def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Pirate'
     obj.login = '******'
     #
     obj.pirateFame = 0
Beispiel #2
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 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Pirate'
     obj.login = '******'
     #
     obj.pirateFame = 0
Beispiel #3
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 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Pirate'
     obj.login = '******'
     #
     obj.pirateFame = 0
     obj.techLevel = 99
     # grant technologies
     obj.techs[Rules.Tech.EMCANNONTUR] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.SSROCKET2] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.TORPEDO] = Rules.techMaxImprovement
     # grant special technologies
     obj.techs[Rules.Tech.PIRATEBASE] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRATEDEN] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRATESD] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRATEBREWERY] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRSMCOLONYMOD] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRATEFTLENG] = Rules.techMaxImprovement
     obj.techs[Rules.Tech.PIRCOLONYMOD] = Rules.techMaxImprovement
     # grant all TL1 ship techs except for colony module(s)
     for techID in Rules.techs:
         tech = Rules.techs[techID]
         if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct:
             obj.techs[techID] = Rules.techMaxImprovement
 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Pirate'
     obj.login = '******'
     #
     obj.pirateFame = 0
     obj.techLevel = 3
     # grant all TL1 ship techs except for colony module(s)
     for techID in Rules.techs:
         tech = Rules.techs[techID]
         if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct:
             obj.techs[techID] = Rules.techMaxImprovement
 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Pirate'
     obj.login = '******'
     #
     obj.pirateFame = 0
     obj.techLevel = 3
     # grant all TL1 ship techs except for colony module(s)
     for techID in Rules.techs:
         tech = Rules.techs[techID]
         if tech.level == 1 and (tech.isShipEquip or
                                 tech.isShipHull) and not tech.unpackStruct:
             obj.techs[techID] = Rules.techMaxImprovement
Beispiel #6
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	def init(self, obj):
		IPlayer.init(self, obj)
		#
		obj.name = u'Rebels'
		obj.login = '******'
Beispiel #7
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 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'E.D.E.N.'
     obj.race = "e"
     obj.login = '******'
	def init(self, obj):
		IPlayer.init(self, obj)
		#
		obj.name = u'Mutant'
		obj.login = '******'
 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Renegade'
     obj.race = "r"
     obj.login = '******'
Beispiel #10
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 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'NATURE'
     obj.login = '******'
Beispiel #11
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 def init(self, obj):
     IPlayer.init(self, obj)
     obj.techLevel = 3
     obj.race = "p"
     obj.pirateFame = 0
Beispiel #12
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 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u"NATURE"
     obj.login = "******"
Beispiel #13
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	def init(self, obj):
		IPlayer.init(self, obj)
		#
		obj.name = u'NATURE'
		obj.login = '******'
 def init(self, obj):
     IPlayer.init(self, obj)
     obj.techLevel = 3
     obj.race = "p"
     obj.pirateFame = 0
Beispiel #15
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	def init(self, obj):
		IPlayer.init(self, obj)
		obj.pirateFame = 0
	def init(self, obj):
		IPlayer.init(self, obj)
		#
		obj.name = u'Renegade'
		obj.login = '******'
Beispiel #17
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 def init(self, obj):
     IPlayer.init(self, obj)
     #
     obj.name = u'Mutant'
     obj.race = "m"
     obj.login = '******'
Beispiel #18
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 def init(self, obj):
     IPlayer.init(self, obj)
     obj.pirateFame = 0