Beispiel #1
0
    def regenerate(self):
        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        noteOnsets = []
        notePitchs = []
        i = 0
        self.noteList = []
        self.csnd.loopClear()
        for x in flatten(
                generator(self.rythmInstrument, self.beat, 0.8,
                          self.regularity, self.reverb)):
            x.amplitude = x.amplitude * self.drumVolume
            noteOnsets.append(x.onset)
            notePitchs.append(x.pitch)
            n = Note(0, x.trackId, i, x)
            self.noteList.append((x.onset, n))
            i = i + 1
            self.csnd.loopPlay(n, 1)  # add as active
        self.csnd.loopSetNumTicks(self.beat * Config.TICKS_PER_BEAT)
        self.drumFillin.unavailable(noteOnsets, notePitchs)
        self.recordOverSensitivity(False)
        if self.playing:
            self.csnd.loopStart()
 def regenerate(self):
     def flatten(ll):
         rval = []
         for l in ll:
             rval += l
         return rval
     noteOnsets = []
     notePitchs = []
     i = 0
     self.noteList = []
     self.csnd.loopClear()
     for x in flatten(
         generator(self.rythmInstrument,
                   self.beat, 0.8, self.regularity,
                   self.reverb)):
         x.amplitude = x.amplitude * self.drumVolume
         noteOnsets.append(x.onset)
         notePitchs.append(x.pitch)
         n = Note(0, x.trackId, i, x)
         self.noteList.append((x.onset, n))
         i = i + 1
         self.csnd.loopPlay(n, 1)                    # add as active
     self.csnd.loopSetNumTicks(self.beat * Config.TICKS_PER_BEAT)
     self.drumFillin.unavailable(noteOnsets, notePitchs)
     self.recordOverSensitivity(False)
     if self.playing:
         self.csnd.loopStart()
Beispiel #3
0
    def initializePercussion(self):
        self.rythmInstrument = 'drum1kit'
        self.csnd.load_drumkit(self.rythmInstrument)
        self.csnd.setTempo(self.tempo)
        self.beatPickup = False

        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        noteOnsets = []
        notePitchs = []

        i = 0
        self.noteList = []
        self.csnd.loopClear()
        for x in flatten(
                generator(self.rythmInstrument, self.beat, 0.8,
                          self.regularity, self.reverb)):
            x.amplitude = x.amplitude * self.drumVolume
            noteOnsets.append(x.onset)
            notePitchs.append(x.pitch)
            n = Note(0, x.trackId, i, x)
            self.noteList.append((x.onset, n))
            i = i + 1
            self.csnd.loopPlay(n, 1)  # add as active

        self.csnd.loopSetNumTicks(self.beat * Config.TICKS_PER_BEAT)
        self.drumFillin.unavailable(noteOnsets, notePitchs)

        if self.playing:
            self.csnd.loopStart()
    def initializePercussion(self):
        self.rythmInstrument = 'drum1kit'
        self.csnd.load_drumkit(self.rythmInstrument)
        self.csnd.setTempo(self.tempo)
        self.beatPickup = False

        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        noteOnsets = []
        notePitchs = []

        i = 0
        self.noteList = []
        self.csnd.loopClear()
        for x in flatten(
            generator(self.rythmInstrument, self.beat,
                      0.8, self.regularity, self.reverb)):
            x.amplitude = x.amplitude * self.drumVolume
            noteOnsets.append(x.onset)
            notePitchs.append(x.pitch)
            n = Note(0, x.trackId, i, x)
            self.noteList.append((x.onset, n))
            i = i + 1
            self.csnd.loopPlay(n, 1)                    # add as active

        self.csnd.loopSetNumTicks(self.beat * Config.TICKS_PER_BEAT)
        self.drumFillin.unavailable(noteOnsets, notePitchs)

        if self.playing:
            self.csnd.loopStart()
Beispiel #5
0
    def _generateDrumLoop(self,
                          instrumentId,
                          beats,
                          regularity,
                          reverb,
                          pageId=-1):
        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        notes = flatten(
            generator(self.instrumentDB.instId[instrumentId].name, beats, 0.8,
                      regularity, reverb))

        if pageId == -1:
            page = Page(beats)
            pageId = self.noteDB.addPage(-1, page)
        else:
            self.noteDB.deleteNotesByTrack([pageId], [0])

        if len(notes):
            self.noteDB.addNotes([pageId, 0, len(notes)] + notes + [-1])

        return pageId
 def regenerate(self):
     def flatten(ll):
         rval = []
         for l in ll:
             rval += l
         return rval
     i = 500
     self.notesList = []
     for x in flatten(generator(self.instrument, self.nbeats, 0.4, 0.1,
                                self.reverb)):
         if x.onset not in self.onsets or x.pitch not in self.pitchs:
             x.amplitude = x.amplitude * self.volume
             n = Note(0, x.trackId, i, x)
             self.notesList.append(n)
             i += 1
             self.csnd.loopPlay(n, 1)                    # add as active
Beispiel #7
0
    def regenerate(self):
        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        i = 500
        self.notesList = []
        for x in flatten(
                generator(self.instrument, self.nbeats, 0.4, 0.1,
                          self.reverb)):
            if x.onset not in self.onsets or x.pitch not in self.pitchs:
                x.amplitude = x.amplitude * self.volume
                n = Note(0, x.trackId, i, x)
                self.notesList.append(n)
                i += 1
                self.csnd.loopPlay(n, 1)  # add as active
Beispiel #8
0
    def _generateDrumLoop(self, instrumentId, beats, regularity, reverb,
                          pageId=-1):
        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        notes = flatten(generator(
                self.instrumentDB.instId[instrumentId].name, beats, 0.8,
                regularity, reverb))

        if pageId == -1:
            page = Page(beats)
            pageId = self.noteDB.addPage(-1, page)
        else:
            self.noteDB.deleteNotesByTrack([pageId], [0])

        if len(notes):
            self.noteDB.addNotes([pageId, 0, len(notes)] + notes + [-1])

        return pageId
    def __init__(self, handle):
        activity.Activity.__init__(self, handle)
        self._what_list = []

        self.play_recording_thread = None

        self.playing_recording = False
        self.firstTime = False
        self.playing = False
        self.regularity = 0.7
        self._drums_store = []
        self.recording = False
        self.recorded_keys = []
        self.is_valid_recording = False

        # we do not have collaboration features
        # make the share option insensitive
        self.max_participants = 1
        self.csnd = new_csound_client()
        self.rythmInstrument = 'drum1kick'
        # toolbar with the new toolbar redesign
        toolbar_box = ToolbarBox()
        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        toolbar_box.toolbar.set_style(Gtk.ToolbarStyle.BOTH_HORIZ)

        self.beats_pm_button = IntensitySelector(range(2, 13),
                                                 4,
                                                 imagefile('beat3.svg'))
        self.tempo_button = \
            IntensitySelector(range(PLAYER_TEMPO_LOWER,
                                    PLAYER_TEMPO_UPPER + 1, PLAYER_TEMPO_STEP),
                              PLAYER_TEMPO, imagefile('tempo5.png'))

        self.complexity_button = IntensitySelector(xfrange(0, 1, 0.1),
                                                   self.regularity,
                                                   imagefile('complex6.svg'))

        self._play_percussion_btn = ToolButton(
            icon_name='media-playback-start')
        self._play_percussion_btn.set_property('can-default', True)
        self._play_percussion_btn.show()
        self._play_percussion_btn.connect('clicked', self.handlePlayButton)

        self.play_index = 0

        self.play_recording_button = ToolButton(
            icon_name='media-playback-start')
        self.play_recording_button.set_property('can-default', True)
        self.play_recording_button.show()
        self.record_button = ToggleToolButton(icon_name='media-record')
        self.record_button.set_property('can-default', True)
        self.record_button.show()
        self.play_recording_button.set_sensitive(False)

        self.record_button.connect('clicked', self.handleRecordButton)

        self.play_recording_button.connect('clicked',
                                           self.handlePlayRecordingButton)

        beats_toolbar = ToolbarBox()
        beats_toolbar.toolbar.insert(self._play_percussion_btn, -1)

        self._what_drum_widget = Gtk.ToolItem()
        self._what_drum_search_button = FilterToolItem(
            _('Select Drum'), 'view-type', _('Jazz / Rock Kit'),
            self._what_drum_widget)
        self._what_drum_search_button.set_widget_icon(
            file_name=imagefile("drum1kit.svg"))

        self._what_drum_widget.show()
        separator = Gtk.SeparatorToolItem()
        beats_toolbar.toolbar.insert(self._what_drum_search_button, -1)
        self._what_drum_search_button.show()
        self._what_drum_search_button.set_is_important(True)

        beats_toolbar.toolbar.insert(Gtk.SeparatorToolItem(), -1)
        beats_toolbar.toolbar.insert(self.complexity_button, -1)
        beats_toolbar.toolbar.insert(self.beats_pm_button, -1)
        beats_toolbar.toolbar.insert(self.tempo_button, -1)

        beats_toolbar_button = ToolbarButton(icon_name='toolbar-drums',
                                             page=beats_toolbar)
        beats_toolbar_button.show()

        toolbar_box.toolbar.insert(beats_toolbar_button, 1)

        self.beats_pm_button.set_tooltip(_("Beats per bar"))
        self.beats_pm_button.show()
        self.beats_pm_button.connect('changed', self.beatSliderChange, True)
        self.tempo_button.connect('changed', self.tempoSliderChange, True)
        self.complexity_button.connect('changed',
                                       self.handleComplexityChange,
                                       True)
        self.complexity_button.set_tooltip(_("Beat complexity"))
        self.tempo_button.show()
        self.tempo_button.set_tooltip(_('Tempo'))
        self.complexity_button.show()

        toolbar_box.toolbar.set_style(Gtk.ToolbarStyle.BOTH_HORIZ)

        toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        keybord_labels = RadioToolButton()
        keybord_labels.props.icon_name = 'q_key'
        keybord_labels.props.group = keybord_labels
        keybord_labels.connect('clicked', self.set_keyboard_labels_cb)
        toolbar_box.toolbar.insert(keybord_labels, -1)

        notes_labels = RadioToolButton()
        notes_labels.props.icon_name = 'do_key'
        notes_labels.props.group = keybord_labels
        notes_labels.connect('clicked', self.set_notes_labels_cb)
        toolbar_box.toolbar.insert(notes_labels, -1)

        ti_notes_labels = RadioToolButton()
        ti_notes_labels.props.icon_name = 'ti_key'
        ti_notes_labels.props.group = keybord_labels
        ti_notes_labels.connect('clicked', self.set_ti_notes_labels_cb)
        toolbar_box.toolbar.insert(ti_notes_labels, -1)

        german_labels = RadioToolButton()
        german_labels.props.icon_name = 'c_key'
        german_labels.props.group = keybord_labels
        german_labels.connect('clicked', self.set_german_labels_cb)
        toolbar_box.toolbar.insert(german_labels, -1)

        no_labels = RadioToolButton()
        no_labels.props.icon_name = 'edit-clear'
        no_labels.props.group = keybord_labels
        no_labels.connect('clicked', self.set_keyboard_no_labels_cb)
        toolbar_box.toolbar.insert(no_labels, -1)
        self._what_widget = Gtk.ToolItem()
        self._what_search_button = FilterToolItem(_('Select Instrument'),
                                                  'view-type',
                                                  _('Piano'),
                                                  self._what_widget)
        self._what_widget.show()
        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        toolbar_box.toolbar.insert(self._what_search_button, -1)
        self._what_search_button.show()
        self._what_search_button.set_is_important(True)
        self._what_widget_contents = None
        self._what_drum_widget_contents = None

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)

        toolbar_box.toolbar.insert(self.record_button, -1)
        toolbar_box.toolbar.insert(self.play_recording_button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self._save_as_audio_bt = ToolButton(icon_name='save-as-audio')
        self._save_as_audio_bt.props.tooltip = _('Save as audio')
        self._save_as_audio_bt.connect('clicked', self._save_ogg_cb)
        self._save_as_audio_bt.show()
        activity_button.page.insert(self._save_as_audio_bt, -1)

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show_all()

        self.keyboard_letters = ['ZSXDCVGBHNJM', 'Q2W3ER5T6Y7U', 'I']

        notes = ['DO', ['DO#', 'REb'], 'RE', ['RE#', 'MIb'], 'MI', 'FA',
                 ['FA#', 'SOLb'], 'SOL',
                 ['SOL#', 'LAb'], 'LA', ['LA#', 'SIb'], 'SI']
        self.notes_labels = [notes, notes, ['DO']]

        # some countries use TI instead of SI
        ti_notes = ['DO', ['DO#', 'REb'], 'RE', ['RE#', 'MIb'], 'MI', 'FA',
                    ['FA#', 'SOLb'], 'SOL',
                    ['SOL#', 'LAb'], 'LA', ['LA#', 'TIb'], 'TI']
        self.ti_notes_labels = [ti_notes, ti_notes, ['DO']]

        german_notes = ['C', ['C#', 'Db'], 'D', ['D#', 'Eb'], 'E', 'F',
                        ['F#', 'Gb'], 'G',
                        ['G#', 'Ab'], 'A', ['A#', 'Bb'], 'B']

        self.german_labels = [german_notes, german_notes, ['C']]

        self.piano = PianoKeyboard(octaves=2, add_c=True,
                                   labels=self.keyboard_letters)

        # init csound
        self.instrumentDB = InstrumentDB.getRef()
        self.timeout_ms = 50
        self.instVolume = 50
        self.drumVolume = 0.5
        self.instrument = 'piano'
        self.beat = 4
        self.reverb = 0.1
        self.tempo = PLAYER_TEMPO
        self.beatDuration = 60.0 / self.tempo
        self.ticksPerSecond = Config.TICKS_PER_BEAT * self.tempo / 60.0

        self.rythmInstrument = 'drum1kit'
        self.csnd.load_drumkit(self.rythmInstrument)

        self.sequencer = MiniSequencer(self.recordStateButton,
                                       self.recordOverSensitivity)
        self.loop = Loop(self.beat, math.sqrt(self.instVolume * 0.01))

        self.drumFillin = Fillin(self.beat,
                                 self.tempo,
                                 self.rythmInstrument,
                                 self.reverb,
                                 self.drumVolume)

        self.muteInst = False
        self.csnd.setTempo(self.tempo)
        self.noteList = []
        time.sleep(0.001)  # why?
        for i in range(21):
            self.csnd.setTrackVolume(100, i)

        for i in range(10):
            r = str(i + 1)
            self.csnd.load_instrument('guidice' + r)

        self.volume = 100
        self.csnd.setMasterVolume(self.volume)

        self.enableKeyboard()
        self.setInstrument(self.instrument)

        self.connect('key-press-event', self.onKeyPress)
        self.connect('key-release-event', self.onKeyRelease)
        # finish csount init

        self.piano.connect('key_pressed', self.__key_pressed_cb)
        self.piano.connect('key_released', self.__key_released_cb)
        vbox = Gtk.VBox()
        vbox.set_homogeneous(False)
        self.load_instruments()
        self._event_box = Gtk.EventBox()
        self._event_box.modify_bg(
            Gtk.StateType.NORMAL, style.COLOR_WHITE.get_gdk_color())
        vbox.pack_start(self._event_box, False, False, 0)
        vbox.pack_end(self.piano, True, True, 0)
        vbox.show_all()
        self.set_canvas(vbox)
        piano_height = Gdk.Screen.width() / 2
        self._event_box.set_size_request(
            -1, Gdk.Screen.height() - piano_height - style.GRID_CELL_SIZE)
        self.connect('size-allocate', self.__allocate_cb)

        self.csnd.load_drumkit(self.rythmInstrument)
        self.csnd.setTempo(self.tempo)
        self.drumVolume = 0.5
        self.volume = 100
        self.csnd.setMasterVolume(self.volume)
        self.beatPickup = False

        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        noteOnsets = []
        notePitchs = []

        i = 0
        self.noteList = []
        self.csnd.loopClear()
        for x in flatten(
            generator(self.rythmInstrument, self.beat,
                      0.8, self.regularity, self.reverb)):
            x.amplitude = x.amplitude * self.drumVolume
            noteOnsets.append(x.onset)
            notePitchs.append(x.pitch)
            n = Note(0, x.trackId, i, x)
            self.noteList.append((x.onset, n))
            i = i + 1
            self.csnd.loopPlay(n, 1)                    # add as active

        self.csnd.loopSetNumTicks(self.beat * Config.TICKS_PER_BEAT)
        self.drumFillin.unavailable(noteOnsets, notePitchs)

        if self.playing:
            self.csnd.loopStart()