def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Pirate' obj.login = '******' # obj.pirateFame = 0
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Pirate' obj.login = '******' # obj.pirateFame = 0
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Pirate' obj.login = '******' # obj.pirateFame = 0 obj.techLevel = 99 # grant technologies obj.techs[Rules.Tech.EMCANNONTUR] = Rules.techMaxImprovement obj.techs[Rules.Tech.SSROCKET2] = Rules.techMaxImprovement obj.techs[Rules.Tech.TORPEDO] = Rules.techMaxImprovement # grant special technologies obj.techs[Rules.Tech.PIRATEBASE] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRATEDEN] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRATESD] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRATEBREWERY] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRSMCOLONYMOD] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRATEFTLENG] = Rules.techMaxImprovement obj.techs[Rules.Tech.PIRCOLONYMOD] = Rules.techMaxImprovement # grant all TL1 ship techs except for colony module(s) for techID in Rules.techs: tech = Rules.techs[techID] if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: obj.techs[techID] = Rules.techMaxImprovement
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Pirate' obj.login = '******' # obj.pirateFame = 0 obj.techLevel = 3 # grant all TL1 ship techs except for colony module(s) for techID in Rules.techs: tech = Rules.techs[techID] if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: obj.techs[techID] = Rules.techMaxImprovement
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Pirate' obj.login = '******' # obj.pirateFame = 0 obj.techLevel = 3 # grant all TL1 ship techs except for colony module(s) for techID in Rules.techs: tech = Rules.techs[techID] if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: obj.techs[techID] = Rules.techMaxImprovement
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Rebels' obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'E.D.E.N.' obj.race = "e" obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Mutant' obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Renegade' obj.race = "r" obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'NATURE' obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) obj.techLevel = 3 obj.race = "p" obj.pirateFame = 0
def init(self, obj): IPlayer.init(self, obj) # obj.name = u"NATURE" obj.login = "******"
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'NATURE' obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) obj.techLevel = 3 obj.race = "p" obj.pirateFame = 0
def init(self, obj): IPlayer.init(self, obj) obj.pirateFame = 0
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Renegade' obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) # obj.name = u'Mutant' obj.race = "m" obj.login = '******'
def init(self, obj): IPlayer.init(self, obj) obj.pirateFame = 0