Beispiel #1
0
 def fire(self):
     if self.ready_to_fire:
         self.ready_to_fire = False
         self.count = 0
         s = Shell((sf.Texture.from_file("res/Shell.png")))
         s.setup(self, self.get_forward_point())
         self.shells.append(s)
         self.shells_fired += 1
Beispiel #2
0
 def fire(self):
     if self.ready_to_fire:
         self.ready_to_fire = False
         self.count = 0
         s = Shell((sf.Texture.from_file("res/Shell.png")))
         s.setup(self, self.get_forward_point())
         self.shells.append(s)
         self.shells_fired += 1