Beispiel #1
0
class CrazyPlayer(Player):
    orect = pygame.Rect(10, 4, 12, 24)
    rng = 1
    bombs = 2
    pen = True
    iaconv = {(0, -1): imgstrip("Men/CManu"), (0, 1): imgstrip("Men/CMan"), (1, 0): imgstrip("Men/CManr"),
             (-1, 0): imgstrip("Men/CManl")}
    iconv = {k:v[0] for k,v in iaconv.iteritems()}
    anitick=0
    def altbomb(self, world):
        while not self.moving:
            rx=randint(0,19)
            ry=randint(0,19)
            if world.is_clear(rx,ry):
                self.place(rx,ry)
                break
    def get_img(self):
        self.anitick=(self.anitick+1)%32
        return self.iaconv[(self.dx,self.dy)][self.anitick//8]
Beispiel #2
0
class FGhost(Entity):
    imgs = imgstrip("FGhost")
    img = imgs[0]
    anitick = 0
    orect = pygame.Rect(8, 14, 16, 12)

    def update(self, world, events):
        if self.anitick == 15:
            self.anitick = 0
            p = world.get_p(self.x, self.y)
            if p.x < self.x:
                self.move(-1, 0, 2, world)
            elif p.x > self.x:
                self.move(1, 0, 2, world)
            elif p.y > self.y:
                self.move(0, 1, 2, world)
            elif p.y < self.y:
                self.move(0, -1, 2, world)

        else:
            self.anitick += 1
        self.img = self.imgs[self.anitick // 4]
Beispiel #3
0
class FireGhost(Ghost):
    imgs = imgstrip("FireGhost")
    img = imgs[0]
    fspawn = True

    def update(self, world, events):
        if self.fspawn:
            world.e.append(OrbitFireball(96, 2, self))
            self.fspawn = False
        if self.anitick == 31:
            self.anitick = 0
            p = world.get_p(self.x, self.y)
            if p.x < self.x:
                self.move(-1, 0, 1, world)
            elif p.x > self.x:
                self.move(1, 0, 1, world)
            elif p.y > self.y:
                self.move(0, 1, 1, world)
            elif p.y < self.y:
                self.move(0, -1, 1, world)

        else:
            self.anitick += 1
        self.img = self.imgs[self.anitick // 8]
Beispiel #4
0
class TGhost(Ghost):
    timgs = imgstrip("TGhost")
    img = timgs[0]
    hp = 1

    def update(self, world, events):
        if self.anitick == 31:
            self.anitick = 0
            p = world.get_p(self.x, self.y)
            if p.x < self.x:
                self.move(-1, 0, 1, world)
            elif p.x > self.x:
                self.move(1, 0, 1, world)
            elif p.y > self.y:
                self.move(0, 1, 1, world)
            elif p.y < self.y:
                self.move(0, -1, 1, world)

        else:
            self.anitick += 1
        if self.hp:
            self.img = self.timgs[self.anitick // 8]
        else:
            self.img = self.imgs[self.anitick // 8]