def draw(self): for y in range(self.height): for x in range(self.width): #top row if y == 0: if x == 0: ch = self._chars['tl'] elif x == self.width - 1: ch = self._chars['tr'] else: ch = self._chars['t'] #bottom row elif y == self.height - 1: if x == 0: ch = self._chars['bl'] elif x == self.width - 1: ch = self._chars['br'] else: ch = self._chars['b'] #middle rows else: if x == 0: ch = self._chars['l'] elif x == self.width - 1: ch = self._chars['r'] else: ch = None if ch: libtcod.console_put_char(self.console, x, y, ch) libtcod.console_print(self.console, 1, 0, self._title) self.setDirty(False)
def drawItemChar(): if self.player.item: ch = self.player.item.ch else: ch = " " libtcod.console_put_char(self.invItemChar.console, 0, 0, ch) self.invItemChar.setDirty(False)
def draw(self): for y in range(self.height): for x in range(self.width): #top row if y == 0: if x == 0: ch = self._chars['tl'] elif x == self.width - 1: ch = self._chars['tr'] else: ch = self._chars['t'] #bottom row elif y == self.height - 1: if x == 0: ch = self._chars['bl'] elif x == self.width - 1: ch = self._chars['br'] else: ch = self._chars['b'] #middle rows else: if x == 0: ch = self._chars['l'] elif x == self.width - 1: ch = self._chars['r'] else: ch = None if ch: libtcod.console_put_char(self.console, x, y, ch) libtcod.console_print(self.console, 1, 0, self._title)
def drawItemChar(): if self.player.item: ch = self.player.item.ch else: ch = " " libtcod.console_put_char(self.invItemChar.console, 0, 0, ch) self.invItemChar.setDirty(False)
def draw(self): for y in range(self.height): index = y + self._offset if index >= len(self._items): continue item = self._items[index] libtcod.console_print(self.console, 0, y, item) if self._offset > 0: libtcod.console_put_char(self.console, self.width - 1, 0, libtcod.CHAR_ARROW_N) if len(self._items) > self._offset + self.height: libtcod.console_put_char(self.console, self.width - 1, self.height - 1, libtcod.CHAR_ARROW_S) self.setDirty(False)
def draw(self): for y in range(self.height): for x in range(self.width): c = self._map.getCell(x + self._offsetX, y + self._offsetY) libtcod.console_put_char_ex(self.console, x, y, c.terrain.char, c.terrain.fg, c.terrain.bg) for i in range(len(c.entities)): e = c.entities[i] libtcod.console_put_char(self.console, x, y, e.char) libtcod.console_set_char_foreground( self.console, x, y, e.color)
def draw(self): for y in range(self.height): index = y + self._offset if index >= len(self._items): continue item = self._items[index] libtcod.console_print(self.console, 0, y, item) if self._offset > 0: libtcod.console_put_char(self.console, self.width - 1, 0, libtcod.CHAR_ARROW_N) if len(self._items) > self._offset + self.height: libtcod.console_put_char(self.console, self.width - 1, self.height - 1, libtcod.CHAR_ARROW_S) self.setDirty(False)
def draw(self): libtcod.console_put_char(self.console, 0, 0, self._left) for x in range(self.sliderWidth): libtcod.console_put_char(self.console, x + 1, 0, self._center) libtcod.console_put_char(self.console, self.width - 1, 0, self._right) sliderPosition = min(self.sliderWidth - 1, self._val / self.valPerChar) libtcod.console_put_char(self.console, sliderPosition + 1, 0, self._bar)
def drawMagicOverlay(): con = self.magicOverlay.console onscreenX, onscreenY = self.mapElement.onScreen(self.focusX, self.focusY) libtcod.console_put_char(con, onscreenX, onscreenY, '+')
def drawMagicOverlay(): con = self.magicOverlay.console onscreenX, onscreenY = self.mapElement.onScreen( self.focusX, self.focusY) libtcod.console_put_char(con, onscreenX, onscreenY, '+')