Beispiel #1
0
 def __init__(self, huts=None):
     self.huntingGrounds = HuntingGrounds()
     self.forest = Forest()
     self.clayPit = ClayPit()
     self.quarry = Quarry()
     self.river = River()
     self.farm = Farm()
     self.breedingHut = BreedingHut()
     self.toolSmith = ToolSmith()
     self.grounds = [self.huntingGrounds, self.forest, self.clayPit, self.quarry, self.river, self.toolSmith, self.farm, self.breedingHut]
     
     if not huts:
         huts = self._defaultHuts()
     
     shuffle(huts)
     div, mod = divmod(len(huts), 4)
     end1 =        div + int(mod > 0)
     end2 = end1 + div + int(mod > 1)
     end3 = end2 + div + int(mod > 2)
     
     self.hutStacks = [huts[0   :end1],
                       huts[end1:end2],
                       huts[end2:end3],
                       huts[end3:    ]]
     
     self.cardPile = [SymbolCard(CardSymbol.weaving, CardAction.food, 3), 
                      SymbolCard(CardSymbol.weaving, CardAction.food, 1),
                      SymbolCard(CardSymbol.time, CardAction.christmas, 0), 
                      SymbolCard(CardSymbol.time, CardAction.foodtrack, 1),
                      SymbolCard(CardSymbol.healing, CardAction.food, 5), 
                      SymbolCard(CardSymbol.healing, CardAction.resource, 2),
                      SymbolCard(CardSymbol.art, CardAction.tool, 1), 
                      SymbolCard(CardSymbol.art, CardAction.roll, 6),
                      SymbolCard(CardSymbol.pottery, CardAction.food, 7), 
                      SymbolCard(CardSymbol.pottery, CardAction.christmas, 0), 
                      SymbolCard(CardSymbol.transport, CardAction.stone, 2), 
                      SymbolCard(CardSymbol.transport, CardAction.christmas, 0),
                      SymbolCard(CardSymbol.music, CardAction.point, 3), 
                      SymbolCard(CardSymbol.music, CardAction.point, 3),
                      SymbolCard(CardSymbol.writing, CardAction.extracard, 1), 
                      SymbolCard(CardSymbol.writing, CardAction.christmas, 0),
                      MultiplierCard(CardMultiplier.hutcount, 1, CardAction.christmas, 0),
                      MultiplierCard(CardMultiplier.hutcount, 1, CardAction.food, 4),
                      MultiplierCard(CardMultiplier.hutcount, 2, CardAction.christmas, 0),
                      MultiplierCard(CardMultiplier.hutcount, 2, CardAction.food, 2),
                      MultiplierCard(CardMultiplier.hutcount, 3, CardAction.point, 3),
                      MultiplierCard(CardMultiplier.foodtrack, 1, CardAction.christmas, 0),
                      MultiplierCard(CardMultiplier.foodtrack, 1, CardAction.foodtrack, 1),
                      MultiplierCard(CardMultiplier.foodtrack, 1, CardAction.stone, 1),
                      MultiplierCard(CardMultiplier.foodtrack, 2, CardAction.food, 3),
                      MultiplierCard(CardMultiplier.foodtrack, 2, CardAction.christmas, 0),
                      MultiplierCard(CardMultiplier.toolsum, 2, CardAction.christmas, 0),
                      MultiplierCard(CardMultiplier.toolsum, 2, CardAction.christmas, 0),   
                      MultiplierCard(CardMultiplier.toolsum, 1, CardAction.onetimetool, 3),
                      MultiplierCard(CardMultiplier.toolsum, 1, CardAction.onetimetool, 4),
                      MultiplierCard(CardMultiplier.toolsum, 2, CardAction.onetimetool, 2),
                      MultiplierCard(CardMultiplier.personcount, 1, CardAction.stone, 1),
                      MultiplierCard(CardMultiplier.personcount, 1, CardAction.gold, 1),
                      MultiplierCard(CardMultiplier.personcount, 2, CardAction.clay, 1),                                                                                      
                      MultiplierCard(CardMultiplier.personcount, 2, CardAction.roll, 3),
                      MultiplierCard(CardMultiplier.personcount, 1, CardAction.roll, 5),
                      ]
     shuffle(self.cardPile)
Beispiel #2
0
class Board:
    """Class representing the gameboard """

    def __init__(self, huts=None):
        self.huntingGrounds = HuntingGrounds()
        self.forest = Forest()
        self.clayPit = ClayPit()
        self.quarry = Quarry()
        self.river = River()
        self.farm = Farm()
        self.breedingHut = BreedingHut()
        self.toolSmith = ToolSmith()
        self.grounds = [self.huntingGrounds, self.forest, self.clayPit, self.quarry, self.river, self.toolSmith, self.farm, self.breedingHut]
        
        if not huts:
            huts = self._defaultHuts()
        
        shuffle(huts)
        div, mod = divmod(len(huts), 4)
        end1 =        div + int(mod > 0)
        end2 = end1 + div + int(mod > 1)
        end3 = end2 + div + int(mod > 2)
        
        self.hutStacks = [huts[0   :end1],
                          huts[end1:end2],
                          huts[end2:end3],
                          huts[end3:    ]]
        
        self.cardPile = [SymbolCard(CardSymbol.weaving, CardAction.food, 3), 
                         SymbolCard(CardSymbol.weaving, CardAction.food, 1),
                         SymbolCard(CardSymbol.time, CardAction.christmas, 0), 
                         SymbolCard(CardSymbol.time, CardAction.foodtrack, 1),
                         SymbolCard(CardSymbol.healing, CardAction.food, 5), 
                         SymbolCard(CardSymbol.healing, CardAction.resource, 2),
                         SymbolCard(CardSymbol.art, CardAction.tool, 1), 
                         SymbolCard(CardSymbol.art, CardAction.roll, 6),
                         SymbolCard(CardSymbol.pottery, CardAction.food, 7), 
                         SymbolCard(CardSymbol.pottery, CardAction.christmas, 0), 
                         SymbolCard(CardSymbol.transport, CardAction.stone, 2), 
                         SymbolCard(CardSymbol.transport, CardAction.christmas, 0),
                         SymbolCard(CardSymbol.music, CardAction.point, 3), 
                         SymbolCard(CardSymbol.music, CardAction.point, 3),
                         SymbolCard(CardSymbol.writing, CardAction.extracard, 1), 
                         SymbolCard(CardSymbol.writing, CardAction.christmas, 0),
                         MultiplierCard(CardMultiplier.hutcount, 1, CardAction.christmas, 0),
                         MultiplierCard(CardMultiplier.hutcount, 1, CardAction.food, 4),
                         MultiplierCard(CardMultiplier.hutcount, 2, CardAction.christmas, 0),
                         MultiplierCard(CardMultiplier.hutcount, 2, CardAction.food, 2),
                         MultiplierCard(CardMultiplier.hutcount, 3, CardAction.point, 3),
                         MultiplierCard(CardMultiplier.foodtrack, 1, CardAction.christmas, 0),
                         MultiplierCard(CardMultiplier.foodtrack, 1, CardAction.foodtrack, 1),
                         MultiplierCard(CardMultiplier.foodtrack, 1, CardAction.stone, 1),
                         MultiplierCard(CardMultiplier.foodtrack, 2, CardAction.food, 3),
                         MultiplierCard(CardMultiplier.foodtrack, 2, CardAction.christmas, 0),
                         MultiplierCard(CardMultiplier.toolsum, 2, CardAction.christmas, 0),
                         MultiplierCard(CardMultiplier.toolsum, 2, CardAction.christmas, 0),   
                         MultiplierCard(CardMultiplier.toolsum, 1, CardAction.onetimetool, 3),
                         MultiplierCard(CardMultiplier.toolsum, 1, CardAction.onetimetool, 4),
                         MultiplierCard(CardMultiplier.toolsum, 2, CardAction.onetimetool, 2),
                         MultiplierCard(CardMultiplier.personcount, 1, CardAction.stone, 1),
                         MultiplierCard(CardMultiplier.personcount, 1, CardAction.gold, 1),
                         MultiplierCard(CardMultiplier.personcount, 2, CardAction.clay, 1),                                                                                      
                         MultiplierCard(CardMultiplier.personcount, 2, CardAction.roll, 3),
                         MultiplierCard(CardMultiplier.personcount, 1, CardAction.roll, 5),
                         ]
        shuffle(self.cardPile)

    def _defaultHuts(self):
        return [SimpleHut(Resource.wood, Resource.wood, Resource.clay),
                SimpleHut(Resource.wood, Resource.wood, Resource.stone),
                SimpleHut(Resource.wood, Resource.wood, Resource.gold),
                SimpleHut(Resource.wood, Resource.clay, Resource.stone),
                SimpleHut(Resource.wood, Resource.clay, Resource.clay),
                SimpleHut(Resource.wood, Resource.stone, Resource.stone),
                SimpleHut(Resource.wood, Resource.clay, Resource.gold),
                SimpleHut(Resource.wood, Resource.clay, Resource.gold),
                SimpleHut(Resource.wood, Resource.clay, Resource.stone),
                SimpleHut(Resource.wood, Resource.stone, Resource.gold),
                SimpleHut(Resource.wood, Resource.stone, Resource.gold),
                SimpleHut(Resource.clay, Resource.clay, Resource.stone),
                SimpleHut(Resource.clay, Resource.clay, Resource.gold),
                SimpleHut(Resource.clay, Resource.stone, Resource.stone),
                SimpleHut(Resource.clay, Resource.stone, Resource.gold),
                SimpleHut(Resource.clay, Resource.stone, Resource.gold),
                SimpleHut(Resource.stone, Resource.stone, Resource.gold),
                AnyHut(),
                AnyHut(),
                AnyHut(),
                CountHut(4,1),
                CountHut(4,2),
                CountHut(4,3),
                CountHut(4,4),
                CountHut(5,1),
                CountHut(5,2),
                CountHut(5,3),
                CountHut(5,4),
                ]

    def numberOfHutsLeft(self):
        return [len(stack) for stack in self.hutStacks]

    def upperHuts(self):
        return [stack[-1] for stack in self.hutStacks if len(stack) > 0]
    
    def availableHuts(self):
        return [hut for hut in self.upperHuts() if not hut.isOccupied()]

    def availableCards(self):
        """returns list of (card, card-price) tuples for non occupied cards"""
        
        return [(card, self.cardPile.index(card) + 1) for card in self.openCards() if not card.isOccupied()]
    
    def addHunters(self, count, player):
        self.huntingGrounds.addPerson(count, player)
    
    def addLumberjacks(self, count, player):
        self.forest.addPerson(count, player)
        
    def freeForestSlots(self):
        return self.forest.freeSlots()
    
    def addClayDiggers(self, count, player):
        self.clayPit.addPerson(count, player)
        
    def freeClayPitSlots(self):
        return self.clayPit.freeSlots()
    
    def addStoneDiggers(self, count, player):
        self.quarry.addPerson(count, player)
        
    def freeQuarrySlots(self):
        return self.quarry.freeSlots()

    def addGoldDiggers(self, count, player):
        self.river.addPerson(count, player)
        
    def freeRiverSlots(self):
        return self.river.freeSlots()
 
    def placeOnFarm(self, player):
        self.farm.addPerson(player)
 
    def farmOccupied(self):
        return self.farm.freeSlots() == 0
    
    def placeOnBreedingHut(self, player):
        self.breedingHut.addPerson(player)
        
    def breedingHutOccupied(self):
        return self.breedingHut.freeSlots() == 0
        
    def placeOnToolSmith(self, player):
        self.toolSmith.addPerson(player)
 
    def toolSmithOccupied(self):
        return self.toolSmith.freeSlots() == 0

    def personsOnHuts(self, player):
        return [stack[-1].isOccupiedBy() for stack in self.hutStacks].count(player)

    def personsOnCards(self, player):
        return [card.isOccupiedBy() for card in self.openCards()].count(player)

    def personsOnGrounds(self, player):
        return sum([ground.count(player) for ground in self.grounds])

    def person(self, player):
        return self.personsOnGrounds(player) + self.personsOnHuts(player) + self.personsOnCards(player)
    
    def resourceGrounds(self):
        return self.grounds[:-3]
    
    def villageGrounds(self):
        return self.grounds[-3:]
    
    def occupiedCards(self, player):
        return [(card, self.cardPile.index(card) + 1) for card in self.openCards() if card.isOccupiedBy() == player]
    
    def openCards(self):
        return self.cardPile[:4]

    def occupiedHuts(self, player):
        return [stack[-1] for stack in self.hutStacks if len(stack) > 0 and stack[-1].isOccupiedBy() == player]    
    
    def numberOfCardsLeft(self):
        return len(self.cardPile)
    
    def reapResources(self, players):
        activePlayer = players[0]
        reapedResources = []
        for ground in self.villageGrounds():
            activePlayer.addResources(ground.reapResources(activePlayer))

#       get occupied grounds
        occupiedGrounds = {} 
        for ground in self.resourceGrounds():
            if ground.count(activePlayer):
                occupiedGrounds[(ground.resource, ground.abreviation)] = ground
        while len(occupiedGrounds):
            resourceAbr = activePlayer.chooseReapingResource("".join([k[1] for k in  sorted(occupiedGrounds.keys(), reverse=True)]))
            toPop = [k for k in occupiedGrounds.keys() if k[1] == resourceAbr][0] 
            activePlayer.addResources(occupiedGrounds.pop(toPop).reapResources(activePlayer))
                   
        occupiedHuts = self.occupiedHuts(activePlayer)
        for hut in occupiedHuts:
            hut.removePerson()
            
        occupiedCards = self.occupiedCards(activePlayer)
        for card in occupiedCards:
            card[0].removePerson()
        
        return occupiedHuts, occupiedCards
    
    
    def popHuts(self, huts):
        for hut in huts:
            [stack.pop() for stack in self.hutStacks if len(stack) > 0 and stack[-1] == hut]
        
    def removeCards(self, cards):
        for card in cards:
            try:
                self.cardPile.remove(card)
            except ValueError:
                print("trying to remove %s from %s" % (card, self.cardPile))

    def placeOnHutIndex(self, stackIndex, color):
        self.upperHuts()[stackIndex].placePerson(color)

    def placeOnCardWithPrice(self, price, color):
        self.cardPile[price - 1].placePerson(color)

    def placeOnHut(self, hut, player):
        hut.placePerson(player)

    def placeOnCard(self, card, player):
        card.placePerson(player)
        
    def isFinished(self):
        return [len(stack) for stack in self.hutStacks].count(0) > 0
    
    def opencardStrings(self):
        padding6 = 6 * " "
        headingline = padding6.join(["%s" % s for s in ("%sc%d.%s%s" % (padding6, p, self.cardPile[p - 1].suffix(), padding6) for p in [4, 3, 2, 1])])
        pilestrings = [card.outputStrings() for card in reversed(self.openCards())]
        result = [padding6.join(["%s" % s for s in (line[0] for line in pilestrings)]),
                 padding6.join(["%s" % s for s in (line[1] for line in pilestrings)])]
        result.insert(0,headingline)
        return result 
    
    def hutStacksString(self):
        stackstrings = ["%s" % ("|" * (len(stack)-1) + (str(stack[-1])))  for stack in self.hutStacks if len(stack) > 0]
        hutstacks = ["h%d: %-25s" % (idx + 1, s) for idx, s in enumerate(stackstrings)]
        return "%s\n%s" % ("  ".join(hutstacks[:2]), "  ".join(hutstacks[2:])) 
        
    def __str__(self):
        return "\nHut Stacks: \n%s" % self.hutStacksString() + "\n\n" +\
            "Cards: \n%s\n%s\n%s" % (self.opencardStrings()[0], self.opencardStrings()[1], self.opencardStrings()[2]) + "\n\n" +\
            "\n".join(str(ground) for ground in self.grounds) + "\n"