a_propos = True son.stop_music(2000) son.play_music('ThunderZone.mp3') tmp = Time() # ------------------------------ # # ------------ Game ------------ # # ------------------------------ # while game: screen.fill(white) pygame.mouse.set_visible(False) # on ajoute des tour if tmp.get_time() == TIME_TO_ADD_TOWER: towers.append(Tower(rnd(), random.randint(1, 10))) tmp.reset_time() for ev in pygame.event.get(): if ev.type == QUIT or (ev.type == KEYDOWN and ev.key == K_ESCAPE): son.stop_music(2000) game_over(ship) game = 0 if ev.type == KEYDOWN and ev.unicode == "m": son.toogle_son() for tower in towers: tower.render() tower.fire(ship.get_center()) # on test si la ball du ship n'a pas touche une tower