def _build_effects(self): """ Returns a populated EffectCollection """ self.log.info("Building effects") effects_collection = EffectCollection() effects_model = EffectModel(db=self.db) effects_models = effects_model.get_effects() for effect_model in effects_models: effect = Effect(effect=effect_model) effects_collection.add(effect) return effects_collection
def test_get_effects(self): effects_model = Effect(db=self.db) effects = effects_model.get_effects() self.assertIsInstance(effects, list) self.assertTrue(len(effects) > 0) for effect in effects: self.assertIsInstance(effect, dict) self.assertTrue(effect["id"]) self.assertTrue(effect["name"]) self.assertTrue("description" in effect) self.assertTrue("operator" in effect) self.assertTrue("hp_adjustment" in effect) self.assertTrue("incoming_damage_adjustment" in effect) self.assertTrue("outgoing_damage_adjustment" in effect) self.assertTrue("interval_seconds" in effect) self.assertTrue("stacks" in effect)
def test_build_world(self): """ Utilize models to build the world. 1. Get dungeons 2. Get effects 3. Get item effects 4. Get items 5. Get unit items 6. Get units """ """ Dungeons """ dungeon_model = DungeonModel(db=self.db) dungeon_models = dungeon_model.get_dungeons() self.assertIsInstance(dungeon_models, list) self.assertTrue(dungeon_models) """ Effects """ effects_model = EffectModel(db=self.db) effects_models = effects_model.get_effects() self.assertIsInstance(effects_models, list) self.assertTrue(effects_models) """ Unit effects map """ unit_effects_model = UnitEffects(db=self.db) unit_effects = unit_effects_model.get_unit_effects() unit_effects_map = unit_effects_model._get_unit_effects_map(unit_effects) self.assertIsInstance(unit_effects_map, dict) self.assertTrue(unit_effects_map) """ Unit dialogue map """ unit_dialogue_model = UnitDialogueModel(db=self.db) unit_dialogue = unit_dialogue_model.get_unit_dialogue() unit_dialogue_map = unit_dialogue_model._get_unit_dialogue_map(unit_dialogue) self.assertIsInstance(unit_dialogue, list) self.assertIsInstance(unit_dialogue_map, dict) self.assertTrue(unit_dialogue_map) """ Item effects map """ item_effects_model = ItemEffects(db=self.db) item_effects = item_effects_model.get_item_effects() item_effects_map = item_effects_model._get_item_effects_map(item_effects) self.assertIsInstance(item_effects, list) self.assertIsInstance(item_effects_map, dict) self.assertTrue(item_effects_map) self.assertTrue(item_effects) """ Items """ item_model = ItemModel(db=self.db) item_models = item_model.get_items() self.assertIsInstance(item_models, list) self.assertTrue(item_models) """ Unit items map """ unit_items_model = UnitItems(db=self.db) unit_item_models = unit_items_model.get_unit_items() unit_items_map = unit_items_model._get_unit_items_map(unit_item_models) self.assertIsInstance(unit_item_models, list) self.assertIsInstance(unit_items_map, dict) self.assertTrue(unit_items_map) self.assertTrue(unit_item_models) """ Units """ unit_model = UnitModel(db=self.db) unit_models = unit_model.get_units() self.assertIsInstance(unit_models, list) self.assertTrue(unit_models) """ Assemble collections using models """ item_collection = ItemCollection() effect_collection = EffectCollection() dialogue_collection = UnitDialogueCollection() for effect_model in effects_models: effect = Effect(effect=effect_model) effect_collection.add(effect) self.assertTrue(effect_collection.effects) item_builder = ItemBuilder() items = item_builder.build_items(item_models=item_models, item_effects_map=item_effects_map, effect_collection=effect_collection) self.assertIsInstance(items, list) self.assertTrue(items) for item in items: item_collection.add(item) self.assertTrue(item_collection.items) for ud in unit_dialogue: dialogue = UnitDialogue(dialogue=ud) dialogue_collection.add(dialogue) """ Build units using assembled collections """ unit_builder = UnitBuilder() with LogCapture() as l: logger = logging.getLogger() units = unit_builder.build_units(unit_models=unit_models, effect_collection=effect_collection, item_collection=item_collection, dialogue_collection=dialogue_collection, unit_items_map=unit_items_map, unit_effects_map=unit_effects_map, unit_dialogue_map=unit_dialogue_map, log=logger) self.assertIsInstance(units, list) self.assertTrue(units) num_players = 0 for unit in units: self.assertIsInstance(unit, Unit) if unit.is_player: num_players += 1 self.assertTrue(num_players > 0) """ Populate collections """ unit_collection = UnitCollection() for unit in units: unit_collection.add(unit) self.assertEqual(len(unit_collection.units), len(unit_models))