Beispiel #1
0
    def run_q_player(self, graph_file_path, log_file_path):
        Utils.read_game_config_file(CONFIG_FILE_PATH)
        Utils.read_graph_config_file(GRAPH_CONFIG_PATH)
        Utils.image_folder = path.join("..", Utils.image_folder)

        log.setLevel(Utils.game_config_data['Default']['log_level'])
        session_length = 1000

        graph = load_py_graph(graph_file_path)
        q_matrix = QMatrix(action_space=4, max_steps=int(Utils.game_config_data['Default']['max_turns']), nodes_in_graph=len(graph.node_list))

        with open(log_file_path,'w') as f:
            f.write("episode, score\n")
            for i in range(session_length):
                dummy_screen = DummyScreen(graph)
                game = GraphTabletDisplay(dummy_screen)
                data_handler = GameDataHandler(GRAPH_CONFIG_PATH, graph.size)
                data_handler.add_view_to_db(game.get_info_from_screen())

                rw = 0
                game.press_button(self.auto_first_press + 1)
                data_handler.add_view_to_db(game.get_info_from_screen())
                q_matrix.reinit(known_nodes=len(data_handler.get_real_nodes()))
                for j in range(1, int(Utils.game_config_data['Default']['max_turns'])):
                    log.debug("doing a step {}/{}".format(j, Utils.game_config_data['Default']['max_turns']))
                    btn = q_matrix.choose_action_epsilon_greedy()
                    game.press_button(btn + 1)
                    data_handler.add_view_to_db(game.get_info_from_screen())
                    rw = q_matrix.update_matrix(num_nodes=len(data_handler.get_real_nodes()), current_step=btn)
                log.info("Q session {}:{} - reword:{}".format(i, session_length, rw))
                f.write("{},{}\n".format(i + 1, rw))
Beispiel #2
0
def run_buttons_on_graph(graph, buttons):
    #log = logging.getLogger()
    #log.setLevel(Utils.game_config_data['Default']['log_level'])
    dummy_screen = DummyScreen(graph)
    game = GraphTabletDisplay(dummy_screen)
    #game.run()
    data_handler = GameDataHandler(GRAPH_CONFIG_FILE, graph.size)
    data_handler.add_view_to_db(game.get_info_from_screen())
    for i in range(int(Utils.game_config_data['Default']['max_turns'])):
        #log.debug("doing a step {}/{}".format(i, Utils.game_config_data['Default']['max_turns']))
        game.press_button(int(buttons[i]))
        data_handler.add_view_to_db(game.get_info_from_screen())

    # print ("known nodes-"+str(data_handler.get_number_of_known_nodes())+"\n")
    answer = (data_handler.get_number_of_known_nodes() == len(graph.node_list))
    return answer, data_handler.get_number_of_known_nodes()