def send_to_running_instance(cmdlist): """Try to send a commandline to a running instance. Blocks for CONNECT_TIMEOUT ms. Args: cmdlist: A list to send (URLs/commands) Return: True if connecting was successful, False if no connection was made. """ socket = QLocalSocket() socket.connectToServer(SOCKETNAME) connected = socket.waitForConnected(100) if connected: log.ipc.info("Opening in existing instance") line = json.dumps(cmdlist) + '\n' data = line.encode('utf-8') log.ipc.debug("Writing: {}".format(data)) socket.writeData(data) socket.waitForBytesWritten(WRITE_TIMEOUT) if socket.error() != QLocalSocket.UnknownSocketError: _socket_error("writing to running instance", socket) else: return True else: if socket.error() not in (QLocalSocket.ConnectionRefusedError, QLocalSocket.ServerNotFoundError): _socket_error("connecting to running instance", socket) else: log.ipc.debug("No existing instance present (error {})".format( socket.error())) return False
def send_to_running_instance(cmdlist): """Try to send a commandline to a running instance. Blocks for CONNECT_TIMEOUT ms. Args: cmdlist: A list to send (URLs/commands) Return: True if connecting was successful, False if no connection was made. """ socket = QLocalSocket() socket.connectToServer(SOCKETNAME) connected = socket.waitForConnected(100) if connected: log.ipc.info("Opening in existing instance") line = json.dumps(cmdlist) + '\n' data = line.encode('utf-8') log.ipc.debug("Writing: {}".format(data)) socket.writeData(data) socket.waitForBytesWritten(WRITE_TIMEOUT) if socket.error() != QLocalSocket.UnknownSocketError: _socket_error("writing to running instance", socket) else: return True else: if socket.error() not in (QLocalSocket.ConnectionRefusedError, QLocalSocket.ServerNotFoundError): _socket_error("connecting to running instance", socket) else: log.ipc.debug("No existing instance present (error {})".format( socket.error())) return False
def _send_to_running_instance(self, payload: bytes, pid: int) -> None: from PyQt5.QtCore import QByteArray from PyQt5.QtNetwork import QLocalSocket named_pipe = f"{BUNDLE_IDENTIFIER}.protocol.{pid}" log.debug( f"Opening a local socket to the running instance on {named_pipe} " f"(payload={self.redact_payload(payload)!r})" ) client = QLocalSocket() try: client.connectToServer(named_pipe) if not client.waitForConnected(): log.error(f"Unable to open client socket: {client.errorString()}") return client.write(QByteArray(payload)) client.waitForBytesWritten() client.disconnectFromServer() if client.state() == QLocalSocket.ConnectedState: client.waitForDisconnected() finally: del client log.debug("Successfully closed client socket")
def send_to_running_instance(socketname, command, target_arg, *, legacy_name=None, socket=None): """Try to send a commandline to a running instance. Blocks for CONNECT_TIMEOUT ms. Args: socketname: The name which should be used for the socket. command: The command to send to the running instance. target_arg: --target command line argument socket: The socket to read data from, or None. legacy_name: The legacy name to first try to connect to. Return: True if connecting was successful, False if no connection was made. """ if socket is None: socket = QLocalSocket() if (legacy_name is not None and _has_legacy_server(legacy_name)): name_to_use = legacy_name else: name_to_use = socketname log.ipc.debug("Connecting to {}".format(name_to_use)) socket.connectToServer(name_to_use) connected = socket.waitForConnected(CONNECT_TIMEOUT) if connected: log.ipc.info("Opening in existing instance") json_data = {'args': command, 'target_arg': target_arg, 'version': qutebrowser.__version__, 'protocol_version': PROTOCOL_VERSION} try: cwd = os.getcwd() except OSError: pass else: json_data['cwd'] = cwd line = json.dumps(json_data) + '\n' data = line.encode('utf-8') log.ipc.debug("Writing: {}".format(data)) socket.writeData(data) socket.waitForBytesWritten(WRITE_TIMEOUT) if socket.error() != QLocalSocket.UnknownSocketError: raise SocketError("writing to running instance", socket) else: socket.disconnectFromServer() if socket.state() != QLocalSocket.UnconnectedState: socket.waitForDisconnected(CONNECT_TIMEOUT) return True else: if socket.error() not in (QLocalSocket.ConnectionRefusedError, QLocalSocket.ServerNotFoundError): raise SocketError("connecting to running instance", socket) else: log.ipc.debug("No existing instance present (error {})".format( socket.error())) return False
def _send_to_running_instance(self, payload: bytes, pid: int) -> None: from PyQt5.QtCore import QByteArray from PyQt5.QtNetwork import QLocalSocket named_pipe = f"{BUNDLE_IDENTIFIER}.protocol.{pid}" log.debug( f"Opening a local socket to the running instance on {named_pipe} " f"(payload={self.redact_payload(payload)})" ) client = QLocalSocket() try: client.connectToServer(named_pipe) if not client.waitForConnected(): log.error(f"Unable to open client socket: {client.errorString()}") return client.write(QByteArray(payload)) client.waitForBytesWritten() client.disconnectFromServer() if client.state() == QLocalSocket.ConnectedState: client.waitForDisconnected() finally: del client log.debug("Successfully closed client socket")
def initLocalConnection(self): socket = QLocalSocket() socket.connectToServer(self.serverName) if socket.waitForConnected(self.TIME_OUT): self.isRuning = True if len(self.args) >= 3: data = self.args[1] + ',' + self.args[2] socket.writeData(data.encode()) socket.flush() socket.waitForBytesWritten() return self.newLocalServer()
def __init__(self, serverName, parent=None): SocketInterface.__init__(self, serverName, parent=parent) socket = QLocalSocket(parent) socket.readyRead.connect(self.receiveMessage) socket.connectToServer(serverName) if socket.waitForConnected(1000): socket.write("Hello {0}!".format(serverName).encode("utf-8")) socket.flush() socket.waitForBytesWritten(1000) self.conn = socket else: self.log("Could not connect to SocketServer.")
def send_to_running_instance(socketname, command): """Try to send a commandline to a running instance. Blocks for CONNECT_TIMEOUT ms. Args: socketname: The name which should be used for the socket. command: The command to send to the running instance. Return: True if connecting was successful, False if no connection was made. """ socket = QLocalSocket() log.ipc.debug("Connecting to {}".format(socketname)) socket.connectToServer(socketname) connected = socket.waitForConnected(100) if connected: log.ipc.info("Opening in existing instance") json_data = {'args': command} try: cwd = os.getcwd() except OSError: pass else: json_data['cwd'] = cwd line = json.dumps(json_data) + '\n' data = line.encode('utf-8') log.ipc.debug("Writing: {}".format(data)) socket.writeData(data) socket.waitForBytesWritten(WRITE_TIMEOUT) if socket.error() != QLocalSocket.UnknownSocketError: _socket_error("writing to running instance", socket) else: socket.disconnectFromServer() if socket.state() != QLocalSocket.UnconnectedState: socket.waitForDisconnected(100) return True else: if socket.error() not in (QLocalSocket.ConnectionRefusedError, QLocalSocket.ServerNotFoundError): _socket_error("connecting to running instance", socket) else: log.ipc.debug("No existing instance present (error {})".format( socket.error())) return False
class InstanceHandler(QObject): """ Makes sure that only one instance of this application can be run. """ received = pyqtSignal(str) def __init__(self, parent, name): super(__class__, self).__init__(parent) self._parent = parent self._name = name self._timeout = 1000 self._socket = QLocalSocket(self) self._socket.connectToServer(self._name) self._is_already_running = self._socket.waitForConnected(self._timeout) if not self.isAlreadyRunning(): self._server = QLocalServer(self) self._server.newConnection.connect(self._receive_data) self._server.removeServer(self._name) self._server.listen(self._name) def _send_data(self, data=None): """ Sends model to an server-application. """ if not data: data = "" self._socket.write(data.encode()) self._socket.waitForBytesWritten(self._timeout) self._socket.disconnectFromServer() def _receive_data(self): """ Receives model from an client-application. """ socket = self._server.nextPendingConnection() if socket.waitForReadyRead(self._timeout): # Emit transmitted model. self.received.emit(socket.readAll().data().decode( "utf-8", "surrogateescape")) else: # When no model was transmitted just emit empty string. self.received.emit("") def newTab(self, input): """ Opens a new tab in an already running instance. """ self._send_data(input) def isAlreadyRunning(self) -> bool: """ Returns True when an instance of the application is already running, otherwise False. """ return self._is_already_running
def send_to_running_instance(args): """Try to send a commandline to a running instance. Blocks for CONNECT_TIMEOUT ms. Args: args: The argparse namespace. Return: True if connecting was successful, False if no connection was made. """ socket = QLocalSocket() socketname = _get_socketname(args) log.ipc.debug("Connecting to {}".format(socketname)) socket.connectToServer(socketname) connected = socket.waitForConnected(100) if connected: log.ipc.info("Opening in existing instance") json_data = {'args': args.command} try: cwd = os.getcwd() except OSError: pass else: json_data['cwd'] = cwd line = json.dumps(json_data) + '\n' data = line.encode('utf-8') log.ipc.debug("Writing: {}".format(data)) socket.writeData(data) socket.waitForBytesWritten(WRITE_TIMEOUT) if socket.error() != QLocalSocket.UnknownSocketError: _socket_error("writing to running instance", socket) else: return True else: if socket.error() not in (QLocalSocket.ConnectionRefusedError, QLocalSocket.ServerNotFoundError): _socket_error("connecting to running instance", socket) else: log.ipc.debug("No existing instance present (error {})".format( socket.error())) return False
def _send_to_running_instance(self, payload: bytes) -> bool: from PyQt5.QtCore import QByteArray from PyQt5.QtNetwork import QLocalSocket log.debug( f"Opening local socket to send to the running instance (payload={payload})" ) client = QLocalSocket() client.connectToServer("com.nuxeo.drive.protocol") if not client.waitForConnected(): log.error(f"Unable to open client socket: {client.errorString()}") return 0 client.write(QByteArray(payload)) client.waitForBytesWritten() client.disconnectFromServer() client.waitForDisconnected() del client log.debug("Successfully closed client socket")
def sendMessage(self, message): assert (self._isRunning) if self.isRunning(): socket = QLocalSocket(self) socket.connectToServer(self._key, QIODevice.WriteOnly) if not socket.waitForConnected(self._timeout): return False socket.write(message.encode('utf-8')) if not socket.waitForBytesWritten(self._timeout): return False socket.disconnectFromServer() return True return False
def sendNotification(self, message): if self.isRunning(): socket = QLocalSocket(self) socket.connectToServer(self._key, QIODevice.WriteOnly) if not socket.waitForConnected(self._timeout): print(socket.errorString()) return False if not isinstance(message, bytes): message = message.encode('utf-8') socket.write(message) if not socket.waitForBytesWritten(self._timeout): print(socket.errorString()) return False socket.disconnectFromServer() return True return False
class SingleApplication(QtWidgets.QApplication): ''' Inheriting from QApplication, executing main App instead. Watching whether the app is already running. If so, quit befor execution. ''' messageReceived = QtCore.pyqtSignal(str) def __init__(self, id, *argv): super(SingleApplication, self).__init__(*argv) self._id = id self._activationWindow = None self._activateOnMessage = False # Check if another instance is running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: self._outStream = QtCore.QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.removeServer(self._id) # if existing after crash-exit self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~QtCore.Qt.WindowMinimized) self._activationWindow.show() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QtCore.QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class QtSingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, _id, _viewer_id, *argv): if sys.platform.startswith( "darwin") and mp.current_process().name == "WebLCDs": import AppKit info = AppKit.NSBundle.mainBundle().infoDictionary( ) # @UndefinedVariable info["LSBackgroundOnly"] = "1" super(QtSingleApplication, self).__init__(*argv) self._id = _id self._viewer_id = _viewer_id self._activationWindow = None self._activateOnMessage = False self._outSocket = None self._isRunning = False self._server = None # we exclude the WebLCDs parallel process from participating any Artisan inter-app communication if mp.current_process().name != "WebLCDs": # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected(-1) if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') # Is there another viewer running? self._outSocketViewer = QLocalSocket() self._outSocketViewer.connectToServer(self._viewer_id) self._isRunningViewer = self._outSocketViewer.waitForConnected( -1) if self._isRunningViewer: self._outStreamViewer = QTextStream(self._outSocketViewer) self._outStreamViewer.setCodec('UTF-8') else: # app is running, we announce us as viewer app # First we remove existing servers of that name that might not have been properly closed as the server died QLocalServer.removeServer(self._viewer_id) self._outSocketViewer = None self._outStreamViewer = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._viewer_id) self._server.newConnection.connect(self._onNewConnection) else: self._isRunningViewer = False # No, there isn't. # First we remove existing servers of that name that might not have been properly closed as the server died QLocalServer.removeServer(self._id) self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def isRunningViewer(self): return self._isRunningViewer def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.show() self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() @pyqtSlot() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage and self._isRunning: self.activateWindow() @pyqtSlot() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class QtSingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, _id, _viewer_id, *argv): super(QtSingleApplication, self).__init__(*argv) self._id = _id self._viewer_id = _viewer_id self._activationWindow = None self._activateOnMessage = False # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected(-1) if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') # Is there another viewer runnging? self._outSocketViewer = QLocalSocket() self._outSocketViewer.connectToServer(self._viewer_id) self._isRunningViewer = self._outSocketViewer.waitForConnected(-1) if self._isRunningViewer: self._outStreamViewer = QTextStream(self._outSocketViewer) self._outStreamViewer.setCodec('UTF-8') else: # app is running, we announce us as viewer app # First we remove existing servers of that name that might not have been properly closed as the server died QLocalServer.removeServer(self._viewer_id) self._outSocketViewer = None self._outStreamViewer = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._viewer_id) self._server.newConnection.connect(self._onNewConnection) else: self._isRunningViewer = False # No, there isn't. # First we remove existing servers of that name that might not have been properly closed as the server died QLocalServer.removeServer(self._id) self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def isRunningViewer(self): return self._isRunningViewer def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.show() self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() @pyqtSlot() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage and self._isRunning: self.activateWindow() @pyqtSlot() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class QSingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, *args, **kwargs): super(QSingleApplication, self).__init__(*args, **kwargs) appid = QApplication.applicationFilePath().lower().split("/")[-1] self._socketName = "qtsingleapp-" + appid print("socketName", self._socketName) self._activationWindow = None self._activateOnMessage = False self._socketServer = None self._socketIn = None self._socketOut = None self._running = False # 先尝试连接 self._socketOut = QLocalSocket(self) self._socketOut.connectToServer(self._socketName) self._socketOut.error.connect(self.handleError) self._running = self._socketOut.waitForConnected() if not self._running: # 程序未运行 self._socketOut.close() del self._socketOut self._socketServer = QLocalServer(self) self._socketServer.listen(self._socketName) self._socketServer.newConnection.connect(self._onNewConnection) self.aboutToQuit.connect(self.removeServer) def handleError(self, message): print("handleError message: ", message) def isRunning(self): return self._running def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, message, msecs=5000): if not self._socketOut: return False if not isinstance(message, bytes): message = str(message).encode() self._socketOut.write(message) if not self._socketOut.waitForBytesWritten(msecs): raise RuntimeError("Bytes not written within %ss" % (msecs / 1000.)) return True def _onNewConnection(self): if self._socketIn: self._socketIn.readyRead.disconnect(self._onReadyRead) self._socketIn = self._socketServer.nextPendingConnection() if not self._socketIn: return self._socketIn.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while 1: message = self._socketIn.readLine() if not message: break print("Message received: ", message) self.messageReceived.emit(message.data().decode()) def removeServer(self): self._socketServer.close() self._socketServer.removeServer(self._socketName)
class QtSingleApplication(QApplication): """ Adapted from https://stackoverflow.com/a/12712362/11038610 Copyright 2013 Johan Råde Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ message_received_event = pyqtSignal(str) def __init__(self, id, *argv): super().__init__(*argv) self._id = id # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't. self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.removeServer(self._id) self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.message_received_event.emit(msg)
class QtSingleApplication(QApplication): """ This class makes sure that we can only start one Tribler application. When a user tries to open a second Tribler instance, the current active one will be brought to front. """ messageReceived = pyqtSignal(unicode) def __init__(self, win_id, *argv): logfunc = logging.info logfunc(sys._getframe().f_code.co_name + '()') QApplication.__init__(self, *argv) self._id = win_id self._activation_window = None self._activate_on_message = False # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() self._outStream = None self._inSocket = None self._inStream = None self._server = None if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't, at least not properly. # Cleanup any past, crashed server. error = self._outSocket.error() logfunc(LOGVARSTR % ('self._outSocket.error()', error)) if error == QLocalSocket.ConnectionRefusedError: logfunc('received QLocalSocket.ConnectionRefusedError; ' + \ 'removing server.') self.close() QLocalServer.removeServer(self._id) self._outSocket = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._on_new_connection) logfunc(sys._getframe().f_code.co_name + '(): returning') def close(self): logfunc = logging.info logfunc(sys._getframe().f_code.co_name + '()') if self._inSocket: self._inSocket.disconnectFromServer() if self._outSocket: self._outSocket.disconnectFromServer() if self._server: self._server.close() logfunc(sys._getframe().f_code.co_name + '(): returning') def is_running(self): return self._isRunning def get_id(self): return self._id def activation_window(self): return self._activation_window def set_activation_window(self, activation_window, activate_on_message=True): self._activation_window = activation_window self._activate_on_message = activate_on_message def activate_window(self): if not self._activation_window: return self._activation_window.setWindowState( self._activation_window.windowState() & ~Qt.WindowMinimized) self._activation_window.raise_() def send_message(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _on_new_connection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._on_ready_read) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._on_ready_read) if self._activate_on_message: self.activate_window() def _on_ready_read(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
def __init__(self, pathObjects, parent=None): """Initialize the main tree controls Arguments: pathObjects -- a list of file objects to open parent -- the parent QObject if given """ super().__init__(parent) self.localControls = [] self.activeControl = None self.trayIcon = None self.isTrayMinimized = False self.configDialog = None self.sortDialog = None self.numberingDialog = None self.findTextDialog = None self.findConditionDialog = None self.findReplaceDialog = None self.filterTextDialog = None self.filterConditionDialog = None self.basicHelpView = None self.passwords = {} globalref.mainControl = self self.allActions = {} try: # check for existing TreeLine session socket = QLocalSocket() socket.connectToServer('treeline3-session', QIODevice.WriteOnly) # if found, send files to open and exit TreeLine if socket.waitForConnected(1000): socket.write( bytes(repr([str(path) for path in pathObjects]), 'utf-8')) if socket.waitForBytesWritten(1000): socket.close() sys.exit(0) # start local server to listen for attempt to start new session self.serverSocket = QLocalServer() self.serverSocket.listen('treeline3-session') self.serverSocket.newConnection.connect(self.getSocket) except AttributeError: print(_('Warning: Could not create local socket')) mainVersion = '.'.join(__version__.split('.')[:2]) globalref.genOptions = options.Options('general', 'TreeLine', mainVersion, 'bellz') optiondefaults.setGenOptionDefaults(globalref.genOptions) globalref.miscOptions = options.Options('misc') optiondefaults.setMiscOptionDefaults(globalref.miscOptions) globalref.histOptions = options.Options('history') optiondefaults.setHistOptionDefaults(globalref.histOptions) globalref.toolbarOptions = options.Options('toolbar') optiondefaults.setToolbarOptionDefaults(globalref.toolbarOptions) globalref.keyboardOptions = options.Options('keyboard') optiondefaults.setKeyboardOptionDefaults(globalref.keyboardOptions) try: globalref.genOptions.readFile() globalref.miscOptions.readFile() globalref.histOptions.readFile() globalref.toolbarOptions.readFile() globalref.keyboardOptions.readFile() except IOError: errorDir = options.Options.basePath if not errorDir: errorDir = _('missing directory') QMessageBox.warning( None, 'TreeLine', _('Error - could not write config file to {}').format( errorDir)) options.Options.basePath = None iconPathList = self.findResourcePaths('icons', iconPath) globalref.toolIcons = icondict.IconDict( [path / 'toolbar' for path in iconPathList], ['', '32x32', '16x16']) globalref.toolIcons.loadAllIcons() windowIcon = globalref.toolIcons.getIcon('treelogo') if windowIcon: QApplication.setWindowIcon(windowIcon) globalref.treeIcons = icondict.IconDict(iconPathList, ['', 'tree']) icon = globalref.treeIcons.getIcon('default') qApp.setStyle(QStyleFactory.create('Fusion')) setThemeColors() self.recentFiles = recentfiles.RecentFileList() if globalref.genOptions['AutoFileOpen'] and not pathObjects: recentPath = self.recentFiles.firstPath() if recentPath: pathObjects = [recentPath] self.setupActions() self.systemFont = QApplication.font() self.updateAppFont() if globalref.genOptions['MinToSysTray']: self.createTrayIcon() qApp.focusChanged.connect(self.updateActionsAvail) if pathObjects: for pathObj in pathObjects: self.openFile(pathObj, True) else: self.createLocalControl()
class QSingleApplication(QApplication): # https://github.com/PyQt5/PyQt/blob/master/Demo/Lib/Application.py messageReceived = pyqtSignal(str) def __init__(self, *args, **kwargs): # logger.debug("{} init...".format(self.__class__.__name__)) super(QSingleApplication, self).__init__(*args, **kwargs) # 使用路径作为appid # appid = QApplication.applicationFilePath().lower().split("/")[-1] # 使用固定的appid appid = "SHL_LHX_Wallet" # logger.debug("{} appid name: {}".format(self.__class__.__name__,appid)) # self._socketName = "qtsingleapp-" + appid self._socketName = appid # print("socketName", self._socketName) self._activationWindow = None self._activateOnMessage = False self._socketServer = None self._socketIn = None self._socketOut = None self._running = False # 先尝试连接 self._socketOut = QLocalSocket(self) self._socketOut.connectToServer(self._socketName) self._socketOut.error.connect(self.handleError) self._running = self._socketOut.waitForConnected() # logger.debug("local socket connect error: {}".format(self._socketOut.errorString())) if not self._running: # 程序未运行 # logger.debug("start init QLocalServer.") self._socketOut.close() del self._socketOut self._socketServer = QLocalServer(self) # 设置连接权限 self._socketServer.setSocketOptions(QLocalServer.UserAccessOption) self._socketServer.listen(self._socketName) self._socketServer.newConnection.connect(self._onNewConnection) self.aboutToQuit.connect(self.removeServer) # logger.debug("QLocalServer finished init.") def handleError(self, message): print("handleError message: ", message) def isRunning(self): return self._running def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() # 增加了显示功能。 # self._activationWindow.show() def sendMessage(self, message, msecs=5000): if not self._socketOut: return False if not isinstance(message, bytes): message = str(message).encode() self._socketOut.write(message) if not self._socketOut.waitForBytesWritten(msecs): raise RuntimeError("Bytes not written within %ss" % (msecs / 1000.)) return True def _onNewConnection(self): if self._socketIn: self._socketIn.readyRead.disconnect(self._onReadyRead) self._socketIn = self._socketServer.nextPendingConnection() if not self._socketIn: return self._socketIn.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while 1: message = self._socketIn.readLine() if not message: break # print("Message received: ", message) self.messageReceived.emit(message.data().decode()) def removeServer(self): if self._socketServer is not None: self._socketServer.close() self._socketServer.removeServer(self._socketName)
class QtSingleApplication(QApplication): """ This class makes sure that we can only start one Tribler application. When a user tries to open a second Tribler instance, the current active one will be brought to front. """ messageReceived = pyqtSignal(str) def __init__(self, win_id, *argv): logfunc = logging.info logfunc(sys._getframe().f_code.co_name + '()') QApplication.__init__(self, *argv) self._id = win_id self._activation_window = None self._activate_on_message = False # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() self._outStream = None self._inSocket = None self._inStream = None self._server = None if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't, at least not properly. # Cleanup any past, crashed server. error = self._outSocket.error() logfunc(LOGVARSTR % ('self._outSocket.error()', error)) if error == QLocalSocket.ConnectionRefusedError: logfunc('received QLocalSocket.ConnectionRefusedError; removing server.') self.close() QLocalServer.removeServer(self._id) self._outSocket = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._on_new_connection) logfunc(sys._getframe().f_code.co_name + '(): returning') def close(self): logfunc = logging.info logfunc(sys._getframe().f_code.co_name + '()') if self._inSocket: self._inSocket.disconnectFromServer() if self._outSocket: self._outSocket.disconnectFromServer() if self._server: self._server.close() logfunc(sys._getframe().f_code.co_name + '(): returning') def is_running(self): return self._isRunning def get_id(self): return self._id def activation_window(self): return self._activation_window def set_activation_window(self, activation_window, activate_on_message=True): self._activation_window = activation_window self._activate_on_message = activate_on_message def activate_window(self): if not self._activation_window: return self._activation_window.setWindowState(self._activation_window.windowState() & ~Qt.WindowMinimized) self._activation_window.raise_() def send_message(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _on_new_connection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._on_ready_read) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._on_ready_read) if self._activate_on_message: self.activate_window() def _on_ready_read(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class Eddy(QApplication): """ This class implements the main Qt application. """ messageReceived = pyqtSignal(str) def __init__(self, argv): """ Initialize Eddy. :type argv: list """ super().__init__(argv) parser = ArgumentParser() parser.add_argument('--nosplash', dest='nosplash', action='store_true') parser.add_argument('--tests', dest='tests', action='store_true') options, args = parser.parse_known_args(args=argv) self.inSocket = None self.inStream = None self.outSocket = QLocalSocket() self.outSocket.connectToServer(APPID) self.outStream = None self.isRunning = self.outSocket.waitForConnected() self.mainwindow = None self.pendingOpen = [] self.server = None # We do not initialize a new instance of Eddy if there is a process running # and we are not executing the tests suite: we'll create a socket instead so we can # exchange messages between the 2 processes (this one and the already running one). if self.isRunning and not options.tests: self.outStream = QTextStream(self.outSocket) self.outStream.setCodec('UTF-8') else: self.server = QLocalServer() self.server.listen(APPID) self.outSocket = None self.outStream = None connect(self.server.newConnection, self.newConnection) connect(self.messageReceived, self.readMessage) ############################################################################################################ # # # PERFORM EDDY INITIALIZATION # # # ############################################################################################################ # Draw the splashscreen. self.splashscreen = None if not options.nosplash: self.splashscreen = SplashScreen(min_splash_time=4) self.splashscreen.show() # Setup layout. self.setStyle(Clean('Fusion')) with open(expandPath('@eddy/ui/clean.qss')) as sheet: self.setStyleSheet(sheet.read()) # Create the main window. self.mainwindow = MainWindow() # Close the splashscreen. if self.splashscreen: self.splashscreen.wait(self.splashscreen.remaining) self.splashscreen.close() # Display the mainwindow. self.mainwindow.show() if Platform.identify() is Platform.Darwin: # On MacOS files being opened are handled as a QFileOpenEvent but since we don't # have a Main Window initialized we store them locally and we open them here. for filepath in self.pendingOpen: self.openFile(filepath) self.pendingOpen = [] else: # Perform document opening if files have been added to sys.argv. This is not # executed on Mac OS since this is already handled as a QFileOpenEvent instance. for filepath in argv: self.openFile(filepath) #################################################################################################################### # # # EVENTS # # # #################################################################################################################### def event(self, event): """ Executed when an event is received. :type event: T <= QEvent | QFileOpenEvent """ if event.type() == QEvent.FileOpen: self.pendingOpen = [event.file()] return True return super().event(event) #################################################################################################################### # # # INTERFACE # # # #################################################################################################################### def activate(self): """ Activate the application by raising the main window. """ if self.mainwindow: self.mainwindow.setWindowState((self.mainwindow.windowState() & ~Qt.WindowMinimized) | Qt.WindowActive) self.mainwindow.activateWindow() self.mainwindow.raise_() def openFile(self, filepath): """ Open the given file in the activation window. :type filepath: str :rtype: bool """ if self.mainwindow: if not isEmpty(filepath) and os.path.isfile( filepath) and filepath.endswith( Filetype.Graphol.extension): self.mainwindow.openFile(filepath) return True return False def sendMessage(self, message): """ Send a message to the other alive Eddy's process. :type message: str :rtype: bool """ if self.outStream: self.outStream = self.outStream << message << '\n' self.outStream.flush() return self.outSocket.waitForBytesWritten() return False #################################################################################################################### # # # SLOTS # # # #################################################################################################################### @pyqtSlot() def newConnection(self): """ Executed whenever a message is received. """ if self.inSocket: # Disconnect previously connected signal slot. disconnect(self.inSocket.readyRead, self.readyRead) # Create a new socket. self.inSocket = self.server.nextPendingConnection() if self.inSocket: self.inStream = QTextStream(self.inSocket) self.inStream.setCodec('UTF-8') connect(self.inSocket.readyRead, self.readyRead) self.activate() @pyqtSlot() def readyRead(self): """ Executed whenever we need to read a message. """ while True: message = self.inStream.readLine() if isEmpty(message): break self.messageReceived.emit(message) @pyqtSlot(str) def readMessage(self, message): """ Read a received message. :type message: str """ for filepath in message.split(' '): self.openFile(filepath)
class QtSingleApplication(QApplication): unhandledExceptionCaught = pyqtSignal(QVariant, QVariant, QVariant, arguments=["except_type", "except_value", "traceback_obj"]) messageReceived = pyqtSignal(str) def __init__(self, id, *argv): super().__init__(*argv) self._id = id self._activationWindow = None self._activateOnMessage = False # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't. self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage = True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class Eddy(QApplication): """ This class implements the main Qt application. """ messageReceived = pyqtSignal(str) def __init__(self, argv): """ Initialize Eddy. :type argv: list """ super().__init__(argv) parser = ArgumentParser() parser.add_argument('--nosplash', dest='nosplash', action='store_true') parser.add_argument('--tests', dest='tests', action='store_true') options, args = parser.parse_known_args(args=argv) self.inSocket = None self.inStream = None self.outSocket = QLocalSocket() self.outSocket.connectToServer(APPID) self.outStream = None self.isRunning = self.outSocket.waitForConnected() self.mainwindow = None self.pendingOpen = [] self.server = None # We do not initialize a new instance of Eddy if there is a process running # and we are not executing the tests suite: we'll create a socket instead so we can # exchange messages between the 2 processes (this one and the already running one). if self.isRunning and not options.tests: self.outStream = QTextStream(self.outSocket) self.outStream.setCodec('UTF-8') else: self.server = QLocalServer() self.server.listen(APPID) self.outSocket = None self.outStream = None connect(self.server.newConnection, self.newConnection) connect(self.messageReceived, self.readMessage) ############################################################################################################ # # # PERFORM EDDY INITIALIZATION # # # ############################################################################################################ # Draw the splashscreen. self.splashscreen = None if not options.nosplash: self.splashscreen = SplashScreen(min_splash_time=4) self.splashscreen.show() # Setup layout. self.setStyle(Clean('Fusion')) with open(expandPath('@eddy/ui/clean.qss')) as sheet: self.setStyleSheet(sheet.read()) # Create the main window. self.mainwindow = MainWindow() # Close the splashscreen. if self.splashscreen: self.splashscreen.wait(self.splashscreen.remaining) self.splashscreen.close() # Display the mainwindow. self.mainwindow.show() if Platform.identify() is Platform.Darwin: # On MacOS files being opened are handled as a QFileOpenEvent but since we don't # have a Main Window initialized we store them locally and we open them here. for filepath in self.pendingOpen: self.openFile(filepath) self.pendingOpen = [] else: # Perform document opening if files have been added to sys.argv. This is not # executed on Mac OS since this is already handled as a QFileOpenEvent instance. for filepath in argv: self.openFile(filepath) #################################################################################################################### # # # EVENTS # # # #################################################################################################################### def event(self, event): """ Executed when an event is received. :type event: T <= QEvent | QFileOpenEvent """ if event.type() == QEvent.FileOpen: self.pendingOpen = [event.file()] return True return super().event(event) #################################################################################################################### # # # INTERFACE # # # #################################################################################################################### def activate(self): """ Activate the application by raising the main window. """ if self.mainwindow: self.mainwindow.setWindowState((self.mainwindow.windowState() & ~Qt.WindowMinimized) | Qt.WindowActive) self.mainwindow.activateWindow() self.mainwindow.raise_() def openFile(self, filepath): """ Open the given file in the activation window. :type filepath: str :rtype: bool """ if self.mainwindow: if not isEmpty(filepath) and os.path.isfile(filepath) and filepath.endswith(Filetype.Graphol.extension): self.mainwindow.openFile(filepath) return True return False def sendMessage(self, message): """ Send a message to the other alive Eddy's process. :type message: str :rtype: bool """ if self.outStream: self.outStream = self.outStream << message << '\n' self.outStream.flush() return self.outSocket.waitForBytesWritten() return False #################################################################################################################### # # # SLOTS # # # #################################################################################################################### @pyqtSlot() def newConnection(self): """ Executed whenever a message is received. """ if self.inSocket: # Disconnect previously connected signal slot. disconnect(self.inSocket.readyRead, self.readyRead) # Create a new socket. self.inSocket = self.server.nextPendingConnection() if self.inSocket: self.inStream = QTextStream(self.inSocket) self.inStream.setCodec('UTF-8') connect(self.inSocket.readyRead, self.readyRead) self.activate() @pyqtSlot() def readyRead(self): """ Executed whenever we need to read a message. """ while True: message = self.inStream.readLine() if isEmpty(message): break self.messageReceived.emit(message) @pyqtSlot(str) def readMessage(self, message): """ Read a received message. :type message: str """ for filepath in message.split(' '): self.openFile(filepath)
class SingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, appid, *argv): super(SingleApplication, self).__init__(*argv) self._appid = appid self._activationWindow = None self._activateOnMessage = False self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._appid) self._isRunning = self._outSocket.waitForConnected() self._outStream = None self._inSocket = None self._inStream = None self._server = None self.settings = QSettings(SingleApplication.getSettingsPath(), QSettings.IniFormat) self.singleInstance = self.settings.value('singleInstance', 'on', type=str) in {'on', 'true'} if self._isRunning and self.singleInstance: self._outStream = QTextStream(self._outSocket) for a in argv[0][1:]: a = os.path.join(os.getcwd(), a) if os.path.isfile(a): self.sendMessage(a) break sys.exit(0) else: error = self._outSocket.error() if error == QLocalSocket.ConnectionRefusedError: self.close() QLocalServer.removeServer(self._appid) self._outSocket = None self._server = QLocalServer() self._server.listen(self._appid) self._server.newConnection.connect(self._onNewConnection) def close(self): if self._inSocket: self._inSocket.disconnectFromServer() if self._outSocket: self._outSocket.disconnectFromServer() if self._server: self._server.close() @staticmethod def getSettingsPath() -> str: if sys.platform == 'win32': settings_path = os.path.join(QDir.homePath(), 'AppData', 'Local', 'vidcutter') elif sys.platform == 'darwin': settings_path = os.path.join(QDir.homePath(), 'Library', 'Preferences', 'vidcutter') else: if QFileInfo(__file__).absolutePath().startswith('/app/'): settings_path = QProcessEnvironment.systemEnvironment().value( 'XDG_CONFIG_HOME', '') if not len(settings_path): settings_path = os.path.join(QDir.homePath(), '.var', 'app', vidcutter.__desktopid__, 'config') else: settings_path = os.path.join(QDir.homePath(), '.config', 'vidcutter') return os.path.join(settings_path, 'vidcutter.ini') def isRunning(self): return self._isRunning def appid(self): return self._appid def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False # noinspection PyUnresolvedReferences self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class SingleApplication(QtWidgets.QApplication): ''' Inheriting from QApplication, executing main App instead. Watching whether the app is already running. If so, quit befor execution. ''' messageReceived = QtCore.pyqtSignal(str) def __init__(self, id, *argv): super(SingleApplication, self).__init__(*argv) self._id = id self._activationWindow = None self._activateOnMessage = False # Check if another instance is running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: self._outStream = QtCore.QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.removeServer(self._id) # if existing after crash-exit self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~QtCore.Qt.WindowMinimized) self._activationWindow.show() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QtCore.QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class QSingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, id, *argv): super(QSingleApplication, self).__init__(*argv) self._id = id self._activationWindow = None self._activateOnMessage = False self._server = None # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._outSocket.error.connect(self.handleError) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't. self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) self.aboutToQuit.connect(self.removeServer) def handleError(self, msg): print(msg) def server(self): return self._server def isRunning(self): return self._isRunning def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: print("No registered ActivationWindow") return # Unfortunately this *doesn't* do much of any use, as it won't # bring the window to the foreground under KDE... sigh. self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.requestActivate() def sendMessage(self, msg, msecs=5000): if not self._outStream: return False self._outStream << msg << '' if not self._outSocket.waitForBytesWritten(msecs): raise RuntimeError("Bytes not written within %ss" % (msecs / 1000.)) def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break print("Message received") self.messageReceived.emit(msg) def removeServer(self): self._server.close() self._server.removeServer(self._id)
class QtSingleApplication(QApplication): """QApplication que permite solo una instancia de la aplicación. """ messageReceived = pyqtSignal(str) def __init__(self, id, *argv): super(QtSingleApplication, self).__init__(*argv) self._id = id self._activationWindow = None self._activateOnMessage = False # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't. self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage = True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' # pylint: disable=W0104 self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class QtSingleApplication(QApplication): """ Adapted from https://stackoverflow.com/a/12712362/11038610 Published by Johan Rade under 2-clause BSD license, opensource.org/licenses/BSD-2-Clause """ message_received_event = pyqtSignal(str) def __init__(self, id, *argv): super().__init__(*argv) self._id = id # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec('UTF-8') else: # No, there isn't. self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.removeServer(self._id) self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << '\n' self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec('UTF-8') self._inSocket.readyRead.connect(self._onReadyRead) def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.message_received_event.emit(msg)
class LivePlotClient(object): def __init__(self, timeout=2000, size=2**28): self.app = QCoreApplication.instance() if self.app is None: self.app = QCoreApplication([]) self.sock = QLocalSocket() self.sock.connectToServer("LivePlot") if not self.sock.waitForConnected(): raise EnvironmentError("Couldn't find LivePlotter instance") self.sock.disconnected.connect(self.disconnect_received) key = str(uuid.uuid4()) self.shared_mem = QSharedMemory(key) if not self.shared_mem.create(size): raise Exception("Couldn't create shared memory %s" % self.shared_mem.errorString()) logging.debug('Memory created with key %s and size %s' % (key, self.shared_mem.size())) self.sock.write(key.encode()) self.sock.waitForBytesWritten() self.is_connected = True self.timeout = timeout atexit.register(self.close) def close(self): self.shared_mem.detach() def send_to_plotter(self, meta, arr=None): if not self.is_connected: return if meta["name"] is None: meta["name"] = "*" if arr is not None: arrbytes = bytearray(arr) arrsize = len(arrbytes) if arrsize > self.shared_mem.size(): raise ValueError("Array too big %s > %s" % (arrsize, self.shared_mem.size())) meta['arrsize'] = arrsize meta['dtype'] = str(arr.dtype) meta['shape'] = arr.shape else: meta['arrsize'] = 0 meta_bytes = json.dumps(meta).ljust(300) if len(meta_bytes) > 300: raise ValueError("meta object is too large (> 300 char)") if arr is None: self.sock.write(meta_bytes.encode()) else: if not self.sock.bytesAvailable(): self.sock.waitForReadyRead() self.sock.read(2) self.shared_mem.lock() self.sock.write(meta_bytes.encode()) region = self.shared_mem.data() region[:arrsize] = arrbytes self.shared_mem.unlock() def plot_y(self, name, arr, extent=None, start_step=(0, 1), label=''): arr = np.array(arr) if extent is not None and start_step is not None: raise ValueError( 'extent and start_step provide the same info and are thus mutually exclusive' ) if extent is not None: x0, x1 = extent nx = len(arr) start_step = x0, float(x1 - x0) / nx meta = { 'name': name, 'operation': 'plot_y', 'start_step': start_step, 'rank': 1, 'label': label, } self.send_to_plotter(meta, arr.astype('float64')) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def plot_z(self, name, arr, extent=None, start_step=None, xname='X axis',\ xscale='arb. u.', yname='Y axis', yscale='arb. u.', zname='Y axis', zscale='arb. u.'): ''' extent is ((initial x, final x), (initial y, final y)) start_step is ((initial x, delta x), (initial_y, final_y)) ''' arr = np.array(arr) if extent is not None and start_step is not None: raise ValueError( 'extent and start_step provide the same info and are thus mutually exclusive' ) if extent is not None: (x0, x1), (y0, y1) = extent nx, ny = arr.shape start_step = (x0, float(x1 - x0) / nx), (y0, float(y1 - y0) / ny) meta = { 'name': name, 'operation': 'plot_z', 'rank': 2, 'start_step': start_step, 'X': xscale, 'Y': yscale, 'Z': zscale, 'Xname': xname, 'Yname': yname, 'Zname': zname, } self.send_to_plotter(meta, arr.astype('float64')) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def plot_xy(self, name, xs, ys, label='', xname='X axis', xscale='arb. u.',\ yname='Y axis', yscale='arb. u.', scatter='False', timeaxis='False'): arr = np.array([xs, ys]) meta = { 'name': name, 'operation': 'plot_xy', 'rank': 1, 'label': label, 'X': xscale, 'Y': yscale, 'Xname': xname, 'Yname': yname, 'Scatter': scatter, 'TimeAxis': timeaxis } self.send_to_plotter(meta, np.array([xs, ys]).astype('float64')) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def append_y(self, name, point, start_step=(0, 1), label='', xname='X axis',\ xscale='arb. u.', yname='Y axis', yscale='arb. u.',scatter='False', timeaxis='False'): self.send_to_plotter({ 'name': name, 'operation': 'append_y', 'value': point, 'start_step': start_step, 'rank': 1, 'label': label, 'X': xscale, 'Y': yscale, 'Xname': xname, 'Yname': yname, 'Scatter': scatter, 'TimeAxis': timeaxis }) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def append_xy(self, name, x, y, label=''): self.send_to_plotter({ 'name': name, 'operation': 'append_xy', 'value': (x, y), 'rank': 1, 'label': label, }) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def append_z(self, name, arr, start_step=None, xname='X axis',\ xscale='arb. u.', yname='Y axis', yscale='arb. u.', zname='Y axis', zscale='arb. u.'): arr = np.array(arr) meta = { 'name': name, 'operation': 'append_z', 'rank': 2, 'start_step': start_step, 'X': xscale, 'Y': yscale, 'Z': zscale, 'Xname': xname, 'Yname': yname, 'Zname': zname, } self.send_to_plotter(meta, arr.astype('float64')) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def label(self, name, text): self.send_to_plotter({ 'name': name, 'operation': 'label', 'value': text }) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def clear(self, name=None): self.send_to_plotter({'name': name, 'operation': 'clear'}) def hide(self, name=None): self.send_to_plotter({'name': name, 'operation': 'close'}) def remove(self, name=None): self.send_to_plotter({'name': name, 'operation': 'remove'}) self.send_to_plotter({ 'name': 'none', 'operation': 'none' }, np.array([0.])) def disconnect_received(self): self.is_connected = False warnings.warn( 'Disconnected from LivePlotter server, plotting has been disabled')
class QtSingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, id, *argv): super(QtSingleApplication, self).__init__(*argv) self._id = id self._activationWindow = None self._activateOnMessage = False # Is there another instance running? self._outSocket = QLocalSocket() self._outSocket.connectToServer(self._id) self._isRunning = self._outSocket.waitForConnected() if self._isRunning: # Yes, there is. self._outStream = QTextStream(self._outSocket) self._outStream.setCodec("UTF-8") else: # No, there isn't. self._outSocket = None self._outStream = None self._inSocket = None self._inStream = None self._server = QLocalServer() self._server.listen(self._id) self._server.newConnection.connect(self._onNewConnection) def isRunning(self): return self._isRunning def id(self): return self._id def activationWindow(self): return self._activationWindow def setActivationWindow(self, activationWindow, activateOnMessage=True): self._activationWindow = activationWindow self._activateOnMessage = activateOnMessage def activateWindow(self): if not self._activationWindow: return self._activationWindow.show() self._activationWindow.setWindowState(self._activationWindow.windowState() & ~Qt.WindowMinimized) self._activationWindow.raise_() self._activationWindow.activateWindow() def sendMessage(self, msg): if not self._outStream: return False self._outStream << msg << "\n" self._outStream.flush() return self._outSocket.waitForBytesWritten() def _onNewConnection(self): if self._inSocket: self._inSocket.readyRead.disconnect(self._onReadyRead) self._inSocket = self._server.nextPendingConnection() if not self._inSocket: return self._inStream = QTextStream(self._inSocket) self._inStream.setCodec("UTF-8") self._inSocket.readyRead.connect(self._onReadyRead) if self._activateOnMessage: self.activateWindow() def _onReadyRead(self): while True: msg = self._inStream.readLine() if not msg: break self.messageReceived.emit(msg)
class QSingleApplication(QApplication): messageReceived = pyqtSignal(str) def __init__(self, name, *args, **kwargs): super(QSingleApplication, self).__init__(*args, **kwargs) self._socketName = name self._activationWindow = None self._socketServer = None self._socketIn = None self._socketOut = None self._running = False # 先尝试连接 self._socketOut = QLocalSocket(self) self._socketOut.connectToServer(self._socketName) self._socketOut.error.connect(self.handleError) self._running = self._socketOut.waitForConnected() if not self._running: # 程序未运行 self._socketOut.close() del self._socketOut # 创建本地server self._socketServer = QLocalServer(self) self._socketServer.listen(self._socketName) self._socketServer.newConnection.connect(self._onNewConnection) self.aboutToQuit.connect(self.removeServer) def handleError(self, message): print("handleError message: ", message) def isRunning(self): return self._running def setActivationWindow(self, activationWindow): # 设置当前窗口 self._activationWindow = activationWindow def activateWindow(self): # 激活当前窗口 try: self._activationWindow.setWindowState( self._activationWindow.windowState() & ~Qt.WindowMinimized) #self._activationWindow.raise_() # 提升窗口到最上面 self._activationWindow.showNormal() self._activationWindow.activateWindow() except Exception as e: print(e) def sendMessage(self, message, msecs=5000): if not self._socketOut: return False if not isinstance(message, bytes): message = str(message).encode() self._socketOut.write(message) if not self._socketOut.waitForBytesWritten(msecs): raise Exception("Bytes not written within %ss" % (msecs / 1000.)) return True def _onNewConnection(self): if self._socketIn: self._socketIn.readyRead.disconnect(self._onReadyRead) self._socketIn = self._socketServer.nextPendingConnection() if not self._socketIn: return self._socketIn.readyRead.connect(self._onReadyRead) def _onReadyRead(self): while 1: message = self._socketIn.readLine() if not message: break if message == b'show': self.activateWindow() self.messageReceived.emit(message.data().decode()) def removeServer(self): self._socketServer.close() self._socketServer.removeServer(self._socketName)