Beispiel #1
0
	def __init__(self, xmlfile, datadir, spawnpos, world):
		super(XMLTruck, self).__init__(xmlfile, datadir, spawnpos, world)
		p = self.parser # For readability...
		self.hitchConstraint = None
		self.hitchedTrailer = None

		# ===== Sound =====
		self.sound = SoundController(p.getEngineRpmIdle(),
									p.getEngineRpmMax() * 1./4.,
									p.getEngineRpmMax() * 2./4.,
									p.getEngineRpmMax() * 3./4.)

		# ===== Steering =====
		self.physMaxAngle = p.getSteeringAngleMax()	# The absolute maximum angle possible
		self.maxAngle = self.physMaxAngle			# The maximum steering angle at the current speed (speed-sensitive)
		self.rate = p.getSteeringRate()
		self.curAngle = 0.0
		self._steerDir = 0	# -1, 0, 1: Sets the direction of steering

		# ===== Select a drivetrain =====
		if p.getDrivetrainType() == "automatic":
			#self.drivetrain = AutomaticDt(self.vehicle, self.parser)
			self.drivetrain = Drivetrain(self.vehicle, self.parser)
		else:
			print "[WRN] The selected drivetrain type is unknown, choosing automatic!"
			self.drivetrain = AutomaticDt(self.vehicle, self.parser)
Beispiel #2
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    def __init__(self):
        threading.Thread.__init__(self)

        self.running = False

        self.soundCtrlr = SoundController()

        self.initVideo()

        self.whereIsEveryoneFlag = False
        self.iSeeSomeoneFlag = False
        self.failure = False
        self.record = False
Beispiel #3
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    def __init__(self):
        self.currentProgram = 'menu' # Current main loop

        WIDTH, HEIGHT = 720,406 # Output video quality

        self.clock = pygame.time.Clock()
        self.timerController = TimerController()

        self.renderer = Renderer(WIDTH, HEIGHT)
        self.imageLoader = ImageLoader()
        self.soundController = SoundController('bgMusic.ogg',[('cutSpell',0.1),('lightingSpell',0.1),('explosionSpell',0.1)],0.05)
        self.mouseController = MouseController()
        self.menu = Menu(self.imageLoader.imageStorage['menu'],self)

        self.player = Player((WIDTH, HEIGHT),self.imageLoader.imageStorage["player"],[(0,2),(2,5),(5,8),(8,11),(11,14),(14,22),(22,37)])
        self.spellController = SpellController(self.mouseController,self.imageLoader.imageStorage,self.renderer, self.player,self.soundController)

        self.amountBars = AmountBars(self.player, None, self.imageLoader.imageStorage['bars'],(WIDTH//2,HEIGHT//2))

        self.boss = None

        self.level = None
        self.playerMovement = None
Beispiel #4
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 def iSeeSomeone(self):
     if(self.iSeeSomeoneFlag == False):
         SoundController.whistle(self.soundCtrlr)
         self.whereIsEveryoneFlag = False
         self.iSeeSomeoneFlag = True
Beispiel #5
0
import sys
sys.path.append('./classes')
from SoundController import SoundController
from time import sleep

sound = SoundController()

sound.start(SoundController.FILES['MARCH'])

sleep(5)

sound.stop()
Beispiel #6
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 def initializeSoundController(self):
     self.soundCtrlr = SoundController()
     self.soundCtrlr.start()
Beispiel #7
0
class R2PY:
    def __init__(self):
        # if you want to switch to hardware PWM, remember:
        # GPIO12(Board 32) & GPIO18(Board 12) share a setting as do GPIO13(Board 33) & GPIO19(Board 35)

        # NOTE: all gpio pin numbers are BCM
        self.gpioPin_SabertoothS1 = 18
        self.gpioPin_SabertoothS2 = 12
        self.gpioPin_Syren10 = 13
        # board pins 16 (BCM 23) and 18 (BCM 24) initialize to LOW at boot
        self.gpioPin_2_leg_mode = 23
        self.gpioPin_3_leg_mode = 24

        self.pi = pigpio.pi()

        self.pi.set_mode(self.gpioPin_2_leg_mode, pigpio.OUTPUT)
        self.pi.write(self.gpioPin_2_leg_mode, 0)
        self.pi.set_mode(self.gpioPin_3_leg_mode, pigpio.OUTPUT)
        self.pi.write(self.gpioPin_3_leg_mode, 0)

        self.pi.set_mode(self.gpioPin_Syren10, pigpio.OUTPUT)
        self.pi.set_PWM_frequency(self.gpioPin_Syren10, 50)
        self.pi.set_servo_pulsewidth(self.gpioPin_Syren10, 0)

        # to find the usb port of the sabertooth run this: cd /dev
        # and ls to see the list of usb ports, then plug in your usb to the sabertooth and ls again to see the new port
        self.saber = Sabertooth('/dev/ttyACM0',
                                baudrate=115200,
                                address=128,
                                timeout=0.1)

        self.initializeXboxController()
        self.initializeSoundController()
        self.initializePeekabooController()

        self.running = True

    def initializePeekabooController(self):
        self.peekabooCtrlr = PeekabooController()
        self.peekabooCtrlr.start()

    def initializeSoundController(self):
        self.soundCtrlr = SoundController()
        self.soundCtrlr.start()

    def initializeXboxController(self):
        try:
            # setup controller values
            self.xValueLeft = 0
            self.yValueLeft = 0
            self.xValueRight = 0
            self.yValueRight = 0
            self.dpadValue = (0, 0)
            self.lbValue = 0

            self.xboxCtrlr = XboxController(deadzone=0.3,
                                            scale=1,
                                            invertYAxis=True)

            # setup call backs
            self.xboxCtrlr.setupControlCallback(
                self.xboxCtrlr.XboxControls.LTHUMBX, self.leftThumbX)
            self.xboxCtrlr.setupControlCallback(
                self.xboxCtrlr.XboxControls.LTHUMBY, self.leftThumbY)
            self.xboxCtrlr.setupControlCallback(
                self.xboxCtrlr.XboxControls.RTHUMBX, self.rightThumbX)
            self.xboxCtrlr.setupControlCallback(
                self.xboxCtrlr.XboxControls.RTHUMBY, self.rightThumbY)
            # self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.LTRIGGER, self.leftTrigger) #triggers don't work
            # self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.RTRIGGER, self.rightTrigger) #triggers don't work
            self.xboxCtrlr.setupControlCallback(
                self.xboxCtrlr.XboxControls.DPAD, self.dpadButton)
            self.xboxCtrlr.setupControlCallback(
                self.xboxCtrlr.XboxControls.BACK, self.backButton)
            self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.A,
                                                self.aButton)
            self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.B,
                                                self.bButton)
            self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.X,
                                                self.xButton)
            self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.Y,
                                                self.yButton)
            self.xboxCtrlr.setupControlCallback(self.xboxCtrlr.XboxControls.LB,
                                                self.lbButton)

            # start the controller
            self.xboxCtrlr.start()

        except:
            print("ERROR: could not connect to Xbox controller")

    def steering(self, x, y):
        # assumes the initial (x,y) coordinates are in the -1.0/+1.0 range
        print("x = {}".format(x))
        print("y = {}".format(y))

        # convert to polar
        r = math.hypot(x, y)
        t = math.atan2(y, x)

        # rotate by 45 degrees
        t += math.pi / 4

        # back to cartesian
        left = r * math.cos(t)
        right = r * math.sin(t)

        # rescale the new coords
        left = left * math.sqrt(2)
        right = right * math.sqrt(2)

        # clamp to -1/+1
        left = max(-1, min(left, 1))
        right = max(-1, min(right, 1))

        print("left = {}".format(left))
        print("right = {}".format(right))

        # rotate 90 degrees counterclockwise back
        returnLeft = right * -1
        returnRight = left

        print("returnLeft = {}".format(returnLeft))
        print("returnRight = {}".format(returnRight))

        return returnLeft, returnRight

    def translate(self, value, leftMin, leftMax, rightMin, rightMax):
        # figure out how 'wide' each range is
        leftSpan = leftMax - leftMin
        rightSpan = rightMax - rightMin

        # convert the left range into a 0-1 range (float)
        valueScaled = float(value - leftMin) / float(leftSpan)

        # convert the 0-1 range into a value in the right range.
        return rightMin + (valueScaled * rightSpan)

    # call back functions for left thumb stick
    def leftThumbX(self, xValue):
        self.xValueLeft = xValue
        self.updateFeet()

    def xValueLeftValue(self):
        return self.xValueLeft

    def leftThumbY(self, yValue):
        self.yValueLeft = yValue
        self.updateFeet()

    # call back functions for right thumb stick
    def rightThumbX(self, xValue):
        self.xValueRight = xValue
        self.updateDome()

    def xValueRightValue(self):
        return self.xValueRight

    def rightThumbY(self, yValue):
        self.yValueRight = yValue
        self.updateDome()

    def dpadButton(self, value):
        print("dpadButton = {}".format(value))
        self.dpadValue = value
        self.transitionLegs()

    def lbButton(self, value):
        print("lbButton = {}".format(value))
        self.lbValue = value

    def backButton(self, value):
        print("backButton = {}".format(value))
        self.stop()

    def aButton(self, value):
        print("aButton = {}".format(value))
        if ((value == 1) & (self.lbValue == 1)):
            PeekabooController.toggleRecord()
        if value == 1:
            self.annoyed()

    def xButton(self, value):
        print("xButton = {}".format(value))
        if value == 1:
            self.worried()
            if (self.lbValue == 1):
                self.peekabooCtrlr.resume()

    def bButton(self, value):
        print("bButton = {}".format(value))
        if value == 1:
            self.whistle()
            if (self.lbValue == 1):
                self.peekabooCtrlr.stop()

    def yButton(self, value):
        print("yButton = {}".format(value))
        if value == 1:
            self.scream()

    # behavioral functions
    def annoyed(self):
        print("sound annoyed")
        SoundController.annoyed(self.soundCtrlr)

    def worried(self):
        print("sound worried")
        SoundController.worried(self.soundCtrlr)

    def whistle(self):
        print("sound whistle")
        SoundController.whistle(self.soundCtrlr)

    def scream(self):
        print("sound scream")
        SoundController.scream(self.soundCtrlr)

    def transitionLegs(self):
        # up
        if ((self.dpadValue == (0, -1)) & (self.lbValue == 1)):
            print("3 legged mode started")
            self.pi.write(self.gpioPin_3_leg_mode, 1)
            sleep(0.1)
            self.pi.write(self.gpioPin_3_leg_mode, 0)
        # down
        elif ((self.dpadValue == (0, 1)) & (self.lbValue == 1)):
            print("2 legged mode started")
            self.pi.write(self.gpioPin_2_leg_mode, 1)
            sleep(0.1)
            self.pi.write(self.gpioPin_2_leg_mode, 0)

    def updateDome(self):
        # debug
        print("xValueRight {}".format(self.xValueRight))
        print("yValueRight {}".format(self.yValueRight))

        # x,y values coming from XboxController are rotated 90 degrees,
        # so rotate 90 degrees counterclockwise back (x,y) = (-y, x)
        x1 = self.yValueRight * -1
        y1 = self.xValueRight

        # debug
        print("x1 {}".format(x1))
        print("y1 {}".format(x1))

        # i.e. if i push left, motor should be spinning left
        #      if i push right, motor should be spinning right

        # assuming RC, then you need to generate pulses about 50 times per second
        # where the actual width of the pulse controls the speed of the motors,
        # with a pulse width of about 1500 is stopped
        # and somewhere around 1000 is full reverse and 2000 is full forward.
        dutyCycleSyren10 = self.translate(x1, -1, 1, 1000, 2000)

        # debug
        print("---------------------")
        print("dutyCycleSyren10 {}".format(dutyCycleSyren10))
        print("---------------------")

        self.pi.set_servo_pulsewidth(self.gpioPin_Syren10, dutyCycleSyren10)

    def updateFeet(self):
        # debug
        print("xValueLeft {}".format(self.xValueLeft))
        print("yValueLeft {}".format(self.yValueLeft))

        # i.e. if i push left, left motor should be spinning backwards, right motor forwards
        #      if i push right, left motor should be spinning forwards, right motor backwards

        left, right = self.steering(self.xValueLeft, self.yValueLeft)

        dutyCycleS1 = self.translate(left, -1, 1, -100, 100)
        dutyCycleS2 = self.translate(right, -1, 1, -100, 100)

        # debug
        print("---------------------")
        print("dutyCycleS1 {}".format(dutyCycleS1))
        print("dutyCycleS2 {}".format(dutyCycleS2))
        print("---------------------")

        # drive(number, speed)
        # number: 1-2
        # speed: -100 - 100
        self.saber.drive(1, dutyCycleS1)
        self.saber.drive(2, dutyCycleS2)

    def stop(self):
        self.pi.set_servo_pulsewidth(self.gpioPin_Syren10, 0)
        saber.stop()
        self.xboxCtrlr.stop()
        self.peekabooCtrlr.stop()
        self.peekabooCtrlr.stopVideo()
        self.running = False
Beispiel #8
0
 def scream(self):
     print("sound scream")
     SoundController.scream(self.soundCtrlr)
Beispiel #9
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 def whistle(self):
     print("sound whistle")
     SoundController.whistle(self.soundCtrlr)
Beispiel #10
0
 def worried(self):
     print("sound worried")
     SoundController.worried(self.soundCtrlr)
Beispiel #11
0
 def annoyed(self):
     print("sound annoyed")
     SoundController.annoyed(self.soundCtrlr)
Beispiel #12
0
class XMLTruck(XMLVehicle):
	def __init__(self, xmlfile, datadir, spawnpos, world):
		super(XMLTruck, self).__init__(xmlfile, datadir, spawnpos, world)
		p = self.parser # For readability...
		self.hitchConstraint = None
		self.hitchedTrailer = None

		# ===== Sound =====
		self.sound = SoundController(p.getEngineRpmIdle(),
									p.getEngineRpmMax() * 1./4.,
									p.getEngineRpmMax() * 2./4.,
									p.getEngineRpmMax() * 3./4.)

		# ===== Steering =====
		self.physMaxAngle = p.getSteeringAngleMax()	# The absolute maximum angle possible
		self.maxAngle = self.physMaxAngle			# The maximum steering angle at the current speed (speed-sensitive)
		self.rate = p.getSteeringRate()
		self.curAngle = 0.0
		self._steerDir = 0	# -1, 0, 1: Sets the direction of steering

		# ===== Select a drivetrain =====
		if p.getDrivetrainType() == "automatic":
			#self.drivetrain = AutomaticDt(self.vehicle, self.parser)
			self.drivetrain = Drivetrain(self.vehicle, self.parser)
		else:
			print "[WRN] The selected drivetrain type is unknown, choosing automatic!"
			self.drivetrain = AutomaticDt(self.vehicle, self.parser)


	def setGas(self, gas):
		if gas <= 1. and gas >= 0.:
			self.drivetrain.setGas(gas)
		else:
			print "Truck.py:setGas(gas) out of range! (0 < x < 1)"

	def setBrake(self, brake):
		if brake <= 1. and brake >= 0.:
			self.drivetrain.setBrake(brake)
		else:
			print "Truck.py:setBrake(brake) out of range! (0 < x < 1)"

	def getGbState(self):
		return self.drivetrain.getGbState()

	def shiftDrive(self):
		self.drivetrain.shiftDrive()

	def shiftNeutral(self):
		self.drivetrain.shiftNeutral()

	def shiftReverse(self):
		self.drivetrain.shiftReverse()

	def shiftPark(self):
		self.drivetrain.shiftPark()

	def steer(self, direction):
		if direction >= -1 and direction <= 1:
			self._steerDir = direction
		else:
			print "[WRN] XMLTruck:steer(): Invalid direction parameter."

	def _steer(self):
		# We are speed sensitive
		speed = self.vehicle.getCurrentSpeedKmHour()
		if speed > 0 and speed < 90:
			self.maxAngle = (-.5) * speed + 45 # Graph this on WolframAlpha to make it obvious :)
		elif speed > 90:
			self.maxAngle = 1.0

		if self._steerDir == 1 and self.curAngle < self.maxAngle:
			if self.curAngle < 0:
				self.curAngle += 2.0 * self.rate
			else:
				self.curAngle += self.rate
		elif self._steerDir == -1 and self.curAngle > self.maxAngle * -1:
			if self.curAngle > 0:
				self.curAngle -= 2.0 * self.rate
			else:
				self.curAngle -= self.rate
		else: # self._steerDir == 0
			# steer straight
			if self.curAngle > self.rate:
				self.curAngle -= 2.0 * self.rate
			elif self.curAngle < self.rate * -1.0:
				self.curAngle += 2.0 * self.rate
			else:
				self.curAngle = 0.0

	def update(self, dt):
		super(XMLTruck, self).update(dt)
		self._steer()
		self.drivetrain.update(dt)
		self._applyAirDrag()
		self._makeSound()
		if not self.hitchedTrailer == None:
			self.hitchedTrailer.update(dt, self.curAngle)

		for axle in range(0, self.parser.getAxleCount()):
			if self.parser.isAxleSteerable(axle):
				self.vehicle.setSteeringValue(self.curAngle * self.parser.getAxleSteeringFactor(axle), 2 * axle)
				self.vehicle.setSteeringValue(self.curAngle * self.parser.getAxleSteeringFactor(axle), 2 * axle + 1)

	def _applyAirDrag(self):
		# air density 0.0012 g/cm3 (at sea level and 20 °C)
		# cw-Value: 0.8 for a "truck", 0.5 for a modern 40 ton "with aero-kit" (see wikipedia), choosing 0.4 for now.
		# force = (density * cw * A * vel) / 2
		force = 0.0012 * 0.4 \
				* (self.parser.getDimensions()[0] * self.parser.getDimensions()[1]) \
				* (self.getSpeed() / 3.6) \
				/ 2

		# Its a braking force, after all
		force *= -1.

		relFVector = self.components[0].getBodyNp().getRelativeVector(render, Point3(0, force, 0))
		self.components[0].getBodyNp().node().applyCentralForce(relFVector);

	def _makeSound(self):
		self.sound.playEngineSound(self.getRpm(), self.drivetrain.getGasPedal())

	def getRpm(self):
		return self.drivetrain.getRpm()

	def getGear(self):
		return self.drivetrain.getGear()

	def reset(self):
		for meshId in range(0, self.parser.getMeshCount()):
			self.components[meshId].setR(0)

			if meshId == 0:
				self.components[meshId].setPos(self.components[meshId].getPos() + Vec3(0, 0, 1.5))
			else:
				parentComp = self.components[self.parser.getMeshParent(meshId)]
				self.components[meshId].getBodyNp().setPos(self.components[meshId].getBodyNp().getPos()
															+ self.parser.getMeshOffset(meshId)
															+ Vec3(0, 0, 1.5))

		if not self.hitchedTrailer == None:
			self.hitchedTrailer.getChassis().setPos(self.hitchedTrailer.getChassis().getPos() + (0,0,1.5))
			self.hitchedTrailer.getChassis().setR(0)

	def control(self, conIndex, direction):
		if not direction in [-1, 0, 1]:
			raise ValueError("direction is none of [-1, 0, 1]")
		
		if conIndex == 0:
			if direction in [-1, 1]:
				self.constraints[conIndex].getConstraint().enableAngularMotor(True, .4 * direction, 10000000.)
			elif direction == 0:
				self.constraints[conIndex].getConstraint().enableAngularMotor(True, .0, 1000000.)
			else:
				print "[WRN] XMLTruck:control0(direction): Direction is none of [1., 0., -1.]"

	def couple(self, vehicles):
		""" Checks if another vehicle is within 1 unit (meter) range of our hitch. If yes, it will be connected to us. """
		if self.hitchConstraint == None:
			ourHitchAbsolute = Util.getAbsolutePos(self.getTrailerHitchPoint(), self.getChassis().getBodyNp())

			for vehicle in vehicles:
				otherHitchAbsolute = Util.getAbsolutePos(vehicle.getTrailerHitchPoint(), vehicle.getChassis().getBodyNp())

				if not self == vehicle and vehicle.getType() == "trailer" \
					and Util.getDistance(ourHitchAbsolute, otherHitchAbsolute) <= 1:
					self.hitchConstraint = self.createCouplingJoint(self.getTrailerHitchPoint(),
												vehicle.getTrailerHitchPoint(), vehicle.getChassis().getBodyNp().node())
					self.hitchedTrailer = vehicle
		else:
			self.world.removeConstraint(self.hitchConstraint)
			self.hitchConstraint = None
			self.hitchedTrailer = None

	def createCouplingJoint(self, ourHitch, otherHitch, otherChassisNode):
		#BulletConeTwistConstraint (BulletRigidBodyNode const node_a, BulletRigidBodyNode const node_b,
		#							TransformState const frame_a, TransformState const frame_b)
		ourFrame = TransformState.makePosHpr(ourHitch, Vec3(0,0,0))
		otherFrame = TransformState.makePosHpr(otherHitch, Vec3(0,0,0))
		hitchConstraint = BulletConeTwistConstraint(self.getChassis().getBodyNp().node(), otherChassisNode, ourFrame, otherFrame)
		hitchConstraint.setLimit(170, 40, 30)
		self.world.attachConstraint(hitchConstraint)
		return hitchConstraint
sys.path.append('../')
from sabines_utils import hsv2rgb
from threading import Timer

expander = SX1509(0x3E)
expander.reset(False)

engineLED = RGBLED(expander, [0, 1, 2, 3], False)
engineLEDLeft = RGBLED(expander, [3, 4, 5, 6], False)
engineLEDRight = RGBLED(expander, [6, 7, 8, 9], False)
bridgeLED = RGBLED(expander, [9, 10, 11, 12], False)

wiimote = WiiMote(None)
wiimote.init()

sound = SoundController()

animating = False
hue = 0

def engineRed():
  engineLED.setColor([255, 0, 0])
  engineLEDLeft.setColor([255, 0, 0])
  engineLEDRight.setColor([255, 0, 0])
  engineLEDRight.setColor([255, 0, 0])
  sound.start(SoundController.FILES['RESISTANCE'])

wiimote.on(wiimote.WIIMOTE_KEYS['A'], engineRed)

def engineOff():
  global animating