Beispiel #1
0
    def update(self):
        if self.ticks in self.pips:
            self.solid = self.pips.get(self.ticks)
            log.info(self.solid)
            self.brightness = 255

        if self.solid > 0:
            self.solid -= 1
        else:
            if self.brightness > 20:
                self.brightness = int(self.brightness * 0.7)
            else:
                self.brightness = 0

        log.info(self.brightness)
        self.image.fill((self.brightness, self.brightness, self.brightness))

        if self.ticks == get_fps() * 12:
            raise StopIteration
        self.ticks += 1
Beispiel #2
0
    def update(self):
        if self.ticks in self.pips:
            self.solid = self.pips.get(self.ticks)
            log.info(self.solid)
            self.brightness = 255

        if self.solid > 0:
            self.solid -= 1
        else:
            if self.brightness > 20:
                self.brightness = int(self.brightness * 0.7)
            else:
                self.brightness = 0

        log.info(self.brightness)
        self.image.fill((self.brightness, self.brightness, self.brightness))

        if self.ticks == get_fps() * 12:
            raise StopIteration
        self.ticks += 1
Beispiel #3
0
    def __init__(self):
        self.rect = pygame.Rect((0, 0), MADRIX_SIZE)
        self.pip_count = 0
        self.image = pygame.Surface(MADRIX_SIZE, pygame.SRCALPHA)
        self.ticks = 0

        self.solid = 0

        self.brightness = 0

        self.pips = {
            5 * get_fps(): int(get_fps() * SHORTPIP),
            6 * get_fps(): int(get_fps() * SHORTPIP),
            7 * get_fps(): int(get_fps() * SHORTPIP),
            8 * get_fps(): int(get_fps() * SHORTPIP),
            9 * get_fps(): int(get_fps() * SHORTPIP),
            10 * get_fps(): int(get_fps() * LONGPIP)
        }
Beispiel #4
0
    def __init__(self):
        self.rect = pygame.Rect((0, 0), MADRIX_SIZE)
        self.pip_count = 0
        self.image = pygame.Surface(MADRIX_SIZE, pygame.SRCALPHA)
        self.ticks = 0

        self.solid = 0

        self.brightness = 0

        self.pips = {
            5*get_fps(): int(get_fps()*SHORTPIP),
            6*get_fps(): int(get_fps()*SHORTPIP),
            7*get_fps(): int(get_fps()*SHORTPIP),
            8*get_fps(): int(get_fps()*SHORTPIP),
            9*get_fps(): int(get_fps()*SHORTPIP),
            10*get_fps(): int(get_fps()*LONGPIP)
        }