def d_disableMovement(self, wantRay=False):
     self.sendUpdate('disableMovement', [])
     self.interruptAttack()
     self.stopMoving()
     if not wantRay:
         Suit.disableRay(self)
 def toggleRay(self, ray=1):
     if ray:
         Suit.initializeRay(self, self.avatarType, 2)
     else:
         Suit.disableRay(self)