Beispiel #1
0
 def underattacked(self, damage, underattack_type):
     if underattack_type == 'pierce' and self._defence:
         damage = damage * 0.5
     Unit.underattacked(self, damage, underattack_type)
 def underattacked(self, damage, underattack_type):
     if self.do_berserk:
         damage = damage * 2
     Unit.underattacked(self, damage, underattack_type)