Beispiel #1
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    def test_is_full(self):
        tab = np.array([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_full())

        tab = np.array([[2, 2, 2, 2], [2, 2, 2, 2], [2, 2, 2, 2], [2, 2, 2,
                                                                   2]])
        grid = GameGrid(0, 0, tab)
        self.assertTrue(grid.is_full())

        tab = np.array([[2, 4, 2, 4], [2, 4, 2, 4], [2, 4, 2, 4], [2, 4, 2,
                                                                   4]])
        grid = GameGrid(0, 0, tab)
        self.assertTrue(grid.is_full())

        tab = np.array([[1, 1, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertTrue(grid.is_full())

        for row in range(4):
            for col in range(4):
                loc_tab = np.array(tab)
                loc_tab[row, col] = 0
                grid = GameGrid(0, 0, loc_tab)
                self.assertFalse(
                    grid.is_full(),
                    "Error at ({0}, {1})\n{2}".format(row, col, grid.matrix))
Beispiel #2
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    def test_MoveUp(self):
        tab = np.array([[2, 2, 2, 0, 0, 0], [2, 0, 0, 2, 2, 0],
                        [0, 2, 0, 2, 0, 2], [0, 0, 2, 0, 2, 2]])
        target = np.array([[4, 4, 4, 4, 4, 4], [0, 0, 0, 0, 0, 0],
                           [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]])
        grid = GameGrid(0, 0, tab)
        score, has_moved = grid.moveUp()
        self.assertTrue(array2DEquals(grid.matrix, target),
                        "\n" + str(grid.matrix) + "\n" + str(target))
        self.assertTrue(has_moved)
        self.assertEqual(24, score)

        tab = np.array([[2, 2, 2, 4, 0, 0], [2, 4, 0, 2, 2, 4],
                        [4, 2, 4, 2, 4, 2], [0, 4, 2, 4, 2, 2]])
        target = np.array([[4, 2, 2, 4, 2, 4], [4, 4, 4, 4, 4, 4],
                           [0, 2, 2, 4, 2, 0], [0, 4, 0, 0, 0, 0]])
        grid = GameGrid(0, 0, tab)
        score, has_moved = grid.moveUp()
        self.assertTrue(array2DEquals(grid.matrix, target),
                        "\n" + str(grid.matrix) + "\n" + str(target))
        self.assertTrue(has_moved)
        self.assertEqual(12, score)

        tab = np.array([[2, 2, 0, 4], [2, 0, 2, 0], [0, 4, 0, 2], [2, 2, 4,
                                                                   2]])
        target = np.array([[4, 2, 2, 4], [2, 4, 4, 4], [0, 2, 0, 0],
                           [0, 0, 0, 0]])
        grid = GameGrid(0, 0, tab)
        score, has_moved = grid.moveUp()
        self.assertTrue(array2DEquals(grid.matrix, target),
                        "\n" + str(grid.matrix) + "\n" + str(target))
        self.assertTrue(has_moved)
        self.assertEqual(8, score)
Beispiel #3
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    def test_Initialisation(self):
        tab = np.array([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(0, 0, tab)
        self.assertEqual(4, grid.rows)
        self.assertEqual(4, grid.columns)

        grid = GameGrid(3, 4)
        self.assertEqual(3, grid.rows)
        self.assertEqual(4, grid.columns)
Beispiel #4
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    def test_add_random_tile(self):

        tab = np.array([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(0, 0, tab)
        grid.add_random_tile()
        self.assertTrue(grid.matrix.sum() > 0)

        tab = np.array([[2, 2, 2, 2], [2, 2, 2, 2], [2, 2, 2, 2], [2, 2, 2,
                                                                   2]])
        grid = GameGrid(0, 0, tab)
        grid.add_random_tile()
        self.assertTrue(array2DEquals(tab, grid.matrix))

        tab = np.array([[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1,
                                                                   1]])
        for row in range(4):
            for column in range(4):
                grid = GameGrid(0, 0, tab)
                grid.matrix[row, column] = 0
                grid.add_random_tile()
                self.assertTrue(grid.matrix.sum() > 16)
Beispiel #5
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    def test_canMergeUpDown(self):
        # Only one value, assert can't merge
        tab = np.array([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        for row in range(4):
            for column in range(4):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = 2
                self.assertFalse(grid.canMergeUpDown(),
                                 "Can merge : \n" + str(grid.matrix))

        tab = np.array([[2, 0, 0, 0], [2, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(matrix=tab)
        self.assertTrue(grid.canMergeUpDown())

        tab = np.array([[0, 2, 0, 0], [0, 2, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(matrix=tab)
        self.assertTrue(grid.canMergeUpDown())

        tab = np.array([[0, 0, 0, 2], [0, 0, 0, 2], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(matrix=tab)
        self.assertTrue(grid.canMergeUpDown())

        tab = np.array([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 2], [0, 0, 0,
                                                                   2]])
        grid = GameGrid(matrix=tab)
        self.assertTrue(grid.canMergeUpDown())

        tab = np.array([[3, 0, 0, 0], [2, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(matrix=tab)
        self.assertFalse(grid.canMergeUpDown())

        tab = np.array([[0, 0, 0, 3], [2, 3, 0, 0], [0, 0, 0, 3], [0, 0, 0,
                                                                   4]])
        grid = GameGrid(matrix=tab)
        self.assertFalse(grid.canMergeUpDown())
Beispiel #6
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    def test_canMoveLeft(self):
        # Set a number at the left of each column => can't move left
        tab = np.zeros([4, 4])
        for row in range(4):
            grid = GameGrid(matrix=tab)
            grid.matrix[row, 0] = 2
            self.assertFalse(grid.canMoveLeft(),
                             "Can move left ! \n" + str(grid.matrix))

        # Set a number everywhere but at the left of each column => can move left
        tab = np.zeros([4, 4])
        for row in range(4):
            for column in range(1, 4):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = 2
                self.assertTrue(grid.canMoveLeft())

        # Set an empty tile everywhere but at the right of each column => can move left
        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(matrix=tab)
        self.assertFalse(grid.canMoveLeft())
        for row in range(4):
            for column in range(0, 3):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = 0
                self.assertTrue(grid.canMoveLeft())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(matrix=tab)
        self.assertFalse(grid.canMoveLeft())
        for row in range(4):
            for column in range(1, 4):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = grid.matrix[
                    row, column - 1]  # copy cell from the one above
                self.assertTrue(grid.canMoveLeft(), "should move left\n" +
                                str(grid.matrix))  # merge cells
Beispiel #7
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    def test_canMoveDown(self):
        # Set a number at the bottom of each column => can't move down
        tab = np.zeros([4, 4])
        for column in range(4):
            grid = GameGrid(matrix=tab)
            grid.matrix[3, column] = 2
            self.assertFalse(grid.canMoveDown(),
                             "Can move down \n" + str(grid.matrix))

        # Set a number everywhere but at the bottom of each column => can move down
        tab = np.zeros([4, 4])
        for row in range(0, 3):
            for column in range(4):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = 2
                self.assertTrue(grid.canMoveDown())

        # Set an empty tile everywhere but at the top of each column => can move down
        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(matrix=tab)
        self.assertFalse(grid.canMoveDown())
        for row in range(1, 4):
            for column in range(4):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = 0
                self.assertTrue(grid.canMoveDown())

        # Set 2 identical consecutive tile in a column => merge cells
        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(matrix=tab)
        self.assertFalse(grid.canMoveDown())
        for row in range(1, 4):
            for column in range(4):
                grid = GameGrid(matrix=tab)
                grid.matrix[row, column] = grid.matrix[
                    row - 1, column]  # copy cell from the one above
                self.assertTrue(grid.canMoveDown())  # merge cells
Beispiel #8
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    def test_is_game_over_column(self):

        tab = np.array([[1, 5, 1, 5], [1, 6, 2, 6], [3, 7, 3, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [2, 7, 3, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 7, 3, 7], [3, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 5, 2, 6], [3, 7, 3, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 6, 3, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 7, 3, 7], [4, 7, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 1, 6], [3, 7, 3, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 7, 2, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 7, 3, 7], [4, 8, 3,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 5], [3, 7, 3, 7], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 7, 3, 6], [4, 8, 4,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 5, 1, 5], [2, 6, 2, 6], [3, 7, 3, 7], [4, 8, 4,
                                                                   7]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())
Beispiel #9
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    def test_is_game_over_lines(self):
        tab = np.array([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0,
                                                                   0]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[2, 2, 2, 2], [2, 2, 2, 2], [2, 2, 2, 2], [2, 2, 2,
                                                                   2]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 1, 2], [3, 4, 3, 4], [1, 2, 1, 2], [3, 4, 3,
                                                                   4]])
        grid = GameGrid(0, 0, tab)
        self.assertTrue(grid.is_game_over())

        tab = np.array([[1, 1, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 2, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 3], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 5, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 6, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 7], [1, 2, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 1, 3, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 2, 4], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 3], [5, 6, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 5, 7,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 6,
                                                                   8]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())

        tab = np.array([[1, 2, 3, 4], [5, 6, 7, 8], [1, 2, 3, 4], [5, 6, 7,
                                                                   7]])
        grid = GameGrid(0, 0, tab)
        self.assertFalse(grid.is_game_over())