def set_points_to_winner(username):
    """Award points to the winner of the game"""
    win_player = User.get(User.username == username)
    scores = Score.select().where(Score.id_user == win_player.id_user).order_by(Score.score.asc())
    best_score = scores[0]
    puntuation = best_score.score + 100
    score = Score(score = puntuation, date = date.today(), id_user = win_player.id_user)
    score.save()
def post_score():
    """
        Adds a score and returns the new score
    """
    try:
        name = request.json['name']
        score = request.json['score']
        score = Score(name=name, score=score)
        key = score.put()
        score = Score.get(key)
        return json.dumps(dict(score=score.score, name=score.name))
    except Exception as e:
        logging.exception(e)
def post_to_scores():
    """
        Adds a score and returns the top ten        
    """
    try:
        name = request.json['name']
        score = request.json['score']
        if isinstance(score, int):
            score = float(score)    
        score_ = Score(name=name, score=score)
        key = score_.put()
        query = Score.all().order("-score")
        return json.dumps(dict(scores=[dict(name=result.name, score=result.score) for result in query.run(limit=10)]))
    except Exception as e:
        logging.exception(e)
def get_scores():
    try:
        query = Score.all().order("-score")
        return json.dumps(dict(scores=[dict(name=result.name, score=result.score) for result in query.run(limit=10)]))
    except Exception as e:
        logging.exception(e)
Beispiel #5
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    def map_score_query_result(self, query_result):
        scores = []
        for row in query_result:
            score = Score()

            score.id = int(row[0])
            score.beatmap_hash = row[1]
            score.player_name = row[2]
            score.number_300s = int(row[3])
            score.number_100s = int(row[4])
            score.number_50s = int(row[5])
            score.gekis = int(row[6])
            score.katus = int(row[7])
            score.misses = int(row[8])
            score.score = int(row[9])
            score.max_combo = int(row[10])
            score.is_perfect_combo = bool(row[11])
            score.no_fail = bool(row[12])
            score.easy = bool(row[13])
            score.hidden = bool(row[14])
            score.hard_rock = bool(row[15])
            score.sudden_death = bool(row[16])
            score.double_time = bool(row[17])
            score.relax = bool(row[18])
            score.half_time = bool(row[19])
            score.flashlight = bool(row[20])
            score.spun_out = bool(row[21])
            score.auto_pilot = bool(row[22])
            score.perfect = bool(row[23])
            score.pp = float(row[24])
            score.beatmap_id = int(row[25])
            score.profile_id = int(row[26])
            score.accuracy = float(row[27])

            scores.append(score)

        return scores
Beispiel #6
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    def map_score_model(self, replay):
        score_model = Score()

        score_model.beatmap_hash = replay.beatmap_hash
        score_model.player_name = replay.player_name
        score_model.number_300s = replay.number_300s
        score_model.number_100s = replay.number_100s
        score_model.number_50s = replay.number_50s
        score_model.gekis = replay.gekis
        score_model.katus = replay.katus
        score_model.misses = replay.misses
        score_model.score = replay.score
        score_model.max_combo = replay.max_combo
        score_model.is_perfect_combo = replay.is_perfect_combo

        score_model.no_fail = Mod.NoFail in replay.mod_combination
        score_model.easy = Mod.Easy in replay.mod_combination
        score_model.hidden = Mod.Hidden in replay.mod_combination
        score_model.hard_rock = Mod.HardRock in replay.mod_combination
        score_model.sudden_death = Mod.SuddenDeath in replay.mod_combination
        score_model.double_time = Mod.DoubleTime in replay.mod_combination or Mod.Nightcore in replay.mod_combination
        score_model.relax = Mod.Relax in replay.mod_combination
        score_model.half_time = Mod.HalfTime in replay.mod_combination
        score_model.flashlight = Mod.Flashlight in replay.mod_combination
        score_model.spun_out = Mod.SpunOut in replay.mod_combination
        score_model.auto_pilot = Mod.Autopilot in replay.mod_combination
        score_model.perfect = Mod.Perfect in replay.mod_combination

        return score_model