def invoke(self, context, event):
     gestSlide = SlidesManager()
     listSize = len(
         gestSlide.listSlides[gestSlide.posActiveSlide].listObjects)
     if listSize == 0:
         gestSlide.removeSlide()
     else:
         ops.operator.popupdelete('INVOKE_DEFAULT')
     return {'RUNNING_MODAL'}
Beispiel #2
0
class PropNumberSlide(Property):
    """
    PropNumberSlide: switch slides
    """
    gestSlide = SlidesManager()
    nbSlide = 0

    def updateProp(self, context):
        """
        On prop value change

        :arg context: context where the prop exists
        """
        self.nbSlide = self.gestSlide.getNbSlides()

        if self.Active_Slide == 0:
            self.Active_Slide = 1
        if self.Active_Slide > self.nbSlide:
            self.Active_Slide = self.Active_Slide - 1

        self.gestSlide.setActiveSlide(self.Active_Slide)

    Active_Slide = props.IntProperty(name=XMLData["prop@SlideSize"],
                                     description=XMLData["desc@SlideSizeDesc"],
                                     default=0,
                                     max=10,
                                     min=0,
                                     update=updateProp)
    def invoke(self, context, event):
        gestSlide = SlidesManager()
        gestSlide.listSlides[gestSlide.posActiveSlide].addAnimation('motion')

        context.scene.prop_custom_motion['is_Enable'] = False

        return {'RUNNING_MODAL'}
    def invoke(self, context, event):
        gestSlide = SlidesManager()
        controllers = context.object.game.controllers
        if controllers:
            print('Etape 1')
            if controllers[0].actuators[0].name == "flash":
                print('Etape 2')
                gestSlide.listSlides[gestSlide.posActiveSlide].removeAnimation(
                    'delFlash')
            elif controllers[0].actuators[0].name == "motion":
                gestSlide.listSlides[gestSlide.posActiveSlide].removeAnimation(
                    'delMotion')
            elif controllers[0].actuators[0].name == "action":
                gestSlide.listSlides[gestSlide.posActiveSlide].removeAnimation(
                    'delAction')

        return {'RUNNING_MODAL'}
def register():
    """
    Register all Blender related classes contained inside the 'classes' container
    Also register all props from registerProps() contained inside Interface.Props file
    Create the first instance of SlidesManager singloton
    """

    for cl in classes:

        try:
            utils.register_class(cl)
        except ValueError:
            utils.unregister_class(cl)
            utils.register_class(cl)

    registerProps()

    context.scene.prop_custom_motion['is_Enable'] = False

    SlidesManager()
 def invoke(self, context, event):
     gestSlide = SlidesManager()
     gestSlide.listSlides[gestSlide.posActiveSlide].addAnimation('flash')
     return {'RUNNING_MODAL'}
 def invoke(self, context, event):
     gestSlide = SlidesManager()
     gestSlide.addSlide()
     return {'RUNNING_MODAL'}
 def execute(self, context):
     gestSlide = SlidesManager()
     gestSlide.removeSlide()
     return {'INTERFACE'}
 def invoke(self, context, event):
     gestSlide = SlidesManager()
     if context.active_object.name[0:5] == "Slide":
         gestSlide.listSlides[gestSlide.posActiveSlide].removeObject(
             context.active_object)
     return {'RUNNING_MODAL'}
 def invoke(self, context, event):
     gestSlide = SlidesManager()
     if gestSlide.nbSlides > 0:
         gestSlide.listSlides[gestSlide.posActiveSlide].addObject(
             context.active_object)
     return {'RUNNING_MODAL'}