Beispiel #1
0
class SignalThread(QThread):
    def __init__(self, parent=None):
        QThread.__init__(self, parent)

        self.waitcond = QWaitCondition()
        self.mutex = QMutex()
        self.isstopped = False

    def trigger(self):
        """lock first to make sure the QThread is actually waiting for a signal"""
        self.mutex.lock()
        self.waitcond.wakeOne()
        self.mutex.unlock()

    def stopThread(self):
        self.mutex.lock()
        self.isstopped = True
        self.waitcond.wakeOne()
        self.mutex.unlock()

    def run(self):
        self.mutex.lock()
        while not self.isstopped:
            # just wait, and trigger every time we receive a signal
            self.waitcond.wait(self.mutex)
            if not self.isstopped:
                self.emit(SIGNAL("triggerSignal()"))
        self.mutex.unlock()
Beispiel #2
0
class FortuneThread(QThread):
    newFortune = Signal(str)

    error = Signal(int, str)

    def __init__(self, parent=None):
        super(FortuneThread, self).__init__(parent)

        self.quit = False
        self.hostName = ''
        self.cond = QWaitCondition()
        self.mutex = QMutex()
        self.port = 0

    def __del__(self):
        self.mutex.lock()
        self.quit = True
        self.cond.wakeOne()
        self.mutex.unlock()
        self.wait()

    def requestNewFortune(self, hostname, port):
        locker = QMutexLocker(self.mutex)
        self.hostName = hostname
        self.port = port
        if not self.isRunning():
            self.start()
        else:
            self.cond.wakeOne()

    def run(self):
        self.mutex.lock()
        serverName = self.hostName
        serverPort = self.port
        self.mutex.unlock()

        while not self.quit:
            Timeout = 5 * 1000

            socket = QTcpSocket()
            socket.connectToHost(serverName, serverPort)

            if not socket.waitForConnected(Timeout):
                self.error.emit(socket.error(), socket.errorString())
                return

            while socket.bytesAvailable() < 2:
                if not socket.waitForReadyRead(Timeout):
                    self.error.emit(socket.error(), socket.errorString())
                    return

            instr = QDataStream(socket)
            instr.setVersion(QDataStream.Qt_4_0)
            blockSize = instr.readUInt16()

            while socket.bytesAvailable() < blockSize:
                if not socket.waitForReadyRead(Timeout):
                    self.error.emit(socket.error(), socket.errorString())
                    return

            self.mutex.lock()
            fortune = instr.readQString()
            self.newFortune.emit(fortune)

            self.cond.wait(self.mutex)
            serverName = self.hostName
            serverPort = self.port
            self.mutex.unlock()
Beispiel #3
0
class RenderThread(QThread):
    ColormapSize = 512

    renderedImage = Signal(QImage, float)

    def __init__(self, parent=None):
        super(RenderThread, self).__init__(parent)

        self.mutex = QMutex()
        self.condition = QWaitCondition()
        self.centerX = 0.0
        self.centerY = 0.0
        self.scaleFactor = 0.0
        self.resultSize = QSize()
        self.colormap = []

        self.restart = False
        self.abort = False

        for i in range(RenderThread.ColormapSize):
            self.colormap.append(self.rgbFromWaveLength(380.0 + (i * 400.0 / RenderThread.ColormapSize)))

    def stop(self):
        self.mutex.lock()
        self.abort = True
        self.condition.wakeOne()
        self.mutex.unlock()

        self.wait(2000)

    def render(self, centerX, centerY, scaleFactor, resultSize):
        locker = QMutexLocker(self.mutex)

        self.centerX = centerX
        self.centerY = centerY
        self.scaleFactor = scaleFactor
        self.resultSize = resultSize

        if not self.isRunning():
            self.start(QThread.LowPriority)
        else:
            self.restart = True
            self.condition.wakeOne()

    def run(self):
        while True:
            self.mutex.lock()
            resultSize = self.resultSize
            scaleFactor = self.scaleFactor
            centerX = self.centerX
            centerY = self.centerY
            self.mutex.unlock()

            halfWidth = resultSize.width() // 2
            halfHeight = resultSize.height() // 2
            image = QImage(resultSize, QImage.Format_RGB32)

            NumPasses = 8
            curpass = 0

            while curpass < NumPasses:
                MaxIterations = (1 << (2 * curpass + 6)) + 32
                Limit = 4
                allBlack = True

                for y in range(-halfHeight, halfHeight):
                    if self.restart:
                        break
                    if self.abort:
                        return

                    ay = 1j * (centerY + (y * scaleFactor))

                    for x in range(-halfWidth, halfWidth):
                        c0 = centerX + (x * scaleFactor) + ay
                        c = c0
                        numIterations = 0

                        while numIterations < MaxIterations:
                            numIterations += 1
                            c = c*c + c0
                            if abs(c) >= Limit:
                                break
                            numIterations += 1
                            c = c*c + c0
                            if abs(c) >= Limit:
                                break
                            numIterations += 1
                            c = c*c + c0
                            if abs(c) >= Limit:
                                break
                            numIterations += 1
                            c = c*c + c0
                            if abs(c) >= Limit:
                                break

                        if numIterations < MaxIterations:
                            image.setPixel(x + halfWidth, y + halfHeight,
                                           self.colormap[numIterations % RenderThread.ColormapSize])
                            allBlack = False
                        else:
                            image.setPixel(x + halfWidth, y + halfHeight, qRgb(0, 0, 0))

                if allBlack and curpass == 0:
                    curpass = 4
                else:
                    if not self.restart:
                        self.renderedImage.emit(image, scaleFactor)
                    curpass += 1

            self.mutex.lock()
            if not self.restart:
                self.condition.wait(self.mutex)
            self.restart = False
            self.mutex.unlock()

    def rgbFromWaveLength(self, wave):
        r = 0.0
        g = 0.0
        b = 0.0

        if wave >= 380.0 and wave <= 440.0:
            r = -1.0 * (wave - 440.0) / (440.0 - 380.0)
            b = 1.0
        elif wave >= 440.0 and wave <= 490.0:
            g = (wave - 440.0) / (490.0 - 440.0)
            b = 1.0
        elif wave >= 490.0 and wave <= 510.0:
            g = 1.0
            b = -1.0 * (wave - 510.0) / (510.0 - 490.0)
        elif wave >= 510.0 and wave <= 580.0:
            r = (wave - 510.0) / (580.0 - 510.0)
            g = 1.0
        elif wave >= 580.0 and wave <= 645.0:
            r = 1.0
            g = -1.0 * (wave - 645.0) / (645.0 - 580.0)
        elif wave >= 645.0 and wave <= 780.0:
            r = 1.0

        s = 1.0
        if wave > 700.0:
            s = 0.3 + 0.7 * (780.0 - wave) / (780.0 - 700.0)
        elif wave < 420.0:
            s = 0.3 + 0.7 * (wave - 380.0) / (420.0 - 380.0)

        r = pow(r * s, 0.8)
        g = pow(g * s, 0.8)
        b = pow(b * s, 0.8)

        return qRgb(r*255, g*255, b*255)
Beispiel #4
0
class RenderThread(QThread):
    ColormapSize = 512

    renderedImage = Signal(QImage, float)

    def __init__(self, parent=None):
        super(RenderThread, self).__init__(parent)

        self.mutex = QMutex()
        self.condition = QWaitCondition()
        self.centerX = 0.0
        self.centerY = 0.0
        self.scaleFactor = 0.0
        self.resultSize = QSize()
        self.colormap = []

        self.restart = False
        self.abort = False

        for i in range(RenderThread.ColormapSize):
            self.colormap.append(
                self.rgbFromWaveLength(380.0 + (i * 400.0 /
                                                RenderThread.ColormapSize)))

    def stop(self):
        self.mutex.lock()
        self.abort = True
        self.condition.wakeOne()
        self.mutex.unlock()

        self.wait(2000)

    def render(self, centerX, centerY, scaleFactor, resultSize):
        locker = QMutexLocker(self.mutex)

        self.centerX = centerX
        self.centerY = centerY
        self.scaleFactor = scaleFactor
        self.resultSize = resultSize

        if not self.isRunning():
            self.start(QThread.LowPriority)
        else:
            self.restart = True
            self.condition.wakeOne()

    def run(self):
        while True:
            self.mutex.lock()
            resultSize = self.resultSize
            scaleFactor = self.scaleFactor
            centerX = self.centerX
            centerY = self.centerY
            self.mutex.unlock()

            halfWidth = resultSize.width() // 2
            halfHeight = resultSize.height() // 2
            image = QImage(resultSize, QImage.Format_RGB32)

            NumPasses = 8
            curpass = 0

            while curpass < NumPasses:
                MaxIterations = (1 << (2 * curpass + 6)) + 32
                Limit = 4
                allBlack = True

                for y in range(-halfHeight, halfHeight):
                    if self.restart:
                        break
                    if self.abort:
                        return

                    ay = 1j * (centerY + (y * scaleFactor))

                    for x in range(-halfWidth, halfWidth):
                        c0 = centerX + (x * scaleFactor) + ay
                        c = c0
                        numIterations = 0

                        while numIterations < MaxIterations:
                            numIterations += 1
                            c = c * c + c0
                            if abs(c) >= Limit:
                                break
                            numIterations += 1
                            c = c * c + c0
                            if abs(c) >= Limit:
                                break
                            numIterations += 1
                            c = c * c + c0
                            if abs(c) >= Limit:
                                break
                            numIterations += 1
                            c = c * c + c0
                            if abs(c) >= Limit:
                                break

                        if numIterations < MaxIterations:
                            image.setPixel(
                                x + halfWidth, y + halfHeight,
                                self.colormap[numIterations %
                                              RenderThread.ColormapSize])
                            allBlack = False
                        else:
                            image.setPixel(x + halfWidth, y + halfHeight,
                                           qRgb(0, 0, 0))

                if allBlack and curpass == 0:
                    curpass = 4
                else:
                    if not self.restart:
                        self.renderedImage.emit(image, scaleFactor)
                    curpass += 1

            self.mutex.lock()
            if not self.restart:
                self.condition.wait(self.mutex)
            self.restart = False
            self.mutex.unlock()

    def rgbFromWaveLength(self, wave):
        r = 0.0
        g = 0.0
        b = 0.0

        if wave >= 380.0 and wave <= 440.0:
            r = -1.0 * (wave - 440.0) / (440.0 - 380.0)
            b = 1.0
        elif wave >= 440.0 and wave <= 490.0:
            g = (wave - 440.0) / (490.0 - 440.0)
            b = 1.0
        elif wave >= 490.0 and wave <= 510.0:
            g = 1.0
            b = -1.0 * (wave - 510.0) / (510.0 - 490.0)
        elif wave >= 510.0 and wave <= 580.0:
            r = (wave - 510.0) / (580.0 - 510.0)
            g = 1.0
        elif wave >= 580.0 and wave <= 645.0:
            r = 1.0
            g = -1.0 * (wave - 645.0) / (645.0 - 580.0)
        elif wave >= 645.0 and wave <= 780.0:
            r = 1.0

        s = 1.0
        if wave > 700.0:
            s = 0.3 + 0.7 * (780.0 - wave) / (780.0 - 700.0)
        elif wave < 420.0:
            s = 0.3 + 0.7 * (wave - 380.0) / (420.0 - 380.0)

        r = pow(r * s, 0.8)
        g = pow(g * s, 0.8)
        b = pow(b * s, 0.8)

        return qRgb(r * 255, g * 255, b * 255)
class FortuneThread(QThread):
    newFortune = Signal(str)

    error = Signal(int, str)

    def __init__(self, parent=None):
        super(FortuneThread, self).__init__(parent)

        self.quit = False
        self.hostName = ''
        self.cond = QWaitCondition()
        self.mutex = QMutex()
        self.port = 0

    def __del__(self):
        self.mutex.lock()
        self.quit = True
        self.cond.wakeOne()
        self.mutex.unlock()
        self.wait()

    def requestNewFortune(self, hostname, port):
        locker = QMutexLocker(self.mutex)
        self.hostName = hostname
        self.port = port
        if not self.isRunning():
            self.start()
        else:
            self.cond.wakeOne()

    def run(self):
        self.mutex.lock()
        serverName = self.hostName
        serverPort = self.port
        self.mutex.unlock()

        while not self.quit:
            Timeout = 5 * 1000

            socket = QTcpSocket()
            socket.connectToHost(serverName, serverPort)

            if not socket.waitForConnected(Timeout):
                self.error.emit(socket.error(), socket.errorString())
                return

            while socket.bytesAvailable() < 2:
                if not socket.waitForReadyRead(Timeout):
                    self.error.emit(socket.error(), socket.errorString())
                    return

            instr = QDataStream(socket)
            instr.setVersion(QDataStream.Qt_4_0)
            blockSize = instr.readUInt16()

            while socket.bytesAvailable() < blockSize:
                if not socket.waitForReadyRead(Timeout):
                    self.error.emit(socket.error(), socket.errorString())
                    return

            self.mutex.lock()
            fortune = instr.readQString()
            self.newFortune.emit(fortune)

            self.cond.wait(self.mutex)
            serverName = self.hostName
            serverPort = self.port
            self.mutex.unlock()