Beispiel #1
0
class SideView(QObject):
    onBeforeItemDeletion = pyqtSignal(str)
    onEntrySelected = pyqtSignal(str)
    onDirectoryChanged = pyqtSignal(str)
    onRemoveRequested = pyqtSignal(str)

    def __init__(self, dirLister, entryProvider: IEntryProvider,
                 newEntryText: str, itemNameNormalizer: IItemNameNormalizer):
        super().__init__()

        def initListView():
            self.listView = QListView()
            self.listView.setEditTriggers(QAbstractItemView.NoEditTriggers)
            self.listView.setModel(self.model)
            self.listView.setMinimumWidth(200)

            actionRemove = QAction("Remove", None)
            self.listView.addAction(actionRemove)

            self.listView.selectionModel().currentChanged.connect(
                lambda selectedItem, unselectedItem: self.onEntrySelected.emit(
                    self.itemNameNormalizer.normalizeName(
                        self.currentDir.filePath(selectedItem.data()))))

            def contextMenu(position):
                menu = QMenu()
                index = self.listView.indexAt(position)
                entry = self.model.data(index, Qt.DisplayRole)

                deleteAction = None
                renameAction = None

                addAction = menu.addAction("Add")

                if entry is not None:
                    deleteAction = menu.addAction("Delete")
                    renameAction = menu.addAction("Rename")

                refreshAction = menu.addAction("Refresh")

                chosenAction = menu.exec_(self.listView.mapToGlobal(position))

                if chosenAction is None:
                    return

                if chosenAction == deleteAction:
                    self.onRemoveRequested.emit(entry)
                elif chosenAction == renameAction:
                    self.renameEntry(index, entry)
                elif chosenAction == addAction:
                    self.onCreateNewEntry()
                elif chosenAction == refreshAction:
                    self.refreshListViewEntries()

            self.listView.customContextMenuRequested.connect(contextMenu)
            self.listView.setContextMenuPolicy(Qt.CustomContextMenu)

        self.currentDir: QDir = None
        self.model = QStringListModel()
        self.directoryLister = dirLister
        self.entryProvider = entryProvider
        self.newEntryText = newEntryText
        self.itemNameNormalizer = itemNameNormalizer
        self.sortingParser: IEntrySorting
        initListView()

    def renameEntry(self, index, oldName):
        def onNewEntryCommited(editedLine: QLineEdit):
            self.listView.itemDelegate().commitData.disconnect(
                onNewEntryCommited)
            try:
                newName = editedLine.text()
                normalizedNameOld = self.itemNameNormalizer.normalizeName(
                    oldName)
                normalizedNameNew = self.itemNameNormalizer.normalizeName(
                    newName)

                self.emitOnItemDeletion(normalizedNameOld)

                self.entryProvider.renameEnty(normalizedNameOld,
                                              normalizedNameNew)
                self.sortingParser.rename(oldName, newName)
                self.refreshListViewEntries()
            except Exception:
                pass

        self.listView.itemDelegate().commitData.connect(onNewEntryCommited)
        self.listView.edit(index)

    def emitOnItemDeletion(self, normalizedName):
        self.onBeforeItemDeletion.emit(
            self.currentDir.filePath(normalizedName))

    def removeEntry(self, entry):
        normalizedName = self.itemNameNormalizer.normalizeName(entry)
        self.emitOnItemDeletion(normalizedName)

        self.entryProvider.removeEntry(normalizedName)
        self.refreshListViewEntries()

    def setDirectory(self, dirPath: str):
        self.currentDir = QDir(dirPath)
        self.sortingParser = EntrySortingFile(
            self.currentDir.filePath('.sorting'))
        self.entryProvider.setContext(dirPath)
        self.refreshListViewEntries()

        self.onDirectoryChanged.emit(self.currentDir.absolutePath())

    def refreshListViewEntries(self):
        if self.currentDir is None:
            return
        entries = self.directoryLister.listEntries(self.currentDir)
        sortedEntries = self.sortingParser.getSortedList(entries)

        self.model.setStringList(sortedEntries)

    def onCreateNewEntry(self):
        def onNewEntryCommited(editedLine: QLineEdit):
            self.listView.itemDelegate().commitData.disconnect(
                onNewEntryCommited)
            try:
                if editedLine.text() == self.newEntryText:
                    raise Exception()

                normalizedName = self.itemNameNormalizer.normalizeName(
                    editedLine.text())
                self.entryProvider.addEntry(normalizedName)
                self.refreshListViewEntries()
                self.listView.setCurrentIndex(index)
            except Exception:
                print(f"Error adding entry {editedLine.text()}",
                      file=sys.stderr)
                self.model.removeRow(self.model.rowCount() - 1)

        if not self.model.insertRow(self.model.rowCount()):
            return

        self.listView.itemDelegate().commitData.connect(onNewEntryCommited)
        index = self.model.index(self.model.rowCount() - 1, 0)
        self.model.setData(index, self.newEntryText)
        self.listView.edit(index)
        pass
class ChannelListWidget(QWidget):
    def __init__(self, main, channels):
        super(ChannelListWidget, self).__init__()
        self.main_win = main
        self.channels = channels
        self.channel_index = len(channels) - 1
        self.linedit_list = []
        self.channel_ids = []
        for channel in self.channels:
            self.channel_ids.append(channel['channelId'])
        self.channel_ids.append(" + 添加渠道")

        self.setObjectName("ChannelListWidget")

        v_layout1 = QVBoxLayout()
        h_layout1 = QHBoxLayout()
        self.list_model = QStringListModel()
        self.list_model.setStringList(self.channel_ids)
        self.channel_list_view = QListView()
        self.channel_list_view.setModel(self.list_model)
        self.channel_list_view.setEditTriggers(
            QAbstractItemView.NoEditTriggers)
        self.channel_list_view.clicked.connect(self.list_item_onclick)
        self.channel_list_view.setContextMenuPolicy(Qt.CustomContextMenu)
        self.channel_list_view.customContextMenuRequested.connect(
            self.show_del_menu)
        h_layout1.addWidget(self.channel_list_view, 1)

        self.channel = self.channels[self.channel_index]

        form_layout = QFormLayout()
        form_layout.setContentsMargins(10, 100, 10, 50)
        form_layout.addRow(
            "游戏ID:",
            QLabel(self.main_win.games[self.main_win.game_index]['id']))
        self.channel_id_value = QLabel(self.channel['channelId'])
        self.channel_id_value.setTextInteractionFlags(Qt.TextSelectableByMouse)
        form_layout.addRow("渠道ID:", self.channel_id_value)
        self.game_name_value = QLineEdit()
        form_layout.addRow("游戏名称:", self.game_name_value)
        self.game_package_value = QLineEdit()
        form_layout.addRow("游戏包名:", self.game_package_value)
        self.game_vcode_value = QLineEdit()
        form_layout.addRow("游戏版本号:", self.game_vcode_value)
        self.game_vname_value = QLineEdit()
        form_layout.addRow("游戏版本名:", self.game_vname_value)
        self.debug_value = QLineEdit()
        form_layout.addRow("打印日志:", self.debug_value)
        h_layout1.addLayout(form_layout, 4)

        self.form_layout2 = QFormLayout()
        self.form_layout2.setContentsMargins(10, 100, 10, 50)
        self.set_info()
        h_layout1.addLayout(self.form_layout2, 4)
        v_layout1.addLayout(h_layout1)

        h_layout2 = QHBoxLayout()
        back_btn = QPushButton("返 回")
        back_btn.setFixedWidth(100)
        back_btn.clicked.connect(self.back)
        h_layout2.addWidget(back_btn, alignment=Qt.AlignLeft | Qt.AlignBottom)

        save_btn = QPushButton("保 存")
        save_btn.setFixedWidth(100)
        save_btn.clicked.connect(self.save_data)
        h_layout2.addWidget(save_btn, alignment=Qt.AlignHCenter)

        pack_btn = QPushButton("打 包")
        pack_btn.setFixedWidth(100)
        pack_btn.clicked.connect(self.to_package)
        h_layout2.addWidget(pack_btn, alignment=Qt.AlignRight | Qt.AlignBottom)

        v_layout1.addLayout(h_layout2)
        self.setLayout(v_layout1)

    def set_info(self):
        self.channel_id_value.setText(self.channel['channelId'])
        self.game_name_value.setText(self.channel['gameName'])
        self.game_package_value.setText(self.channel['package'])
        self.game_vcode_value.setText(self.channel['gameVersionCode'])
        self.game_vname_value.setText(self.channel['gameVersionName'])
        self.debug_value.setText(self.channel['debug'])
        # 先清空之前渠道参数表单,再添加
        for i in range(self.form_layout2.rowCount()):
            # 因为formlayout清除一行,会自动上移,所以只需remove第一行
            self.form_layout2.removeRow(0)
        self.linedit_list.clear()
        # 再添加当前选择的渠道参数
        channel_name = QLabel(self.channel['name'] + '\t\t\tVersion:' +
                              self.channel['sdkVersionName'] + '\t\tUpdate:' +
                              self.channel['sdkUpdateTime'])
        channel_name.setAlignment(Qt.AlignRight)
        self.form_layout2.addRow(channel_name)
        for param in self.channel['sdkParams']:
            line_edit = QLineEdit(param['value'])
            self.form_layout2.addRow(param['showName'] + ':', line_edit)
            self.linedit_list.append(line_edit)

    def list_item_onclick(self):
        if self.channel_list_view.currentIndex().row() == len(
                self.channel_ids) - 1:
            self.main_win.set_add_channel_widget(self.channels, self.channel)
        else:
            self.channel_index = self.channel_list_view.currentIndex().row()
            self.channel = self.channels[self.channel_index]
            self.set_info()

    def back(self):
        self.main_win.set_game_list_widget(self.main_win.games)

    def to_package(self):
        if not self.save_data():
            return
        self.main_win.set_package_widget(self.channels)

    def save_data(self):
        self.channel['gameName'] = self.game_name_value.text().strip()
        self.channel['package'] = self.game_package_value.text().strip()
        self.channel['gameVersionCode'] = self.game_vcode_value.text().strip()
        self.channel['gameVersionName'] = self.game_vname_value.text().strip()
        self.channel['debug'] = self.debug_value.text().strip()
        i = 0
        while i < len(self.linedit_list):
            if self.linedit_list[i].text().strip() == "":
                QMessageBox.warning(self, "警告", "渠道参数不能为空!")
                return False
            self.channel['sdkParams'][i]['value'] = self.linedit_list[i].text(
            ).strip()
            i += 1
        self.channels[self.channel_index] = self.channel
        game_id = self.main_win.games[self.main_win.game_index]['id']
        return Utils.update_channels(
            Utils.get_full_path('games/' + game_id + '/config.xml'),
            self.channel, self.channel_index)

    def show_del_menu(self, point):
        self.list_item_onclick()
        if -1 < self.channel_index < len(self.channel_ids) - 1:
            menu = QMenu(self.channel_list_view)
            del_action = QAction("删 除", menu)
            del_action.triggered.connect(self.del_channel)
            menu.addAction(del_action)
            menu.popup(self.channel_list_view.mapToGlobal(point))

    def del_channel(self):
        reply = QMessageBox.warning(self, "警告", "确定删除当前渠道?",
                                    QMessageBox.Yes | QMessageBox.No,
                                    QMessageBox.No)
        if reply == QMessageBox.Yes:
            # 更新listview
            self.channel_ids.pop(self.channel_index)
            self.list_model.setStringList(self.channel_ids)
            # 更新表单view(index前移一位)
            self.channel = self.channels[self.channel_index - 1]
            self.set_info()
            # 更新本地数据
            self.channels.pop(self.channel_index)
            game_id = self.main_win.games[self.main_win.game_index]['id']
            Utils.del_channel(
                Utils.get_full_path('games/' + game_id + '/config.xml'),
                self.channel_index)
            # 重置index,防止 index out of range
            self.channel_index = self.channel_index - 1
            if self.channel_index < 0:
                reply = QMessageBox.warning(self, "警告", "当前游戏未添加渠道,将返回游戏列表界面!",
                                            QMessageBox.Yes)
                if reply == QMessageBox.Yes:
                    self.back()