Beispiel #1
0
 def on_render(self):
     self._display_surf.fill(BLACK)
     for row in self.map.tile_map:
         for item in row:
             self._display_surf.blit(item.sprite, (item.posx, item.posy))
     self.score.update(self._display_surf)
     if not self.score.is_time_left():
         MusicPlayer.play_music(Music.MUSIC_END)
         sleep(10)
         self.on_init()
Beispiel #2
0
 def on_loop(self):
     if not self.map.ethan_is_alive:
         self.on_init()
     self.move_delay += 1 if self.move_delay < 5 else self.move_delay
     move_allowed = self.move_delay > 4
     if self.score.check_door():
         self.map.make_door()
     for en in self.map.enemies:
         now = pygame.time.get_ticks()
         if now - en.last >= en.cooldown:
             en.last = now
             if self.map.move_enemy(en):
                 # self.delete_enemies()
                 self.on_init()
                 break
     if keys := pygame.key.get_pressed():
         if keys[pygame.K_RIGHT] and move_allowed:
             self.map.move_ethan_right()
             self.music_player.play_sound(self.music_player.DIG_SOUND)
             # for en in self.map.enemies:
             #     if self.map.move_enemy_right(en):
             #         self.on_init()
             self.move_delay = 0
             move_allowed = False
         if keys[pygame.K_LEFT] and move_allowed:
             self.map.move_ethan_left()
             self.music_player.play_sound(self.music_player.DIG_SOUND)
             # for en in self.map.enemies:
             #     if self.map.move_enemy_left(en):
             #         self.on_init()
             self.move_delay = 0
             move_allowed = False
         if keys[pygame.K_UP] and move_allowed:
             self.map.move_ethan_up()
             self.music_player.play_sound(self.music_player.DIG_SOUND)
             # for en in self.map.enemies:
             #     if self.map.move_enemy_up(en):
             #         self.on_init()
             self.move_delay = 0
             move_allowed = False
         if keys[pygame.K_DOWN] and move_allowed:
             self.map.move_ethan_down()
             MusicPlayer.play_sound(self.music_player.DIG_SOUND)
             # for en in self.map.enemies:
             #     if self.map.move_enemy_down(en):
             #         self.on_init()
             self.move_delay = 0
         if keys[pygame.K_p]:
             self.music_player.pause()
         if keys[pygame.K_u]:
             self.music_player.unpause()
Beispiel #3
0
    def on_execute(self):
        self.on_init()

        while self._running:
            self.clock.tick(FPS)
            for event in pygame.event.get():
                self.on_event(event)
            self.on_loop()
            self.on_render()
            pygame.display.flip()
            if self.map.game_won:
                self.score.display_end_screen(self._display_surf)
                pygame.display.flip()
                MusicPlayer.play_music(Music.MUSIC_VICTORY)
                sleep(14)
                self._running = False
        self.on_cleanup()
Beispiel #4
0
 def __init__(self, posx: int, posy: int):
     super().__init__()
     self.load_new_sprite(GEM_TILE, self.scale)
     self.tile_x = posx
     self.tile_y = posy
     self.posx = posx * self.scale * self.size[0]
     self.posy = posy * self.scale * self.size[1]
     self.fall_thread = None
     self.music_player = MusicPlayer.get_instance()
Beispiel #5
0
 def __init__(self, score):
     self._door_anim_delay: int = 0
     self.tile_map: list = []
     self.score = score
     self.music_player = MusicPlayer.get_instance()
     self.enemies: list = []
     self.ethan_is_alive = True
     self.game_won = False
     self.door_is_present: bool = False
Beispiel #6
0
    def on_init(self):
        pygame.init()
        self._display_surf = pygame.display.set_mode(
            self.size, pygame.HWSURFACE | pygame.DOUBLEBUF)
        # self._display_surf.fill(BLACK)
        # pygame.display.flip()
        self._running = True
        self.score = Score()
        self.map = Map(self.score).load(MAP1)
        self.ethan = self.map.get_ethan()

        self.music_player = MusicPlayer.get_instance()
        self.music_player.random_number = random.randint(1, 5)
        self.music_player.play_music_at_start()

        for en in self.map.enemies:
            en.last = pygame.time.get_ticks()
Beispiel #7
0
 def __init__(self):
     super().__init__()
     self.music_player = MusicPlayer.get_instance()