Beispiel #1
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def test_move_with_non_top_ace_throws_error():
	game = Game(no_shuffle=True)
	game.deal()
	game.draw()
	game.draw()

	with assert_raises(ValueError):
		game.move_card('as')
Beispiel #2
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def test_move_card_with_valid_move_of_ace_to_suit_pile():
	game = Game(no_shuffle=True)
	game.deal()

	game.move_card('ac')

	assert_equal(1, len(game.piles[2]))
	assert_equal(5, len(game.piles[11]))
	card = game.piles[2][0]
	assert_true(card.is_face_up())
	assert_equal(2, card.pile_number)
	assert_equal(0, card.pile_index)
Beispiel #3
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def test_move_with_king_to_empty_table_pile():
	game = Game(no_shuffle=True)
	card = game.cards[12]
	card.pile_number = 1
	card.pile_index = 0
	game.piles[1].add_card(card)

	game.move_card('ks')

	assert_equal(0, len(game.piles[1]))
	assert_equal(1, len(game.piles[6]))
	top_card = game.piles[6].top()
	assert_equal(card, top_card)
Beispiel #4
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def test_move_invalid_card_suit_raises_error():
	game = Game(no_shuffle=True)
	card_to_move = game.cards[0]
	card_to_move.pile_number = 1
	card_to_move.pile_index = 0
	game.piles[1].add_card(card_to_move)

	card_on_stack = game.cards[1]
	card_on_stack.pile_number = 6
	card_on_stack.pile_index = 0
	game.piles[6].add_card(card_on_stack)

	with assert_raises(ValueError):
		game.move_card('as', '2s')
Beispiel #5
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def test_move_single_card():
	game = Game(no_shuffle=True)
	card_to_move = game.cards[0]
	card_to_move.pile_number = 1
	card_to_move.pile_index = 0
	game.piles[1].add_card(card_to_move)

	card_on_stack = game.cards[14]
	card_on_stack.pile_number = 6
	card_on_stack.pile_index = 0
	game.piles[6].add_card(card_on_stack)

	game.move_card('as', '2h')

	assert_equal(0, len(game.piles[1]))
	assert_equal(2, len(game.piles[6]))
Beispiel #6
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def test_move_stack():
	game = Game(no_shuffle=True)
	card_to_move = game.cards[14]
	card_to_move.flip()
	card_to_move.pile_number = 7
	card_to_move.pile_index = 0
	game.piles[7].add_card(card_to_move)
	card_to_move = game.cards[0]
	card_to_move.flip()
	card_to_move.pile_number = 7
	card_to_move.pile_index = 1
	game.piles[7].add_card(card_to_move)

	card_on_stack = game.cards[2]
	card_to_move.flip()
	card_on_stack.pile_number = 6
	card_on_stack.pile_index = 0
	game.piles[6].add_card(card_on_stack)

	game.move_card('2h', '3s')

	assert_equal(0, len(game.piles[7]))
	assert_equal(3, len(game.piles[6]))
Beispiel #7
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def test_move_with_only_non_ace_throws_error():
	game = Game(no_shuffle=True)
	game.deal()

	with assert_raises(ValueError):
		game.move_card('6d')
Beispiel #8
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def test_move_card_throws_error_for_non_facing_up_card():
	game = Game(no_shuffle=True)
	game.deal()

	with assert_raises(ValueError):
		game.move_card('as')