matters_label = Label(text="Chemistry Matters: ", font=std_tf_font_bold,
                                    width=std_tf_width, height=std_tf_height,
                                    x=settings_indent - std_tf_width,
                                    y=process_type_label.bottom + title_border,
                                    color=title_color, just='right')
    display_items.append(chemistry_matters_label)

    def get_chemistry_matters_rg():
        settings['chemistry_matters'] = chemistry_matters_radio_group.value
        win_ultimate_teams.become_target()

    chemistry_matters_radio_group = RadioGroup(action=get_chemistry_matters_rg)

    # Process Type Radio Buttons
    multi_process_radio_btn = RadioButton('Yes', width=radio_btn_width,
                                          x=chemistry_matters_label.right + radio_btn_space,
                                          y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=True)
    display_items.append(multi_process_radio_btn)

    single_process_radio_btn = RadioButton('No', width=radio_btn_width,
                                           x=multi_process_radio_btn.right + radio_btn_space,
                                           y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=False)
    display_items.append(single_process_radio_btn)

    chemistry_matters_radio_group.value = settings['chemistry_matters']

    # ========== Judging Teams Label ==========
    judging_teams_label = Label(text="How to Judge Teams: ", font=std_tf_font_bold,
                                       width=std_tf_width, height=std_tf_height,
                                       x=settings_indent - std_tf_width,
                                       y=chemistry_matters_label.bottom + title_border,
                                       color=title_color, just='right')
    display_items.append(judging_teams_label)

    judging_teams_attributes = Label(font=std_tf_font,
                                       width=std_tf_width, height=std_tf_height,
                                       x=judging_teams_label.right + radio_btn_space,
                                       y=judging_teams_label.top,
                                       color=title_color, just='left')
    judging_teams_attributes_text = ''
    for attr in settings['team_sort_attributes']:
        judging_teams_attributes_text += format_attr_name(attr) + ', '
    # Remove extra comma and space
    judging_teams_attributes_text = judging_teams_attributes_text[:-2]
    # Truncate if too long
    if len(judging_teams_attributes_text) > 26:
        judging_teams_attributes_text = judging_teams_attributes_text[:26] + '...'
    judging_teams_attributes.text = judging_teams_attributes_text
    display_items.append(judging_teams_attributes)

    # Judging Teams Edit Button
    def judging_teams_edit_btn_func():
        save_settings()
        attr_dict = {}
        attr_list = settings['team_sort_attributes']
        attr_type = 'team_sort'
        attribute_settings = {'window': 'ultimate_team_judging', 'file_name': team_list_name_tf.value,
                              'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous}
        AddAttribute.open_attribute_window(
            win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict, attr_list, attr_type, attribute_settings)

        win_ultimate_teams.hide()

    judging_edit_btn_width = 40
    judging_teams_edit_btn = Button("Edit",
                                    #x=teams_to_return_tf.right - judging_edit_btn_width,
                                    x=judging_teams_attributes.right,
                                    y=judging_teams_label.top,
                                    height=small_button_height-7, width=judging_edit_btn_width,
                                    font=small_button_font, action=judging_teams_edit_btn_func, style = 'default',
                                    color=button_color, just='right')
    display_items.append(judging_teams_edit_btn)

    # ========== Judging Players Label ==========
    judging_players_label = Label(text="How to Judge Players: ", font=std_tf_font_bold,
                                  width=std_tf_width, height=std_tf_height,
                                  x=settings_indent - std_tf_width,
                                  y=judging_teams_label.bottom + title_border,
                                  color=title_color, just='right')
    display_items.append(judging_players_label)

    judging_players_attributes = Label(font=std_tf_font,
                                       width=std_tf_width, height=std_tf_height,
                                       x=judging_players_label.right + radio_btn_space,
                                       y=judging_players_label.top,
                                       color=title_color, just='left')
    judging_players_attributes_text = ''
    for attr in settings['player_sort_attributes']:
        judging_players_attributes_text += format_attr_name(attr) + ', '
    # Remove extra comma and space
    judging_players_attributes_text = judging_players_attributes_text[:-2]
    # Truncate if too long
    if len(judging_players_attributes_text) > 26:
        judging_players_attributes_text = judging_players_attributes_text[:26] + '...'
    judging_players_attributes.text = judging_players_attributes_text
    display_items.append(judging_players_attributes)

    # Judging Teams Edit Button
    def judging_players_edit_btn_func():
        save_settings()
        attr_dict = {}
        attr_list = settings['player_sort_attributes']
        attr_type = 'player_sort'
        attribute_settings = {'window': 'ultimate_player_judging', 'file_name': team_list_name_tf.value,
                              'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous}
        AddAttribute.open_attribute_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict,
                                           attr_list, attr_type, attribute_settings)

        win_ultimate_teams.hide()

    judging_edit_btn_width = 40
    judging_players_edit_btn = Button("Edit",
                                      #x=teams_to_return_tf.right - judging_edit_btn_width,
                                      x=judging_players_attributes.right,
                                      y=judging_players_label.top,
                                      height=small_button_height-7, width=judging_edit_btn_width,
                                      font=small_button_font, action=judging_players_edit_btn_func, style = 'default',
                                      color=button_color, just='right')
    display_items.append(judging_players_edit_btn)

    # ========== New Player Budget ==========
    budget_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def budget_btn_func():
        if not settings['budget'][0]:
            settings['budget'][0] = True
            budget_tf.value = str(settings['budget'][1])
            budget_tf.enabled = 1
            player_db_button.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(budget_tf.value):
                settings['budget'][1] = int(budget_tf.value)

            settings['budget'][0] = False
            budget_tf.value = disabled_msg
            budget_tf.enabled = 0
            player_db_button.enabled = 0

        win_ultimate_teams.become_target()

    budget_btn = Button(title="New Player Budget", font=std_tf_font_bold,
                        width=std_tf_width, height=std_tf_height_plus,
                        x=settings_indent - std_tf_width,
                        y=judging_players_label.bottom + title_border*2,
                        action=budget_btn_func,
                        color=title_color, just='right')
    display_items.append(budget_btn)

    budget_tf.x = budget_btn.right + radio_btn_space
    budget_tf.y = budget_btn.top
    display_items.append(budget_tf)

    # Disable based on settings
    if not settings['budget'][0]:
        budget_tf.value = disabled_msg
        budget_tf.enabled = 0
        player_db_button.enabled = 0

    else:
        budget_tf.value = str(settings['budget'][1])

    # ========== Limits Label ==========
    limits_label = Label(text="Limitations", font=title_font_3,
                         width=std_tf_width, height=title_height-25,
                         x=(win_ultimate_teams.width - std_tf_width)/2,
                         y=budget_tf.bottom + title_border*2,
                         color=title_color, just='center')
    display_items.append(limits_label)

    # ========== Players per Position Label ==========
    players_per_pos_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def players_per_pos_btn_func():
        if not settings['players_per_position'][0]:
            settings['players_per_position'][0] = True
            players_per_pos_tf.value = str(settings['players_per_position'][1])
            players_per_pos_tf.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(players_per_pos_tf.value):
                settings['players_per_position'][1] = int(players_per_pos_tf.value)

            settings['players_per_position'][0] = False
            players_per_pos_tf.value = disabled_msg
            players_per_pos_tf.enabled = 0

        win_ultimate_teams.become_target()

    players_per_pos_btn = Button(title="Players per Position", font=std_tf_font_bold,
                                 width=std_tf_width, height=std_tf_height_plus,
                                 x=settings_indent - std_tf_width,
                                 y=limits_label.bottom + 5,
                                 action=players_per_pos_btn_func,
                                 color=title_color, just='right')
    display_items.append(players_per_pos_btn)

    players_per_pos_tf.x = players_per_pos_btn.right + radio_btn_space
    players_per_pos_tf.y = players_per_pos_btn.top
    display_items.append(players_per_pos_tf)

    # Disable based on settings
    if not settings['players_per_position'][0]:
        players_per_pos_tf.value = disabled_msg
        players_per_pos_tf.enabled = 0
    else:
        players_per_pos_tf.value = str(settings['players_per_position'][1])

    # ========== Max Teams per Formation Label ==========
    teams_per_formation_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def teams_per_formation_btn_func():
        if not settings['teams_per_formation'][0]:
            settings['teams_per_formation'][0] = True
            teams_per_formation_tf.value = str(settings['teams_per_formation'][1])
            teams_per_formation_tf.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(teams_per_formation_tf.value):
                settings['teams_per_formation'][1] = int(teams_per_formation_tf.value)

            settings['teams_per_formation'][0] = False
            teams_per_formation_tf.value = disabled_msg
            teams_per_formation_tf.enabled = 0

        win_ultimate_teams.become_target()

    teams_per_formation_btn = Button(title="Max Teams per Formation", font=std_tf_font_bold,
                                     width=std_tf_width, height=std_tf_height_plus,
                                     x=settings_indent - std_tf_width,
                                     y=players_per_pos_btn.bottom + 5,
                                     action=teams_per_formation_btn_func,
                                     color=title_color, just='right')
    display_items.append(teams_per_formation_btn)

    teams_per_formation_tf.x = teams_per_formation_btn.right + radio_btn_space
    teams_per_formation_tf.y = teams_per_formation_btn.top
    display_items.append(teams_per_formation_tf)

    # Disable based on settings
    if not settings['teams_per_formation'][0]:
        teams_per_formation_tf.value = disabled_msg
        teams_per_formation_tf.enabled = 0
    else:
        teams_per_formation_tf.value = str(settings['teams_per_formation'][1])

    # ========== Max Teams to Return Label ==========
    teams_to_return_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def teams_to_return_btn_func():
        if not settings['num_teams_returned'][0]:
            settings['num_teams_returned'][0] = True
            teams_to_return_tf.value = str(settings['num_teams_returned'][1])
            teams_to_return_tf.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(teams_to_return_tf.value):
                settings['num_teams_returned'][1] = int(teams_to_return_tf.value)

            settings['num_teams_returned'][0] = False
            teams_to_return_tf.value = disabled_msg
            teams_to_return_tf.enabled = 0

        win_ultimate_teams.become_target()

    teams_to_return_btn = Button(title="Max Teams to Return", font=std_tf_font_bold,
                                 width=std_tf_width, height=std_tf_height_plus,
                                 x=settings_indent - std_tf_width,
                                 y=teams_per_formation_btn.bottom + 5,
                                 action=teams_to_return_btn_func,
                                 color=title_color, just='right')
    display_items.append(teams_to_return_btn)

    teams_to_return_tf.x = teams_to_return_btn.right + radio_btn_space
    teams_to_return_tf.y = teams_to_return_btn.top
    display_items.append(teams_to_return_tf)

    # Disable based on settings
    if not settings['num_teams_returned'][0]:
        teams_to_return_tf.value = disabled_msg
        teams_to_return_tf.enabled = 0
    else:
        teams_to_return_tf.value = str(settings['num_teams_returned'][1])

    # ========== Time Limit Label ==========
    time_limit_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def time_limit_btn_func():
        if not settings['time_limit'][0]:
            settings['time_limit'][0] = True

            time_limit_val = 0.0
            if settings['time_limit'][2] == 'days':
                time_limit_val = settings['time_limit'][1] / 86400.0
            elif settings['time_limit'][2] == 'hours':
                time_limit_val = settings['time_limit'][1] / 3600.0
            if settings['time_limit'][2] == 'minutes':
                time_limit_val = settings['time_limit'][1] / 60.0
            time_limit_tf.value = str(time_limit_val)

            time_limit_tf.enabled = 1
            days_time_limit_radio_btn.enabled = 1
            hours_time_limit_radio_btn.enabled = 1
            minutes_time_limit_radio_btn.enabled = 1
            time_limit_radio_group.enabled = 1

        else:
            # Get value from text field, convert to seconds, and assign to settings
            try:
                if settings['time_limit'][2] == 'days':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0)
                elif settings['time_limit'][2] == 'hours':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0)
                elif settings['time_limit'][2] == 'minutes':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0)
            except ValueError:
                print "Invalid time limit."

            settings['time_limit'][0] = False
            time_limit_tf.value = disabled_msg
            time_limit_tf.enabled = 0
            days_time_limit_radio_btn.enabled = 0
            hours_time_limit_radio_btn.enabled = 0
            minutes_time_limit_radio_btn.enabled = 0
            time_limit_radio_group.enabled = 0

        win_ultimate_teams.become_target()

    time_limit_btn = Button(title="Time Limit", font=std_tf_font_bold,
                            width=std_tf_width, height=std_tf_height_plus,
                            x=settings_indent - std_tf_width,
                            y=teams_to_return_btn.bottom + 5,
                            action=time_limit_btn_func,
                            color=title_color, just='right')
    display_items.append(time_limit_btn)

    def get_time_limit_rg():
        # Get value from text field, convert to seconds, and assign to settings
        if time_limit_tf.value == '':
            time_limit_tf.value = '0'
        else:
            try:
                if settings['time_limit'][2] == 'days':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0)
                elif settings['time_limit'][2] == 'hours':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0)
                elif settings['time_limit'][2] == 'minutes':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0)
            except ValueError:
                print "Invalid time limit."

        # Get new time limit units
        settings['time_limit'][2] = time_limit_radio_group.value

        time_limit_val = 0.0
        if settings['time_limit'][2] == 'days':
            time_limit_val = settings['time_limit'][1] / 86400.0
        elif settings['time_limit'][2] == 'hours':
            time_limit_val = settings['time_limit'][1] / 3600.0
        elif settings['time_limit'][2] == 'minutes':
            time_limit_val = settings['time_limit'][1] / 60.0
        time_limit_tf.value = str(time_limit_val)

        win_ultimate_teams.become_target()

    time_limit_radio_group = RadioGroup(action=get_time_limit_rg)

    # Time Limit Units Radio Buttons
    days_time_limit_radio_btn = RadioButton('Days', width=radio_btn_width,
                                            x=time_limit_btn.right + radio_btn_space,
                                            y=time_limit_btn.bottom + 5,
                                            group=time_limit_radio_group, value='days')
    display_items.append(days_time_limit_radio_btn)

    hours_time_limit_radio_btn = RadioButton('Hours', width=radio_btn_width,
                                             x=days_time_limit_radio_btn.right + radio_btn_space,
                                             y=days_time_limit_radio_btn.top,
                                             group=time_limit_radio_group, value='hours')
    display_items.append(hours_time_limit_radio_btn)

    minutes_time_limit_radio_btn = RadioButton('Minutes', width=radio_btn_width,
                                               x=hours_time_limit_radio_btn.right + radio_btn_space,
                                               y=days_time_limit_radio_btn.top,
                                               group=time_limit_radio_group, value='minutes')
    display_items.append(minutes_time_limit_radio_btn)

    time_limit_radio_group.value = settings['time_limit'][2]

    time_limit_tf.x = time_limit_btn.right + radio_btn_space
    time_limit_tf.y = time_limit_btn.top
    display_items.append(time_limit_tf)

    # Disable based on settings
    if not settings['time_limit'][0]:
        time_limit_tf.value = disabled_msg
        time_limit_tf.enabled = 0
        days_time_limit_radio_btn.enabled = 0
        hours_time_limit_radio_btn.enabled = 0
        minutes_time_limit_radio_btn.enabled = 0
        time_limit_radio_group.enabled = 0
    else:
        time_limit_value = 0.0
        if settings['time_limit'][2] == 'days':
            time_limit_value = settings['time_limit'][1] / 86400.0
        elif settings['time_limit'][2] == 'hours':
            time_limit_value = settings['time_limit'][1] / 3600.0
        elif settings['time_limit'][2] == 'minutes':
            time_limit_value = settings['time_limit'][1] / 60.0
        time_limit_tf.value = str(time_limit_value)

    # ========== Button Declarations ==========
    start_btn = Button("Start")
    menu_btn = Button("Main Menu")
    back_btn = Button("Back")

    # ========== Button Functions ==========
    def save_settings():
        """
        Save the ultimate team creation configuration settings
        """

        # Get the values from the text fields
        # New player budget
        if str.isdigit(budget_tf.value):
            settings['budget'][1] = int(budget_tf.value)
        # Players per position
        if str.isdigit(players_per_pos_tf.value):
                settings['players_per_position'][1] = int(players_per_pos_tf.value)
        # Teams per formation
        if str.isdigit(teams_per_formation_tf.value):
                settings['teams_per_formation'][1] = int(teams_per_formation_tf.value)
        # Number of teams returned
        if str.isdigit(teams_to_return_tf.value):
                settings['num_teams_returned'][1] = int(teams_to_return_tf.value)
        # Time limit
        if time_limit_tf.value != disabled_msg:
            try:
                if settings['time_limit'][2] == 'days':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0)
                elif settings['time_limit'][2] == 'hours':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0)
                elif settings['time_limit'][2] == 'minutes':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0)
            except ValueError:
                print "Invalid time limit."

        # Load configurations
        from Window.AppConfig import config_filename
        with open(config_filename, 'r') as config_file:
            configurations = json.load(config_file)
            config_file.close()

        # Edit configurations
        configurations['ultimate_team_configs'] = settings

        # Save the settings
        with open(config_filename, 'w') as config_file:
            json.dump(configurations, config_file)
            config_file.close()

    def start_btn_func():
        save_settings()

        # Assign formation(s) to use
        if input_formation is None or input_formation['name'] == "Generic":
            formations = db_dict['formation_list'][1]
        else:
            formations = FormationDB.FormationDB(input_formation)

        # If budget is not used, set player DB to an empty object.
        if budget_btn.enabled:
            player_db = db_dict['player_db'][1]
        else:
            player_db = PlayerDB.PlayerDB()

        # Open status page
        """StatusWindow.open_status_window(win_ultimate_teams.x, win_ultimate_teams.y,
                                        db_dict, file_name=team_list_name_tf.value, win_previous=win_ultimate_teams)
        win_ultimate_teams.hide()"""

        # Run team creation here
        team = Team.Team()
        teams = TeamDB.TeamDB(team.create_team_ultimate(db_dict['player_list'][1], player_db, formations))

        if len(teams.db) > 0:
            teams.save(team_list_name_tf.value)
        else:
            print 'Not saved because no teams created.'

        # Erase file name
        team_list_name_tf.value = ''
        win_ultimate_teams.become_target()

    def menu_btn_func():
        save_settings()
        StartMenu.open_start_menu(win_ultimate_teams.x, win_ultimate_teams.y, db_dict)
        win_ultimate_teams.hide()

    def back_btn_func():
        save_settings()
        win_previous.show()
        win_ultimate_teams.hide()

    # Save the attribute lists if they were changed
    if player_judge_list is not None:
        save_settings()

    if team_judge_list is not None:
        save_settings()

    # ========== Buttons ==========
    start_btn.x = (win_width - 3*button_width - 2*button_spacing) / 2
    start_btn.y = win_ultimate_teams.height - 100
    start_btn.height = button_height
    start_btn.width = button_width
    start_btn.font = button_font
    start_btn.action = start_btn_func
    start_btn.style = 'default'
    start_btn.color = button_color
    start_btn.just = 'right'
    display_items.append(start_btn)

    menu_btn.x = start_btn.right + button_spacing
    menu_btn.y = start_btn.top
    menu_btn.height = button_height
    menu_btn.width = button_width
    menu_btn.font = button_font
    menu_btn.action = menu_btn_func
    menu_btn.style = 'default'
    menu_btn.color = button_color
    menu_btn.just = 'right'
    display_items.append(menu_btn)

    back_btn.x = menu_btn.right + button_spacing
    back_btn.y = start_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'
    display_items.append(back_btn)

    # ========== Add components to view and add view to window ==========
    for item in display_items:
        view.add(item)

    win_ultimate_teams.add(view)
    view.become_target()
    win_ultimate_teams.show()