Beispiel #1
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    def __init__(self, env: MazeWorldEpisodeLength):
        stop = Stop()
        up1 = Action(env.ACTIONS.UP)
        up2 = Action(env.ACTIONS.UP)
        transitions = [
            MachineRelation(left=Start(), right=up1),
            MachineRelation(left=up1, right=up2, label=0),
            MachineRelation(left=up2, right=stop, label=0),
        ]
        transitions = add_action_transitions(transitions)

        super().__init__(graph=MachineGraph(transitions=transitions))
Beispiel #2
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def main():
    env = ArmEnvToggleTopOnly(size_x=5,
                              size_y=5,
                              cubes_cnt=4,
                              episode_max_length=600,
                              finish_reward=100,
                              action_minus_reward=-0.001,
                              tower_target_size=4)
    vertexes = sorted([
        Stop(),
        Start(),
        Action(env.ACTIONS.LEFT),
        Action(env.ACTIONS.RIGHT),
        Action(env.ACTIONS.UP),
        Action(env.ACTIONS.DOWN),
        # Action(env.ACTIONS.TOGGLE),
        Choice(),
        # Action(env.ACTIONS.LEFT),
        # Action(env.ACTIONS.RIGHT),
        # Action(env.ACTIONS.UP),
        # Action(env.ACTIONS.DOWN),
        # Action(env.ACTIONS.TOGGLE),
        # Choice(),
    ])

    # clearing directory
    pathlib.Path('pics/').mkdir(parents=True, exist_ok=True)
    shutil.rmtree('pics/')
    pathlib.Path('pics/').mkdir(parents=True, exist_ok=True)
    # brute force
    for max_vertex_count in range(7):
        vc = vertex_combination(vertex_types=vertexes,
                                max_vertex_count=max_vertex_count)
        for index, vertex_types in enumerate(vc):
            for graph_id in sorted(
                    get_graph_id_fast(
                        MachineStored(vertex_types=vertex_types,
                                      binary_matrix_representation=412,
                                      env=env))):
                ms = MachineStored(vertex_types=vertex_types,
                                   binary_matrix_representation=graph_id,
                                   env=env)
                if is_ham_ok(ms.get_machine_without_on_model()):
                    if check_for_one_component_graph(
                            ms.get_machine_without_on_model()):
                        if is_it_machine_runnable(
                                ms.get_machine_without_on_model()):
                            ms.draw("pics/" + str(max_vertex_count) + ":" +
                                    str(index) + ":" + str(graph_id))
                            print("added")
Beispiel #3
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    def __init__(self, env: MazeWorldEpisodeLength):
        stop = Stop()
        left = Action(env.ACTIONS.LEFT)
        up = Action(env.ACTIONS.UP)
        choice = Choice()

        transitions = [
            MachineRelation(left=Start(), right=left),
            MachineRelation(left=left, right=choice, label=0),
            MachineRelation(left=choice, right=left),
            MachineRelation(left=choice, right=up),
            MachineRelation(left=up, right=stop, label=0),
        ]
        transitions = add_action_transitions(transitions)

        super().__init__(graph=MachineGraph(transitions=transitions))
    def add(self, action):
        transitions = []

        for relation in self.machine.graph.transitions:
            if isinstance(relation.right,
                          Stop) and (relation.label == 0
                                     or isinstance(relation.left, Start)):
                a = Action(action=action)
                if relation.label == 0:
                    transitions.append(
                        MachineRelation(left=relation.left, right=a, label=0))
                else:
                    transitions.append(
                        MachineRelation(left=relation.left, right=a))
                transitions.append(
                    MachineRelation(left=a,
                                    right=self.machine.graph.get_stop(),
                                    label=0))
            else:
                transitions.append(relation)
        res = MachineGraph(transitions=transitions)

        for vertex in res.get_special_vertices(Action):
            # print("::", res.graph.action_vertex_label_mapping[vertex])
            if not res.vertex_mapping[
                    vertex] and not res.vertex_reverse_mapping[vertex]:
                continue
            if 1 not in res.action_vertex_label_mapping[vertex]:
                res.transitions.append(
                    MachineRelation(left=vertex, right=res.get_stop(),
                                    label=1))

        self.machine = RandomMachine(graph=MachineGraph(
            transitions=transitions))
Beispiel #5
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def main():
    env = ArmEnvToggleTopOnly(size_x=5, size_y=5, cubes_cnt=4, episode_max_length=600, finish_reward=100, action_minus_reward=-0.001, tower_target_size=4)

    ms = MachineStored(vertex_types=sorted([
        Start(),
        Stop(),
        Action(env.ACTIONS.LEFT),
        Action(env.ACTIONS.LEFT),
        Choice(),
        Action(env.ACTIONS.RIGHT),
        Action(env.ACTIONS.TOGGLE),
        Action(env.ACTIONS.TOGGLE),
    ]), binary_matrix_representation=42, env=env)
    ms.draw("a")
    d = ms.to_dict()
    ms = MachineStored.from_dict(d, env=env)
    ms.draw("b")
 def __init__(self):
     action = Action(action=0)
     transition = (
         MachineRelation(left=Start(), right=action),
         MachineRelation(left=action, right=action, label=0),
         MachineRelation(left=action, right=Stop(), label=1),
     )
     super().__init__(graph=MachineGraph(transitions=transition))
Beispiel #7
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        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            # d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=stop, label=0),
                # MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                # MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))
Beispiel #8
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    def __init__(self, env: MazeWorldEpisodeLength):
        left4 = Action(action=env.ACTIONS.LEFT)
        left5 = Action(action=env.ACTIONS.LEFT)

        up4 = Action(action=env.ACTIONS.UP)
        up5 = Action(action=env.ACTIONS.UP)

        choice1 = Choice()
        choice2 = Choice()

        left = Action(action=env.ACTIONS.LEFT)
        right = Action(action=env.ACTIONS.RIGHT)
        up = Action(action=env.ACTIONS.UP)
        down = Action(action=env.ACTIONS.DOWN)

        stop = Stop()

        transitions = (
            MachineRelation(left=Start(), right=choice1),
            MachineRelation(left=choice1, right=left4),
            MachineRelation(left=left4, right=left5, label=0),
            MachineRelation(left=left5, right=choice2, label=0),
            MachineRelation(left=left4, right=stop, label=1),
            MachineRelation(left=left5, right=stop, label=1),
            MachineRelation(left=choice1, right=up4),
            MachineRelation(left=up4, right=up5, label=0),
            MachineRelation(left=up5, right=choice2, label=0),
            MachineRelation(left=up4, right=stop, label=1),
            MachineRelation(left=up5, right=stop, label=1),
            MachineRelation(left=choice2, right=left),
            MachineRelation(left=choice2, right=right),
            MachineRelation(left=choice2, right=up),
            MachineRelation(left=choice2, right=down),
            MachineRelation(
                left=left,
                right=stop,
                label=1,
            ),
            MachineRelation(left=right, right=stop, label=1),
            MachineRelation(left=up, right=stop, label=1),
            MachineRelation(left=down, right=stop, label=1),
            MachineRelation(
                left=left,
                right=stop,
                label=0,
            ),
            MachineRelation(left=right, right=stop, label=0),
            MachineRelation(left=up, right=stop, label=0),
            MachineRelation(left=down, right=stop, label=0),
        )

        super().__init__(graph=MachineGraph(transitions=transitions))
Beispiel #9
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def main():
    env = ArmEnvToggleTopOnly(size_x=5,
                              size_y=5,
                              cubes_cnt=4,
                              episode_max_length=600,
                              finish_reward=100,
                              action_minus_reward=-0.001,
                              tower_target_size=4)
    vertex_types = sorted([
        Stop(),
        Start(),
        Action(env.ACTIONS.LEFT),
        Action(env.ACTIONS.RIGHT),
        Action(env.ACTIONS.UP),
        Action(env.ACTIONS.DOWN),
        Call(None),
        Choice(),
    ])
    res = generate_list_of_vertexes(vertex_types=vertex_types,
                                    vertex_of_each_type_max_count=3,
                                    max_vertex_count=5)
    for i in res:
        print(vertex_list_to_str(i))
Beispiel #10
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 def from_dict(graph_dict, env):
     vertex_types = []
     for v in graph_dict["vertices"]:
         if isinstance(v, (list, tuple)):
             _, action_id = v
             vertex_types.append(Action(action=action_id))
         elif isinstance(v, str):
             if v == "Choice":
                 vertex_types.append(Choice())
             elif v == "Start":
                 vertex_types.append(Start())
             elif v == "Stop":
                 vertex_types.append(Stop())
             else:
                 raise TypeError
         else:
             raise TypeError
     return MachineStored(vertex_types=vertex_types, binary_matrix_representation=graph_dict["binary_matrix_representation"], env=env)
Beispiel #11
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def super_runner(call_me_maybe, env):
    start = Start()
    choice_one = Choice()
    actions = [Action(action=_) for _ in env.get_actions_as_dict().values()]
    stop = Stop()

    call = Call(call_me_maybe)
    transitions = [
        MachineRelation(left=start, right=choice_one),
    ]
    for action in actions:
        transitions.append(MachineRelation(left=choice_one, right=action))
        transitions.append(MachineRelation(left=action, right=stop, label=0))
        transitions.append(MachineRelation(left=action, right=stop, label=1))
    transitions.append(MachineRelation(left=choice_one, right=call))
    transitions.append(MachineRelation(left=call, right=stop))

    return AbstractMachine(graph=MachineGraph(transitions=transitions))
Beispiel #12
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    def __init__(self, env):
        start = Start()
        choice_one = Choice()
        actions = [
            Action(action=_) for _ in env.get_actions_as_dict().values()
        ]
        stop = Stop()

        transitions = [
            MachineRelation(left=start, right=choice_one),
        ]
        for action in actions:
            transitions.append(MachineRelation(left=choice_one, right=action))
            transitions.append(
                MachineRelation(left=action, right=stop, label=0))
            transitions.append(
                MachineRelation(left=action, right=stop, label=1))

        super().__init__(graph=MachineGraph(transitions=transitions))
    def _step(self, action):
        self.state = self.state + tuple([action])

        self.ham = RootMachine(
            LoopInvokerMachine(
                machine_to_invoke=super_runner(self.machine, self.env)))
        reward = None

        if action is None:
            raise KeyError
        elif action == self.ACTIONS.ACTION_01:
            self.add(Action(action=action))
        elif action == self.ACTIONS.ACTION_02:
            self.add(Action(action=action))
        elif action == self.ACTIONS.ACTION_03:
            self.add(Action(action=action))
        elif action == self.ACTIONS.ACTION_04:
            self.add(Action(action=action))
        elif action == self.ACTIONS.ACTION_05:
            self.add(Action(action=action))
        elif action == self.ACTIONS.ACTION_06:
            self.add(Action(action=action))

        if is_it_machine_runnable(self.machine):
            if self.state in self.dp:
                reward = self.dp[self.state]
            else:
                params = HAMParamsCommon(self.env)
                ham_runner(ham=self.ham,
                           num_episodes=self.num_of_episodes,
                           env=self.env,
                           params=params,
                           no_output=True)
                reward = sum(params.logs["ep_rewards"])
                self.dp[self.state] = reward
            draw_graph(
                "pics/" + str(reward).rjust(10, "0") + str(self.state) + " ",
                self.machine.get_graph_to_draw(
                    action_to_name_mapping=self.env.get_actions_as_dict()))

        observation = self.state
        if len(self.state) >= self.max_size:
            self._done = True

        return observation, reward, self._done, None
Beispiel #14
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def main():
    def get_on_model(self):
        return self.get_arm_x(), self.is_cube_graped()

    def get_all_on_model(self):
        res = []
        for height in range(0, self._size_x - 1):
            for graped in [True, False]:
                if height == self._size_x - 1 and graped:
                    continue
                res.append((height, graped))
        return res

    def get_arm_x(self):
        return self._arm_x
        return self._size_x - self._arm_x

    def is_cube_graped(self):
        cube_dx, cube_dy = self.MOVE_ACTIONS[self.ACTIONS.DOWN]
        cube_x, cube_y = self._arm_x + cube_dx, self._arm_y + cube_dy
        return self._magnet_toggle and self.ok(
            cube_x, cube_y) and self._grid[cube_x][cube_y] == 1

    ArmEnvToggleTopOnly.get_arm_x = get_arm_x
    ArmEnvToggleTopOnly.get_all_on_model = get_all_on_model
    ArmEnvToggleTopOnly.is_cube_graped = is_cube_graped
    ArmEnvToggleTopOnly.get_on_model = get_on_model

    # env = ArmEnvToggleTopOnly(size_x=5, size_y=4, cubes_cnt=4, episode_max_length=500, finish_reward=100, action_minus_reward=-0.001, tower_target_size=4)
    env = ArmEnvToggleTopOnly(size_x=4,
                              size_y=3,
                              cubes_cnt=3,
                              episode_max_length=200,
                              finish_reward=100,
                              action_minus_reward=-0.00001,
                              tower_target_size=3)

    vertexes = sorted([
        Stop(),
        Start(),
        Action(env.ACTIONS.LEFT),
        Action(env.ACTIONS.RIGHT),
        Action(env.ACTIONS.UP),
        Action(env.ACTIONS.DOWN),
        Action(env.ACTIONS.TOGGLE),
        Choice(),
        Action(env.ACTIONS.LEFT),
        Action(env.ACTIONS.RIGHT),
        Action(env.ACTIONS.UP),
        Action(env.ACTIONS.DOWN),
        Action(env.ACTIONS.TOGGLE),
        # Choice(),
    ])

    # part_one(env, vertexes)
    # part_two(env)
    # part_three(env)
    # part_four(env)
    env = ArmEnvToggleTopOnly(size_x=6,
                              size_y=4,
                              cubes_cnt=5,
                              episode_max_length=800,
                              finish_reward=100,
                              action_minus_reward=-0.00001,
                              tower_target_size=5)
    # part_six(env)

    # env = ArmEnvToggleTopOnly(size_x=5, size_y=4, cubes_cnt=4, episode_max_length=500, finish_reward=100, action_minus_reward=-0.001, tower_target_size=4)
    part_seven(env)
Beispiel #15
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def main():
    class UpMachine4(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=d4, label=0),
                MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    class UpMachine3(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            # d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=stop, label=0),
                # MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                # MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    a = [
        Choice(),
        Action(ArmEnvToggleTopOnly.ACTIONS.RIGHT),
        Action(ArmEnvToggleTopOnly.ACTIONS.LEFT),
        Action(ArmEnvToggleTopOnly.ACTIONS.DOWN),
        # Action(ArmEnvToggleTopOnly.ACTIONS.UP),
        Call(machine_to_call=UpMachine4(environments[1])),
    ]

    transitions = []
    for i in a:
        for j in a:
            if randrange(2):
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=j, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=j))
    # len_ = len(goodhams)
    # print(len_)
    # len_4 = len_ // 4 + 1
    # l1, r1 = 0, len_4
    # l2, r2 = len_4, 2 * len_4
    # l3, r3 = 2 * len_4, 3 * len_4
    # l4, r4 = 3 * len_4, 4 * len_4

    # print(l1, r1 )
    # print(l2, r2 )
    # print(l3, r3 )
    # print(l4, r4 )
    # exit(0)
    # for brute_force in goodhams:
    # for index, brute_force in enumerate(goodhams[l1: r1]):
    # for index, brute_force in enumerate(goodhams[l2: r2]):
    # for index, brute_force in enumerate(goodhams[l3: r3]):
    brute_force = 1180698

    # if bin(brute_force).count("1") > 12 or bin(brute_force).count("1") < 4:
    #     continue

    # continue
    go_continue = False
    transitions = []
    ss = set()
    for ii in range(len(a)):
        for jj in range(len(a)):
            i = a[ii]
            j = a[jj]
            if (2**(ii * len(a) + jj)) & brute_force:
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=j, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=j))
                if ii in ss and isinstance(a[ii], (Action, Call)):
                    go_continue = True
                    break
                ss.add(ii)
    stop = Stop()
    for ii in range(len(a)):
        if ii not in ss:
            i = a[ii]
            if isinstance(i, Action):
                transitions.append(MachineRelation(left=i, right=stop,
                                                   label=0))
            else:
                transitions.append(MachineRelation(left=i, right=stop))
    for i in a:
        if isinstance(i, Action):
            transitions.append(MachineRelation(left=i, right=stop, label=1))
    transitions.append(MachineRelation(left=Start(), right=a[0]))
    machine = AbstractMachine(MachineGraph(transitions=transitions))
    am = RootMachine(LoopInvokerMachine(machine))
    env = environments[0]
    draw_graph(
        "{brute_force}".format(**locals()),
        am.get_graph_to_draw(action_to_name_mapping=env.get_actions_as_dict()))

    name = "02_auto"

    def run(global_env):
        full_name = name
        params = HAMParamsCommon(environments[0])
        ham_runner(ham=am,
                   num_episodes=global_episodes,
                   env=env,
                   params=params)
        rewards = params.logs["ep_rewards"]
        # with open(full_name + " cumulative_reward.txt", "w") as w:
        #     for out in get_cumulative_rewards(rewards=rewards):
        #         w.write(str(out) + '\n', )

        with open(full_name + " reward.txt", "w") as w:
            for out in rewards:
                w.write(str(out) + '\n', )

    def main():
        # for global_env in EnvironmentsArticle().environments:
        run(EnvironmentsArticle().environments[0])

    if __name__ == '__main__':
        main()
Beispiel #16
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    def __init__(self, env):
        pull_up_start = Start()
        pull_up_on = Action(action=env.get_actions_as_dict()["ON"])
        pull_up_down_01 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_down_02 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_down_03 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_down_04 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_up_01 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_up_02 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_up_03 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_up_04 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_stop = Stop()

        pull_up_transitions = (
            MachineRelation(left=pull_up_start, right=pull_up_on),
            MachineRelation(left=pull_up_on, right=pull_up_down_01, label=0),
            MachineRelation(left=pull_up_down_01,
                            right=pull_up_down_02,
                            label=0),
            MachineRelation(left=pull_up_down_02,
                            right=pull_up_down_03,
                            label=0),
            MachineRelation(left=pull_up_down_03,
                            right=pull_up_down_04,
                            label=0),
            MachineRelation(left=pull_up_down_04, right=pull_up_up_01,
                            label=0),
            MachineRelation(left=pull_up_up_01, right=pull_up_up_02, label=0),
            MachineRelation(left=pull_up_up_02, right=pull_up_up_03, label=0),
            MachineRelation(left=pull_up_up_03, right=pull_up_up_04, label=0),
            MachineRelation(left=pull_up_up_04, right=pull_up_stop, label=0),
            MachineRelation(left=pull_up_on, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_01, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_02, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_03, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_04, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_01, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_02, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_03, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_04, right=pull_up_stop, label=1),
        )
        pull_up = AbstractMachine(
            MachineGraph(transitions=pull_up_transitions))

        start = Start()
        choice_one = Choice()
        left = Action(action=env.get_actions_as_dict()["LEFT"])
        right = Action(action=env.get_actions_as_dict()["RIGHT"])
        off = Action(action=env.get_actions_as_dict()["OFF"])

        call = Call(machine_to_call=pull_up)

        stop = Stop()

        transitions = (
            MachineRelation(left=start, right=choice_one),
            MachineRelation(left=choice_one, right=left),
            MachineRelation(left=choice_one, right=right),
            MachineRelation(left=choice_one, right=off),
            MachineRelation(left=choice_one, right=call),
            MachineRelation(left=call, right=stop),
            MachineRelation(left=left, right=stop, label=0),
            MachineRelation(left=right, right=stop, label=0),
            MachineRelation(left=off, right=stop, label=0),
            MachineRelation(left=left, right=stop, label=1),
            MachineRelation(left=right, right=stop, label=1),
            MachineRelation(left=off, right=stop, label=1),
        )

        super().__init__(graph=MachineGraph(transitions=transitions))
Beispiel #17
0
             finish_reward=100,
             tower_target_size=4)
num_episodes = 300

params = HAMParamsCommon(env)
ham_runner(ham=AutoBasicMachine(env),
           num_episodes=num_episodes,
           env=env,
           params=params)
to_plot.append(
    PlotParams(curve_to_draw=params.logs["ep_rewards"], label="HAM_basic"))

# --------------------------------------------------------

pull_up_start = Start()
pull_up_on = Action(action=env.get_actions_as_dict()["ON"])
pull_up_down_01 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_down_02 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_down_03 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_down_04 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_up_01 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_up_02 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_up_03 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_up_04 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_stop = Stop()

pull_up_transitions = (
    MachineRelation(left=pull_up_start, right=pull_up_on),
    MachineRelation(left=pull_up_on, right=pull_up_down_01, label=0),
    MachineRelation(left=pull_up_down_01, right=pull_up_down_02, label=0),
    MachineRelation(left=pull_up_down_02, right=pull_up_down_03, label=0),
Beispiel #18
0
def main():
    class UpMachine4(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=d4, label=0),
                MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    class UpMachine3(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            # d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=stop, label=0),
                # MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                # MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    a = [
        Choice(),
        Action(ArmEnvToggleTopOnly.ACTIONS.RIGHT),
        Action(ArmEnvToggleTopOnly.ACTIONS.LEFT),
        Action(ArmEnvToggleTopOnly.ACTIONS.DOWN),
        # Action(ArmEnvToggleTopOnly.ACTIONS.UP),
        Call(machine_to_call=UpMachine4(environments[1])),
    ]

    transitions = []
    for i in a:
        for j in a:
            if randrange(2):
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=j, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=j))
    len_ = len(goodhams)
    print(len_)
    len_4 = len_ // 4 + 1
    l1, r1 = 0, len_4
    l2, r2 = len_4, 2 * len_4
    l3, r3 = 2 * len_4, 3 * len_4
    l4, r4 = 3 * len_4, 4 * len_4

    # print(l1, r1 )
    # print(l2, r2 )
    # print(l3, r3 )
    # print(l4, r4 )
    # exit(0)
    # for brute_force in goodhams:
    # for index, brute_force in enumerate(goodhams[l1: r1]):
    # for index, brute_force in enumerate(goodhams[l2: r2]):
    # for index, brute_force in enumerate(goodhams[l3: r3]):
    for index, brute_force in enumerate(goodhams[l4:r4]):
        if index >= len_:
            break
        if index % (len_ // 100) == 0:
            print(index // (len_ // 100), "%")

        if bin(brute_force).count("1") > 10:
            continue

        if bin(brute_force).count("1") < 4:
            continue

        # if bin(brute_force).count("1") > 12 or bin(brute_force).count("1") < 4:
        #     continue

        # continue
        go_continue = False
        transitions = []
        ss = set()
        for ii in range(len(a)):
            for jj in range(len(a)):
                i = a[ii]
                j = a[jj]
                if (2**(ii * len(a) + jj)) & brute_force:
                    if isinstance(i, Action):
                        transitions.append(
                            MachineRelation(left=i, right=j, label=0))
                    else:
                        transitions.append(MachineRelation(left=i, right=j))
                    if ii in ss and isinstance(a[ii], (Action, Call)):
                        go_continue = True
                        break
                    ss.add(ii)
        if go_continue:
            # print('continue')
            continue
        stop = Stop()
        for ii in range(len(a)):
            if ii not in ss:
                i = a[ii]
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=stop, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=stop))
        for i in a:
            if isinstance(i, Action):
                transitions.append(MachineRelation(left=i, right=stop,
                                                   label=1))

        for index_, II in enumerate(a):
            transitions.append(MachineRelation(left=Start(), right=II))
            go(transitions=transitions, brute_force=brute_force, index_=index_)
            transitions.pop()