def __init__(self): State.__init__(self) self.data = [] for line in open(Config.CREDITS_FILE, 'r').readlines(): if line.strip() == '': continue s = Struct() if line.startswith('h3. '): s.paddingTop = 40 s.lineheight = 16 s.fontsize = 24 s.color = cpp.WHITE s.text = line[4::] else: s.paddingTop = 10 s.lineheight = 20 s.fontsize = 30 s.color = cpp.GREEN s.text = line self.data.append(s) self.view = HudView([self.scene]) self.top = 550 self.logo = HudQuad("Logo","eRacerXLogoNegative.png", CreditsState.LEFT, self.top-150, 535, 212) self.view.Add(self.logo)
def __init__(self, stats, parent): State.__init__(self) self.parent = parent self.music = self.parent.music self.stats = stats self.view = HudView([self.scene]) self.view.Add(HudQuad("UI-Overlay", Config.UI_TEXTURE, 20, 110, 720, 420, True)) gameover = HudQuad("GameOverHeadline", "gameover_glow.png", 300, 110, 190, 30) gameover.SetCenter(350,125) self.view.Add(gameover) if not os.path.isdir(os.path.dirname(Config.USER_STATS)): os.mkdir(os.path.dirname(Config.USER_STATS)) # write stats with open(Config.USER_STATS, 'a') as f: for stat in self.calcstats(): # i = [player, lap1, lap2, ..., total] if stat.player.isAI: continue f.write('%s\t%d\t%s\t%.4f\n' % ( parent.track.classname, parent.laps, stat.player.name, stat.total, ) ) best = min(stat.laps) f.write('%s\t%d\t%s\t%.4f\n' % ( parent.track.classname, 0, stat.player.name, best, ) )
def __init__(self): State.__init__(self) self.selected = 0 self.view = HudView([self.scene]) if MenuState.menuNav == None: MenuState.menuNav = cpp.SoundFx(); MenuState.menuNav.isLooping = False MenuState.menuNav.is3D = False MenuState.menuNav.isPaused = True game().sound.sound.LoadSoundFx("MenuNav.wav", self.menuNav) if MenuState.menuSel == None: MenuState.menuSel = cpp.SoundFx(); MenuState.menuSel.isLooping = False MenuState.menuSel.is3D = False MenuState.menuSel.isPaused = True game().sound.sound.LoadSoundFx("MenuSelect.wav", self.menuSel) self.menu = [] self.menuTop = 50 self.menuLeft = 100 self.bg = None self.bgFileNames = []
def __init__(self, settings, game=None): State.__init__(self) self.view = HudView([self.scene]) self.game = game self.mappingQuads = [] nPlayers = settings.nPlayers w = 800 h = 600 self.mappingCoords = [] self.nameStringCoords = [] if nPlayers==1: self.mappingCoords.append((0,0,w,h)) self.nameStringCoords.append((20,20)) elif nPlayers==2: self.mappingCoords.append((w/4,0,w/2,h/2)) self.mappingCoords.append((w/4,h/2,w/2,h/2)) self.nameStringCoords.append((20,20)) self.nameStringCoords.append((20,h/2+20)) elif nPlayers>2: self.mappingCoords.append((0,0,w/2,h/2)) self.mappingCoords.append((w/2,0,w/2,h/2)) self.mappingCoords.append((0,h/2,w/2,h/2)) self.mappingCoords.append((w/2,h/2,w/2,h/2)) self.nameStringCoords.append((20, 20)) self.nameStringCoords.append((w/2+20, 20)) self.nameStringCoords.append((20, h/2+20)) self.nameStringCoords.append((w/2+20, h/2+20)) self.names = [] for i,player in enumerate(settings.players): self.mappingQuads.append(HudQuad("%sMapping" % player.name,player.mapping.IMAGE, *self.mappingCoords[i])) self.names.append(player.name) for quad in self.mappingQuads: self.view.Add(quad) self.settings = settings self.isLoaded = False PauseMenuState.PreloadMusic()
def __init__(self, settings): State.__init__(self) self.loaded = False self.music = None self.load(settings)