def __init__(self, motors, master):
     """
     Joystick is graphic obj, which gives you possibility to control motors by mouse or
     build in functions.
     :param motors: Motors obj, which is controlled by joystick.
     :param master: Frame where joystick will be placed.
     """
     super().__init__(master, bg="grey")
     self.configure(width=800, height=600)
     self._motors = motors
     self._start_joystick_position = Coordinates(self.winfo_width() // 2,
                                                 self.winfo_height() // 2)
     self._actual_joystick_position = self._start_joystick_position
     self.master.bind("<Configure>", self.handle_resize, add="+")
     self.bind("<ButtonRelease-1>", self.close_joystick)
     self.bind('<B1-Motion>', self.callback, '+')
     self._joystick_head_radius = self.winfo_width()
     self._joystick_bottom_radius = self._joystick_head_radius * 1.3
     self._joystick_head = self.create_oval(0, 0, 0, 0, fill="#5E5D5D")
     self._joystick_bottom = self.create_oval(0, 0, 0, 0, fill="#443C3C")
     self.tag_raise(self._joystick_head)
     self._relative_joystick_size = 0.5
     self._turn = 0
     self._forward = 0
     self._keys_pressed = 0
     self._speed_limit = 0.5
     self._boost = 0.05
Beispiel #2
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 def test_move(self):
     self.assertAlmostEqual(self.p0.move(Coordinates(2, 2), 2**.5).x,
                            self.p1.x,
                            places=8)
     self.assertAlmostEqual(self.p0.move(Coordinates(2, 2), 2**.5).y,
                            self.p1.y,
                            places=8)
Beispiel #3
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class TestCoordinates(unittest.TestCase):
    def setUp(self):
        self.p0 = Coordinates(0, 0)
        self.p1 = Coordinates(1, 1)
        self.p2 = Coordinates(3, 4)

    def test__init__(self):
        self.assertEqual(Coordinates(0, 0), self.p0)
        with self.assertRaises(ValueError):
            Coordinates("a", 5)

    def test__str__(self):
        self.assertEqual(str(self.p1), "(1; 1)")

    def test__eq__(self):
        with self.assertRaises(AttributeError):
            x = self.p1 == (1, 1)
        self.assertEqual(self.p1, Coordinates(1, 1))
        self.assertNotEqual(self.p1, self.p2)

    def test__add__(self):
        self.assertEqual(self.p1 + self.p0, self.p1)
        self.assertEqual(self.p1 + self.p2, Coordinates(4, 5))

    def test__neg__(self):
        self.assertEqual(-self.p1, Coordinates(-1, -1))

    def test__sub__(self):
        self.assertEqual(self.p1 - self.p2, Coordinates(-2, -3))

    def test_dist_to(self):
        self.assertEqual(self.p2.dist_to(self.p0), 5)

    def test_in_ball(self):
        self.assertTrue(self.p1.in_ball(2, self.p0))
        self.assertFalse(self.p1.in_ball(0.5, self.p0))

    def test_get_alpha(self):
        self.assertEqual(Coordinates(1, 0).get_alpha(), 0)
        self.assertEqual(Coordinates(0, 1).get_alpha(), pi / 2)
        self.assertEqual(self.p1.get_alpha(), pi / 4)
        with self.assertRaises(ValueError):
            self.p0.get_alpha()

    def test_move(self):
        self.assertAlmostEqual(self.p0.move(Coordinates(2, 2), 2**.5).x,
                               self.p1.x,
                               places=8)
        self.assertAlmostEqual(self.p0.move(Coordinates(2, 2), 2**.5).y,
                               self.p1.y,
                               places=8)

    def test_tuple(self):
        self.assertEqual(self.p2.tuple, (3, 4))
        self.p2.tuple = (6, 12)
        self.assertEqual(self.p2.tuple, (6, 12))
 def _set_new_joystick_position(self, x, y):
     """
     This function get new joystick head position.
     :param x: potential new horizontal position of joystick head center
     :param y: potential new vertical position of joystick head center
     :return: updated joystick position
     """
     dst_to_start = Coordinates(x, y).dist_to(self._start_joystick_position)
     current_max_dist = self._joystick_bottom_radius * self.speed_limit
     expected_new_position = Coordinates(x, y)
     if dst_to_start <= current_max_dist:
         self._actual_joystick_position = expected_new_position
     else:
         furthest_point_in_expected_direction = self._start_joystick_position.move(
             expected_new_position, current_max_dist)
         self._actual_joystick_position = furthest_point_in_expected_direction
     return self._actual_joystick_position
 def push_backward(self):
     """
     This function allows to move joystick backward without using mouse.
     :return: None
     """
     excepted_forward_speed = self._forward + self._joystick_bottom_radius * self.boost
     max_forward_speed = self._joystick_bottom_radius * self._speed_limit
     self._forward = min(excepted_forward_speed, max_forward_speed)
     self._actual_joystick_position += Coordinates(self._turn,
                                                   self._forward)
     self.callback(self._actual_joystick_position)
 def push_left(self):
     """
     This function allows to move joystick left without using mouse.
     :return: None
     """
     excepted_turn_speed = self._turn - self._joystick_bottom_radius * self.boost
     min_turn_speed = -self._joystick_bottom_radius * self._speed_limit
     self._turn = max(excepted_turn_speed, min_turn_speed)
     self._actual_joystick_position += Coordinates(self._turn,
                                                   self._forward)
     self.callback(self._actual_joystick_position)
Beispiel #7
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 def setUp(self):
     self.p0 = Coordinates(0, 0)
     self.p1 = Coordinates(1, 1)
     self.p2 = Coordinates(3, 4)
Beispiel #8
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 def test_get_alpha(self):
     self.assertEqual(Coordinates(1, 0).get_alpha(), 0)
     self.assertEqual(Coordinates(0, 1).get_alpha(), pi / 2)
     self.assertEqual(self.p1.get_alpha(), pi / 4)
     with self.assertRaises(ValueError):
         self.p0.get_alpha()
Beispiel #9
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 def test__sub__(self):
     self.assertEqual(self.p1 - self.p2, Coordinates(-2, -3))
Beispiel #10
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 def test__neg__(self):
     self.assertEqual(-self.p1, Coordinates(-1, -1))
Beispiel #11
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 def test__add__(self):
     self.assertEqual(self.p1 + self.p0, self.p1)
     self.assertEqual(self.p1 + self.p2, Coordinates(4, 5))
Beispiel #12
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 def test__eq__(self):
     with self.assertRaises(AttributeError):
         x = self.p1 == (1, 1)
     self.assertEqual(self.p1, Coordinates(1, 1))
     self.assertNotEqual(self.p1, self.p2)
Beispiel #13
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 def test__init__(self):
     self.assertEqual(Coordinates(0, 0), self.p0)
     with self.assertRaises(ValueError):
         Coordinates("a", 5)
class Joysitck(tk.Canvas):
    def __init__(self, motors, master):
        """
        Joystick is graphic obj, which gives you possibility to control motors by mouse or
        build in functions.
        :param motors: Motors obj, which is controlled by joystick.
        :param master: Frame where joystick will be placed.
        """
        super().__init__(master, bg="grey")
        self.configure(width=800, height=600)
        self._motors = motors
        self._start_joystick_position = Coordinates(self.winfo_width() // 2,
                                                    self.winfo_height() // 2)
        self._actual_joystick_position = self._start_joystick_position
        self.master.bind("<Configure>", self.handle_resize, add="+")
        self.bind("<ButtonRelease-1>", self.close_joystick)
        self.bind('<B1-Motion>', self.callback, '+')
        self._joystick_head_radius = self.winfo_width()
        self._joystick_bottom_radius = self._joystick_head_radius * 1.3
        self._joystick_head = self.create_oval(0, 0, 0, 0, fill="#5E5D5D")
        self._joystick_bottom = self.create_oval(0, 0, 0, 0, fill="#443C3C")
        self.tag_raise(self._joystick_head)
        self._relative_joystick_size = 0.5
        self._turn = 0
        self._forward = 0
        self._keys_pressed = 0
        self._speed_limit = 0.5
        self._boost = 0.05

    def callback(self, event):
        """
        This function determinates joystick behavior, when it is dragged.
        :param event: event tkinter.Event obj
        :return: None
        """
        self._set_new_joystick_position(event.x, event.y)
        self._update_joystick_head_position_on_canvas()
        motors_speeds = self._translate_stick_position_to_motor_speed()
        self._motors.move_car(motors_speeds)

    def _set_new_joystick_position(self, x, y):
        """
        This function get new joystick head position.
        :param x: potential new horizontal position of joystick head center
        :param y: potential new vertical position of joystick head center
        :return: updated joystick position
        """
        dst_to_start = Coordinates(x, y).dist_to(self._start_joystick_position)
        current_max_dist = self._joystick_bottom_radius * self.speed_limit
        expected_new_position = Coordinates(x, y)
        if dst_to_start <= current_max_dist:
            self._actual_joystick_position = expected_new_position
        else:
            furthest_point_in_expected_direction = self._start_joystick_position.move(
                expected_new_position, current_max_dist)
            self._actual_joystick_position = furthest_point_in_expected_direction
        return self._actual_joystick_position

    def _update_joystick_head_position_on_canvas(self):
        """
        This function draws joystick with new position, on canvas.
        :return: None
        """
        draw_obj_in_new_position = self.coords
        joystick_head_circle = Circle(self._actual_joystick_position,
                                      self._joystick_head_radius)
        joystick_bottom_circle = Circle(self._start_joystick_position,
                                        self._joystick_bottom_radius)

        draw_obj_in_new_position(self._joystick_head,
                                 joystick_head_circle.get_spanning_points())
        draw_obj_in_new_position(self._joystick_bottom,
                                 joystick_bottom_circle.get_spanning_points())

    def _translate_stick_position_to_motor_speed(self):
        """
        This function translates joystick position to motors speeds and updates them.
        :return: None
        """
        centred_stick_position = self._actual_joystick_position - self._start_joystick_position
        relative_joystick_position = self._get_relative_joystick_position(
            centred_stick_position)
        motors_speeds = Joysitck._get_motors_speeds(relative_joystick_position)
        return motors_speeds

    def _get_relative_joystick_position(self, joystick_position):
        turn, forward = joystick_position
        relative_turn = turn / self._joystick_bottom_radius
        relative_forward = forward / self._joystick_bottom_radius
        return relative_turn, relative_forward

    @staticmethod
    def _get_motors_speeds(joystick_position):
        signed_square = lambda x: x * abs(x)
        signed_sqrt = lambda x: -(-x)**.5 if x < 0 else x**.5

        turn, forward = joystick_position
        left_motor_speed = (
            signed_sqrt(signed_square(-forward) + signed_square(turn)))
        right_motor_speed = (
            signed_sqrt(signed_square(-forward) - signed_square(turn)))
        return left_motor_speed, right_motor_speed

    def close_joystick(self, event):
        """
        This function resets joystick head position to joystick centre.
        :param event: tkinter.Event obj
        :return: None
        """
        no_speed_on_both_motors = 0, 0
        self._return_joystick_to_center()
        self._motors.move_car(no_speed_on_both_motors)

    def _return_joystick_to_center(self):
        self._actual_joystick_position = self._start_joystick_position
        self._update_joystick_head_position_on_canvas()

    def place(self, relheight=0, relwidth=0, relx=0, rely=0):
        super().place(relheight=relheight,
                      relwidth=relwidth,
                      relx=relx,
                      rely=rely)
        self._relative_joystick_size = self._relative_joystick_size * min(
            relheight, relwidth)
        self._return_joystick_to_center()

    def update(self):
        """
        This function updates joystick head position on canvas.
        :return: None
        """
        super(Joysitck, self).update()
        self._update_start_position()
        self._update_joystick_size()
        self._update_joystick_head_position_on_canvas()

    def _update_start_position(self):
        self._start_joystick_position = Coordinates(self.winfo_width() // 2,
                                                    self.winfo_height() // 2)

    def _update_joystick_size(self):
        shorter_screen_edge = min(self.winfo_width(), self.winfo_height())
        self._joystick_head_radius = shorter_screen_edge * self._relative_joystick_size
        joystick_bottom_to_head_ratio = 1.3
        self._joystick_bottom_radius = self._joystick_head_radius * joystick_bottom_to_head_ratio

    def handle_resize(self, event):
        """
        This function corrects size of joystick, when window size changed.
        :param event: is obj type tkinter.Event
        :return: None
        """
        self.update()
        self._return_joystick_to_center()

    def push_left(self):
        """
        This function allows to move joystick left without using mouse.
        :return: None
        """
        excepted_turn_speed = self._turn - self._joystick_bottom_radius * self.boost
        min_turn_speed = -self._joystick_bottom_radius * self._speed_limit
        self._turn = max(excepted_turn_speed, min_turn_speed)
        self._actual_joystick_position += Coordinates(self._turn,
                                                      self._forward)
        self.callback(self._actual_joystick_position)

    def push_right(self):
        """
        This function allows to move joystick right without using mouse.
        :return: None
        """
        excepted_turn_speed = self._turn + self._joystick_bottom_radius * self.boost
        max_turn_speed = self._joystick_bottom_radius * self._speed_limit
        self._turn = min(excepted_turn_speed, max_turn_speed)
        self._actual_joystick_position += Coordinates(self._turn,
                                                      self._forward)
        self.callback(self._actual_joystick_position)

    def push_forward(self):
        """
        This function allows to move joystick forward without using mouse.
        :return: None
        """
        excepted_forward_speed = self._forward - self._joystick_bottom_radius * self.boost
        min_forward_speed = -self._joystick_bottom_radius * self._speed_limit
        self._forward = max(excepted_forward_speed, min_forward_speed)
        self._actual_joystick_position += Coordinates(self._turn,
                                                      self._forward)
        self.callback(self._actual_joystick_position)

    def push_backward(self):
        """
        This function allows to move joystick backward without using mouse.
        :return: None
        """
        excepted_forward_speed = self._forward + self._joystick_bottom_radius * self.boost
        max_forward_speed = self._joystick_bottom_radius * self._speed_limit
        self._forward = min(excepted_forward_speed, max_forward_speed)
        self._actual_joystick_position += Coordinates(self._turn,
                                                      self._forward)
        self.callback(self._actual_joystick_position)

    def start_moving(self):
        """
        Start and stop moving functions:
        -start_moving function increases number of currently pressed keys used to navigate car.
        -stop_moving function decreases this number, and returns joystick to start position if there is no pressed key.
        :return: None
        """
        self._keys_pressed += 1

    def stop_moving(self):
        """
        Start and stop moving functions:
        -start_moving function increases number of currently pressed keys used to navigate car.
        -stop_moving function decreases this number, and returns joystick to start position if there is no pressed key.
        :return: None
        """
        self._keys_pressed -= 1
        if self._keys_pressed == 0:
            self._turn = 0
            self._forward = 0
            self.callback(self._start_joystick_position)

    @property
    def boost(self):
        return self._boost

    @boost.setter
    def boost(self, value):
        if value < 0:
            self._boost = 0
        elif value > 1:
            self._boost = 1
        else:
            self._boost = value

    @property
    def speed_limit(self):
        return self._speed_limit

    @speed_limit.setter
    def speed_limit(self, value):
        if value < 0:
            self._speed_limit = 0
        elif value > 1:
            self._speed_limit = 1
        else:
            self._speed_limit = value
 def _update_start_position(self):
     self._start_joystick_position = Coordinates(self.winfo_width() // 2,
                                                 self.winfo_height() // 2)