Beispiel #1
0
 def __init__(self, position, width, height):
     """
     Creates a new Panel with no children at the given position relative to its parent,
     and with the given width and height.
     
     @type  position:        C{(int, int)}
     @param position:        Position of the Widget in pixels, relative to its parent.
     
     @type  width:           C{int}
     @param width:           Width of the Widget.
     
     @type  height:          C{int}
     @param height:          Height of the Widget.
     """
     Widget.__init__(self, position, width, height)
     self._children = []
Beispiel #2
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    def __init__(self, position, fontPath, fontSize, text, fontColor=None, fontBGColor=None):
        """
        Creates a new Text UI widget at the given position, and with the given text attributes.
        
        @type  position:        C{(int, int)}
        @param position:        Position of the Widget in pixels, relative to its parent.
        
        @type  fontPath:        C{str}
        @param fontPath:        File path to the chosen font.  If it is a system font, only the name
                                is needed, such as C{'Courier New'}, otherwise it should be an absolute path.
        
        @type  fontSize:        C{int}
        @param fontSize:        Size of the font.
        
        @type  text:            C{str}
        @param text:            Text that should be displayed.  Newline characters will be ignored.
        
        @type  fontColor:       U{C{pygame.color}<http://www.pygame.org/docs/ref/color.html>}
        @param fontColor:       The color of the font.  If C{None} the font will be black.
        
        @type  fontBGColor:     U{C{pygame.color}<http://www.pygame.org/docs/ref/color.html>}
        @param fontBGColor:     The background color of the text.  If C{None} it will be clear.
        """
        Widget.__init__(self, position, 1, 1)
        
        self._fontPath = fontPath
        self.Text = text
        self._fontSize = fontSize
        
        if not os.path.exists(fontPath):
            self._font = pygame.font.SysFont(fontPath, fontSize)
        else:
            fontPath = os.path.normpath(os.path.realpath(fontPath))
            self._font = pygame.font.Font(fontPath, fontSize)
            
            # reset font path to relative for output
            self._fontPath = fontPath.lstrip(os.path.normpath(os.path.realpath(Constants.GameConstants.BASE_PATH)))

        if not fontColor:
            self._fontColor = pygame.Color(0, 0, 0)
        else:
            self._fontColor = fontColor
        
        self._fontBGColor = fontBGColor
        
        self.__build_surface__()
Beispiel #3
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 def __init__(self, position, width, height, color):
     """
     Creates a new Box UI widget at the position with the given dimensions and color.
     
     @type  position:        C{(int, int)}
     @param position:        Position of the Widget in pixels, relative to its parent.
     
     @type  width:           C{int}
     @param width:           Width of the Widget.
     
     @type  height:          C{int}
     @param height:          Height of the Widget.
     
     @type  color:           U{C{pygame.color}<http://www.pygame.org/docs/ref/color.html>}
     @param color:           The color of the Box.
     """
     
     Widget.__init__(self, position, width, height)
     self._color = color
     
     self._image = pygame.Surface((self._rect.width, self._rect.height), pygame.SRCALPHA)
     self._image.convert_alpha()
     self._image.fill(self.Color)