Beispiel #1
0
    def createClient(self, libraryName=None, songName=None, songQueue=None):
        self.wizardStarted = False
        self.libraryName = libraryName
        self.songName = songName
        self.gamePlayers = self.engine.config.get("game", "players")
        self.playerList = [self.player]
        if self.gamePlayers > 1:
            self.playerList.extend(self.multiplayers)

        for i, player in enumerate(self.playerList):
            player.controller = self.engine.input.activeGameControls[i]
            player.controlType = self.engine.input.controls.type[
                player.controller]

        self.songSettings = []
        self.gameStarted = False
        if songQueue == None:
            self.songQueue = SongQueue()
        else:
            self.songQueue = songQueue
        self.dialog = None
        self.mode = 0

        self.tut = Config.get("game", "tut")

        self.songSelectSubmenuX = Theme.songSelectSubmenuX
        self.songSelectSubmenuY = Theme.songSelectSubmenuY

        self.subMenuPosTuple = None
        if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
            self.subMenuPosTuple = (self.songSelectSubmenuX,
                                    self.songSelectSubmenuY)

        Log.debug("Song select submenu position tuple: " +
                  str(self.subMenuPosTuple))
Beispiel #2
0
    def createClient(self, libraryName=None, songName=None, songQueue=None):
        self.wizardStarted = False
        self.libraryName = libraryName
        self.songName = songName

        self.songSettings = []
        self.gameStarted = False
        if songQueue == None:
            self.songQueue = SongQueue()
        else:
            self.songQueue = songQueue
        self.dialog = None

        self.tut = Config.get("game", "tut")

        self.songSelectSubmenuX = Theme.songSelectSubmenuX
        self.songSelectSubmenuY = Theme.songSelectSubmenuY

        self.subMenuPosTuple = None
        if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
            self.subMenuPosTuple = (self.songSelectSubmenuX,
                                    self.songSelectSubmenuY)

        Log.debug("Song select submenu position tuple: " +
                  str(self.subMenuPosTuple))
Beispiel #3
0
  def createClient(self, libraryName = None, songName = None, songQueue = None):
    self.wizardStarted = False
    self.libraryName   = libraryName
    self.songName      = songName

    self.songSettings  = []
    self.gameStarted   = False
    if songQueue == None:
        self.songQueue     = SongQueue()
    else:
        self.songQueue     = songQueue
    self.dialog    = None
Beispiel #4
0
    def createClient(self, libraryName=None, songName=None, songQueue=None):
        self.wizardStarted = False
        self.libraryName = libraryName
        self.songName = songName

        #MFH - testing new traceback logging:
        #raise TypeError

        self.songSettings = []
        self.gameStarted = False
        if songQueue == None:
            self.songQueue = SongQueue()
        else:
            self.songQueue = songQueue
        self.dialog = None
Beispiel #5
0
 def __init__(
     self,
     engine,
     players,
     maxplayers=None,
     gameMode=0,
     multiMode=0,
     allowGuitar=True,
     allowDrum=True,
     allowMic=False,
     tutorial=False,
 ):
     self.engine = engine
     self.players = []
     self.minPlayers = players
     self.maxPlayers = maxplayers or players
     self.gameMode = gameMode  # Quickplay, Practice, Career
     self.multiMode = multiMode  # Face-Off, Pro FO, Party, Co-Op, RB Co-Op, GH Co-Op, Battle
     self.allowGuitar = allowGuitar
     self.allowDrum = allowDrum
     self.allowMic = allowMic
     self.tutorial = tutorial
     self.scene = None
     self.sceneName = ""
     self.songQueue = SongQueue()
     self.playingQueue = False
     self.done = False
     self.setGameName()
Beispiel #6
0
  def createClient(self, libraryName = None, songName = None, songQueue = None):
    self.wizardStarted = False
    self.libraryName   = libraryName
    self.songName      = songName

    #MFH - testing new traceback logging:
    #raise TypeError


    self.songSettings  = []
    self.gameStarted   = False
    if songQueue == None:
        self.songQueue     = SongQueue()
    else:
        self.songQueue     = songQueue
    self.dialog    = None

    self.tut = Config.get("game", "tut")

    self.songSelectSubmenuX = Theme.songSelectSubmenuX
    self.songSelectSubmenuY = Theme.songSelectSubmenuY
    
    self.subMenuPosTuple = None
    if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
      self.subMenuPosTuple = (self.songSelectSubmenuX, self.songSelectSubmenuY)

    Log.debug("Song select submenu position tuple: " + str(self.subMenuPosTuple))    
Beispiel #7
0
  def createClient(self, libraryName = None, songName = None, songQueue = None):
    self.wizardStarted = False
    self.libraryName   = libraryName
    self.songName      = songName
    self.gamePlayers = self.engine.config.get("game", "players")
    self.playerList  = [self.player]
    if self.gamePlayers > 1:
      self.playerList.extend(self.multiplayers)

    for i, player in enumerate(self.playerList):
      player.controller  = self.engine.input.activeGameControls[i]
      player.controlType = self.engine.input.controls.type[player.controller]

    self.songSettings  = []
    self.gameStarted   = False
    if songQueue == None:
        self.songQueue     = SongQueue()
    else:
        self.songQueue     = songQueue
    self.dialog    = None
    self.mode      = 0

    self.tut = Config.get("game", "tut")

    self.songSelectSubmenuX = Theme.songSelectSubmenuX
    self.songSelectSubmenuY = Theme.songSelectSubmenuY

    self.subMenuPosTuple = None
    if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
      self.subMenuPosTuple = (self.songSelectSubmenuX, self.songSelectSubmenuY)

    Log.debug("Song select submenu position tuple: " + str(self.subMenuPosTuple))
Beispiel #8
0
 def __init__(self, engine, players, maxplayers = None, gameMode = 0, multiMode = 0, allowGuitar = True, allowDrum = True, allowMic = False, tutorial = False):
     self.engine       = engine
     self.players      = []
     self.minPlayers   = players
     self.maxPlayers   = maxplayers or players
     self.gameMode     = gameMode  #Quickplay, Practice, Career
     self.multiMode    = multiMode #Face-Off, Pro FO, Party, Co-Op, RB Co-Op, GH Co-Op, Battle
     self.allowGuitar  = allowGuitar
     self.allowDrum    = allowDrum
     self.allowMic     = allowMic
     self.tutorial     = tutorial
     self.scene        = None
     self.sceneName    = ""
     self.songQueue    = SongQueue()
     self.playingQueue = False
     self.done         = False
     self.setGameName()
Beispiel #9
0
  def createClient(self, libraryName = None, songName = None, songQueue = None):
    self.wizardStarted = False
    self.libraryName   = libraryName
    self.songName      = songName

    #MFH - testing new traceback logging:
    #raise TypeError


    self.songSettings  = []
    self.gameStarted   = False
    if songQueue == None:
        self.songQueue     = SongQueue()
    else:
        self.songQueue     = songQueue
    self.dialog    = None
Beispiel #10
0
class World:
    def __init__(self, engine, players, maxplayers = None, gameMode = 0, multiMode = 0, allowGuitar = True, allowDrum = True, allowMic = False, tutorial = False):
        self.engine       = engine
        self.players      = []
        self.minPlayers   = players
        self.maxPlayers   = maxplayers or players
        self.gameMode     = gameMode  #Quickplay, Practice, Career
        self.multiMode    = multiMode #Face-Off, Pro FO, Party, Co-Op, RB Co-Op, GH Co-Op, Battle
        self.allowGuitar  = allowGuitar
        self.allowDrum    = allowDrum
        self.allowMic     = allowMic
        self.tutorial     = tutorial
        self.scene        = None
        self.sceneName    = ""
        self.songQueue    = SongQueue()
        self.playingQueue = False
        self.done         = False
        self.setGameName()

    def setGameName(self):
        if self.minPlayers > 1:
            if self.gameMode == 0:
                self.gameName = _("Face-Off")
            elif self.gameMode == 1:
                self.gameName = _("Pro Face-Off")
            elif self.gameMode == 2:
                self.gameName = _("Party Mode")
            elif self.gameMode == 3:
                self.gameName = _("FoFiX Co-Op Mode")
            elif self.gameMode == 4:
                self.gameName = _("RB Co-Op Mode")
            elif self.gameMode == 5:
                self.gameName = _("GH Co-Op Mode")
            elif self.gameMode == 6:
                self.gameName = _("Battle Mode")
        else:
            if self.gameMode == 0:
                self.gameName = _("Quickplay")
            elif self.gameMode == 1:
                self.gameName = _("Practice")
            elif self.gameMode == 2:
                self.gameName = _("Career Mode")

    def finishGame(self):
        if self.done:
            return
        self.players = []
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        for layer in self.engine.view.layers:
            if isinstance(layer, Dialogs.LoadingSplashScreen):
                Dialogs.hideLoadingSplashScreen(self.engine, layer)
        self.scene   = None
        self.done    = True
        self.engine.finishGame()

    def startGame(self, **args):
        self.createScene(STARTUP_SCENE, **args)

    def resetWorld(self):
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        for layer in self.engine.view.layers:
            if isinstance(layer, Dialogs.LoadingSplashScreen):
                Dialogs.hideLoadingSplashScreen(self.engine, layer)
        self.scene = None
        self.sceneName = ""
        self.players = []
        self.songQueue.reset()
        self.engine.mainMenu.restartGame()

    def createPlayer(self, name):
        playerNum = len(self.players)
        player = Player.Player(name, playerNum)
        player.controller = self.engine.input.activeGameControls[playerNum]
        player.controlType = self.engine.input.controls.type[player.controller]
        player.keyList = Player.playerkeys[playerNum]
        player.configController()
        player.practiceMode = (self.gameMode == 1)
        self.players.append(player)
        self.songQueue.parts.append(player.part.id)
        self.songQueue.diffs.append(player.getDifficultyInt())
        if self.scene:
            self.scene.addPlayer(player)

    def deletePlayer(self, number):
        player = self.players.pop(number)
        if self.scene:
            self.scene.removePlayer(player)

    def createScene(self, name, **args):
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        self.scene = SceneFactory.create(engine = self.engine, name = name, **args)
        self.engine.addTask(self.scene)
        self.engine.view.pushLayer(self.scene)

    def getPlayers(self):
        return self.players
Beispiel #11
0
class SongChoosingSceneClient(SongChoosingScene, SceneClient):
    def createClient(self, libraryName=None, songName=None, songQueue=None):
        self.wizardStarted = False
        self.libraryName = libraryName
        self.songName = songName
        self.gamePlayers = self.engine.config.get("game", "players")
        self.playerList = [self.player]
        if self.gamePlayers > 1:
            self.playerList.extend(self.multiplayers)

        for i, player in enumerate(self.playerList):
            player.controller = self.engine.input.activeGameControls[i]
            player.controlType = self.engine.input.controls.type[
                player.controller]

        self.songSettings = []
        self.gameStarted = False
        if songQueue == None:
            self.songQueue = SongQueue()
        else:
            self.songQueue = songQueue
        self.dialog = None
        self.mode = 0

        self.tut = Config.get("game", "tut")

        self.songSelectSubmenuX = Theme.songSelectSubmenuX
        self.songSelectSubmenuY = Theme.songSelectSubmenuY

        self.subMenuPosTuple = None
        if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
            self.subMenuPosTuple = (self.songSelectSubmenuX,
                                    self.songSelectSubmenuY)

        Log.debug("Song select submenu position tuple: " +
                  str(self.subMenuPosTuple))

    def addToQueue(self, value=None, selectedSong=None):
        players = Config.get("game", "selected_players")
        library = Config.get("game", "selected_library")
        if selectedSong:
            self.songQueue.addSong(selectedSong, library, players,
                                   self.player.difficulty,
                                   self.player2.difficulty, self.player.part,
                                   self.player2.part)
        else:
            self.songQueue.addSong(Config.get("game", "selected_song"),
                                   library, players, self.player.difficulty,
                                   self.player2.difficulty, self.player.part,
                                   self.player2.part)
            self.reset()

    def reset(self, value=""):
        if not self.gameStarted:
            self.dialog.close()
            self.session.world.deleteScene(self)
            self.freeResources()
            self.session.world.createScene("SongChoosingScene",
                                           songName=None,
                                           songQueue=self.songQueue)

    def changePart(self, num, value):
        self.playerList[num].part = self.songSettings[2].values[
            self.songSettings[2].valueIndex]

    def changeDiff(self, num, value):
        self.playerList[num].difficulty = self.songSettings[3].values[
            self.songSettings[3].valueIndex]

    def startGame(self, value="", queueCounter=0):
        #just noting here that this is not used (and would not work were it to be). I feel like this here scene could use some work...
        if not self.gameStarted:
            self.gameStarted = True
            if not self.player.difficulty in self.info.difficulties:
                self.player.difficulty = self.info.difficulties[0]
            if not self.player.part in self.info.parts:
                self.player.part = self.info.parts[0]
            if not self.player2.difficulty in self.info.difficulties:
                self.player2.difficulty = self.info.difficulties[0]
            if not self.player2.part in self.info.parts:
                self.player2.part = self.info.parts[0]
            players = Config.get("game", "selected_players")
            if self.dialog:
                self.dialog.close()
            self.session.world.deleteScene(self)
            self.freeResources()
            self.session.world.createScene("GuitarScene",
                                           songName=self.songName,
                                           Players=players,
                                           songQueue=self.songQueue,
                                           queueCounter=queueCounter)

    def startQueue(self):
        #obviously a fair amount of work to be done on this anyway... But note that startGame will not work.
        firstSong = self.songQueue.nextSong(0)
        Config.set("game", "selected_song", firstSong[0])
        Config.set("game", "selected_library", firstSong[1])
        Config.set("game", "selected_players", firstSong[2])
        self.player.difficulty = firstSong[3]
        self.player2.difficulty = firstSong[4]
        self.player.part = firstSong[5]
        self.player2.part = firstSong[6]
        self.info = Song.loadSongInfo(self.engine, firstSong[0])
        self.songName = firstSong[0]
        self.startGame(queueCounter=1)

    def freeResources(self):
        self.songs = None
        self.cassette = None
        self.folder = None
        self.label = None
        self.song = None
        self.background = None

    def run(self, ticks):
        SceneClient.run(self, ticks)
        players = 1

        if not self.wizardStarted:
            self.wizardStarted = True

            if not self.songName:
                while 1:
                    if self.engine.cmdPlay == 2:
                        self.songName = Config.get("game", "selected_song")
                        self.libraryName = Config.get("game",
                                                      "selected_library")
                    else:
                        self.mode = 1
                        self.libraryName, self.songName = \
                          Dialogs.chooseSong(self.engine, \
                                           selectedLibrary = Config.get("game", "selected_library"),
                                           selectedSong    = Config.get("game", "selected_song"))

                        if self.libraryName == None:
                            newPath = Dialogs.chooseFile(
                                self.engine,
                                masks=["*/songs"],
                                prompt=_("Choose a new songs directory."),
                                dirSelect=True)
                            if newPath != None:
                                Config.set("game", "base_library",
                                           os.path.dirname(newPath))
                                Config.set("game", "selected_library", "songs")
                                Config.set("game", "selected_song", "")
                                self.engine.resource.refreshBaseLib(
                                )  #myfingershurt - to let user continue with new songpath without restart

                        if not self.songName:
                            self.session.world.finishGame()
                            return

                    if not self.tut:
                        Config.set("game", "selected_library",
                                   self.libraryName)
                        Config.set("game", "selected_song", self.songName)
                    self.mode = 2
                    info = Song.loadSongInfo(self.engine,
                                             self.songName,
                                             library=self.libraryName)

                    selected = False
                    escape = False
                    escaped = False

                    #while True:    #this nesting is now useless
                    #MFH - add "Practice" mode, which will activate a section selection menu before "part"
                    #racer: main menu instead of second menu practice

                    #self.player.practiceMode = Player.PracticeSet

                    #MFH - parameters for newLocalGame:
                    #players = -1 (party mode), 1, 2
                    #mode1p = 0 (quickplay), 1 (practice), 2 (career)
                    #mode2p = 0 (face-off), 1 (pro face-off)
                    #Config.define("game",   "players",             int,   1)
                    #Config.define("game","game_mode",           int,  0)
                    #Config.define("game","multiplayer_mode",           int,  0)

                    if Config.get("game", "game_mode") == 1 and Config.get(
                            "game", "players") == 1:  #practice mode
                        self.player.practiceMode = True
                    else:
                        self.player.practiceMode = False

                    slowDownDivisor = Config.get("audio", "speed_factor")

                    while 1:  #new nesting for Practice Mode - section / start time selection
                        if self.player.practiceMode:
                            values, options = Config.getOptions(
                                "audio", "speed_factor")
                            if self.subMenuPosTuple:
                                slowdown = Dialogs.chooseItem(
                                    self.engine,
                                    options,
                                    "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Speed Select:")),
                                    pos=self.subMenuPosTuple)
                            else:
                                slowdown = Dialogs.chooseItem(
                                    self.engine, options, "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Speed Select:")))
                            for i in range(len(values)):
                                if options[i] == slowdown:
                                    self.player.practiceSpeed = values[i]
                                    slowDownDivisor = values[i]
                                    break

                        if self.player.practiceMode and slowDownDivisor == 1:
                            #self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, songName, library = self.libraryName, notesOnly = True, part = [player.part for player in self.playerList]), onLoad = self.songLoaded)

                            #startTime = Dialogs.chooseItem(self.engine, info.sections, "%s \n %s" % (info.name, _("Start Section:")))

                            sectionLabels = [
                                sLabel for sLabel, sPos in info.sections
                            ]

                            if self.subMenuPosTuple:
                                startLabel = Dialogs.chooseItem(
                                    self.engine,
                                    sectionLabels,
                                    "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Start Section:")),
                                    pos=self.subMenuPosTuple)
                            else:
                                startLabel = Dialogs.chooseItem(
                                    self.engine, sectionLabels, "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Start Section:")))

                            if startLabel:
                                Log.debug("Practice start section selected: " +
                                          startLabel)
                        else:
                            startLabel = "Gig"
                        if startLabel:
                            self.player.practiceSection = startLabel

                            #find start position in array:
                            try:
                                tempStart = [
                                    sPos for sLabel, sPos in info.sections
                                    if sLabel == startLabel
                                ]
                                if tempStart == []:
                                    self.player.startPos = 0.0
                                else:
                                    self.player.startPos = tempStart[0]
                                Log.debug(
                                    "Practice start position retrieved: " +
                                    str(self.player.startPos))
                            except:
                                Log.error("Cannot retrieve start position!")
                                self.player.startPos = 0.0
                                break
                        else:
                            #self.player.startPos = 0.0

                            break
                        #if not self.player.practiceMode:
                        #selected = True  #this causes "gig" mode to start song with all defaults
                        #escape = True  #this causes "gig" mode to exit out to the song selection
                        #escaped = True  #this does nothing :(
                        #break;

                        guitars = []
                        drums = []
                        vocals = []
                        autoPart = None
                        for part in info.parts:
                            if part.id == 4:
                                drums.append(part)
                            elif part.id == 5:
                                vocals.append(part)
                            else:
                                guitars.append(part)
                            if self.engine.cmdPlay == 2 and self.engine.cmdPart is not None and len(
                                    self.playerList) == 1:
                                if self.engine.cmdPart == part.id:
                                    Log.debug("Command-line mode: Part found!")
                                    if part.id == 4 and self.engine.input.gameDrums > 0:
                                        autoPart = part.id
                                    elif part.id == 5 and self.engine.input.gameMics > 0:
                                        autoPart = part.id
                                    elif self.engine.input.gameGuitars > 0:
                                        autoPart = part.id
                        if autoPart is None:
                            if len(drums
                                   ) == 0 and self.engine.input.gameDrums > 0:
                                Dialogs.showMessage(
                                    self.engine,
                                    _("There are no drum parts in this song. Change your controllers to play."
                                      ))
                                escaped = True
                                if self.engine.cmdPlay == 2:
                                    self.engine.cmdPlay = 0
                                break
                            if len(
                                    guitars
                            ) == 0 and self.engine.input.gameGuitars > 0:
                                Dialogs.showMessage(
                                    self.engine,
                                    _("There are no guitar parts in this song. Change your controllers to play."
                                      ))
                                escaped = True
                                if self.engine.cmdPlay == 2:
                                    self.engine.cmdPlay = 0
                                break
                            if len(vocals
                                   ) == 0 and self.engine.input.gameMics > 0:
                                Dialogs.showMessage(
                                    self.engine,
                                    _("There are no vocal parts in this song. Change your controllers to play."
                                      ))
                                escaped = True
                                if self.engine.cmdPlay == 2:
                                    self.engine.cmdPlay = 0
                                break

                            for i, player in enumerate(self.playerList):

                                while 1:  #new nesting for Practice Mode selection
                                    selectedPlayer = False
                                    choose = []
                                    if player.controlType == 2 or player.controlType == 3:
                                        choose = drums
                                    elif player.controlType == 5:
                                        choose = vocals
                                    else:
                                        choose = guitars

                                    if len(choose) > 1:

                                        if self.subMenuPosTuple:
                                            p = Dialogs.chooseItem(
                                                self.engine,
                                                choose,
                                                "%s \n %s" %
                                                (Dialogs.
                                                 removeSongOrderPrefixFromName(
                                                     info.name),
                                                 _("%s Choose a part:") %
                                                 player.name),
                                                selected=player.part,
                                                pos=self.subMenuPosTuple)
                                        else:
                                            p = Dialogs.chooseItem(
                                                self.engine,
                                                choose,
                                                "%s \n %s" %
                                                (Dialogs.
                                                 removeSongOrderPrefixFromName(
                                                     info.name),
                                                 _("%s Choose a part:") %
                                                 player.name),
                                                selected=player.part)

                                    else:
                                        p = choose[0]
                                    if p:
                                        player.part = p
                                    else:
                                        if not player.practiceMode:
                                            escaped = True
                                        break
                                    while 1:
                                        if len(info.partDifficulties[
                                                p.id]) > 1:

                                            if self.subMenuPosTuple:
                                                d = Dialogs.chooseItem(
                                                    self.engine,
                                                    info.partDifficulties[
                                                        p.id],
                                                    "%s \n %s" %
                                                    (Dialogs.
                                                     removeSongOrderPrefixFromName(
                                                         info.name),
                                                     _("%s Choose a difficulty:"
                                                       ) % player.name),
                                                    selected=player.difficulty,
                                                    pos=self.subMenuPosTuple)
                                            else:
                                                d = Dialogs.chooseItem(
                                                    self.engine,
                                                    info.partDifficulties[
                                                        p.id],
                                                    "%s \n %s" %
                                                    (Dialogs.
                                                     removeSongOrderPrefixFromName(
                                                         info.name),
                                                     _("%s Choose a difficulty:"
                                                       ) % player.name),
                                                    selected=player.difficulty)

                                        else:
                                            d = info.partDifficulties[p.id][0]
                                        if d:
                                            player.difficulty = d
                                            selectedPlayer = True
                                        else:
                                            if len(choose) <= 1:
                                                #escape = True
                                                escaped = True
                                            break
                                        if selectedPlayer:
                                            break
                                    if selectedPlayer or escaped:
                                        break

                                #if selected or escaped: #new nesting for Practice Mode selection
                                if selected or escaped:  #new nesting for Practice Mode selection
                                    break

                            else:
                                selected = True

                            if selected or escaped:  #new nesting for Practice Mode section selection
                                break

                        else:
                            self.playerList[0].part = Song.parts[autoPart]
                            for diff in info.partDifficulties[autoPart]:
                                if self.engine.cmdDiff == diff.id:
                                    self.playerList[0].difficulty = diff
                                    break
                            else:
                                self.playerList[
                                    0].difficulty = info.partDifficulties[
                                        autoPart][0]
                            selected = True
                            break

                    #useless practice mode nesting
                    #if selected or escape:
                    #  break

                    if (not selected) or escape:
                        continue
                    break
            else:
                #evilynux - Fixes Practice Mode from the cmdline
                if Config.get("game", "game_mode") == 1 and Config.get(
                        "game", "players") == 1:
                    self.player.practiceMode = True
                info = Song.loadSongInfo(self.engine,
                                         self.songName,
                                         library=self.libraryName)

            if self.engine.cmdPlay == 3:
                if len(info.parts) >= self.engine.cmdPart:
                    self.player.part = info.parts[self.engine.cmdPart]
                if len(info.partDifficulties[
                        self.player.part.id]) >= self.engine.cmdDiff:
                    self.player.difficulty = info.partDifficulties[
                        self.player.part.id][self.engine.cmdDiff]

            # Make sure the difficulty we chose is available
            if not self.player.part in info.parts:
                self.player.part = info.parts[0]
            if not self.player.difficulty in info.partDifficulties[
                    self.player.part.id]:
                self.player.difficulty = info.partDifficulties[
                    self.player.part.id][0]

            if not self.engine.createdGuitarScene:
                if self.engine.cmdPlay > 0:
                    self.engine.cmdPlay = 3
                #self.engine.createdGuitarScene = True
                self.session.world.deleteScene(self)
                self.session.world.createScene("GuitarScene",
                                               libraryName=self.libraryName,
                                               songName=self.songName,
                                               Players=players)
Beispiel #12
0
class SongChoosingSceneClient(SongChoosingScene, SceneClient):
    def createClient(self, libraryName=None, songName=None, songQueue=None):
        self.wizardStarted = False
        self.libraryName = libraryName
        self.songName = songName

        self.songSettings = []
        self.gameStarted = False
        if songQueue == None:
            self.songQueue = SongQueue()
        else:
            self.songQueue = songQueue
        self.dialog = None

        self.tut = Config.get("game", "tut")

        self.songSelectSubmenuX = Theme.songSelectSubmenuX
        self.songSelectSubmenuY = Theme.songSelectSubmenuY

        self.subMenuPosTuple = None
        if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
            self.subMenuPosTuple = (self.songSelectSubmenuX,
                                    self.songSelectSubmenuY)

        Log.debug("Song select submenu position tuple: " +
                  str(self.subMenuPosTuple))

    def addToQueue(self, value=None, selectedSong=None):
        players = Config.get("game", "selected_players")
        library = Config.get("game", "selected_library")
        if selectedSong:
            self.songQueue.addSong(selectedSong, library, players,
                                   self.player.difficulty,
                                   self.player2.difficulty, self.player.part,
                                   self.player2.part)
        else:
            self.songQueue.addSong(Config.get("game", "selected_song"),
                                   library, players, self.player.difficulty,
                                   self.player2.difficulty, self.player.part,
                                   self.player2.part)
            self.reset()

    def reset(self, value=""):
        if not self.gameStarted:
            self.dialog.close()
            self.session.world.deleteScene(self)
            self.freeResources()
            self.session.world.createScene("SongChoosingScene",
                                           songName=None,
                                           songQueue=self.songQueue)

    def changePart1(self, value):
        self.player.part = self.songSettings[2].values[
            self.songSettings[2].valueIndex]

    def changePart2(self, value):
        self.player2.part = self.songSettings[5].values[
            self.songSettings[5].valueIndex]

    def changeDiff1(self, value):
        self.player.difficulty = self.songSettings[3].values[
            self.songSettings[3].valueIndex]

    def changeDiff2(self, value):
        self.player2.difficulty = self.songSettings[6].values[
            self.songSettings[6].valueIndex]

    def changeGameMode(self, value):
        mode = self.songSettings[4].values[self.songSettings[4].valueIndex]
        if mode == "Single Player":
            Config.set("game", "selected_players", 1)
        if mode == "2 Players Coop":
            Config.set("game", "selected_players", 2)
        if mode == "2 Players Versus":
            Config.set("game", "selected_players", 3)
        if mode == "Party Mode":
            Config.set("game", "selected_players", -1)

    def startGame(self, value="", queueCounter=0):
        if not self.gameStarted:
            self.gameStarted = True
            if not self.player.difficulty in self.info.difficulties:
                self.player.difficulty = self.info.difficulties[0]
            if not self.player.part in self.info.parts:
                self.player.part = self.info.parts[0]

            if not self.player2.difficulty in self.info.difficulties:
                self.player2.difficulty = self.info.difficulties[0]
            if not self.player2.part in self.info.parts:
                self.player2.part = self.info.parts[0]
            players = Config.get("game", "selected_players")
            if self.dialog:
                self.dialog.close()
            self.session.world.deleteScene(self)
            self.freeResources()
            self.session.world.createScene("GuitarScene",
                                           songName=self.songName,
                                           Players=players,
                                           songQueue=self.songQueue,
                                           queueCounter=queueCounter)

    def startQueue(self):
        firstSong = self.songQueue.nextSong(0)
        Config.set("game", "selected_song", firstSong[0])
        Config.set("game", "selected_library", firstSong[1])
        Config.set("game", "selected_players", firstSong[2])
        self.player.difficulty = firstSong[3]
        self.player2.difficulty = firstSong[4]
        self.player.part = firstSong[5]
        self.player2.part = firstSong[6]
        self.info = Song.loadSongInfo(self.engine, firstSong[0])
        self.songName = firstSong[0]
        self.startGame(queueCounter=1)

    def freeResources(self):
        self.songs = None
        self.cassette = None
        self.folder = None
        self.label = None
        self.song = None
        self.background = None

    def run(self, ticks):
        SceneClient.run(self, ticks)
        players = 1

        if not self.wizardStarted:
            self.wizardStarted = True

            if self.engine.cmdPlay == 1:
                self.songName = Config.get("game", "selected_song")
                self.libraryName = Config.get("game", "selected_library")
                self.engine.cmdPlay = 2

            if not self.songName:
                while True:
                    self.libraryName, self.songName = \
                      Dialogs.chooseSong(self.engine, \
                                         selectedLibrary = Config.get("game", "selected_library"),
                                         selectedSong    = Config.get("game", "selected_song"))

                    if self.libraryName == None:
                        newPath = Dialogs.chooseFile(
                            self.engine,
                            masks=["*/songs"],
                            prompt=_("Choose a new songs directory."),
                            dirSelect=True)
                        if newPath != None:
                            Config.set("game", "base_library",
                                       os.path.dirname(newPath))
                            Config.set("game", "selected_library", "songs")
                            Config.set("game", "selected_song", "")
                            self.engine.resource.refreshBaseLib(
                            )  #myfingershurt - to let user continue with new songpath without restart

                    if not self.songName:
                        self.session.world.finishGame()
                        return

                    if not self.tut:
                        Config.set("game", "selected_library",
                                   self.libraryName)
                        Config.set("game", "selected_song", self.songName)

                    info = Song.loadSongInfo(self.engine,
                                             self.songName,
                                             library=self.libraryName)

                    selected = False
                    escape = False
                    escaped = False

                    #while True:    #this nesting is now useless
                    #MFH - add "Practice" mode, which will activate a section selection menu before "part"
                    #racer: main menu instead of second menu practice

                    #self.player.practiceMode = Player.PracticeSet

                    #MFH - parameters for newLocalGame:
                    #players = -1 (party mode), 1, 2
                    #mode1p = 0 (quickplay), 1 (practice), 2 (career)
                    #mode2p = 0 (face-off), 1 (pro face-off)
                    #Config.define("game",   "players",             int,   1)
                    #Config.define("player0","mode_1p",           int,  0)
                    #Config.define("player1","mode_2p",           int,  0)

                    if Config.get("player0", "mode_1p") == 1 and Config.get(
                            "game", "players") == 1:  #practice mode
                        self.player.practiceMode = True
                    else:
                        self.player.practiceMode = False

                    slowDownDivisor = Config.get("audio", "speed_factor")

                    while True:  #new nesting for Practice Mode - section / start time selection
                        if self.player.practiceMode:
                            values, options = Config.getOptions(
                                "audio", "speed_factor")
                            if self.subMenuPosTuple:
                                slowdown = Dialogs.chooseItem(
                                    self.engine,
                                    options,
                                    "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Speed Select:")),
                                    pos=self.subMenuPosTuple)
                            else:
                                slowdown = Dialogs.chooseItem(
                                    self.engine, options, "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Speed Select:")))
                            for i in range(len(values)):
                                if options[i] == slowdown:
                                    Config.set("audio", "speed_factor",
                                               values[i])
                                    slowDownDivisor = values[i]
                                    break

                        if self.player.practiceMode and slowDownDivisor == 1:
                            #self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, songName, library = self.libraryName, notesOnly = True, part = [player.part for player in self.playerList]), onLoad = self.songLoaded)

                            #startTime = Dialogs.chooseItem(self.engine, info.sections, "%s \n %s" % (info.name, _("Start Section:")))

                            sectionLabels = [
                                sLabel for sLabel, sPos in info.sections
                            ]

                            if self.subMenuPosTuple:
                                startLabel = Dialogs.chooseItem(
                                    self.engine,
                                    sectionLabels,
                                    "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Start Section:")),
                                    pos=self.subMenuPosTuple)
                            else:
                                startLabel = Dialogs.chooseItem(
                                    self.engine, sectionLabels, "%s \n %s" %
                                    (Dialogs.removeSongOrderPrefixFromName(
                                        info.name), _("Start Section:")))

                            if startLabel:
                                Log.debug("Practice start section selected: " +
                                          startLabel)
                        else:
                            startLabel = "Gig"
                        if startLabel:
                            self.player.practiceSection = startLabel

                            #find start position in array:
                            self.player.startPos = [
                                sPos for sLabel, sPos in info.sections
                                if sLabel == startLabel
                            ]
                            Log.debug("Practice start position retrieved: " +
                                      str(self.player.startPos))

                        else:

                            #self.player.startPos = [0]

                            break
                        #if not self.player.practiceMode:
                        #selected = True  #this causes "gig" mode to start song with all defaults
                        #escape = True  #this causes "gig" mode to exit out to the song selection
                        #escaped = True  #this does nothing :(
                        #break;

                        while True:  #new nesting for Practice Mode selection

                            if len(info.parts) > 1:

                                if self.subMenuPosTuple:
                                    p = Dialogs.chooseItem(
                                        self.engine,
                                        info.parts,
                                        "%s \n %s" %
                                        (Dialogs.removeSongOrderPrefixFromName(
                                            info.name),
                                         _("Player 1 Choose a part:")),
                                        selected=self.player.part,
                                        pos=self.subMenuPosTuple)
                                else:
                                    p = Dialogs.chooseItem(
                                        self.engine,
                                        info.parts,
                                        "%s \n %s" %
                                        (Dialogs.removeSongOrderPrefixFromName(
                                            info.name),
                                         _("Player 1 Choose a part:")),
                                        selected=self.player.part)

                            else:
                                p = info.parts[0]
                            if p:
                                self.player.part = p
                            else:
                                if not self.player.practiceMode:
                                    escaped = True
                                break
                            while True:
                                if len(info.difficulties) > 1:

                                    if self.subMenuPosTuple:
                                        d = Dialogs.chooseItem(
                                            self.engine,
                                            info.difficulties,
                                            "%s \n %s" %
                                            (Dialogs.
                                             removeSongOrderPrefixFromName(
                                                 info.name),
                                             _("Player 1 Choose a difficulty:")
                                             ),
                                            selected=self.player.difficulty,
                                            pos=self.subMenuPosTuple)
                                    else:
                                        d = Dialogs.chooseItem(
                                            self.engine,
                                            info.difficulties,
                                            "%s \n %s" %
                                            (Dialogs.
                                             removeSongOrderPrefixFromName(
                                                 info.name),
                                             _("Player 1 Choose a difficulty:")
                                             ),
                                            selected=self.player.difficulty)

                                else:
                                    d = info.difficulties[0]
                                if d:
                                    self.player.difficulty = d
                                else:
                                    if len(info.parts) <= 1:
                                        #escape = True
                                        escaped = True
                                    break
                                while True:
                                    if self.engine.config.get(
                                            "game", "players") > 1:
                                        #p = Dialogs.chooseItem(self.engine, info.parts + ["Party Mode"] + ["No Player 2"], "%s \n %s" % (info.name, _("Player 2 Choose a part:")), selected = self.player2.part)

                                        if self.subMenuPosTuple:
                                            p = Dialogs.chooseItem(
                                                self.engine,
                                                info.parts,
                                                "%s \n %s" %
                                                (Dialogs.
                                                 removeSongOrderPrefixFromName(
                                                     info.name),
                                                 _("Player 2 Choose a part:")),
                                                selected=self.player2.part,
                                                pos=self.subMenuPosTuple)
                                        else:
                                            p = Dialogs.chooseItem(
                                                self.engine,
                                                info.parts,
                                                "%s \n %s" %
                                                (Dialogs.
                                                 removeSongOrderPrefixFromName(
                                                     info.name),
                                                 _("Player 2 Choose a part:")),
                                                selected=self.player2.part)

                                        #if p and p == "No Player 2":
                                        #  players = 1
                                        #  selected = True
                                        #  self.player2.part = p
                                        #  break
                                        #elif p and p == "Party Mode":
                                        #  players = -1
                                        #  selected = True
                                        #  self.player2.part = p
                                        #  break
                                        #elif p and p != "No Player 2" and p != "Party Mode":
                                        if p:
                                            players = 2
                                            self.player2.part = p

                                        else:
                                            if len(info.difficulties) <= 1:
                                                escaped = True
                                            if len(info.parts) <= 1:
                                                escape = True
                                            break
                                        while True:
                                            if len(info.difficulties) > 1:

                                                if self.subMenuPosTuple:
                                                    d = Dialogs.chooseItem(
                                                        self.engine,
                                                        info.difficulties,
                                                        "%s \n %s" %
                                                        (Dialogs.
                                                         removeSongOrderPrefixFromName(
                                                             info.name),
                                                         _("Player 2 Choose a difficulty:"
                                                           )),
                                                        selected=self.player2.
                                                        difficulty,
                                                        pos=self.
                                                        subMenuPosTuple)
                                                else:
                                                    d = Dialogs.chooseItem(
                                                        self.engine,
                                                        info.difficulties,
                                                        "%s \n %s" %
                                                        (Dialogs.
                                                         removeSongOrderPrefixFromName(
                                                             info.name),
                                                         _("Player 2 Choose a difficulty:"
                                                           )),
                                                        selected=self.player2.
                                                        difficulty)

                                            else:
                                                d = info.difficulties[0]
                                            if d:
                                                self.player2.difficulty = d
                                            else:
                                                break
                                            selected = True
                                            break
                                    else:
                                        selected = True
                                        break
                                    if selected:
                                        break
                                if selected or escaped:
                                    break

                            #if selected or escaped: #new nesting for Practice Mode selection
                            if selected or escaped:  #new nesting for Practice Mode selection
                                break

                        if selected or escaped:  #new nesting for Practice Mode section selection
                            break

                    #useless practice mode nesting
                    #if selected or escape:
                    #  break

                    if (not selected) or escape:
                        continue
                    break
            else:
                #evilynux - Fixes Practice Mode from the cmdline
                if Config.get("player0", "mode_1p") == 1 and Config.get(
                        "game", "players") == 1:
                    self.player.practiceMode = True
                info = Song.loadSongInfo(self.engine,
                                         self.songName,
                                         library=self.libraryName)

            if self.engine.cmdPlay == 2:
                if len(info.difficulties) >= self.engine.cmdDiff:
                    self.player.difficulty = info.difficulties[
                        self.engine.cmdDiff]
                if len(info.parts) >= self.engine.cmdPart:
                    self.player.part = info.parts[self.engine.cmdPart]

            # Make sure the difficulty we chose is available
            if not self.player.difficulty in info.difficulties:
                self.player.difficulty = info.difficulties[0]
            if not self.player.part in info.parts:
                self.player.part = info.parts[0]

            if not self.player.difficulty in info.difficulties:
                self.player.difficulty = info.difficulties[0]
            if not self.player.part in info.parts:
                self.player.part = info.parts[0]

            if not self.engine.createdGuitarScene:
                #self.engine.createdGuitarScene = True
                self.session.world.deleteScene(self)
                self.session.world.createScene("GuitarScene",
                                               libraryName=self.libraryName,
                                               songName=self.songName,
                                               Players=players)
Beispiel #13
0
class SongChoosingSceneClient(SongChoosingScene, SceneClient):
  def createClient(self, libraryName = None, songName = None, songQueue = None):
    self.wizardStarted = False
    self.libraryName   = libraryName
    self.songName      = songName

    self.songSettings  = []
    self.gameStarted   = False
    if songQueue == None:
        self.songQueue     = SongQueue()
    else:
        self.songQueue     = songQueue
    self.dialog    = None
    
  def addToQueue(self, value = None, selectedSong = None):
      players = Config.get("game", "selected_players")
      library = Config.get("game", "selected_library")
      if selectedSong:
          self.songQueue.addSong(selectedSong, library, players, 
                             self.player.difficulty,self.player2.difficulty,  self.player.part, self.player2.part)     
      else:
          self.songQueue.addSong(Config.get("game", "selected_song"), library, players, 
                             self.player.difficulty,self.player2.difficulty,  self.player.part, self.player2.part) 
          self.reset()
    
  def reset(self, value = ""):
    if not self.gameStarted:  
      self.dialog.close()
      self.session.world.deleteScene(self)
      self.freeResources()       
      self.session.world.createScene("SongChoosingScene", songName = None, songQueue = self.songQueue)   

  def changePart1(self, value):
      self.player.part = self.songSettings[2].values[self.songSettings[2].valueIndex]
            
  def changePart2(self, value):   
      self.player2.part = self.songSettings[5].values[self.songSettings[5].valueIndex]
      
  def changeDiff1(self, value):
      self.player.difficulty = self.songSettings[3].values[self.songSettings[3].valueIndex]
      
  def changeDiff2(self, value):    
      self.player2.difficulty = self.songSettings[6].values[self.songSettings[6].valueIndex]

  def changeGameMode(self, value):
      mode = self.songSettings[4].values[self.songSettings[4].valueIndex]
      if mode == "Single Player":
          Config.set("game", "selected_players", 1)
      if mode == "2 Players Coop":
          Config.set("game", "selected_players", 2)
      if mode == "2 Players Versus":
          Config.set("game", "selected_players", 3)
      if mode == "Party Mode":
          Config.set("game", "selected_players", -1)
         
  def startGame(self, value = "", queueCounter = 0):
   if not self.gameStarted:
     self.gameStarted = True
     if not self.player.difficulty in self.info.difficulties:
        self.player.difficulty = self.info.difficulties[0]
     if not self.player.part in self.info.parts:
        self.player.part = self.info.parts[0]

     if not self.player2.difficulty in self.info.difficulties:
        self.player2.difficulty = self.info.difficulties[0]
     if not self.player2.part in self.info.parts:
        self.player2.part = self.info.parts[0]
     players = Config.get("game", "selected_players")
     if self.dialog:
       self.dialog.close()
     self.session.world.deleteScene(self)
     self.freeResources()       
     self.session.world.createScene("GuitarScene", songName = self.songName, Players = players, songQueue = self.songQueue, queueCounter = queueCounter)

  def startQueue(self):
     firstSong = self.songQueue.nextSong(0)
     Config.set("game", "selected_song", firstSong[0])
     Config.set("game", "selected_library", firstSong[1])
     Config.set("game", "selected_players", firstSong[2])
     self.player.difficulty = firstSong[3]
     self.player2.difficulty =  firstSong[4]
     self.player.part = firstSong[5]
     self.player2.part = firstSong[6]
     self.info = Song.loadSongInfo(self.engine, firstSong[0])
     self.songName = firstSong[0]
     self.startGame(queueCounter =  1)

  def freeResources(self):
    self.songs = None
    self.cassette = None
    self.folder = None
    self.label = None
    self.song = None
    self.background = None
    
  def run(self, ticks):
    SceneClient.run(self, ticks)
    players = 1

    if not self.wizardStarted:
      self.wizardStarted = True

      if self.engine.cmdPlay == 1:
        self.songName = Config.get("game", "selected_song")
        self.libraryName = Config.get("game", "selected_library")
        self.engine.cmdPlay = 2

      if not self.songName:
        while True:
          self.libraryName, self.songName = \
            Dialogs.chooseSong(self.engine, \
                               selectedLibrary = Config.get("game", "selected_library"),
                               selectedSong    = Config.get("game", "selected_song"))

          if self.libraryName == None:
            newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
            if newPath != None:
              Config.set("game", "base_library", os.path.dirname(newPath))
              Config.set("game", "selected_library", "songs")
              Config.set("game", "selected_song", "")
              self.engine.resource.refreshBaseLib()   #myfingershurt - to let user continue with new songpath without restart
            
          if not self.songName:
            self.session.world.finishGame()
            return

          Config.set("game", "selected_library", self.libraryName)
          Config.set("game", "selected_song",    self.songName)
          
          info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

          selected = False
          escape = False
          escaped = False
            
          #while True:    #this nesting is now useless
          #MFH - add "Practice" mode, which will activate a section selection menu before "part"
          #racer: main menu instead of second menu practice
          
          #self.player.practiceMode = Player.PracticeSet

            #MFH - parameters for newLocalGame:
            #players = -1 (party mode), 1, 2
            #mode1p = 0 (quickplay), 1 (practice), 2 (career)
            #mode2p = 0 (face-off), 1 (pro face-off)
              #Config.define("game",   "players",             int,   1)
              #Config.define("player0","mode_1p",           int,  0)
              #Config.define("player1","mode_2p",           int,  0)

          if Config.get("player0","mode_1p") == 1 and Config.get("game","players") == 1:    #practice mode
            self.player.practiceMode = True
          else:
            self.player.practiceMode = False
           
          while True: #new nesting for Practice Mode - section / start time selection
            if self.player.practiceMode:
              #self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, songName, library = self.libraryName, notesOnly = True, part = [player.part for player in self.playerList]), onLoad = self.songLoaded)

              
              #startTime = Dialogs.chooseItem(self.engine, info.sections, "%s \n %s" % (info.name, _("Start Section:")))
              
              sectionLabels = [sLabel for sLabel,sPos in info.sections]
              startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (info.name, _("Start Section:")))
              if startLabel:
                Log.debug("Practice start section selected: " + startLabel)
            else:
              startLabel = "Gig"
            if startLabel:
              self.player.practiceSection = startLabel
              
              #find start position in array:
              self.player.startPos = [sPos for sLabel,sPos in info.sections if sLabel == startLabel]
              Log.debug("Practice start position retrieved: " + str(self.player.startPos) )
              
            else:
              
              break;
            #if not self.player.practiceMode:
              #selected = True  #this causes "gig" mode to start song with all defaults
              #escape = True  #this causes "gig" mode to exit out to the song selection
              #escaped = True  #this does nothing :(
              #break;

          
          
          
            while True: #new nesting for Practice Mode selection
            
              if len(info.parts) > 1:
                p = Dialogs.chooseItem(self.engine, info.parts, "%s \n %s" % (info.name, _("Player 1 Choose a part:")), selected = self.player.part)
              else:
                p = info.parts[0]
              if p:
                self.player.part = p
              else:
                if not self.player.practiceMode:
                  escaped = True
                break;
              while True:
                if len(info.difficulties) > 1:
                  d = Dialogs.chooseItem(self.engine, info.difficulties,
                                       "%s \n %s" % (info.name, _("Player 1 Choose a difficulty:")), selected = self.player.difficulty)
                else:
                  d = info.difficulties[0]
                if d:
                  self.player.difficulty = d
                else:
                  if len(info.parts) <= 1:
                    #escape = True
                    escaped = True
                  break
                while True:
                  if self.engine.config.get("game", "players") > 1:               
                    #p = Dialogs.chooseItem(self.engine, info.parts + ["Party Mode"] + ["No Player 2"], "%s \n %s" % (info.name, _("Player 2 Choose a part:")), selected = self.player2.part)
                    p = Dialogs.chooseItem(self.engine, info.parts, "%s \n %s" % (info.name, _("Player 2 Choose a part:")), selected = self.player2.part)
                    #if p and p == "No Player 2":
                    #  players = 1
                    #  selected = True
                    #  self.player2.part = p
                    #  break
                    #elif p and p == "Party Mode":
                    #  players = -1
                    #  selected = True
                    #  self.player2.part = p
                    #  break
                    #elif p and p != "No Player 2" and p != "Party Mode":
                    if p:
                      players = 2
                      self.player2.part = p
  
                    else:
                      if len(info.difficulties) <= 1:
                        escaped = True
                      if len(info.parts) <= 1:
                        escape = True
                      break
                    while True:                    
                      if len(info.difficulties) > 1:
                        d = Dialogs.chooseItem(self.engine, info.difficulties, "%s \n %s" % (info.name, _("Player 2 Choose a difficulty:")), selected = self.player2.difficulty)
                      else:
                        d = info.difficulties[0]
                      if d:
                        self.player2.difficulty = d
                      else:
                        break
                      selected = True
                      break
                  else:
                    selected = True
                    break
                  if selected:
                    break
                if selected or escaped:
                  break
            
              #if selected or escaped: #new nesting for Practice Mode selection
              if selected or escaped: #new nesting for Practice Mode selection
                break

            if selected or escaped: #new nesting for Practice Mode section selection
              break

          
          #useless practice mode nesting
          #if selected or escape:
          #  break

          if (not selected) or escape:
            continue
          break
      else:
        #evilynux - Fixes Practice Mode from the cmdline
        if Config.get("player0","mode_1p") == 1 and Config.get("game","players") == 1:
          self.player.practiceMode = True
        info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

      if self.engine.cmdPlay == 2:
        if len(info.difficulties) >= self.engine.cmdDiff:
          self.player.difficulty = info.difficulties[self.engine.cmdDiff]
        if len(info.parts) >= self.engine.cmdPart:
          self.player.part = info.parts[self.engine.cmdPart]
          
      # Make sure the difficulty we chose is available
      if not self.player.difficulty in info.difficulties:
        self.player.difficulty = info.difficulties[0]
      if not self.player.part in info.parts:
        self.player.part = info.parts[0]

      if not self.player.difficulty in info.difficulties:
        self.player.difficulty = info.difficulties[0]
      if not self.player.part in info.parts:
        self.player.part = info.parts[0]   
        
      self.session.world.deleteScene(self)
      self.session.world.createScene("GuitarScene", libraryName = self.libraryName, songName = self.songName, Players = players)
Beispiel #14
0
class SongChoosingSceneClient(SongChoosingScene, SceneClient):
  def createClient(self, libraryName = None, songName = None, songQueue = None):
    self.wizardStarted = False
    self.libraryName   = libraryName
    self.songName      = songName
    self.gamePlayers = self.engine.config.get("game", "players")
    self.playerList  = [self.player]
    if self.gamePlayers > 1:
      self.playerList.extend(self.multiplayers)

    for i, player in enumerate(self.playerList):
      player.controller  = self.engine.input.activeGameControls[i]
      player.controlType = self.engine.input.controls.type[player.controller]

    self.songSettings  = []
    self.gameStarted   = False
    if songQueue == None:
        self.songQueue     = SongQueue()
    else:
        self.songQueue     = songQueue
    self.dialog    = None
    self.mode      = 0

    self.tut = Config.get("game", "tut")

    self.songSelectSubmenuX = Theme.songSelectSubmenuX
    self.songSelectSubmenuY = Theme.songSelectSubmenuY

    self.subMenuPosTuple = None
    if self.songSelectSubmenuX != None and self.songSelectSubmenuY != None:
      self.subMenuPosTuple = (self.songSelectSubmenuX, self.songSelectSubmenuY)

    Log.debug("Song select submenu position tuple: " + str(self.subMenuPosTuple))

  def addToQueue(self, value = None, selectedSong = None):
      players = Config.get("game", "selected_players")
      library = Config.get("game", "selected_library")
      if selectedSong:
          self.songQueue.addSong(selectedSong, library, players,
                             self.player.difficulty,self.player2.difficulty,  self.player.part, self.player2.part)
      else:
          self.songQueue.addSong(Config.get("game", "selected_song"), library, players,
                             self.player.difficulty,self.player2.difficulty,  self.player.part, self.player2.part)
          self.reset()

  def reset(self, value = ""):
    if not self.gameStarted:
      self.dialog.close()
      self.session.world.deleteScene(self)
      self.freeResources()
      self.session.world.createScene("SongChoosingScene", songName = None, songQueue = self.songQueue)

  def changePart(self, num, value):
      self.playerList[num].part = self.songSettings[2].values[self.songSettings[2].valueIndex]

  def changeDiff(self, num, value):
      self.playerList[num].difficulty = self.songSettings[3].values[self.songSettings[3].valueIndex]

  def startGame(self, value = "", queueCounter = 0):
    #just noting here that this is not used (and would not work were it to be). I feel like this here scene could use some work...
    if not self.gameStarted:
      self.gameStarted = True
      if not self.player.difficulty in self.info.difficulties:
        self.player.difficulty = self.info.difficulties[0]
      if not self.player.part in self.info.parts:
        self.player.part = self.info.parts[0]
      if not self.player2.difficulty in self.info.difficulties:
        self.player2.difficulty = self.info.difficulties[0]
      if not self.player2.part in self.info.parts:
        self.player2.part = self.info.parts[0]
      players = Config.get("game", "selected_players")
      if self.dialog:
        self.dialog.close()
      self.session.world.deleteScene(self)
      self.freeResources()
      self.session.world.createScene("GuitarScene", songName = self.songName, Players = players, songQueue = self.songQueue, queueCounter = queueCounter)

  def startQueue(self):
    #obviously a fair amount of work to be done on this anyway... But note that startGame will not work.
    firstSong = self.songQueue.nextSong(0)
    Config.set("game", "selected_song", firstSong[0])
    Config.set("game", "selected_library", firstSong[1])
    Config.set("game", "selected_players", firstSong[2])
    self.player.difficulty = firstSong[3]
    self.player2.difficulty =  firstSong[4]
    self.player.part = firstSong[5]
    self.player2.part = firstSong[6]
    self.info = Song.loadSongInfo(self.engine, firstSong[0])
    self.songName = firstSong[0]
    self.startGame(queueCounter =  1)

  def freeResources(self):
    self.songs = None
    self.cassette = None
    self.folder = None
    self.label = None
    self.song = None
    self.background = None

  def run(self, ticks):
    SceneClient.run(self, ticks)
    players = 1

    if not self.wizardStarted:
      self.wizardStarted = True

      if not self.songName:
        while 1:
          if self.engine.cmdPlay == 2:
            self.songName = Config.get("game", "selected_song")
            self.libraryName = Config.get("game", "selected_library")
          else:
            self.mode = 1
            self.libraryName, self.songName = \
              Dialogs.chooseSong(self.engine, \
                               selectedLibrary = Config.get("game", "selected_library"),
                               selectedSong    = Config.get("game", "selected_song"))

            if self.libraryName == None:
              newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
              if newPath != None:
                Config.set("game", "base_library", os.path.dirname(newPath))
                Config.set("game", "selected_library", "songs")
                Config.set("game", "selected_song", "")
                self.engine.resource.refreshBaseLib()   #myfingershurt - to let user continue with new songpath without restart

            if not self.songName:
              self.session.world.finishGame()
              return

          if not self.tut:
            Config.set("game", "selected_library", self.libraryName)
            Config.set("game", "selected_song",    self.songName)
          self.mode = 2
          info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

          selected = False
          escape = False
          escaped = False

          #while True:    #this nesting is now useless
          #MFH - add "Practice" mode, which will activate a section selection menu before "part"
          #racer: main menu instead of second menu practice

          #self.player.practiceMode = Player.PracticeSet

            #MFH - parameters for newLocalGame:
            #players = -1 (party mode), 1, 2
            #mode1p = 0 (quickplay), 1 (practice), 2 (career)
            #mode2p = 0 (face-off), 1 (pro face-off)
              #Config.define("game",   "players",             int,   1)
              #Config.define("game","game_mode",           int,  0)
              #Config.define("game","multiplayer_mode",           int,  0)

          if Config.get("game","game_mode") == 1 and Config.get("game","players") == 1:    #practice mode
            self.player.practiceMode = True
          else:
            self.player.practiceMode = False

          slowDownDivisor = Config.get("audio",  "speed_factor")

          while 1: #new nesting for Practice Mode - section / start time selection
            if self.player.practiceMode:
              values, options = Config.getOptions("audio", "speed_factor")
              if self.subMenuPosTuple:
                slowdown = Dialogs.chooseItem(self.engine, options, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Speed Select:")), pos = self.subMenuPosTuple)
              else:
                slowdown = Dialogs.chooseItem(self.engine, options, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Speed Select:")))
              for i in range(len(values)):
                if options[i] == slowdown:
                  self.player.practiceSpeed = values[i]
                  slowDownDivisor = values[i]
                  break

            if self.player.practiceMode:

              sectionLabels = [sLabel for sLabel,sPos in info.sections]

              if self.subMenuPosTuple:
                startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Start Section:")), pos = self.subMenuPosTuple)
              else:
                startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Start Section:")))

              if startLabel:
                Log.debug("Practice start section selected: " + startLabel)
            else:
              startLabel = "Gig"
            if startLabel:
              self.player.practiceSection = startLabel

              #find start position in array:
              try:
                tempStart = [sPos for sLabel,sPos in info.sections if sLabel == startLabel]
                if tempStart == []:
                  self.player.startPos = 0.0
                else:
                  self.player.startPos = tempStart[0]
                Log.debug("Practice start position retrieved: " + str(self.player.startPos))
              except:
                Log.error("Cannot retrieve start position!")
                self.player.startPos = 0.0
                break
            else:
              #self.player.startPos = 0.0

              break;

            guitars = []
            drums = []
            vocals = []
            autoPart = None
            for part in info.parts:
              if part.id == 4:
                drums.append(part)
              elif part.id == 5:
                vocals.append(part)
              else:
                guitars.append(part)
              if self.engine.cmdPlay == 2 and self.engine.cmdPart is not None and len(self.playerList) == 1:
                if self.engine.cmdPart == part.id:
                  Log.debug("Command-line mode: Part found!")
                  if part.id == 4 and self.engine.input.gameDrums > 0:
                    autoPart = part.id
                  elif part.id == 5 and self.engine.input.gameMics > 0:
                    autoPart = part.id
                  elif self.engine.input.gameGuitars > 0:
                    autoPart = part.id
            if autoPart is None:
              if len(drums) == 0 and self.engine.input.gameDrums > 0:
                Dialogs.showMessage(self.engine, _("There are no drum parts in this song. Change your controllers to play."))
                escaped = True
                if self.engine.cmdPlay == 2:
                  self.engine.cmdPlay = 0
                break
              if len(guitars) == 0 and self.engine.input.gameGuitars > 0:
                Dialogs.showMessage(self.engine, _("There are no guitar parts in this song. Change your controllers to play."))
                escaped = True
                if self.engine.cmdPlay == 2:
                  self.engine.cmdPlay = 0
                break
              if len(vocals) == 0 and self.engine.input.gameMics > 0:
                Dialogs.showMessage(self.engine, _("There are no vocal parts in this song. Change your controllers to play."))
                escaped = True
                if self.engine.cmdPlay == 2:
                  self.engine.cmdPlay = 0
                break

              for i, player in enumerate(self.playerList):

                while 1: #new nesting for Practice Mode selection
                  selectedPlayer = False
                  choose = []
                  if player.controlType == 2 or player.controlType == 3:
                    choose = drums
                  elif player.controlType == 5:
                    choose = vocals
                  else:
                    choose = guitars

                  if len(choose) > 1:

                    if self.subMenuPosTuple:
                      p = Dialogs.chooseItem(self.engine, choose, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("%s Choose a part:") % player.name), selected = player.part, pos = self.subMenuPosTuple)
                    else:
                      p = Dialogs.chooseItem(self.engine, choose, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("%s Choose a part:") % player.name), selected = player.part)

                  else:
                    p = choose[0]
                  if p:
                    player.part = p
                  else:
                    if not player.practiceMode:
                      escaped = True
                    break;
                  while 1:
                    if len(info.partDifficulties[p.id]) > 1:

                      if self.subMenuPosTuple:
                        d = Dialogs.chooseItem(self.engine, info.partDifficulties[p.id],
                                           "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("%s Choose a difficulty:") % player.name), selected = player.difficulty, pos = self.subMenuPosTuple)
                      else:
                        d = Dialogs.chooseItem(self.engine, info.partDifficulties[p.id],
                                           "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("%s Choose a difficulty:") % player.name), selected = player.difficulty)

                    else:
                      try:
                        d = info.partDifficulties[p.id][0]
                      except:
                        # Bug : nothing inside...
                        d = None
                        pass
                    if d:
                      player.difficulty = d
                      selectedPlayer = True
                    else:
                      if len(choose) <= 1:
                        #escape = True
                        escaped = True
                      break
                    if selectedPlayer:
                      break
                  if selectedPlayer or escaped:
                    break

                #if selected or escaped: #new nesting for Practice Mode selection
                if selected or escaped: #new nesting for Practice Mode selection
                  break

              else:
                selected = True

              if selected or escaped: #new nesting for Practice Mode section selection
                break

            else:
              self.playerList[0].part = Song.parts[autoPart]
              for diff in info.partDifficulties[autoPart]:
                if self.engine.cmdDiff == diff.id:
                  self.playerList[0].difficulty = diff
                  break
              else:
                self.playerList[0].difficulty = info.partDifficulties[autoPart][0]
              selected = True
              break

          if (not selected) or escape:
            continue
          break
      else:
        #evilynux - Fixes Practice Mode from the cmdline
        if Config.get("game","game_mode") == 1 and Config.get("game","players") == 1:
          self.player.practiceMode = True
        info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

      if self.engine.cmdPlay == 3:
        if len(info.parts) >= self.engine.cmdPart:
          self.player.part = info.parts[self.engine.cmdPart]
        if len(info.partDifficulties[self.player.part.id]) >= self.engine.cmdDiff:
          self.player.difficulty = info.partDifficulties[self.player.part.id][self.engine.cmdDiff]


      # Make sure the difficulty we chose is available
      if not self.player.part in info.parts:
        self.player.part = info.parts[0]
      if not self.player.difficulty in info.partDifficulties[self.player.part.id]:
        self.player.difficulty = info.partDifficulties[self.player.part.id][0]

      if not self.engine.createdGuitarScene:
        if self.engine.cmdPlay > 0:
          self.engine.cmdPlay = 3
        #self.engine.createdGuitarScene = True
        self.session.world.deleteScene(self)
        self.session.world.createScene("GuitarScene", libraryName = self.libraryName, songName = self.songName, Players = players)