Beispiel #1
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def applyLayout(self):

    for nodetype in self.ASGroot.nodeTypes:
        for node in self.ASGroot.listNodes[nodetype]:

            if (isEntityNode(node.graphObject_)):

                # Move the nodes around
                currPos = node.graphObject_.getCenterCoord()
                newPos = [randint(0, 640), randint(0, 480)]
                node.graphObject_.Move(-currPos[0], -currPos[1],
                                       False)  # Go back to the origin
                node.graphObject_.Move(newPos[0], newPos[1],
                                       False)  # Move to random location

            else:

                # Move the links around
                currPos = node.graphObject_.getCenterCoord()
                newPos = [randint(0, 640), randint(0, 480)]
                node.graphObject_.Move(-currPos[0],
                                       -currPos[1])  # Go back to the origin
                node.graphObject_.Move(newPos[0],
                                       newPos[1])  # Move to random location

    selectAllVisibleObjects(self)
    optimizeLinks(self.cb)
    """
Beispiel #2
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 def initReSizer(self):
   self.buildSelectionObjectSet()    
   # Re-Size is only valid if done on entities, so need at least 1 entity
   for obj in self.selectionObjectSet:
     if(isEntityNode(obj) or obj.getCenterObject()):
       self.reSizeAbort = False
       return
   self.reSizeAbort = True
Beispiel #3
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def dragLabelsInMotion(self, event):
    """ Drags all selected labels around """

    cb = self.cb

    x0, y0 = cb.getLastClickCoord()
    x1, y1 = cb.getCanvasCoords(event)
    dx, dy = [x1 - x0, y1 - y0]
    selectionSet = cb.getSelectionObjectSet()

    # All selected objects
    for obj in selectionSet:

        # Graph Entities (not links)
        if (isEntityNode(obj)):

            objectLabelMoved = False

            # Associated graphical forms
            for gf in obj.graphForms:

                # Text label
                if (gf.elementType == 'text'):
                    self.cb.getCanvas().move(gf.handler, dx, dy)
                    objectLabelMoved = True

            # Save the offest as a graphical layout constraint for model save/load
            if (objectLabelMoved):
                if (not obj.layConstraints.has_key('Label Offset')):
                    obj.layConstraints['Label Offset'] = [dx, dy]
                else:
                    deltaX, deltaY = obj.layConstraints['Label Offset']
                    obj.layConstraints['Label Offset'] = [
                        dx + deltaX, dy + deltaY
                    ]

        # This is a link
        else:

            # Label is the centerObject
            if (obj.centerObject):
                obj.centerObject.Move(dx, dy, 0)

                # Save the offest as a graphical layout constraint for model save/load
                if (not obj.layConstraints.has_key('Label Offset')):
                    obj.layConstraints['Label Offset'] = [dx, dy]
                else:
                    deltaX, deltaY = obj.layConstraints['Label Offset']
                    obj.layConstraints['Label Offset'] = [
                        dx + deltaX, dy + deltaY
                    ]
Beispiel #4
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def textScaleConstraint( graphObject, scale ):
  """ Scales a graphical entity's text """ 
  
  # Normal objects that we must scale
  if( isObject_Scaling_Neutral( graphObject ) ):
    
    # Entity node
    if( isEntityNode( graphObject ) ): 
      graphObject.ScaleText( scale )
      
    # Link with a center object
    elif( graphObject.centerObject ):
      graphObject.centerObject.layConstraints[ 'Text Scale' ] = scale
      graphObject.centerObject.ScaleText( scale )
Beispiel #5
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def dragLabelsInMotion(self, event):
  """ Drags all selected labels around """
    
  cb = self.cb
  
  x0, y0 = cb.getLastClickCoord() 
  x1, y1 = cb.getCanvasCoords(event)
  dx, dy = [x1-x0, y1-y0]
  selectionSet = cb.getSelectionObjectSet()
  
  # All selected objects 
  for obj in selectionSet:
    
    # Graph Entities (not links)
    if(isEntityNode(obj)): 
      
      objectLabelMoved = False
      
      # Associated graphical forms
      for gf in obj.graphForms:	
        
        # Text label
        if(gf.elementType == 'text'):
          self.cb.getCanvas().move(gf.handler, dx, dy)
          objectLabelMoved = True
          
      # Save the offest as a graphical layout constraint for model save/load
      if(objectLabelMoved):        
        if(not obj.layConstraints.has_key('Label Offset')):
          obj.layConstraints['Label Offset'] = [dx, dy ]
        else:
          deltaX, deltaY = obj.layConstraints['Label Offset']
          obj.layConstraints['Label Offset'] = [dx+deltaX, dy+deltaY]
         
    # This is a link
    else:
      
      # Label is the centerObject
      if(obj.centerObject):
        obj.centerObject.Move(dx, dy, 0)
        
        # Save the offest as a graphical layout constraint for model save/load
        if(not obj.layConstraints.has_key('Label Offset')):
          obj.layConstraints['Label Offset'] = [dx, dy]
        else:
          deltaX, deltaY = obj.layConstraints['Label Offset']
          obj.layConstraints['Label Offset'] = [dx+deltaX, dy+deltaY]
Beispiel #6
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def dragInMotion(self, event):
  """ 
  Dragged objects follow mouse motion 
  If snap mode, snaps the top-left of the object. 
  Replaced object.x, object.y with the x,y = object.getCenterCoord() , for 
  a center snap. Do the same to the snapNewEntity method in Utilities. 
  NOTE: Center snap causes problems when saving/loading models because it is 
  applied to new nodes created by loading a model. See ASG.py, addNode()
  """
  
  cb = self.cb
  
  x0, y0 = cb.getLastClickCoord() 
  x1, y1 = cb.getCanvasCoords(event)
  dx, dy = [x1-x0, y1-y0]
  selectionSet = cb.getSelectionObjectSet()
  
  # Many entities, try to make dragging more responsive (faster)
  if(len(selectionSet) > 1):
    dragMotion(self, [x0, y0], [x1, y1], selectionSet)
    
  
  elif(self.snapGridInfoTuple):
    
    gridSize, snapArrowNode, snapControlPoints = self.snapGridInfoTuple
    
    # Apply Snap only to entities, exclude arrows
    if(not snapArrowNode):    
      for object in selectionSet:      
        if(isEntityNode(object)):      
          #x,y = object.getCenterCoord() 
          x1 = snapIt(object.x + dx, x1, gridSize)
          y1 = snapIt(object.y + dy, y1, gridSize)        
          cb.setLastClickCoords([x1, y1])
          break
          
    # Snap Entities or Arrows
    else:
      for object in selectionSet:      
        #x,y = object.getCenterCoord() 
        x1 = snapIt(object.x + dx, x1, gridSize)
        y1 = snapIt(object.y + dy, y1, gridSize)               
        cb.setLastClickCoords([x1, y1])
        break
    
    dragMotion(self, [x0, y0], [x1, y1], selectionSet)
    optimizeConnectionPorts(self)
Beispiel #7
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def dragInMotion(self, event):
    """ 
  Dragged objects follow mouse motion 
  If snap mode, snaps the top-left of the object. 
  Replaced object.x, object.y with the x,y = object.getCenterCoord() , for 
  a center snap. Do the same to the snapNewEntity method in Utilities. 
  NOTE: Center snap causes problems when saving/loading models because it is 
  applied to new nodes created by loading a model. See ASG.py, addNode()
  """

    cb = self.cb

    x0, y0 = cb.getLastClickCoord()
    x1, y1 = cb.getCanvasCoords(event)
    dx, dy = [x1 - x0, y1 - y0]
    selectionSet = cb.getSelectionObjectSet()

    # Many entities, try to make dragging more responsive (faster)
    if (len(selectionSet) > 1):
        dragMotion(self, [x0, y0], [x1, y1], selectionSet)

    elif (self.snapGridInfoTuple):

        gridSize, snapArrowNode, snapControlPoints = self.snapGridInfoTuple

        # Apply Snap only to entities, exclude arrows
        if (not snapArrowNode):
            for object in selectionSet:
                if (isEntityNode(object)):
                    #x,y = object.getCenterCoord()
                    x1 = snapIt(object.x + dx, x1, gridSize)
                    y1 = snapIt(object.y + dy, y1, gridSize)
                    cb.setLastClickCoords([x1, y1])
                    break

        # Snap Entities or Arrows
        else:
            for object in selectionSet:
                #x,y = object.getCenterCoord()
                x1 = snapIt(object.x + dx, x1, gridSize)
                y1 = snapIt(object.y + dy, y1, gridSize)
                cb.setLastClickCoords([x1, y1])
                break

        dragMotion(self, [x0, y0], [x1, y1], selectionSet)
        optimizeConnectionPorts(self)
Beispiel #8
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def labelOffsetConstraint( graphObject, labelOffset ):
  """ Offset to the label of link or entity """
    
  if( isObject_Self_Label_Offseting (graphObject ) ):
    return
    
  # Entity Label
  if( isEntityNode( graphObject ) ): 
    # Associated graphical forms
    for gf in graphObject.graphForms:	
      
      # Text label
      if( gf.elementType == 'text' ):
        graphObject.dc.move( gf.handler, labelOffset[0], labelOffset[1] )
          
  # Link Label
  elif( graphObject.centerObject ):
    graphObject.centerObject.Move( labelOffset[0], labelOffset[1], 0 )
    
Beispiel #9
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def createDynamicMenu(self, event):
  """ Create a dynamic context sensitive popup menu system  """

  cb = self.cb  
  selectionIsEmpty = cb.isLastSelectionEmpty()
  
  # Item under cursor?
  itemTuple = cb.getItemUnderCursor(self, event)
  if(itemTuple and cb.isItemVisible(itemTuple[0])):
    obj = itemTuple[2]
        
    # Graph Entity Object Selected
    if(isEntityNode(obj)):
      if(selectionIsEmpty):
        self.popupMenuCreator.EntityAtCursorNoSelectPopup(event)
      else:
        self.popupMenuCreator.EntityAtCursorMultiSelectPopup(event)

    # Graph Link Object Selected
    elif(isConnectionLink(obj)): 
      if(selectionIsEmpty):
        self.popupMenuCreator.LinkAtCursorNoSelectPopup(event)
      else:
        self.popupMenuCreator.LinkAtCursorMultiSelectPopup(event)
    
    # Uknown Object Selected
    else:
      raise Exception, \
        "Not an entity, not a link, what is it? Superman? " + str(obj) 
  
  # No item under cursor, no items selected
  elif(selectionIsEmpty):   
    self.popupMenuCreator.NoCursorNoSelectPopup(event)
    
  # No item under cursor, but multiple items selected
  else:   
    self.popupMenuCreator.NoCursorMultiSelectPopup(event)
Beispiel #10
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def createDynamicMenu(self, event):
    """ Create a dynamic context sensitive popup menu system  """

    cb = self.cb
    selectionIsEmpty = cb.isLastSelectionEmpty()

    # Item under cursor?
    itemTuple = cb.getItemUnderCursor(self, event)
    if (itemTuple and cb.isItemVisible(itemTuple[0])):
        obj = itemTuple[2]

        # Graph Entity Object Selected
        if (isEntityNode(obj)):
            if (selectionIsEmpty):
                self.popupMenuCreator.EntityAtCursorNoSelectPopup(event)
            else:
                self.popupMenuCreator.EntityAtCursorMultiSelectPopup(event)

        # Graph Link Object Selected
        elif (isConnectionLink(obj)):
            if (selectionIsEmpty):
                self.popupMenuCreator.LinkAtCursorNoSelectPopup(event)
            else:
                self.popupMenuCreator.LinkAtCursorMultiSelectPopup(event)

        # Uknown Object Selected
        else:
            raise Exception, \
              "Not an entity, not a link, what is it? Superman? " + str(obj)

    # No item under cursor, no items selected
    elif (selectionIsEmpty):
        self.popupMenuCreator.NoCursorNoSelectPopup(event)

    # No item under cursor, but multiple items selected
    else:
        self.popupMenuCreator.NoCursorMultiSelectPopup(event)
Beispiel #11
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def scaleConstraint( graphObject, scaleSize ):
  """ Scales a graphical entity """ 
  
  # Normal objects that we must scale
  if( isObject_Scaling_Neutral( graphObject ) ):
    
    # Entity node
    if( isEntityNode( graphObject ) ): 
      graphObject.Scale( scaleSize[0], scaleSize[1], moveLinks = False )
      # Make sure scale didn't screw up the the top-left (not supposed to...)
      graphObject.moveTo(graphObject.x, graphObject.y)
      
    # Link with a center object
    elif( graphObject.centerObject ):
      #x, y = graphObject.centerObject.getbbox()[:2] 
      graphObject.centerObject.layConstraints[ 'scale' ] = scaleSize
      graphObject.centerObject.Scale( scaleSize[0], scaleSize[1], 
                                                            moveLinks = False )
      # Make sure scale didn't screw up the the top-left (not supposed to...)
      #graphObject.centerObject.moveTo(x, y)
      
  # Some formalisms can *almost* scale themselves without any help...
  elif( isObject_Partially_Self_Scaling( graphObject ) ):
    graphObject.scaleHack( scaleSize[0], scaleSize[1] )
Beispiel #12
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def optimizeConnectionPorts(self, entityList = None, linkObjectList=None, 
                            doAllLinks = False, cb=None ):
  """ 
  Ensures that the endpoints of the arrows use the optimal connectors 
  Applied only to selected arrows and to the arrows attached to selected nodes
  Does not move arrows attached to named ports :D
  
  4 Modes of operation:
  i) Given entityList, a list of nodes, the links between them will be optimized
  ii) Given linkObjectList, a list of edge graph objects, the links are optimized
  iii) Given doAllLinks, a boolean and self=atom3i, optimizes all links on the canvas
  iv) Given self=atom3i or cb=cb, will optimize everything currently selected on the canvas
  
  NOTES:
  a) self argument should be atom3 instance, required if doAllLinks=True, otherwise, cb=cb is acceptable
  b) cb is an instance of CallbackState
  """
    
  if( not cb ):
    cb = self.cb
  dc = cb.getCanvas() 
  
  # Step 1A: Given entities, not a selection dict, so get all affected links
  if( entityList ): 
    
    augmentedSelection = dict()
    
    # List of node/entity objects
    for obj in entityList:      
      # Any one of its links may need optimization
      augmentTheSelection( dc, obj, augmentedSelection )
        
  # Step 1B: Given list of link objects
  elif( linkObjectList ):
      
    augmentedSelection = dict()  
      
    for linkObject in linkObjectList:	  
      
      linkTag = linkObject.tag + "1stSeg0"        
      itemHandler = dc.find_withtag( linkTag ) 
      if( not itemHandler ):
        print "WARNING: Utilities.optimizeConnectionPorts() cannot find item with tag", linkTag
        continue
#        raise Exception, "optimizeConnectionPorts() having trouble playing " \
#                         + "tag, Step 1B (Try save & load)"

      # Add to the selection, {tag : [itemHandler, Object] }
      augmentedSelection[ linkTag ] = [ itemHandler[0], linkObject ]
        
  # Step 1C: Find all the links!
  elif( doAllLinks ):
    
    augmentedSelection = dict()
    
    nodeTypes = self.ASGroot.nodeTypes
    listNodes = self.ASGroot.listNodes 
    for nodetype in nodeTypes:	
      if( listNodes[nodetype] ):
        if( isConnectionLink( listNodes[nodetype][0].graphObject_ ) ):  
            
          # Iterate over all the links only
          for node in listNodes[nodetype]:	  
      
            linkTag = node.graphObject_.tag + "1stSeg0"        
            itemHandler = dc.find_withtag( linkTag ) 
            if( not itemHandler ):
              print "WARNING: itemhandler not found! Utilities.py --> " \
                    + "optimizeConnectionPorts() fails (Try save & load)"
              continue
              
            # Add to the selection, {tag : [itemHandler, Object] }
            augmentedSelection[ linkTag ] = [ itemHandler[0], node.graphObject_ ]
    
    
  # Step 1D: Augment the selection with links affected by the node movement 
  #          & remove nodes 
  else: 
     
    selection = cb.getSelectionDict()
    augmentedSelection = selection.copy() # <--- This copy() is soooo important
  
    for tag in selection:
      itemHandler, obj = selection[tag]    
      
      # This is a NODE
      if( isEntityNode( obj ) ):
        
        # Any one of its links may need optimization
        augmentTheSelection( dc, obj, augmentedSelection )
       
        # We don't need to optimize nodes, just links... so... bye bye node
        del augmentedSelection[tag]    

  # Step 2: Optimize all the selected links
  for tag in augmentedSelection:
    
    obj = augmentedSelection[tag][1]
    baseTag = obj.tag # Ex: Obj3 , the tag of the intermediate link object
  
    
    # Some links have center objects (labels/drawings) that look way better
    # if they are above the arrow
    centerObj = obj.getCenterObject()
    if( centerObj ):
      dc.tag_raise(centerObj.tag )
    
    
    # Find all the entities that the edge is linking to 
    # (general enough to handle hyperedges)
    objectsFrom = []
    objectsTo = []    
    semObject = obj.getSemanticObject()
    arrowArrowCase = False
    for semObj in semObject.in_connections_: 
      if(isConnectionLink(semObj.graphObject_)):
        arrowArrowCase = True
      objectsFrom.append( semObj.graphObject_ )
    for semObj in semObject.out_connections_: 
      if(isConnectionLink(semObj.graphObject_)):
        arrowArrowCase = True
      objectsTo.append( semObj.graphObject_ )
      
    # Arrow connected to another arrow, this isn't handled!!!
    if(arrowArrowCase):
      continue
  
    # Initial point/s in the connection ---> Object/s From
    for i in range(0, len(objectsFrom) ):
      
      # Get the tag & itemhandler for each from segement
      segTag = baseTag + "1stSeg" + str(i)
      itemHandler = dc.find_withtag( segTag )
      if( not itemHandler ): 
        print "WARNING: Having problems looking up canvas tags!", segTag
        continue
        #raise Exception, "Having problems looking up canvas tags!"
            
      coords = dc.coords( itemHandler )
      objFrom = objectsFrom[i]
      
      # If the object has connectors and they are not NAMED connectors
      if( objFrom.hasConnectors() and 
          not objFrom.isConnectedByNamedPort( obj.semanticObject ) ):
          
        # Snap to the nearest connection port if not already there
        # NOTE: the [obj.x,obj.y] part makes sure we connect directly 
        #       to the intermediate object
        x, y = objFrom.getClosestConnector2Point(objFrom, coords[2],
                                                 coords[3])    
        if( x != coords[0] or y != coords[1]  ):        
          dc.coords(* [itemHandler] + [x, y] + coords[2:-2] + [obj.x, obj.y])
          
          # Check if a link drawing needs moving...
          obj.updateDrawingsTo( x, y, itemHandler[0] )
  
      
    # Final point/s in the connection ---> Object/s To
    for i in range(0, len(objectsTo) ):
      
      # Get the tag & itemhandler for each to segement
      segTag = baseTag + "2ndSeg" + str(i)
      itemHandler = dc.find_withtag( segTag )
      if( not itemHandler ): 
        print "WARNING: Having problems looking up canvas tags!", segTag
        continue
        #raise Exception, "Having problems looking up canvas tags!"
      itemHandler = itemHandler[0]
            
      coords = dc.coords( itemHandler )
      objTo = objectsTo[i]
        
      if( objTo.hasConnectors() and 
          not objTo.isConnectedByNamedPort( obj.semanticObject ) ):
          
        # Snap to the nearest connection port if not already there
        # NOTE: the [obj.x,obj.y] part makes sure we connect directly to the 
        #       intermediate object
        x, y = objTo.getClosestConnector2Point(objTo, coords[2], coords[3])   
        if( x != coords[0] or y != coords[1]  ): 
          dc.coords(* [itemHandler] + [x, y] + coords[2:-2] + [obj.x, obj.y])
          
          
          # Check if a link drawing needs moving...
          obj.updateDrawingsTo( x, y, itemHandler, segmentNumber=2 )
Beispiel #13
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def optimizeConnectionPorts(self,
                            entityList=None,
                            linkObjectList=None,
                            doAllLinks=False,
                            cb=None):
    """ 
  Ensures that the endpoints of the arrows use the optimal connectors 
  Applied only to selected arrows and to the arrows attached to selected nodes
  Does not move arrows attached to named ports :D
  
  4 Modes of operation:
  i) Given entityList, a list of nodes, the links between them will be optimized
  ii) Given linkObjectList, a list of edge graph objects, the links are optimized
  iii) Given doAllLinks, a boolean and self=atom3i, optimizes all links on the canvas
  iv) Given self=atom3i or cb=cb, will optimize everything currently selected on the canvas
  
  NOTES:
  a) self argument should be atom3 instance, required if doAllLinks=True, otherwise, cb=cb is acceptable
  b) cb is an instance of CallbackState
  """

    if (not cb):
        cb = self.cb
    dc = cb.getCanvas()

    # Step 1A: Given entities, not a selection dict, so get all affected links
    if (entityList):

        augmentedSelection = dict()

        # List of node/entity objects
        for obj in entityList:
            # Any one of its links may need optimization
            augmentTheSelection(dc, obj, augmentedSelection)

    # Step 1B: Given list of link objects
    elif (linkObjectList):

        augmentedSelection = dict()

        for linkObject in linkObjectList:

            linkTag = linkObject.tag + "1stSeg0"
            itemHandler = dc.find_withtag(linkTag)
            if (not itemHandler):
                print "WARNING: Utilities.optimizeConnectionPorts() cannot find item with tag", linkTag
                continue


#        raise Exception, "optimizeConnectionPorts() having trouble playing " \
#                         + "tag, Step 1B (Try save & load)"

# Add to the selection, {tag : [itemHandler, Object] }
            augmentedSelection[linkTag] = [itemHandler[0], linkObject]

    # Step 1C: Find all the links!
    elif (doAllLinks):

        augmentedSelection = dict()

        nodeTypes = self.ASGroot.nodeTypes
        listNodes = self.ASGroot.listNodes
        for nodetype in nodeTypes:
            if (listNodes[nodetype]):
                if (isConnectionLink(listNodes[nodetype][0].graphObject_)):

                    # Iterate over all the links only
                    for node in listNodes[nodetype]:

                        linkTag = node.graphObject_.tag + "1stSeg0"
                        itemHandler = dc.find_withtag(linkTag)
                        if (not itemHandler):
                            print "WARNING: itemhandler not found! Utilities.py --> " \
                                  + "optimizeConnectionPorts() fails (Try save & load)"
                            continue

                        # Add to the selection, {tag : [itemHandler, Object] }
                        augmentedSelection[linkTag] = [
                            itemHandler[0], node.graphObject_
                        ]

    # Step 1D: Augment the selection with links affected by the node movement
    #          & remove nodes
    else:

        selection = cb.getSelectionDict()
        augmentedSelection = selection.copy(
        )  # <--- This copy() is soooo important

        for tag in selection:
            itemHandler, obj = selection[tag]

            # This is a NODE
            if (isEntityNode(obj)):

                # Any one of its links may need optimization
                augmentTheSelection(dc, obj, augmentedSelection)

                # We don't need to optimize nodes, just links... so... bye bye node
                del augmentedSelection[tag]

    # Step 2: Optimize all the selected links
    for tag in augmentedSelection:

        obj = augmentedSelection[tag][1]
        baseTag = obj.tag  # Ex: Obj3 , the tag of the intermediate link object

        # Some links have center objects (labels/drawings) that look way better
        # if they are above the arrow
        centerObj = obj.getCenterObject()
        if (centerObj):
            dc.tag_raise(centerObj.tag)

        # Find all the entities that the edge is linking to
        # (general enough to handle hyperedges)
        objectsFrom = []
        objectsTo = []
        semObject = obj.getSemanticObject()
        arrowArrowCase = False
        for semObj in semObject.in_connections_:
            if (isConnectionLink(semObj.graphObject_)):
                arrowArrowCase = True
            objectsFrom.append(semObj.graphObject_)
        for semObj in semObject.out_connections_:
            if (isConnectionLink(semObj.graphObject_)):
                arrowArrowCase = True
            objectsTo.append(semObj.graphObject_)

        # Arrow connected to another arrow, this isn't handled!!!
        if (arrowArrowCase):
            continue

        # Initial point/s in the connection ---> Object/s From
        for i in range(0, len(objectsFrom)):

            # Get the tag & itemhandler for each from segement
            segTag = baseTag + "1stSeg" + str(i)
            itemHandler = dc.find_withtag(segTag)
            if (not itemHandler):
                print "WARNING: Having problems looking up canvas tags!", segTag
                continue
                #raise Exception, "Having problems looking up canvas tags!"

            coords = dc.coords(itemHandler)
            objFrom = objectsFrom[i]

            # If the object has connectors and they are not NAMED connectors
            if (objFrom.hasConnectors() and
                    not objFrom.isConnectedByNamedPort(obj.semanticObject)):

                # Snap to the nearest connection port if not already there
                # NOTE: the [obj.x,obj.y] part makes sure we connect directly
                #       to the intermediate object
                x, y = objFrom.getClosestConnector2Point(
                    objFrom, coords[2], coords[3])
                if (x != coords[0] or y != coords[1]):
                    dc.coords(*[itemHandler] + [x, y] + coords[2:-2] +
                              [obj.x, obj.y])

                    # Check if a link drawing needs moving...
                    obj.updateDrawingsTo(x, y, itemHandler[0])

        # Final point/s in the connection ---> Object/s To
        for i in range(0, len(objectsTo)):

            # Get the tag & itemhandler for each to segement
            segTag = baseTag + "2ndSeg" + str(i)
            itemHandler = dc.find_withtag(segTag)
            if (not itemHandler):
                print "WARNING: Having problems looking up canvas tags!", segTag
                continue
                #raise Exception, "Having problems looking up canvas tags!"
            itemHandler = itemHandler[0]

            coords = dc.coords(itemHandler)
            objTo = objectsTo[i]

            if (objTo.hasConnectors()
                    and not objTo.isConnectedByNamedPort(obj.semanticObject)):

                # Snap to the nearest connection port if not already there
                # NOTE: the [obj.x,obj.y] part makes sure we connect directly to the
                #       intermediate object
                x, y = objTo.getClosestConnector2Point(objTo, coords[2],
                                                       coords[3])
                if (x != coords[0] or y != coords[1]):
                    dc.coords(*[itemHandler] + [x, y] + coords[2:-2] +
                              [obj.x, obj.y])

                    # Check if a link drawing needs moving...
                    obj.updateDrawingsTo(x, y, itemHandler, segmentNumber=2)
Beispiel #14
0
def scaleReset(self, textMode = False):
  """ Restores scale to 1.0 """
  
  # Re-Size the text of an Entity or Link
  if(textMode):
    
    allScalableEntityObjects = []
    for object in self.cb.getSelectionObjectSet():
        if(isEntityNode(object)):
            allScalableEntityObjects.append(object)
        elif(object.getCenterObject()):
            allScalableEntityObjects.append(object.getCenterObject())
            
            
    for object in allScalableEntityObjects:
        # Get the last scale factor
        if(not object.layConstraints.has_key('Text Scale')):
          object.layConstraints['Text Scale'] = 1.00                          
        object.ScaleText(1.00)
        object.layConstraints['Text Scale'] = 1.00  
    
  # Re-Size an entity node - NO QOCA 
  elif(isNotUsingQoca()):
    for object in self.cb.getSelectionObjectSet():
      if(isEntityNode(object)):  
        
        # Get the last scale factor
        if(not object.layConstraints.has_key('scale')):
          object.layConstraints['scale'] = [1.00, 1.00]
        sx, sy = object.layConstraints['scale']
        newSize = [1.00, 1.00]
                
        # The final scale factor
        sx, sy = [ newSize[0] / sx, newSize[1] / sy ]  
  
        # Note: moveLinks is fals only because optimizeConnectionPorts is better
        #object.Scale(sx, sy, moveLinks = False)
        x0, y0 = object.getbbox()[:2]
        object.dc.scale(object.tag, x0, y0, sx, sy) 
        object.moveTo(object.x, object.y)
        object.layConstraints['scale'] = newSize
      
    optimizeConnectionPorts(self)
    
  # Re-Size an entity node - WITH QOCA constraints
  else:
    allScalableEntityObjects = []
    for object in self.cb.getSelectionObjectSet():
        if(isEntityNode(object)):
            allScalableEntityObjects.append(object)
          
    # Make the width/height editable
    editVarList = []
    for obj in allScalableEntityObjects:
      editVarList.append(obj.qcW)
      editVarList.append(obj.qcH)
    self.qocaSolver.addEditVars(editVarList)
    
    # Suggest new width/height values
    for obj in allScalableEntityObjects:     
      self.qocaSolver.suggestVarValue([(obj.qcW, obj.sizeX), 
                                       (obj.qcH, obj.sizeY)])   
      
    # Solve to get the new width/height of the entity
    self.qocaSolver.resolve(forceSolve=True)
    self.qocaSolver.endEdit() 
    optimizeConnectionPorts(self)
    
  modelChange(self) # Model changed, update statusbar & undo
Beispiel #15
0
def scaleWithMotion(self, event, textMode = False):
  """ Scales selected entities with the mouse motion """

  cb = self.cb                     

  x0, y0 = cb.getLastClickCoord() 
  x1, y1 = cb.getCanvasCoords(event)  
  
  allScalableEntityObjects = []
  for object in cb.getSelectionObjectSet():
      if(isEntityNode(object)):
          allScalableEntityObjects.append(object)
      elif(object.getCenterObject()):
          allScalableEntityObjects.append(object.getCenterObject())
  
  # Re-Size the text of an Entity or Link
  if(textMode):
    dx, dy = [ float(x1-x0) / 100.0 , float(y1-y0) / 100.0 ]
                 
    for object in allScalableEntityObjects:
        # Get the last scale factor, and add the movement delta
        if(not object.layConstraints.has_key('Text Scale')):
          object.layConstraints['Text Scale'] = 1.00
            
        newSize = object.layConstraints['Text Scale'] + dy
        
        # Bigger is better, too small is unreadable :D
        if(newSize < 0.2): 
          newSize = 0.2
          
        object.ScaleText(newSize)
        object.layConstraints['Text Scale'] = newSize  
        
        
  # Re-Size an entity node - NO QOCA 
  elif(isNotUsingQoca()):
    dx, dy = [ float(x1-x0) / 100.0 , float(y1-y0) / 100.0 ]
    for object in allScalableEntityObjects:
        
        # Get the last scale factor, and add the movement delta
        if(not object.layConstraints.has_key('scale')):
          object.layConstraints['scale'] = [1.00, 1.00]
        sx, sy = object.layConstraints['scale']
        newSize = [sx + dx, sy + dy]
        
        # Too small is not good :p
        if(newSize[0] < 0.2): 
          newSize[0] = 0.2
        if(newSize[1] < 0.2): 
          newSize[1] = 0.2
        
        # The final scale factor
        sx, sy = [ newSize[0] / sx, newSize[1] / sy ]  
  
        # Note: moveLinks is false only because optimizeConnectionPorts is better
        #object.Scale(sx, sy, moveLinks = False)
        x0, y0 = object.getbbox()[:2]
        object.dc.scale(object.tag, x0, y0, sx, sy) 
        object.moveTo(object.x, object.y)
        object.layConstraints['scale'] = newSize
      
    optimizeConnectionPorts(self)
        
  # Re-Size an entity node - WITH QOCA constraints
  else:  
    dx, dy = [float(x1-x0), float(y1-y0) ]
    
    # Make the width/height editable
    editVarList = []
    for obj in allScalableEntityObjects:
      editVarList.append(obj.qcW)
      editVarList.append(obj.qcH)      
    self.qocaSolver.addEditVars(editVarList)
    
    # Suggest new width/height values
    for obj in allScalableEntityObjects:     
      self.qocaSolver.suggestVarValue([(obj.qcW, obj.qcW.get() + dx), 
                                       (obj.qcH, obj.qcH.get() + dy)])   
      
    # Solve to get the new width/height of the entity
    self.qocaSolver.resolve(forceSolve=True)
    self.qocaSolver.endEdit() 
    object.layConstraints['scale'] = [obj.qcW.get() / obj.sizeX, 
                                      obj.qcH.get() / obj.sizeY]
    optimizeConnectionPorts(self)
    
    
  modelChange(self) # Model changed, update statusbar & undo
Beispiel #16
0
def scaleReset(self, textMode=False):
    """ Restores scale to 1.0 """

    # Re-Size the text of an Entity or Link
    if (textMode):

        allScalableEntityObjects = []
        for object in self.cb.getSelectionObjectSet():
            if (isEntityNode(object)):
                allScalableEntityObjects.append(object)
            elif (object.getCenterObject()):
                allScalableEntityObjects.append(object.getCenterObject())

        for object in allScalableEntityObjects:
            # Get the last scale factor
            if (not object.layConstraints.has_key('Text Scale')):
                object.layConstraints['Text Scale'] = 1.00
            object.ScaleText(1.00)
            object.layConstraints['Text Scale'] = 1.00

    # Re-Size an entity node - NO QOCA
    elif (isNotUsingQoca()):
        for object in self.cb.getSelectionObjectSet():
            if (isEntityNode(object)):

                # Get the last scale factor
                if (not object.layConstraints.has_key('scale')):
                    object.layConstraints['scale'] = [1.00, 1.00]
                sx, sy = object.layConstraints['scale']
                newSize = [1.00, 1.00]

                # The final scale factor
                sx, sy = [newSize[0] / sx, newSize[1] / sy]

                # Note: moveLinks is fals only because optimizeConnectionPorts is better
                #object.Scale(sx, sy, moveLinks = False)
                x0, y0 = object.getbbox()[:2]
                object.dc.scale(object.tag, x0, y0, sx, sy)
                object.moveTo(object.x, object.y)
                object.layConstraints['scale'] = newSize

        optimizeConnectionPorts(self)

    # Re-Size an entity node - WITH QOCA constraints
    else:
        allScalableEntityObjects = []
        for object in self.cb.getSelectionObjectSet():
            if (isEntityNode(object)):
                allScalableEntityObjects.append(object)

        # Make the width/height editable
        editVarList = []
        for obj in allScalableEntityObjects:
            editVarList.append(obj.qcW)
            editVarList.append(obj.qcH)
        self.qocaSolver.addEditVars(editVarList)

        # Suggest new width/height values
        for obj in allScalableEntityObjects:
            self.qocaSolver.suggestVarValue([(obj.qcW, obj.sizeX),
                                             (obj.qcH, obj.sizeY)])

        # Solve to get the new width/height of the entity
        self.qocaSolver.resolve(forceSolve=True)
        self.qocaSolver.endEdit()
        optimizeConnectionPorts(self)

    modelChange(self)  # Model changed, update statusbar & undo
Beispiel #17
0
def scaleWithMotion(self, event, textMode=False):
    """ Scales selected entities with the mouse motion """

    cb = self.cb

    x0, y0 = cb.getLastClickCoord()
    x1, y1 = cb.getCanvasCoords(event)

    allScalableEntityObjects = []
    for object in cb.getSelectionObjectSet():
        if (isEntityNode(object)):
            allScalableEntityObjects.append(object)
        elif (object.getCenterObject()):
            allScalableEntityObjects.append(object.getCenterObject())

    # Re-Size the text of an Entity or Link
    if (textMode):
        dx, dy = [float(x1 - x0) / 100.0, float(y1 - y0) / 100.0]

        for object in allScalableEntityObjects:
            # Get the last scale factor, and add the movement delta
            if (not object.layConstraints.has_key('Text Scale')):
                object.layConstraints['Text Scale'] = 1.00

            newSize = object.layConstraints['Text Scale'] + dy

            # Bigger is better, too small is unreadable :D
            if (newSize < 0.2):
                newSize = 0.2

            object.ScaleText(newSize)
            object.layConstraints['Text Scale'] = newSize

    # Re-Size an entity node - NO QOCA
    elif (isNotUsingQoca()):
        dx, dy = [float(x1 - x0) / 100.0, float(y1 - y0) / 100.0]
        for object in allScalableEntityObjects:

            # Get the last scale factor, and add the movement delta
            if (not object.layConstraints.has_key('scale')):
                object.layConstraints['scale'] = [1.00, 1.00]
            sx, sy = object.layConstraints['scale']
            newSize = [sx + dx, sy + dy]

            # Too small is not good :p
            if (newSize[0] < 0.2):
                newSize[0] = 0.2
            if (newSize[1] < 0.2):
                newSize[1] = 0.2

            # The final scale factor
            sx, sy = [newSize[0] / sx, newSize[1] / sy]

            # Note: moveLinks is false only because optimizeConnectionPorts is better
            #object.Scale(sx, sy, moveLinks = False)
            x0, y0 = object.getbbox()[:2]
            object.dc.scale(object.tag, x0, y0, sx, sy)
            object.moveTo(object.x, object.y)
            object.layConstraints['scale'] = newSize

        optimizeConnectionPorts(self)

    # Re-Size an entity node - WITH QOCA constraints
    else:
        dx, dy = [float(x1 - x0), float(y1 - y0)]

        # Make the width/height editable
        editVarList = []
        for obj in allScalableEntityObjects:
            editVarList.append(obj.qcW)
            editVarList.append(obj.qcH)
        self.qocaSolver.addEditVars(editVarList)

        # Suggest new width/height values
        for obj in allScalableEntityObjects:
            self.qocaSolver.suggestVarValue([(obj.qcW, obj.qcW.get() + dx),
                                             (obj.qcH, obj.qcH.get() + dy)])

        # Solve to get the new width/height of the entity
        self.qocaSolver.resolve(forceSolve=True)
        self.qocaSolver.endEdit()
        object.layConstraints['scale'] = [
            obj.qcW.get() / obj.sizeX,
            obj.qcH.get() / obj.sizeY
        ]
        optimizeConnectionPorts(self)

    modelChange(self)  # Model changed, update statusbar & undo