Beispiel #1
0
 def __init__(self, target='tennis_ball'):
     self.timer = RepeatTimer(1 / MESSAGE_RATE, self._step)
     self.control_state = ControllerState()
     self.pos = PositionTracker(self.control_state)
     self.obj_sensors = ObjectSensors()
     self.active = False
     self.walking = False
     self.user_stop = False
     self.cmd_pub = Publisher(CMD_PUB_PORT)
     self.cmd_sub = Subscriber(CMD_SUB_PORT)
     self.cv_sub = Subscriber(CV_SUB_PORT)
     self.joystick = Joystick()
     self.joystick.led_color(**PUPPER_COLOR)
     self.state = 'off'
     self.target = target
     self.current_target = None
     self.pusher_client = PusherClient()
     self._last_sensor_data = (None, None, None)
Beispiel #2
0
from UDPComms import Publisher
from PS4Joystick import Joystick

import time

## you need to git clone the PS4Joystick repo and run `sudo bash install.sh`

## Configurable ##
MESSAGE_RATE = 20
PUPPER_COLOR = {"red":255, "blue":255, "green":0}

drive_pub = Publisher(8830)
j = Joystick()

while True:
    print("running")
    values = j.get_input()
    j.led_color(**PUPPER_COLOR)

    forward_left  = - values['left_analog_y']
    forward_right = - values['right_analog_y']
    twist_right   =   values['right_analog_x']
    twist_left    =   values['left_analog_x']

    L2 = values['l2_analog']
    R2 = values['r2_analog']

    on_right = values['button_r1']
    on_left  = values['button_l1']

    square   = values['button_square']
from UDPComms import Publisher, Subscriber, timeout
from PS4Joystick import Joystick

import time

## you need to git clone the PS4Joystick repo and run `sudo bash install.sh`

## Configurable ##
MESSAGE_RATE = 20
PUPPER_COLOR = {"red": 0, "blue": 0, "green": 255}

joystick_pub = Publisher(8830, 65530)
joystick_subcriber = Subscriber(8840, timeout=0.01)
joystick = Joystick()
joystick.led_color(**PUPPER_COLOR)

while True:
    print("running")
    values = joystick.get_input()

    left_y = -values["left_analog_y"]
    right_y = -values["right_analog_y"]
    right_x = values["right_analog_x"]
    left_x = values["left_analog_x"]

    L2 = values["l2_analog"]
    R2 = values["r2_analog"]

    R1 = values["button_r1"]
    L1 = values["button_l1"]
Beispiel #4
0
class Control(object):
    STATES = ['off', 'rest', 'meander', 'goto', 'avoid']
    SCREEN_MID_X = 150

    def __init__(self, target='tennis_ball'):
        self.timer = RepeatTimer(1 / MESSAGE_RATE, self._step)
        self.control_state = ControllerState()
        self.pos = PositionTracker(self.control_state)
        self.obj_sensors = ObjectSensors()
        self.active = False
        self.walking = False
        self.user_stop = False
        self.cmd_pub = Publisher(CMD_PUB_PORT)
        self.cmd_sub = Subscriber(CMD_SUB_PORT)
        self.cv_sub = Subscriber(CV_SUB_PORT)
        self.joystick = Joystick()
        self.joystick.led_color(**PUPPER_COLOR)
        self.state = 'off'
        self.target = target
        self.current_target = None
        self.pusher_client = PusherClient()
        self._last_sensor_data = (None, None, None)

    def move_forward(self, vel=ControllerState.LEFT_ANALOG_Y_MAX):
        self.control_state.left_analog_y = vel

    def move_backward(self, vel=-ControllerState.LEFT_ANALOG_Y_MAX):
        self.control_state.left_analog_y = vel

    def move_stop(self):
        self.control_state.left_analog_y = 0

    def turn_right(self, rate=ControllerState.RIGHT_ANALOG_X_MAX):
        self.control_state.right_analog_x = rate

    def turn_left(self, rate=-ControllerState.RIGHT_ANALOG_X_MAX):
        self.control_state.right_analog_x = rate

    def turn_stop(self):
        self.control_state.right_analog_x = 0

    def start_walk(self):
        if self.walking or not self.active:
            return

        self.reset()
        self.control_state.r1 = True
        self.toggle_cmd()
        self.walking = True
        self.control_state.walking = True
        self.reset()

    def activate(self):
        if self.active:
            return

        self.reset()
        self.control_state.l1 = True
        self.toggle_cmd()
        self.reset()

        self.active = True
        self.state = 'rest'
        self.walking = False
        self.control_state.walking = False
        if not self.pos.running:
            self.pos.run()

    def stop_walk(self):
        if not self.walking:
            return

        self.reset()
        self.control_state.r1 = True
        self.toggle_cmd()
        self.walking = False
        self.control_state.walking = False
        self.reset()
        self.state = 'rest'

    def reset(self):
        self.control_state.reset()

    def run_loop(self):
        self.timer.start()

    def stop_loop(self):
        self.timer.cancel()
        self.reset()
        self.stop_walk()
        self.pos.stop()
        self.active = False
        self.send_cmd()
        self.user_stop = True

    def toggle_cmd(self):
        # For toggle commands, they should be sent several times to ensure they
        # are put into effect
        for _ in range(3):
            self.send_cmd()
            time.sleep(1 / MESSAGE_RATE)

    def send_cmd(self):
        cmd = self.control_state.get_state()
        self.cmd_pub.send(cmd)
        try:
            msg = self.cmd_sub.get()
            self.joystick.led_color(**msg["ps4_color"])
        except timeout:
            pass

    def get_sensor_data(self):
        try:
            obj = self.obj_sensors.read()
            pos = self.pos.data
            try:
                cv = self.cv_sub.get()
            except timeout:
                cv = []
        except:
            obj, pos, cv = self._last_sensor_data

        self._last_sensor_data = (obj, pos, cv)
        return obj, pos, cv

    def _step(self):
        js_msg = self.joystick.get_input()

        # Force stop moving
        if js_msg['button_l2']:
            self.user_stop = True
            self.stop_walk()
            return

        # User activate
        if js_msg['button_l1']:
            self.user_stop = False
            self.activate()
            return

        if self.user_stop or not self.active:
            self.reset()
            self.send_cmd()
            self.send_pusher_message()
            return

        if not self.walking:
            self.start_walk()
            return

        self.update_behavior()
        self.send_cmd()
        self.send_pusher_message()

    def update_behavior(self):
        obj, pos, cv = self.get_sensor_data()

        if not any(obj.values()):
            self.turn_stop()

        if any(obj.values()):
            # If object, dodge
            self.state = 'avoid'
            self.dodge(obj)
        elif any([x['bbox_label'] == self.target for x in cv]):
            # if target, chase
            self.state = 'goto'
            self.goto(cv)
        else:
            # if nothing, wander
            self.state = 'meander'
            self.meander()

    def dodge(self, obj):
        '''Takes the object sensor data and adjusts the command to avoid any
        objects
        '''
        if obj['left'] and obj['center']:
            self.move_stop()
            self.turn_right()
        elif (obj['right'] and obj['center']) or obj['center']:
            self.move_stop()
            self.turn_left()
        elif obj['left']:
            self.move_forward(vel=ControllerState.LEFT_ANALOG_Y_MAX / 2)
            self.turn_right()
        elif obj['right']:
            self.move_forward(vel=ControllerState.LEFT_ANALOG_Y_MAX / 2)
            self.turn_left()
        elif not any(obj.values()):
            self.turn_stop()

    def meander(self):
        '''moves forward and makes slight turns left and right to search for a
        target -- eventually, for now just move forward
        '''
        self.current_target = None
        self.move_forward()

    def goto(self, cv):
        '''takes a list of bounding boxes, picks the most likely ball and moves
        toward it
        '''
        tmp = [x for x in cv if x['bbox_label'] == self.target]
        if len(tmp) == 0:
            self.meander()

        conf = np.array([x['bbox_confidence'] for x in tmp])
        idx = np.argmax(conf)
        best = tmp[idx]
        center_x = best['bbox_x'] + best['bbox_w'] / 2
        if center_x < self.SCREEN_MID_X:
            self.turn_left()
        elif center_x > self.SCREEN_MID_X:
            self.turn_right()

        self.move_forward()
        self.current_target = best

    def send_pusher_message(self):
        obj, pos, cv = self.get_sensor_data()
        bbox = self.current_target
        timestamp = time.time()
        if bbox is None:
            bbox = {
                'bbox_x': None,
                'bbox_y': None,
                'bbox_h': None,
                'bbox_w': None,
                'bbox_label': None,
                'bbox_confidence': None
            }

        message = {
            'time': timestamp,
            'x_pos': pos['x'],
            'y_pos': pos['y'],
            'x_vel': pos['x_vel'],
            'y_vel': pos['y_vel'],
            'x_acc': pos['x_acc'],
            'y_acc': pos['y_acc'],
            'yaw': pos['yaw'],
            'yaw_rate': pos['yaw_rate'],
            'left_sensor': obj['left'],
            'center_sensor': obj['center'],
            'right_sensor': obj['right'],
            'state': self.state,
            **bbox
        }

        self.pusher_client.send(message)
from UDPComms import Publisher
from PS4Joystick import Joystick

import time
from enum import Enum

drive_pub = Publisher(8830)
arm_pub = Publisher(8410)

j=Joystick()

MODES = Enum('MODES', 'SAFE DRIVE ARM')
mode = MODES.SAFE

while True:
    values = j.get_input()

    if( values['button_ps'] ):
        if values['dpad_up']:
            mode = MODES.DRIVE
            j.led_color(red=255)
        elif values['dpad_right']:
            mode = MODES.ARM
            j.led_color(blue=255)
        elif values['dpad_down']:
            mode = MODES.SAFE
            j.led_color(green=255)

        # overwrite when swiching modes to prevent phantom motions
        values['dpad_down'] = 0
        values['dpad_up'] = 0