async def qt_main(app: QtWidgets.QApplication, data_dir: Path, args): app.network_client = None logging.info("Loading server client...") from randovania.gui.lib.qt_network_client import QtNetworkClient logging.info("Configuring server client...") app.network_client = QtNetworkClient(data_dir) logging.info("Server client ready.") options = _load_options() backend = create_backend(args.debug_game_backend, options) logging.info("Configuring game connection with the backend...") from randovania.game_connection.game_connection import GameConnection app.game_connection = GameConnection(backend) logging.info("Configuring qasync...") import qasync @qasync.asyncClose async def _on_last_window_closed(): await app.network_client.disconnect_from_server() await app.game_connection.stop() logger.info("Last QT window closed") app.lastWindowClosed.connect(_on_last_window_closed, QtCore.Qt.QueuedConnection) await asyncio.gather(app.game_connection.start(), display_window_for(app, options, args.command, args))
async def qt_main(app: QApplication, data_dir: Path, args): from randovania.gui.lib.qt_network_client import QtNetworkClient from randovania.game_connection.game_connection import GameConnection app.network_client = QtNetworkClient(data_dir) backend = create_backend(args.debug_game_backend) app.game_connection = GameConnection(backend) @asyncClose async def _on_last_window_closed(): await app.network_client.disconnect_from_server() await app.game_connection.stop() app.lastWindowClosed.connect(_on_last_window_closed, QtCore.Qt.QueuedConnection) options = _load_options() await asyncio.gather(app.game_connection.start(), display_window_for(app, options, args.command, args))
async def qt_main(app: QtWidgets.QApplication, data_dir: Path, args): from randovania.gui.lib.qt_network_client import QtNetworkClient from randovania.game_connection.game_connection import GameConnection app.network_client = QtNetworkClient(data_dir) options = _load_options() backend = create_backend(args.debug_game_backend, options) app.game_connection = GameConnection(backend) app.game_connection.tracking_inventory = options.tracking_inventory app.game_connection.displaying_messages = options.displaying_messages @asyncClose async def _on_last_window_closed(): await app.network_client.disconnect_from_server() await app.game_connection.stop() logger.info("Last QT window closed") app.lastWindowClosed.connect(_on_last_window_closed, QtCore.Qt.QueuedConnection) await asyncio.gather(app.game_connection.start(), display_window_for(app, options, args.command, args))