Beispiel #1
0
    def localize2d(self, node, localized):
        p = []
        r = []
        for i in range(4):
            p.append(self.global_pos[localized[i]])
            r.append(dist2d(node, localized[i]))

        if collinear(p):
            return False
        sol = cc_int(p[:-1], r[:-1])
        if len(sol) == 0:
            return False
        if len(sol) == 1:
            node.set_local(sol[0])
        else:
            p1 = abs(point.norm(point.vector(sol[0]) - point.vector(p[2])) - r[3]) <= r * 0.05
            p2 = abs(point.norm(point.vector(sol[1]) - point.vector(p[2])) - r[3]) <= r * 0.05
            if p1 and p2:
                return False
            if p1:
                self.local_pos[node] = sol[0]
            if p2:
                self.local_pos[node] = sol[1]
            return True
Beispiel #2
0
    def localize3d(self, node, localized):
        p = []
        r = []
        for i in range(4):
            p.append(self.global_pos[localized[i]])
            r.append(self.adj[i][localized[i]][1])
        if coplanar(p):
            return False
        sol = sss_int(p[:-1], r[:-1])
        if len(sol) == 0:
            return False
        if len(sol) == 1:
            self.global_pos[node] = sol[0]
        else:
            p1 = abs(point.norm(point.vector(sol[0]) - point.vector(p[3])) - r[3]) <= r[3] * 0.05
            p2 = abs(point.norm(point.vector(sol[1]) - point.vector(p[3])) - r[3]) <= r[3] * 0.05
            if p1 and p2:
                return False
            if p1:
                self.global_pos[node] = sol[0]
            if p2:
                self.global_pos[node] = sol[1]

            return True
Beispiel #3
0
 def actual_distance(self, other):
     return point.norm(self.actualPos - other.actualPos)