Beispiel #1
0
def BuildFKRig(parent, crv, ppg, side=MIDDLE, simple=False):
    prefix = 'M_'
    if side == LEFT:
        prefix = 'L_'
    elif side == RIGHT:
        prefix = 'R_'

    r = ppg.Parameters('{}ColorR_FK'.format(prefix)).Value
    g = ppg.Parameters('{}ColorG_FK'.format(prefix)).Value
    b = ppg.Parameters('{}ColorB_FK'.format(prefix)).Value

    model = parent.Model
    builder = model.Properties('RigBuilder')
    if not builder:
        XSI.LogMessage('[RigControl] Invalid parent object, aborted !')
        return False

    elem_ppg = crv.Properties('RigElement')
    if not elem_ppg:
        XSI.LogMessage(
            '[RigControl] Guide curve is not a rig element, aborted !')
        return False

    ctrls = XSIFactory.CreateActiveXObject('XSI.Collection')

    basename = crv.Name.replace('_Crv', '')
    vertices = crv.ActivePrimitive.Geometry.Points

    up_x = elem_ppg.Parameters('UpVectorX').Value
    up_y = elem_ppg.Parameters('UpVectorY').Value
    up_z = elem_ppg.Parameters('UpVectorZ').Value

    up_vector = XSIMath.CreateVector3(up_x, up_y, up_z)
    direction = XSIMath.CreateVector3()
    for idx, vertex in enumerate(vertices):
        transform = XSIMath.CreateTransform()
        p0 = vertex.Position
        transform.SetTranslation(p0)

        if idx < vertices.Count - 1:
            p1 = vertices[idx + 1].Position
            direction.Sub(p1, p0)
            direction.NormalizeInPlace()
            rot = Utils.GetRotationFromTwoVectors(direction, up_vector)
            transform.SetRotation(rot)
            fk = Icon.simple(parent, '{}_FK{}_Ctrl'.format(basename, idx + 1),
                             [r, g, b], transform, p1)
        else:
            fk = Icon.simple(parent, '{}_FK{}_Ctrl'.format(basename, idx + 1),
                             [r, g, b], transform, p0)
        parent = fk
        ctrls.Add(fk)

    Utils.ResetStaticKinematicState(ctrls)
    XSI.SetNeutralPose(ctrls, 'siSRT', '')
    Utils.GroupSetup(model, ctrls, inGroupName='FK_Rig')

    return True
Beispiel #2
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def ProjectOnPlane(inPoint, inPlaneNormal):
    vProjection = XSIMath.CreateVector3()
    pProjection = XSIMath.CreateVector3()

    dot = inPoint.Dot(inPlaneNormal)
    scaleChange = (dot / math.pow(inPlaneNormal.Length(), 2))
    vProjection.Scale(scaleChange, inPlaneNormal)
    pProjection.Sub(inPoint, vProjection)
    return pProjection
Beispiel #3
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def GetOrientationFromPickPosition(pos):
    if isinstance(pos, list) and len(pos) > 1:
        rot = []

        vm = XSI.Desktop.ActiveLayout.Views("vm")
        focus = vm.GetAttributeValue("focusedviewport")
        if focus:
            cam = vm.GetAttributeValue("activecamera:" + focus)
        else:
            cam = "Right"

        y = XSIMath.CreateVector3(0, 1, 0)

        if cam == "Right":
            y.Set(1, 0, 0)
        elif cam == "Top":
            y.Set(0, 1, 0)
        elif cam == "Front":
            y.Set(0, 0, 1)
        else:
            x1 = XSIMath.CreateVector3()
            x2 = XSIMath.CreateVector3()
            x1.Sub(pos[1], pos[0])
            x2.Sub(pos[len(pos) - 1], pos[len(pos) - 2])

            y.Cross(x1, x2)
            y.NormalizeInPlace()

        for idx in range(len(pos) - 1):
            start = pos[idx]
            end = pos[idx + 1]
            delta = XSIMath.CreateVector3()
            delta.Sub(end, start)
            '''
			n = AddNull(xsi.ActiveSceneRoot,4,1,"Start")
			t = n.Kinematics.Global.Transform
			t.SetTranslation(start)
			n.Kinematics.Global.Transform = t
			
			n = AddNull(xsi.ActiveSceneRoot,4,1,"End")
			t = n.Kinematics.Global.Transform
			t.SetTranslation(end)
			n.Kinematics.Global.Transform = t
			'''
            r = GetRotationFromTwoVectors(delta, y)
            rot.append(r)

        # duplicate the last array item
        rot.append(rot[len(rot) - 1])

        return rot
    else:
        return XSIMath.CreateRotation()
Beispiel #4
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def MatchRotation(Obj, Target):
    T = Target.Kinematics.Global.Transform
    O = Obj.Kinematics.Global.Transform
    R = XSIMath.CreateRotation()
    T.GetRotation(R)
    O.SetRotation(R)
    Obj.Kinematics.Global.Transform = O
Beispiel #5
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def BuildCurveOnPositions(inPositions,
                          inDegree=0,
                          inClose=0,
                          inOffset=XSIMath.CreateVector3()):
    if len(inPositions) < 2:
        XSI.LogMessage(
            "BuildCurveOnPosition aborted :: Not enough input positions!!",
            constants.siError)
        return

    if len(inPositions) < 4:
        inDegree = 0

    aPos = []
    for p in inPositions:
        aPos.append(p.X + inOffset.X)
        aPos.append(p.Y + inOffset.Y)
        aPos.append(p.Z + inOffset.Z)
        aPos.append(1)

    if inDegree == 0:
        outCrv = XSI.ActiveSceneRoot.AddNurbsCurve(aPos, None, inClose, 1)
    else:
        outCrv = XSI.ActiveSceneRoot.AddNurbsCurve(aPos, None, inClose, 3)

    return outCrv
Beispiel #6
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def GetAveragePosition(positions):
    x = XSIMath.CreateVector3()
    for p in positions:
        x.AddInPlace(p)

    x.ScaleInPlace(1.0 / len(positions))
    return x
Beispiel #7
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def GetRotationFromTwoVectors(direction, up=XSIMath.CreateVector3(0, 1, 0)):
    cross = XSIMath.CreateVector3()
    side = XSIMath.CreateVector3()

    direction.NormalizeInPlace()
    up.NormalizeInPlace()
    cross.Cross(direction, up)
    cross.NormalizeInPlace()
    side.Cross(cross, direction)
    side.NormalizeInPlace()

    m = XSIMath.CreateMatrix3()
    m.Set(cross.X, cross.Y, cross.Z, direction.X, direction.Y, direction.Z,
          side.X, side.Y, side.Z)

    r = XSIMath.CreateRotation()
    r.SetFromMatrix3(m)
    return r
Beispiel #8
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def DistanceBetweenTwoObjects(start, end):
    if not start or not end:
        XSI.LogMessage("[Distance between two objects] Invalid Inputs!!",
                       constants.siWarning)
    sT = start.Kinematics.Global.Transform
    eT = end.Kinematics.Global.Transform
    delta = XSIMath.CreateVector3()
    delta.Sub(eT.Translation, sT.Translation)
    return delta.Length()
Beispiel #9
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def GetPositions(objects):
    outPos = []
    for o in objects:
        t = o.Kinematics.Global.Transform
        p = XSIMath.CreateVector3()
        t.GetTranslation(p)
        outPos.append(p)

    return outPos
Beispiel #10
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def FindClosestIndex(pnt, positions, indices):
    """ Find closest index
	:param Vector3 pnt: SDK Vector3 object
	:param Vector3Array positions: SDK PointPositionArray
	:param list indices: indices list
	:return int: closest vertex index
	"""
    delta = XSIMath.CreateVector3()
    closest_distance = sys.float_info.max
    closest_idx = 0
    for idx, p2 in enumerate(positions):
        t = XSIMath.CreateVector3(pnt.X, pnt.Y, pnt.Z)
        delta.Sub(t, p2)
        distance = delta.Length()
        if distance < closest_distance:
            closest_distance = distance
            closest_idx = idx

    return indices[closest_idx]
Beispiel #11
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def PickPosition(inMessage="Pick Position"):
    if not inMessage:
        inMessage = "Pick Position"
    picked = XSI.PickPosition(inMessage, inMessage, None, None, None, None)
    button = picked("ButtonPressed")
    if button:
        x = picked("PosX")
        y = picked("PosY")
        z = picked("PosZ")
        outVec = XSIMath.CreateVector3(x, y, z)
        return outVec
    else:
        return None
Beispiel #12
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def BuildCurveOnSymmetrizedPositions(inPositions,
                                     inAxis=0,
                                     inDegree=0,
                                     inClose=0):

    if len(inPositions) < 1:
        XSI.LogMessage(
            "BuildCurveOnSymmetrizedPosition aborted :: Not enough input positions!!",
            constants.siError)
        return
    axis = XSIMath.CreateVector3(-1, 1, 1)
    if inAxis == 1:
        axis.Set(1, -1, 1)
    elif inAxis == 2:
        axis.Set(1, 1, -1)
    newPos = []
    last = len(inPositions) - 1
    for i in range(len(inPositions)):
        p = inPositions[last - i]
        newPos.append(p.X * axis.X)
        newPos.append(p.Y * axis.Y)
        newPos.append(p.Z * axis.Z)
        newPos.append(1)
    # middle pos
    newPos.append(0)
    newPos.append(inPositions[0].Y)
    newPos.append(inPositions[0].Z)
    newPos.append(1)

    for p in inPositions:
        newPos.append(p.X)
        newPos.append(p.Y)
        newPos.append(p.Z)
        newPos.append(1)

    if inDegree == 0:
        outCrv = XSI.ActiveSceneRoot.AddNurbsCurve(newPos, None, inClose, 1)

    else:
        outCrv = XSI.ActiveSceneRoot.AddNurbsCurve(newPos, None, inClose, 3)

    return outCrv
Beispiel #13
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    def CreateGuide(self):
        builder = self.GetBuilder()
        if self.CheckElementExist():
            XSI.LogMessage('[CreateControlElement] : ' + self.fullname +
                           '_Ctrl already exist ---> aborted...!')
            return False

        t = XSIMath.CreateTransform()
        t.SetTranslation(self.position)

        self.crv = RIG_CONTROL_ICON[builder.Parameters(
            "ControlIconType").Value]
        self.GetControlColor()
        color = [self.colorrik, self.colorgik, self.colorbik]
        self.size = builder.Parameters("GlobalSize").Value
        self.crv = Icon.IRIcon(self.parent, self.fullname + "_Ctrl", t, color,
                               self.icon, self.size, self.size, self.size)

        Utils.GroupSetup(self.model, [self.crv], "Control_Curves")
        return True
Beispiel #14
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    def Symmetrize(self):
        if self.side == MIDDLE:
            XSI.LogMessage(
                "[CreateControlElement] : Can't symmetrize middle elements ---> aborted...!"
            )
            return None

        axis = self.builder.Parameters("SymmetryAxis").Value

        self.symparent = self.model.FindChild(
            self.ctrl.Parent.Name.replace(self.prefix, self.symprefix))
        if not self.symparent:
            self.symparent = self.ctrl.Parent

        color = [self.colorrik, self.colorgik, self.colorbik]
        self.symctrl = Icon.IRIcon(self.symparent, self.symfullname + "_Ctrl",
                                   XSIMath.CreateTransform(), color, self.icon,
                                   self.size, self.size, self.size)
        Utils.SimpleSymmetry(self.symctrl, self.ctrl, axis)
        '''
Beispiel #15
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def BuildCurveOnObjectsPosition(inObjects,
                                inDegree=0,
                                inClose=0,
                                inConstraint=1,
                                inOffset=XSIMath.CreateVector3()):
    if len(inObjects) < 2:
        XSI.LogMessage(
            "BuildCurveOnPoints aborted :: Not enough input objects!!",
            constants.siError)
        return

    if len(inObjects) < 4:
        inDegree = 0

    pPos = GetPositions(inObjects)

    aPos = []
    for p in pPos:
        aPos.append(p.X + inOffset.X)
        aPos.append(p.Y + inOffset.Y)
        aPos.append(p.Z + inOffset.Z)
        aPos.append(1)

    if inDegree == 0:
        outCrv = XSI.ActiveSceneRoot.AddNurbsCurve(aPos, None, inClose, 1)

    else:
        outCrv = XSI.ActiveSceneRoot.AddNurbsCurve(aPos, None, inClose, 3)

    if inConstraint == 1:
        crvGeom = outCrv.ActivePrimitive.Geometry
        for p in crvGeom.Points:
            oCluster = crvGeom.AddCluster(constants.siVertexCluster,
                                          "Pnt" + str(p.Index + 1), p.Index)
            XSI.ApplyOp("ClusterCenter",
                        str(oCluster) + ";" + str(inObjects[p.Index]), 0, 0,
                        None, 2)

    return outCrv
Beispiel #16
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def BuildSRTRig(parent, crv, ppg, side=MIDDLE, simple=False):
    prefix = 'M_'
    if side == LEFT:
        prefix = 'L_'
    elif side == RIGHT:
        prefix = 'R_'

    r = ppg.Parameters('{}ColorR_FK'.format(prefix)).Value
    g = ppg.Parameters('{}ColorG_FK'.format(prefix)).Value
    b = ppg.Parameters('{}ColorB_FK'.format(prefix)).Value

    model = parent.Model
    builder = model.Properties('RigBuilder')
    if not builder:
        XSI.LogMessage('[RigControl] : Invalid Parent Object ---> Aborted!')
        return False

    elem_ppg = crv.Properties('RigElement')
    if not elem_ppg:
        XSI.LogMessage(
            '[RigControl] : Guide Curve is NOT a Rig Element ---> Aborted!')
        return False

    controls = XSIFactory.CreateActiveXObject('XSI.Collection')

    basename = crv.Name.replace('_Crv', '')
    vertices = crv.ActivePrimitive.Geometry.Points
    for idx, vertex in enumerate(vertices):
        transform = XSIMath.CreateTransform()
        p0 = vertex.Position
        transform.SetTranslation(p0)
        srt = Icon.IRIcon(parent, '{}{}_Ctrl'.format(basename, idx), transform,
                          [r, g, b], 'sphere', 0.1, 0.1, 0.1)
        controls.Add(srt)

    Utils.ResetStaticKinematicState(controls)
    XSI.SetNeutralPose(controls, 'siSRT', '')
    Utils.GroupSetup(model, controls, inGroupName='FK_Rig')
Beispiel #17
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def PickPositionInVolume(inMessage="Pick Position"):
    # enable snap option
    XSI.SetValue("preferences.SnapProperties.Enable2D", True, None)
    XSI.SetValue("preferences.SnapProperties.Enable", True, None)

    if not inMessage:
        inMessage = "Pick Position"

    picked = XSI.PickPosition(inMessage, inMessage, None, None, None, None)

    button = picked("ButtonPressed")
    if button:
        x = picked("PosX")
        y = picked("PosY")
        z = picked("PosZ")
    else:
        return None
    outVec = XSIMath.CreateVector3(x, y, z)

    # disable snap option
    XSI.SetValue("preferences.SnapProperties.Enable2D", False, None)
    XSI.SetValue("preferences.SnapProperties.Enable", False, None)

    return outVec
Beispiel #18
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def BuildIK2BonesRig(parent, crv, ppg):
    name = crv.Name.replace("_Crv", "")
    side = MIDDLE
    if name.find("L_", 0, 2) > -1:
        side = LEFT
    elif name.find("R_", 0, 2) > -1:
        side = RIGHT

    prefix = "M_"
    if side == LEFT:
        prefix = "L_"
    elif side == RIGHT:
        prefix = "R_"

    ppg.Parameters("GlobalSize").Value

    r = ppg.Parameters(prefix + "ColorR_IK").Value
    g = ppg.Parameters(prefix + "ColorG_IK").Value
    b = ppg.Parameters(prefix + "ColorB_IK").Value

    pnts = crv.ActivePrimitive.Geometry.Points
    if pnts.Count == 3:
        p0 = pnts[0].Position
        p1 = pnts[1].Position
        p2 = pnts[2].Position
    else:
        last = pnts.Count - 1
        p0 = pnts[0].Position
        pos = []
        for i in range(1, last):
            pos.append(pnts[i].Position)
        p1 = Utils.GetAveragePosition(pos)
        p2 = pnts[last].Position

    dir1 = XSIMath.CreateVector3()
    dir1.Sub(p0, p1)
    dir2 = XSIMath.CreateVector3()
    dir2.Sub(p1, p2)

    length = dir1.Length() + dir2.Length()

    plane = XSIMath.CreateVector3()
    plane.Cross(dir1, dir2)
    plane.NormalizeInPlace()

    offset = XSIMath.CreateVector3()
    offset.Normalize(dir1)
    offset.ScaleInPlace(-length * 0.5)
    offset.AddInPlace(p1)

    l1 = dir1.Length()
    l2 = dir2.Length()

    transform = XSIMath.CreateTransform()
    transform.SetTranslation(p0)

    root = Icon.IRIcon(parent, name + "_Root_Ctrl", transform, [r, g, b],
                       "cube", 0.1 * length, 0.1 * length, 0.1 * length)
    ik = Utils.MakeRigNull(parent, 1, name + "_IK")

    transform.SetTranslation(p1)
    ik.Kinematics.Global.Transform = transform

    tree = ICETree.CreateICETree(ik, "IK", 2)
    ik_node = XSI.AddICECompoundNode("IK2BonesKinematics", tree)
    XSI.ConnectICENodes(str(tree) + ".port1", str(ik_node) + ".Execute")

    # set ik values
    XSI.SetValue(
        str(ik_node) + ".Reference", "this_model." + name + "_Root_Ctrl", "")
    XSI.SetValue(
        str(ik_node) + ".Reference1", "this_model." + name + "_Eff_Ctrl", "")
    XSI.SetValue(
        str(ik_node) + ".Reference2", "this_model." + name + "_UpV_Ctrl", "")
    XSI.SetValue(str(ik_node) + ".LengthA", l1, "")
    XSI.SetValue(str(ik_node) + ".LengthB", l2, "")

    knee = Icon.IRIcon(ik, name + "_Knee_Ctrl", transform, [r, g, b], "sphere",
                       0.1 * length, 0.1 * length, 0.1 * length)

    transform.SetTranslation(offset)
    upv = Icon.IRIcon(root, name + "_UpV_Ctrl", transform, [r, g, b],
                      "pyramid", 0.05 * length, 0.05 * length, 0.05 * length)

    transform.SetTranslation(p2)
    eff = Icon.IRIcon(parent, name + "_Eff_Ctrl", transform, [r, g, b],
                      "square", length, length, length)

    Utils.ResetStaticKinematicState([root, knee, eff])
    Utils.GroupSetup(parent.Model, [root, knee, eff], "IK_Rig")
    XSI.SetNeutralPose([root, knee, eff, upv], "siSRT", "")
Beispiel #19
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def BuildFootRollRig(parent, crv, ppg, side=MIDDLE, simple=False):
    prefix = 'M_'
    if side == LEFT:
        prefix = 'L_'
    elif side == RIGHT:
        prefix = 'R_'

    basename = crv.Name.replace("_Crv", "")

    r = ppg.Parameters('{}ColorR_FK'.format(prefix)).Value
    g = ppg.Parameters('{}ColorG_FK'.format(prefix)).Value
    b = ppg.Parameters('{}ColorB_FK'.format(prefix)).Value

    axis = XSIMath.CreateVector3()
    d1 = XSIMath.CreateVector3()
    d2 = XSIMath.CreateVector3()

    points = crv.ActivePrimitive.Geometry.Points
    pos = []
    for point in points:
        pos.append(point.Position)

    last = points.Count - 1
    d1.Sub(pos[1], pos[0])
    d2.Sub(pos[last], pos[0])

    d1.NormalizeInPlace()
    d2.NormalizeInPlace()

    axis.Cross(d1, d2)

    # build root control
    min_z = pos[0].Z
    for i, point in enumerate(pos):
        if i == 0:
            continue
        if point.Z < min_z:
            min_z = point.Z

    average = Utils.GetAveragePosition(pos)
    average.Z = min_z

    length = Utils.GetCurveLength(crv)
    transform = XSIMath.CreateTransform()
    transform.SetTranslation(average)
    main = Icon.IRIcon(parent, '{}_MainControl'.format(basename), transform,
                       [r, g, b], 'circle', 0.5 * length, 0.5 * length,
                       0.5 * length)
    parent = main
    parents = []

    ctrls = []
    # build reverse structure
    for i in range(0, last):
        transform.SetTranslation(pos[last - i])
        parent = Icon.IRIcon(parent, '{}{}{}_Ctrl'.format(prefix, basename, i),
                             transform, [r, g, b], 'bendedarrow2',
                             0.2 * length, 0.2 * length, 0.2 * length)
        parents.append(parent)
        ctrls.append(parent)

    # build final control structure
    fks = []
    for i in range(0, last + 1):
        transform.SetTranslation(pos[last - i])
        if i == 0:
            icon = Icon.IRIcon(main, '{}{}{}_Ctrl'.format(prefix, basename, i),
                               transform, [r, g, b], "sphere", 0.1 * length,
                               0.1 * length, 0.1 * length)
            fks.append(icon)
            ctrls.append(icon)
        else:
            icon = Icon.IRIcon(parents[i - 1],
                               '{}{}{}_Ctrl'.format(prefix, basename, i),
                               transform, [r, g, b], 'sphere', 0.1 * length,
                               0.1 * length, 0.1 * length)
            fks.append(icon)
            ctrls.append(icon)

    Utils.ResetStaticKinematicState(fks)
    Utils.GroupSetup(parent.Model, fks, 'IK_Rig')

    XSI.SetNeutralPose(ctrls, 'siSRT', '')
    Utils.GroupSetup(parent.Model, ctrls, 'Anim_Controls')
Beispiel #20
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def CreateEnvelopeNullsFromSkeletonCloud(model):
    cloud = model.FindChild('ICE_Skeleton')
    grp = Utils.GroupSetup(model, None, 'Envelope')

    root = model.FindChild('Envelopes', constants.siNullPrimType)
    if root:
        XSI.SelectObj(root, 'BRANCH')
        XSI.DeleteObj()

    root = model.AddNull('Envelopes')
    idx = 0
    attrs = cloud.ActivePrimitive.ICEAttributes
    pos = attrs('PointPosition').DataArray
    scl = attrs('Scale').DataArray
    ori = attrs('Orientation').DataArray

    # we have to display this attribute for accessing it
    emit = cloud.ActivePrimitive.ICETrees(1)
    node = emit.Nodes(0)
    XSI.LogMessage(node)
    XSI.SetValue('{}.Show_Name'.format(node), True, '')
    skeleton_name = cloud.ActivePrimitive.GetICEAttributeFromName(
        'SkeletonName').DataArray
    XSI.SetValue('{}.Show_Name'.format(node), False, '')

    group = Utils.GroupSetup(model, None, 'Envelope')

    t = XSIMath.CreateTransform()
    last_name = ''
    sub_index = 1
    for idx in xrange(cloud.ActivePrimitive.Geometry.Points.Count):
        p = pos[idx]
        o = ori[idx]
        s = scl[idx]
        t.SetTranslation(p)
        t.SetRotation(o)
        t.SetScaling(s)
        '''
		n = root.AddNull("Buffer"+str(id))
		tr = tree.CreateICETree(n,"Kinematics")
		node = xsi.AddICECompoundNode("BindTransformToPoint", str(tr))
		xsi.ConnectICENodes(str(tr)+".port1", str(node)+".Execute")
		xsi.SetValue(str(node)+".ID", id, "")
		'''
        current_name = skeleton_name[idx]
        if not skeleton_name:
            XSI.LogMessage('You need to display SkeletonName ICE Attribute !',
                           constants.siWarning)
            break
        else:
            if not current_name == last_name:
                last_name = current_name
                sub_index = 1

            n = root.AddNull('{}{}_Env'.format(current_name, sub_index))
            n.ActivePrimitive.Primary_Icon = 4
            group.AddMember(n)
            n.Kinematics.Global.Transform = t
            idx += 1
            sub_index += 1

    return grp