def d_disableMovement(self, wantRay=False): self.sendUpdate('disableMovement', []) self.interruptAttack() self.stopMoving() if not wantRay: Suit.disableRay(self)
def toggleRay(self, ray=1): if ray: Suit.initializeRay(self, self.avatarType, 2) else: Suit.disableRay(self)