Beispiel #1
0
    def win_game(self, player_id):
        self.dead = []
        player_id = str(player_id)
        if player_id in self.player_scores and self.is_ongoing():
            self.player_scores[player_id] = self.player_scores[player_id] + 1
            socketio.emit('win_game', {
                'player_id': player_id,
                'score': self.player_scores[player_id],
                'finished': self.is_ongoing()
            })


        from Player import Player
        for player_id in self.player_scores.keys():
            Player.query({'_id': player_id}).update({'life': 20})

        self.update()
Beispiel #2
0
    def generate_json(self):
        from Player import Player
        json_dict = MongoModel.generate_json(self)

        if not self.is_ongoing():
            json_dict['victor'] = self.get_victor()
        json_dict['is_ongoing'] = self.is_ongoing()

        players = self.coerce_type('player_scores').keys()
        json_dict['players'] = [Player.query({'_id': key}).__dict__ for key in players]

        for player in json_dict['players']:
            player['score'] = json_dict['player_scores'][player['_id']]

        json_dict.pop('player_scores', None)
        return json_dict