Beispiel #1
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def setup_memory_addresses():
    return {
        "fighting": Address('0x02011389', 'u8'),
        "winsP1": Address('0x02011383', 'u8'),
        "winsP2": Address('0x02011385', 'u8'),
        "healthP1": Address('0x02068D0A', 's16'),
        "healthP2": Address('0x020691A2', 's16')
    }
Beispiel #2
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def run_read(output_pipe):
    addresses = {
        "test1": Address("0x00000000", "u8"),
        "test2": Address("0x00000001", "u16")
    }
    screen_dims = {"width": 1, "height": 1}
    data_pipe = DataPipe("env1", screen_dims, addresses, "../mame/pipes")
    write_pipe = setup_data_pipe(data_pipe)
    write_pipe.write("1+2+abc\n")
    write_pipe.flush()

    output_pipe.put(data_pipe.read_data())
Beispiel #3
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 def test_step(self):
     memory_addresses = {"test": Address("02000008", "u8")}
     game_id = "sfiii3n"
     emulator = None
     try:
         emulator = Emulator("testEnv1", game_id, memory_addresses)
         data = emulator.step([])
         assert_that(data["frame"].shape, equal_to((224, 384, 3)))
         assert_that(data["test"], equal_to(0))
     finally:
         emulator.close()
Beispiel #4
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 def test_screen_dimensions(self):
     memory_addresses = {"test": Address("02000008", "u8")}
     game_id = "sfiii3n"
     roms_path = "/home/michael/dev/MAMEToolkit/MAMEToolkit/emulator/mame/roms"
     emulator = None
     try:
         emulator = Emulator("testEnv1", roms_path, game_id, memory_addresses)
         assert_that(emulator.screenDims["width"], equal_to(384))
         assert_that(emulator.screenDims["height"], equal_to(224))
     finally:
         emulator.close()
Beispiel #5
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 def test_step(self):
     memory_addresses = {"test": Address("02000008", "u8")}
     game_id = "sfiii3n"
     roms_path = "/home/michael/dev/MAMEToolkit/MAMEToolkit/emulator/mame/roms"
     emulator = None
     try:
         emulator = Emulator("testEnv1", roms_path, game_id, memory_addresses)
         data = emulator.step([])
         assert_that(data["frame"].shape, equal_to((224, 384, 3)))
         assert_that(data["test"], equal_to(0))
     finally:
         emulator.close()
Beispiel #6
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    def test_lua_string(self):
        data_pipe, write_pipe = [None] * 2
        try:
            addresses = {
                "test1": Address("0x00000000", "u8"),
                "test2": Address("0x00000001", "u16")
            }
            screen_dims = {"width": 1, "height": 1}
            data_pipe = DataPipe("env1", screen_dims, addresses,
                                 "../mame/pipes")
            write_pipe = setup_data_pipe(data_pipe)
            write_pipe.write("1+2+abc\n")
            write_pipe.flush()

            assert_that(
                data_pipe.get_lua_string(),
                equal_to(
                    'dataPipe:write(mem:read_u8(0x00000000).."+"..mem:read_u16(0x00000001).."+"..s:bitmap_binary().."\\n"); dataPipe:flush(); '
                ))
        finally:
            close_pipes(data_pipe, write_pipe)
Beispiel #7
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 def test_multiprocessing(self):
     workers = 2
     game_id = "sfiii3n"
     roms_path = "/home/michael/dev/MAMEToolkit/MAMEToolkit/emulator/mame/roms"
     memory_addresses = {"test": Address("02000008", "u8")}
     output_queue = Queue()
     processes = [Process(target=run_emulator, args=[f"testEnv{i}", roms_path, game_id, memory_addresses, output_queue]) for i in range(workers)]
     [process.start() for process in processes]
     sleep(14)
     [process.join(timeout=1) for process in processes]
     for i in range(workers):
         data = output_queue.get(timeout=0.1)
         assert_that(data["frame"].shape, equal_to((224, 384, 3)))
         assert_that(data["test"], equal_to(0))
Beispiel #8
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    def test_read_data(self):
        data_pipe, write_pipe = [None] * 2
        try:
            addresses = {
                "test1": Address("0x00000000", "u8"),
                "test2": Address("0x00000001", "u16")
            }
            screen_dims = {"width": 1, "height": 1}
            data_pipe = DataPipe("env1", screen_dims, addresses,
                                 "../mame/pipes")
            write_pipe = setup_data_pipe(data_pipe)
            write_pipe.write("1+2+abc\n")
            write_pipe.flush()

            data = data_pipe.read_data()
            assert_that(len(data), is_(equal_to(3)))
            assert_that(data["frame"][0][0][0], is_(equal_to(97)))
            assert_that(data["frame"][0][0][1], is_(equal_to(98)))
            assert_that(data["frame"][0][0][2], is_(equal_to(99)))
            assert_that(data["test1"], is_(equal_to(1)))
            assert_that(data["test2"], is_(equal_to(2)))
        finally:
            close_pipes(data_pipe, write_pipe)
Beispiel #9
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 def test_lua_string(self):
     assert_that(
         Address('test', 'u8').get_lua_string(),
         equal_to('mem:read_u8(test)'))
     assert_that(
         Address('test', 'u16').get_lua_string(),
         equal_to('mem:read_u16(test)'))
     assert_that(
         Address('test', 'u32').get_lua_string(),
         equal_to('mem:read_u32(test)'))
     assert_that(
         Address('test', 's8').get_lua_string(),
         equal_to('mem:read_i8(test)'))
     assert_that(
         Address('test', 's16').get_lua_string(),
         equal_to('mem:read_i16(test)'))
     assert_that(
         Address('test', 's32').get_lua_string(),
         equal_to('mem:read_i32(test)'))
Beispiel #10
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def setup_memory_addresses():
    return {
        # Health values range from 0xA6 (decimal 166) to 0x00 during normal gameplay
        "healthP1": Address('0x01060A60', 's16'),
        "healthP2": Address('0x01061610', 's16'),
        # Stamina values for performing combos range from 0x30 to 0x00 during normal gameplay
        "turboP1": Address('0x01060A70', 's16'),
        "turboP2": Address('0x01061620', 's16'),
        # Consecutive round wins for each player, 2 round wins needed to win a stage
        "total_round_winsP1": Address('0x01062310', 'u8'),
        "total_round_winsP2": Address('0x01062320', 'u8'),
        # Round wins for each player for the current stage, 2 round wins needed to win a stage
        "current_round_winsP1": Address('0x01060A90', 'u8'),
        "current_round_winsP2": Address('0x01061640', 'u8'),
        # Time remaining ranges from decimal 99 to 00 during normal gameplay under the default settings
        "time_remaining_tens_digit": Address('0x0105F330', 'u8'),
        "time_remaining_ones_digit": Address('0x0105F340', 'u8'),
        # A flag value used for rendering some of the background of a stage during a fight
        # It is 1 during a stage, becomes 0 in between stages but remains 1 in-between rounds
        "fighting": Address('0x0105F350', 'u8')
    }
Beispiel #11
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 def test_invalid_lua_string(self):
     with self.assertRaises(Exception) as context:
         Address('test', 'INVALID').get_lua_string(),
     assert_that(str(context.exception),
                 contains_string('Invalid address mode used'))