class NetworkConnectionClass(QtCore.QObject):
    SignalDataRec = Signal(str, int)
    SignalFrameDataAvailable = Signal()

    def __init__(self, parent=None):
        super(NetworkConnectionClass, self).__init__(parent=parent)
        #self.CommandSocket = QTcpSocket()
        self.CommandSocket = QUdpSocket()
        self.CommandSocket.bind(QHostAddress("192.168.100.2"), 2323)
        self.CommandSocket.connected.connect(self.EventConnectedHandle)
        self.CommandSocket.readyRead.connect(self.RecieveData)

        #self.CommandSocket.connectToHost("192.168.100.5",2323,QIODevice.ReadWrite)
        #self.CommandSocket.connectToHost("127.0.0.1",2323,QIODevice.ReadWrite)
        #self.CommandSocket.connectToHost("192.168.20.196",2323,QIODevice.ReadWrite)
        #print("NETWORK - ",self.CommandSocket.localAddress(),self.CommandSocket.peerAddress())

        self.Display = WindowNetworkConnection()

        self.NetworkDataArray = QByteArray()
        self.NetworkDataArray.resize(2000)
        self.SignalDataRec.connect(self.Display.PrintData)

        self.BufferWrite = QBuffer(self.NetworkDataArray)
        self.BufferWrite.open(QBuffer.WriteOnly)

        self.BufferRead = QBuffer(self.NetworkDataArray)
        self.BufferRead.open(QBuffer.ReadOnly)

        self.ReadDataStream = QDataStream(self.BufferRead)
        self.ReadDataStream.setByteOrder(QDataStream.LittleEndian)

        self.WriteDataStream = QDataStream(self.BufferWrite)
        self.WriteDataStream.setByteOrder(QDataStream.LittleEndian)

        self.SocketDataStream = QDataStream(self.CommandSocket)
        self.SocketDataStream.setByteOrder(QDataStream.LittleEndian)

        self.Timer = QTime()
        self.Timer.start()

        self.BufferRead.seek(0)
        self.BufferWrite.seek(0)

        self.LimitBufferSize = 2000
        self.MinTransferUnit = 7
        self.MaxTransferUnit = 18
        self.bytesAvailable = 0
        self.Display.ui.pushButton.clicked.connect(self.SendData)

        #===================================================== WRITE BUFFER
        self.SendBuffer = QByteArray()

        #=====================================================

#        TestMessage = QByteArray(bytearray.fromhex('A1 A2 A3')); TestMessage2 = QByteArray(bytearray.fromhex('A4 A5 A6'))
#        self.BufferWriteQueue.write(TestMessage); self.BufferWriteQueue.write(TestMessage2)
#        print("BUFFER - ",self.NetworkDataArray)
#        self.Message = MessageData()
#        self.Message << self.NetworkDataStream << self.NetworkDataStream

    def __rshift__(self, Reciever: DataTransferHeader):
        Reciever << self.ReadDataStream
        self.bytesAvailable -= Reciever.UNIT_SIZE
        print("BYTES AVAILABLE - ", self.bytesAvailable)
        #print("     REABUFFER POS - ",self.BufferRead.pos(),'BYTES AVAILABLE - ',self.bytesAvailable,"UNIT SIZE -",Reciever.UNIT_SIZE)
        #print("   READ UNIT -",Reciever.UNIT_SIZE)
        #print("   READ BUFFER POS -",self.BufferRead.pos())
        #print("   READ BUFFER -",self.BufferRead.data().toHex())

        if not self.BufferRead.pos(
        ) < self.LimitBufferSize - self.MaxTransferUnit:
            self.BufferRead.seek(0)
            print("READ BUFFER SEEK TO 0 - ", self.BufferRead.pos())

        return self

    def EventConnectedHandle(self):
        self.SignalDataRec.emit("CONNECTED TO HOST", 0)
        #self.SignalDataRec.emit("192.168.100.5 PORT 2323",0)
        self.SignalDataRec.emit("192.168.20.197 PORT 2323", 0)
        #self.SignalDataRec.emit("BYTES IN REC BUFFER - " + str(self.bytesAvailable))

    def RecieveData(self):
        #self.CommandSocket.receiveDatagram(20)
        HEADER = QByteArray()
        HEADER.resize(2)
        if self.bytesAvailable < self.LimitBufferSize - self.MaxTransferUnit:  #check that memory for packet available
            if self.BufferWrite.pos(
            ) < self.LimitBufferSize - self.MaxTransferUnit:
                (newData, sender,
                 senderPort) = self.CommandSocket.readDatagram(20)

                #newData = self.CommandSocket.read(self.LimitBufferSize - self.bytesAvailable)
                #print("   NEW DATA - ",newData.toHex(),"to POS - ",self.BufferWrite.pos())
                self.BufferWrite.write(newData)
                self.bytesAvailable += newData.size()
                print(self.Timer.restart())
                #print("REC ",data)
                #print("   BUFFER - ",self.BufferWrite.data().toHex())

            else:
                H1 = 0
                H2 = 0
                while self.CommandSocket.bytesAvailable() > 0:
                    H1 = H2
                    H2 = self.SocketDataStream.readInt16()

                    if H1 == 0xF1 and (H2 == 0xD1 or H2 == 0xD2 or H2 == 0xD3
                                       or H2 == 0xC1):
                        self.BufferWrite.seek(0)
                        newData = self.CommandSocket.read(
                            self.LimitBufferSize - self.bytesAvailable)
                        self.WriteDataStream.writeInt16(H1)
                        self.WriteDataStream.writeInt16(H2)
                        print(
                            "=============================================================="
                        )
                        print("SEEK TO 0")
                        print("NEW DATA - ", newData, "to POS - ",
                              self.BufferWrite.pos() - 4)
                        self.BufferWrite.write(newData)
                        self.bytesAvailable += (4 + newData.size())
                        #print("BUFFER - ",self.NetworkDataArray.toHex())
                        break
                    else:
                        self.WriteDataStream.writeInt16(H2)
                        self.bytesAvailable += 1

        #self.SignalDataRec.emit("BYTES IN REC BUFFER - " + str(self.bytesAvailable))

        if (self.bytesAvailable >= self.MinTransferUnit):
            self.SignalFrameDataAvailable.emit()

    def SendData(self):
        Req = ConnectCheckRequest()
        self.SendBuffer.clear()
        self.SendBuffer.resize(Req.MESSAGE_SIZE)

        WriteDataStream = QDataStream(self.SendBuffer, QIODevice.ReadWrite)
        WriteDataStream.setByteOrder(QDataStream.LittleEndian)
        Req >> WriteDataStream

        self.CommandSocket.write(self.SendBuffer)
        self.CommandSocket.waitForBytesWritten(20)
        self.SignalDataRec.emit("CHECK CONNECT - " + str(Req.Connect), 1)

        #self.CommandSocket.write(bytearray(b'TestMessage\r\n'))
        #print("WRITE BUFFER - ",self.SendBuffer.toHex())
        #print("===============================================")

    def HandleErrorSocket(self):
        print("ErrorSocket")
Beispiel #2
0
class QCanvas(QLabel):
    def __init__(self, parent: QWidget, window: MainWindow):
        super().__init__(parent)
        self.pWindow = window
        self.strokeX = []
        self.strokeY = []
        self.strokeT = []
        self.timing = QTime()
        self.timing.start()
        self.paused = 0
        self.painter = QPainter()
        self.setStyleSheet("background-color: white;")
    
    """ EVENT: MOUSE CLICK/PRESS """
    def mousePressEvent(self, event: QMouseEvent) -> None:
        self.timing.restart()
        self.strokeX.append(list())
        self.strokeY.append(list())
        self.strokeT.append(list())
        self.strokeX[-1].append(event.x())
        self.strokeY[-1].append(event.y())
        self.strokeT[-1].append(self.paused)
        return super().mousePressEvent(event)

    """ EVENT: MOUSE MOVE WHILE PRESSED """
    def mouseMoveEvent(self, event: QMouseEvent) -> None:
        if event.x() > 0 and event.y() > 0 and event.x() <= self.width() and event.y() <= self.height():
            # IF DRAWING IS NOT JUST A MERE POINT...
            if len(self.strokeT[-1]) == 1:
                self.timing.restart()
                self.paused += 1
            self.strokeX[-1].append(event.x())
            self.strokeY[-1].append(event.y())
            self.strokeT[-1].append(self.timing.elapsed() + self.paused)
        else: return
        return super().mouseMoveEvent(event)

    """ EVENT: MOUSE RELEASE """
    def mouseReleaseEvent(self, event: QMouseEvent) -> None:
        # TO ABLE TO RECOGNIZE POINTS AS PART OF THE DRAWING...
        if len(self.strokeT[-1]) == 1:
            self.paused += 1
        # OTHERWISE, CHECKPOINTS THE MILLISECONDS AS FOLLOWS.
        else:
            self.paused += (self.timing.elapsed() + 1)
        return super().mouseReleaseEvent(event)

    """ EVENT: UPDATE PAINT 
        => Beware, every time paintEvent updates removes previous drawings.
        Therefore, store the data of previous drawing to prevent being erased.
    """
    def paintEvent(self, event: QPaintEvent) -> None:
        pen = QPen()
        pen.setWidth(4)
        pen.setColor(Qt.color1)  
        self.painter.begin(self)
        self.painter.setPen(pen)
        if len(self.strokeX) != 0:
            for stroke in range(len(self.strokeX)):
                if len(self.strokeX[stroke]) == 1:
                    self.painter.drawPoint(self.strokeX[stroke][0], self.strokeY[stroke][0])
                else:
                    for index in range(len(self.strokeX[stroke]) - 1):
                        self.painter.drawLine(self.strokeX[stroke][index], self.strokeY[stroke][index], self.strokeX[stroke][index+1], self.strokeY[stroke][index+1])
        self.painter.end()
        self.update()
        return super().paintEvent(event)

    """ EVENT: UPON SHOWN """
    def showEvent(self, event: QShowEvent) -> None:
        self.blankCanvas()
        return super().showEvent(event)

    """ METHOD: CREATE CANVAS """
    def blankCanvas(self) -> None:
        margin = self.parentWidget().layout().margin()
        width = self.topLevelWidget().width()
        height = self.topLevelWidget().height()
        for index in range(self.parentWidget().layout().count()):
            if index != self.parentWidget().layout().indexOf(self): 
                height -= (self.parentWidget().layout().itemAt(index).widget().height() + margin * 2)
        canvas = QBitmap(width - margin * 2, height)
        canvas.clear()
        self.setPixmap(canvas)
        self.update()

    """ METHOD: RESET CANVAS """
    def resetCanvas(self) -> None:
        self.strokeX = []
        self.strokeY = []
        self.strokeT = []
        self.paused = 0
        self.blankCanvas()

    """ METHOD: UNDO CANVAS """
    def undoCanvas(self) -> None:
        try:
            self.paused = self.strokeT[-1][0]
            self.strokeX.pop()
            self.strokeY.pop()
            self.strokeT.pop()
        except IndexError:
            print("The canvas is completely empty!")
        self.blankCanvas()